Savage Firefly - want some "space western" adventures?

Game Master ZenFox42

This is a game set in the Firefly/Serenity universe, using the Savage Worlds system


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Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

In reality, purification is very easy.

Now if it was an arid planet, and they took the controls for a set of condensers, that would make sense.

But for the story, purification control chips being stolen makes for a good starting point. (See Original fallout from the 90's)

So if he want's it as parts for purification, then its parts. :)

ooc - I can set up a purifier right now with a 2L pop bottle, some sand, and some charcoal, and some rubber tubing.

The sand clears the particles out, the charcoal clears the organics out, and the rubber tubing set up as a s trap which is where the clean water will come out of.


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

It's a story McGuffin. Doesn't have to be 100% perfect. :)


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Agreed, Which is why I phrased it as I did.

100% its a story McGuffin, and why I said, if the GM wants it to be purification parts, then its purification parts.

That worked for a story line for the original fallout game back in the 90's


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

@GM, even myself as a player does not have an idea right now.

My Experience is pretty much all from the school of hard knocks. . . aka life.
That and 22 years as a hit man for the queen (AKA Infantry soldier before getting hurt)
As long as I have a rough plan, I can improvise in the moment, as a player, but I am currently stuck.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I asked if Bart had any vices because that would be a good way to play to his weakness.

Arabella's most distracting skill would be from her time as a companion, which gives her a d4 in performance. Maybe Daisy and Arabella could team up and do a song and dance routine that would keep everyone watching for as long as they can keep it up. Music, dance, dramatic reading, comedy routine.

Arabella's smart and knows some things, so she could perhaps engage Bart in stimulating conversation.

Are duels a thing?


A song and/or dance would grab everyone's attention (possibly even the guards).

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|

First off, it's cannon that in Firefly someone getting naked is guaranteed to draw attention. (I don't need to post a link. You know what I mean.)

Also, I'm drawing some inspiration about a story once told by a girl I once dated.

She said, while she managed a restaurant, one of the workers was a kind of genius/crazy. She said if she ever killed someone she'd have to be naked so wouldn't have to worry about getting blood on her. It would wash off skin easiest.

The girl I dated said she never paid that much mind. Until one day things were getting heated with a customer and the girl started unbuttoning her blouse.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Is it acceptable for a companion to entertain a party with a striptease or dance of the seven veils type of performance?

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|
Arabella Stormworth-Darling wrote:
Is it acceptable for a companion to entertain a party with a striptease or dance of the seven veils type of performance?

I can not imagine any moment in the human condition where that would not be acceptable. ^_^


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

Oh wow. My daughter was over this weekend and you guys have been busy. :) Will catch up tomorrow but Daisy is good for any of the plans. Not sure what she can do with the Dingus other than helping Emma out. I think someone should go with her just in case.


A dance can be sensual without shedding clothing. The party will host the upper-crust of a backwater "old-west" type town, so...shedding some clothing would probably not be taboo, and would definitely get the guard's attention.


We have someone interested in joining the game. His PC's built (but I have yet to give it a good going over). He's a fighter like Harold.

When do you want to insert him into the game? In-game, there could be trust issues (if any of you want to go that route) with him coming in just before you do something dangerous/illegal, but OTOH having extra muscle could be a good thing.

What say you all?


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

When a new player wants to come in, I say let them in. Just fudge things a little story wise.

"Oh hey, I met Johnny here years ago! I trust him!" :)

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|
Daisy Mae Puckett wrote:

When a new player wants to come in, I say let them in. Just fudge things a little story wise.

"Oh hey, I met Johnny here years ago! I trust him!" :)

I also say this.

I have seen solid games get blown for even minor trust issues for new characters.

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|

We just made 123 each for a shipping job that had no danger.

100 each for lots of danger is too low.

I give no Fs about this town that I don't know and its not worth dying for.

Imma not do it.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I, the player, and Arabella, my character, are both cool with charity jobs for a good cause. But I can understand Emma's point, and good RP requires character's do things for reasons that mesh with their character concept.

If it were I making up the story, I'd dangle something that the mayor might know could be a valuable item in the Bart character's safe that could be lifted and sold elsewhere for the cash that would make the risk compatible with the reward.

I'm not sure how that could be communicated through the gameplay, but the mayor may know that Bart holds some valuable works of art, maybe a large gemstone discovered in his mines that he keeps in his safe.

This assumes theft doesn't go against anyone's morals, at least when it's from a ne'er-do-well owner.

Or maybe Betsy knows about another relatively well off person who could be persuaded to offer some extra payment for the good of the town, maybe someone who knows they will be worse off if Bart becomes mayor.

