Verik Vancaskerkin

Elric Rivers's page

269 posts. Alias of Jacob Trier (RPG Superstar 2012 Top 16).


Full Name

Elric Rivers

Race

HP 44/44 | AC 18/12/16, CMD 19 | F +7, R +7, W +5 | Init +2*, Perc. +9* (* +2 in urban terrain) |

Classes/Levels

Ammo: regular arrows (37), blunt (20), silver blanched (20)| Harrow Points: 1 |Status: N/A

Gender

Male human ranger (ilsurian archer, sable company marine) 4|

Size

5'9, 175lb

Age

22

Alignment

NG

Deity

Iomedae

Location

Korvosa

Languages

Common

Occupation

Sable Company Marine

Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Elric Rivers

Elric Rivers
Male human (Chelaxian) ranger (ilsurian archer, sable company marine) 4
NG Medium humanoid (human)
Init +4; Senses Perception +11
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 44 (4d10+12)
Fort +7, Ref +7, Will +5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +5 (1d4+7/19-20) or
. . longsword +5 (1d8+7/19-20) or
. . mwk lucerne hammer +6 (1d12+10)
Ranged mwk composite longbow +7 (1d8+8/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork lucerne hammer)
Special Attacks combat style (archery), favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +5 (+7 bull rush, +7 drag, +7 overrun, +7 sunder); CMD 19
Feats Bullseye Shot, Combat Expertise, Deadly Aim, Endurance, Monstrous Mount, Power Attack, Pushing Assault, Rapid Shot, Weapon Focus (Bows)
Traits armor expert, indomitable faith
Skills Acrobatics +3 (-1 to jump), Climb +7, Handle Animal +7, Heal +6, Knowledge (geography) +6, Perception +11, Profession (soldier) +6, Ride +7 (+9 to stay in the saddle), Stealth +9, Survival +11 (+13 to avoid becoming lost), Swim +5
Languages Common
SQ favored terrain (urban +2), finesse weapon attack attribute
Combat Gear oil of bless weapon, potion of cure light wounds (2), potion of enlarge person, potion of magic fang, potion of protection from evil; bloodblock, healer's kit, holy water (2), holy weapon balm Other Gear mwk agile breastplate, ring of feather fall, arrows (40), blunt arrows (20), silver blanched arrows (20), cold iron dagger (in wrist sheath), longsword, mwk composite longbow (+3 Str), mwk lucerne hammer, cloak of resistance +1, bandolier, belt pouch, , compass, flint and steel, masterwork backpack, mirror, signal whistle, signet ring (House Jeggare), waterproof bag, whetstone, wrist sheath.

Gear left in waterproof sack at the Great Tower:

Blanket, bedroll, hammock, canteen, mess kit, shaving kit, whet bone, stove can.

Wealth: 1,323 gp, 6 sp, 8 cp - (Cash: 123 gp, 6 sp, 8 cp + 1200 in savings at the Bank of Abadar)

--------------------
Special Abilities
--------------------
Bullseye Shot Spend a move action to add +5 to next ranged attack.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks and attack and damage rolls vs. humans foes.
Favored Terrain (Urban +2) (Ex) +2 on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when in urban terrain.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Pushing Assault If you are wielding a weapon in two hands, push the target 5' back instead of dealing power attack damage.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Vicious Aim +2 (Ex) Bonus to ranged weapon attacks & damage equal to half highest favored enemy bonus.

Galewing, Hippogriff companion:

Galewing CR –
Hippogriff
N Large animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, -1 size)
hp 26 (3d8+6)
Fort +5, Ref +6, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft., fly 60 ft. (average)
Melee bite +4 (1d6+4)
Space 10 ft.; Reach 10 ft.
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 14, Int 2, Wis 12, Cha 9
Base Atk +2; CMB +6; CMD 19
Feats Combat Expertise, Deadly Aim, Improved Natural Armor, Power Attack, Stable Gallop
Tricks Attack, Combat Riding, Come, Defend, Down, Flank, Guard, Heel
Skills Acrobatics +3 (+7 to jump), Fly +6, Perception +5
SQ combat riding, finesse weapon attack attribute, flank
Other Gear bit and bridle, exotic military saddle, 1 sp
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Evasion (Ex) No damage on successful reflex save.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Flank [Trick] Attempts to attack and flank indicated enemy.
Fly (60 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stable Gallop 1/2 AC penalty for charge, lessen rider penalty on ranged att and +4 to movement conc check.