Sidenote: I have been reading about some of the lore behind the classic Mel Brooks movie Blazing Saddles. It had a working title of Black Bart.

Maybe Arabella could persuade Emma by saying, "You'd do it for Joss Whedon."

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|

"Joss Whedon would let me be a vampire."

I hope that Gunn finds a place for Joss in the new DC. It wasn't his fault JL sucked. He did what he could in a thankless task.

I recently heard that Anthony Stewart "Giles" Head gave an interview and he said he had heard NONE of the things people said Joss had been doing. He said he considered himself a father figure to the young cast and if any of that had been going on he would have stepped in.

This makes me feel better.

Anyway, yeah charity for a cause you go and seek is one thing. Risking your life and freedom for some political figure that is, really, the only word we've got is something else.

That's another reason why Areil is my favorite episode; there is a good deed AND payment.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I recently re-watched an old Doctor Who episode from season 3 with David Tennent as the Doctor. It is the episode (Class Reunion) where the Doctor and Rose investigate a school where strange things have been reported.

Spoiler Alert:
The chief villain is the principle who is actually a shape-shifting alien who is quite evil. The principle is played by Anthony Stewart Head. It is interesting to see him play a character who is pretty close to the exact opposite of the Giles character from Buffy.


I tried to make it clear in the first on-planet adventure that 1200p was an exceedingly high price, and to not expect that all on-planet jobs would be as rewarding. And the shipping is *supposed* to be your main source of income, not the on-planet adventures - comparing them is like apples and oranges.

There were many times in the TV show when the group didn't get rewarded *at all*, they just did it out of the goodness of their hearts, because it was the right thing to do. And those jobs almost always involved risk of injury or imprisonment.

Emma, if you're a big fan of the series, why can't your PC be more trusting and charitable? Y'all are supposed to be the archetypal "good guys" in a miserable and sometimes unethical universe, they sometimes take risks for no reward to help the downtrodden or because it's the right thing to do.

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|

1) I'm going to agree with the GM that the 1911 .45 ACP, invented before WWI, would be around in a time when humans are a space-faring race.

2) "There were many times in the TV show when the group didn't get rewarded *at all*" Really? I am confused. Perhaps you are confusing Firefly with an actual western like Gunsmoke or Kung-Fu?

Which episodes are you referring to?

The Train Job? Paid money to rob train. Voluntarily failed which caused them a massive hassle later.

Shindig? Paid money for cargo job. Sword fight due to personal reasons.

Our Mrs. Reynolds? Opens with paid money to murder bandits. The rest is getting out a threat to personal life and welfare.

Ariel? We've been over this.

Trash? Steal a priceless weapon with the assumption of selling for much monies.

Look, I'm not against people who are high-level paladins with access to magical healing doing things for no reward. But low-level people who are actively wanted by the government shouldn't throw stones from glass houses.

3) "And the shipping is *supposed* to be your main source of income, not the on-planet adventures - comparing them is like apples and oranges."

I would've went the other way, making 100 each on a shipping job, but then offered much monies for crime adventures. Then it's like "Well, this shipping is nice but WHOA we gotta go risk our lives for this cool thing right here now!" Otherwise, yes, I would like to fast-forward to a time when I just have a safe 5000 (or 10...) to go buy cool things and then perhaps my altruism will have a more favorable attitude with more safety.


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

1. Emma, I was mixed up on my games, and corrected myself. Yes, the venerable colt is in there.

2. There was also a number of times where they were paid with things that were not money (cannot remember the episode, but Anura hired them Was high risk, almost 0 reward.)
Simon also hired for the meds, while he scanned his sister- Hi risk as he was wanted through the core worlds.
Serenty - Starts with them robbing a bank but saving everyone in the bank, but it put them all at risk.

Black markets want things, that independents can provide better than the authorized shipments.

3 What the show very likely does not cover is the straight cargo runs, which is not sexy, not film worthy, and boring, but provides a critical staple for people.

So yes, the majority of our money comes from cargo, and I would not be surprised to see 2 or 3 runs where that is our only income.

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|

Harold, you are completely correct.

Of course, this just highlights the point that there usually was a reward.

Mind you, in Heart of Gold, where they protect the house of Ill Repute, it's a long-time friend of Inara, and she pays what she can. (Also, almost the entire cast has sex with someone, which, ah, sweetens the deal. *wiiink*)

And, yes, in Serenity they rob a bank and help a lot of people. They also get to successfully rob the bank, and have to shoot someone as an act of mercy.