Background:

In Korvosa, one can hardly throw a stone without hitting something named after the famous gentleman explorer Montlarion Jeggare or one of his descendants. It is small wonder that Terrion Jeggare grew up with a deep love of his native city. He swam in the river tha bore his name, watched ships loaded with wonders arrive at the docks run by his family and listened with rapt attention when his uncle Mercival, curator of the Jeggare museum, told stories of the heroes that made Korvosa great. Whenever he spied a flight of Sable Company Marines patrol the skies on their fabled hippogriff mounts, his heart would race, and he would dream of one day joining them, keeping Korvosa safe from above.

As a son born of House Jeggare, Terrion was introduced to the intrigues and schemes among the nobles at a young age. The Jeggare lines of credit are the fuel of most political squabbles in Korvosa, and more than once, he witnessed the lengths others would go to curry favor with his family. He detested the false displays of courtesy from nobles and merchants alike and found it difficult to get along with his peer, always suspecting their motives of wanting his friendship. As the teenage Terrion grew more and more surly, his parents decided that a change of scenery would do the boy good. At the age of 14, he was sent to live with family in Magnimar. Little could they know that their well-meant gesture could not have been a worse punishment for Terrion.

For the next five years, Terrion dreamt of returning to his beloved Korvosa. However, he was determined to do so in his own way. Once he came of age, he wrote his family and informed them that he had decided to travel the Inner Sea, in search of adventure and relics for his uncle's museum collection. But instead, he assumed the name of Elric Rivers (after the river that bears his true name) and left Magnimar with the intention of returning to Korvosa.

He did not return directly, though. His first stop was the small town of Ilsurian, situated on the northern banks of Lake Syrantula at the mouth of the Skull River. Here, he spent two years training at Ilsur's Arena, which was established for the training of warriors who would be marched against Korvosa. Terrion was determined his skills would be used to defend his hometown, not threaten it.

He dedicated himself to training his mind and body, his skill with weapons and his knowledge of warfare. He mastered the bow, the lucerne hammer and the longsword. His goal - to join the ranks of the Sable company and fulfill his childhood dream of becoming a true guardian of Korvosa.

He knew that his family name might make it easier to secure a position in the company, but he wanted to make it on his own. He would be accepted by virtue of his skills and dedication, not the size of his family's purse. And he would be sure that his fellow marines respected him as one of their own. So it was that he found himself back in his native city, content to hide behind his assumed name for now.

Thanks to his training, abilities and determination, he secured a place among those accepted to the Endrin Military Academy. Here, he excelled in every aspect of the training. After graduation, the young recruit was soon selected for a tour of duty aboard one of the ships sailing out of Veldraine to patrol Conquerors Bay beyond the great chain. If all goes well, this promising youth may rise far in the ranks of the Sable Company.

Now that his tour of duty on the naval vessel over, the Sable Company Marine who calls himself Elric Rivers is eager to return to Korvosa.

Appearance:

Terrion is a tall and muscular young man. He moves with the practiced ease of a warrior, and usually wears armor bearing the Sable company insignia as well as a bow, a longsword and a long lucerne hammer.
His dark hair is cut short, and his piercing steel-blue eyes don't miss much.

Personality:

Terrion is driven by a deep and profound love for the city and her people, but not for its decadent ruler and scheming nobles. He feels he is carrying on his heritage by helping to protect it. He has little use for political intrigue, as apparent by his choice to hide his true identity.
He is friendly towards others who display the same affection for Korvosa but has little regard for individuals motivated by self-interest and greed.

NPCs:

Bartholomew Holdt – Elric was one of the last marines trained by Bartholomew “Mauler” Holdt before he retired from the Sable Company

Ilsurian weaponmasters Elric remains on good terms with several of the instructors at Ilsur’s Arena. They include polearms master Kyresti Peorus, archer Pryannion Varaccus, and the popular swordmaster Lidia Chegarre.