I guess things are often complicated. =)

Look, I don't want to hold the game up. If everyone else wants to do the Dangerous Thing for little payment, they are fine to do so. The wanted criminal with the illegal gear usually stays on the ship when planetside anyway so this is no different. ^_^

So too, I don't understand that GM's insistence on low rewards for high risk. The first first first thing I want to buy is 5000, so even tripling the reward would net me 5% of the thing I want, which is hardly game breaking.

But if everyone else wants to through in with Random Stranger for No Money, by all means.

As the man once said, "I didn't fight in no war. Best of luck, though."


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

I can also see the GM providing payment in other forms.

Great, now we have to figure out where we can sell these 45 cows. :)

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|

"Hope you gentlemen are in the mood for beefsteak!"


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Not sure how much they made in the caper at Cobbtown or was is Janestown either. :)


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

Well.. If Emma is out, I guess someone will have to show Daisy how to swap the part...


The job really can't be done by anyone but Emma. So this has to be resolved...

I had a very long post all typed out, then I had a stroke of...well...something :

Emma needs a huge amount of money because she took the Fugitive Hindrance (which was not required to be Psionic) - how about if I allow to you choose another Hindrance? This would immediately solve the problem without having to mess with the money mechanics.

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|

It seems like this "Heart of Gold" theme is going to be a running groove throughout the game, so I may as well lean into it.

Heroic.

Allons zee!

Edit: I don't recognize any politician as ever being "down on their luck" or a good cause. Also, if other party members want to haggle to increase remuneration, who am I tell them how to live their lives? With greater resources I might too do even greater deeds.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Let's go forth, but keep an eye out for small valuable things that can be lifted from the safe or the office it is in.

I'm still confused about what the mayor plans to do assuming we are successful. But that is not essential for Arabella to agree to do the job.

Arabella's background has her doing a variety of things, some of them illegal and dangerous, but never for personal gain or getting rich.

So she's generally up for anything that would not be considered evil.

Most RP games assume that the things things require the most risk end up providing the most reward. Game books build in treasure to be found that makes up what people generally use to get expensive equipment, with mundane work on the side a downtime option but not required.

So I'd encourage the GM to figure out ways that the things done in gameplay provide sufficient reward for characters with expensive shopping lists can afford it after a few encounters. That doesn't always have to be someone paying the team, but it can include 'finding' valuable things that can be taken as a reward for doing the dangerous thing.


If everyone's on-board with the heist, if there's any more planning that needs to be done, please post in Gameplay.

Again, I had a very long post already written making tradeoffs between payouts and how long it would take to get to 5000p, when I checked Emma's build. She does not have the Fugitive Hindrance! That's the only thing in the game rules that would require you to buy a fake ID card.

Altho, Atlas could have made the change since I suggested it yesterday, but he never notified me that he had decided to change it.

And *poof*, the problem goes away.

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|
Emma Whiteangel wrote:

It seems like this "Heart of Gold" theme is going to be a running groove throughout the game, so I may as well lean into it.

Heroic.

Allons zee!

Edit: I don't recognize any politician as ever being "down on their luck" or a good cause. Also, if other party members want to haggle to increase remuneration, who am I tell them how to live their lives? With greater resources I might too do even greater deeds.

Yep. I took the Heroic hinderance. Apologies if I was too minimalistic. I tend to do that when I'm thinking about the subtext.

Speaking of which, I just can't make Heroic work with this character. She doesn't like it. Instead going with Overconfident.

I mean, she jumped through a glass window! And was the first one in. She's pretty much there already.


Nihao, all.

I am the new player. Before we get into anything, I should say that I'll be on a work trip from Wednesday until Sunday, so no reason to bring me in for the next week.

I'm pretty aware of how things work in Savage Worlds, but I've never played in a successful long term campaign. As such, I've whipped up a simple gunslinger. He makes a good hired gun (and fist), he's not that smart, and not as brave as you would want him to be. Probably because his nerves are rattled from the war.

He has quite a bit of money in his pockets, so I'd appreciate some advice about any gear that might be useful.

Conrad Powell
Novice Male Human, Gunslinger

Attributes: Agility d10, Smarts d4, Spirit d4, Strength d6, Vigor d6
Skills: Athletics d6, Battle d4, Common Knowledge d4, Fighting d8, Language (Native) d8, Notice d4, Persuasion d4, Piloting d4, Shooting d10, Stealth d6, Thievery d4

Pace: 6; Parry: 6; Toughness: 7 (2)

Hindrances: Browncoat (custom, minor), Debt (custom, minor), Vengeful (major)

Edges: Ambidextrous, Martial Artist, Two-Gun Kid

Armor: Armored Duster (Armor 2)

Weapons: Unarmed (Range Melee, Damage Str+d4, +1 to Hit), 2x Colt 1911s (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1), Derringer (.41) (Range 5/10/20, Damage 2d4, ROF 1), Hunting Rifle (.308) (Range 24/48/96, Damage 2d8, ROF 1, AP 2)
Gear: Rifle Scope

Language: Native

Current Wealth: 1,475$

Special Abilities

In other news, I really need to watch the show again to keep up with the fan knowledge in this group.

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|

Of note, Conrad, you currently have half of what a Universal Lock Pick costs. If you wanted to sit on that, I'm sure we'd be happy to pool so we could try and get that. It'd be amazing what, ahem, doors that would open!

I'll show myself out....


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Well, lets go be bad guys. :)


Tumbler - please drop the Native Language skill. Without the points put into it, your skill points are exactly right.


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4
GM SuperTumbler wrote:
Nihao, all.

Welcome to the party! (literally)


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Welcome Conrad/SuperTumbler!

I saw an advance screening of the new DnD movie. It's quite good at weaving an interesting story and connecting the character backstories to the plot, with a touching ending. Fans of the game will probably quibble about authenticity of certain magic effects or character abilities, but it creates the general atmosphere of a RPG campaign, with a couple of quests for magic items and complications requiring the usual fights with monsters and bad guys. I recommend it even if you are not well versed in DnD.


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Arabella, Thank you for the info, I guess I will look into it on my days off.

Welcome Conrad/SuperTumbler


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4
Arabella Stormworth-Darling wrote:

Welcome Conrad/SuperTumbler!

I saw an advance screening of the new DnD movie. It's quite good at weaving an interesting story and connecting the character backstories to the plot, with a touching ending. Fans of the game will probably quibble about authenticity of certain magic effects or character abilities, but it creates the general atmosphere of a RPG campaign, with a couple of quests for magic items and complications requiring the usual fights with monsters and bad guys. I recommend it even if you are not well versed in DnD.

Woohoo! Thank you. I have high hopes for the movie so this info is appreciated. :)


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

Well. We have the basis for a plan so.. i think we're ready. :)


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I rewatched most of the first episode of Firefly since my last post.

I think an important element to the show is the strong leadership from Mal. Having a captain who is more than just the pilot and ship custodian would be nice if we can find a player who wants to run such a PC. At the very least, it would be nice if one of the PCs who goes out on missions would be a kind of party leader and make decisions when the rest of the group is divided or dithering.

Just a suggestion if we can manage it.

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|

Of note, we had a PC who was a strong leader.

He said strong things then one PC left.

Maybe that doesn't work so well in RPGs.

That said I nominate Harold as leader.

Because I know he does want it. :)


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Oh yay. . . . Thanks for the vote of Confidence Emma. :)

But I happen to agree with Emma and Arabella, but at the same time, We should see whom is willing to step up as well. :)


Yeah, since the previous pilot was also the nominal "owner" of the ship, when he left and I created Bryce, I just made him a pilot.

Not that the person who makes the tough decisions should be the "owner"...


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

If players are observing proper RPG etiquette, having one PC as the leader can speed things up. It doesn't mean there can't be discussion about how to proceed, but sometimes it helps for someone to make a decision.

The other option that works well in PBP is the rule of two. Once two of the PCs agrees to a plan, that is assumed to be the way things go.


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Having the PC leader, does speed things up for the situations, when a quick decision is needed. However, I do tend to go with the simple majority.

For the most part, I am willing to step up as the nominal leader for when decisions or plans go sideways, and we have to improvise on the run.

Otherwise, I am happy with the majority rules. :)

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|

I have always been a big advocate of the Rule of Two.


Pace: 6; Parry: 6; Toughness: 7 (2)

Hey everyone, I am ready to hop aboard. Not sure how you want to bring me in. Powell is a merc with a mean streak and a heart of gold who owes someone a lot of gold, so it is pretty easy for him to get drawn into trouble.

I think I failed to buy ammo, so I'll take care of that, but this alias should be functional.

Dataphiles

Parry: 4| TOU: 6(2) {}|PP: 10/15| Bennies: 3/3|

Greetings.

I have never liked long, drawn out assimilations into the party. I vote that he has always been here, but has been recovering from a particularly nasty hangover from an EPIC debouche.


Pace: 6; Parry: 6; Toughness: 7 (2)

Sometimes I agree with that, but in this case I think it makes it easier for me if I am a new hired gun. Maybe someone one of you knows so that there is a reason for trust.

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