GM Harrow’s Curse of the Crimson Throne - AE

Game Master GM Harrow

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Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

Hey Elric, you mind 5' stepping after the shot to clear a partial charge for Pava?


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Elric did specifically declare stepping aside to let others through after taking his shot in his last post, so I think it's probably safe to assume he meant/means to do that for Pava and the Roll20 token just hasn't been moved yet.

I added the loot from the last room to the loot sheet. That wand of spiritual weapon seems like a great get for Abella, if she's interested. Or if she's not, it's pretty valuable, as a wand of a second-level spell.


Male human ranger (ilsurian archer, sable company marine) 6| HP 62/62 | AC 18/12/16, CMD 21 | F +8, R +8, W +6 | Init +2*, Perc. +11* (* +2 in urban terrain) | Ammo: regular arrows (40), blunt (20), silver blanched (32)| Harrow Points: 3 |Status: N/A

Yup, if I can. Not sure it’s allowed if I only get a standard action for the surprise round.


Female

Oh Abella would love the wand! I was going to ask for it


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CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Great, I'll mark the wand as held by Abella so we all remember. Will be interested to see what form her spiritual weapon takes!

As far as I know, you can take a 5-foot step in the surprise round, as long as you don't move any distance otherwise. 5-foot stepping isn't technically a type of action, and you can take a 5-foot step "in any round when you don't perform any other kind of movement."

You can also take free actions during the surprise round, as well as one swift action, because the surprise round text specifically calls out that you're able to take free actions, and "[y]ou can take a swift action anytime you would normally be allowed to take a free action," but only once per turn.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

And Audria would move into the spot Elric vacated after Pava's charge.


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Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1
Shane Driscoll wrote:
"Some folks in this group kill like Pharasma's butler when she hits the bellrope."

Just because Audria doesn't like violence doesn't mean she's not capable of dishing it out. ;)


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

So, old fishing nets, huh? I'll add it to the list. Shrike already bought some food for Majenko today, in her last bookkeeping update, although I'm not sure if she would have had time to deliver it yet. We might even know where some broken nets are - perhaps in the Old Fishery and the decrepit boat next to it. If not, they're probably easy to source from fishermen on the docks.


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Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

"Hey, how much for that net? Yeah, the one in the trash. It's alright if it can't catch a whale."


Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

Nips at Heels' da' is a fisherman (though by vibe that family seems the type to repair those nets over and over until even Theseus would say it's a different net)


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CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Surprise rounds are pretty powerful. Does the daze effect count as an enchantment, GM?

Just as a note: even though a mundane elven thornblade would do piercing damage, the spiritual weapon specifies that it does force damage as a spell, just like a magic missile or something, so it overcomes most damage reduction.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Re: Moving to let Shrike get back in - Audria wouldn't pull back and leave Shrike and Pava to face these things without her. The only other spot risks her getting flanked. I'm not sure she's that foolhardy.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

I'm confused by what order things are happening in. Audria is posting a third attack. It's still only Round 2, as far as I know. Both her Round 1 and then her Round 2 actions were already resolved against the pink necrophidius. Both hit and did damage. Shrike delayed until after Audria to see if she would move; she didn't, but apparently the spiritual weapon plus Audria's Round 2 damage destroyed that necrophidius. So Shrike doesn't need to make that Acrobatics check, and in fact has a clear path to Pava. That would affect what she does. Can I retcon her dragging Pava out of the way, then, GM? She'd still take a move action to move to her current square, but I have indicated on the map with an arrow the square that she would haul Pava to if possible with the Reposition maneuver as a standard action. (Because if the pink necrophidius is no longer animate, it should just be a pile of bones and not taking up the square, yes?)

Additionally, the remaining necrophidius (Round 2) and then Elric (Round 2) and then Abella (Round 3) should get a turn before Audria makes this third attack. Pava and Shane would too, but they are paralyzed+dazed and dazed, respectively, meaning they can't take actions.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

I think I'm going to wait for the GM to make a ruling about the above. I think I may have goofed and gone when I shouldn't have. Sorry.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Also waiting on a ruling on the above, GM, before posting Shrike's Round 3 action.

It occurred to me that the roll against Shrike could have been meant for the blue necrophidius's Round 2 action rather than an attack of opportunity, since Shrike was never moving out of a square threatened by Blue in any case. But I'm not sure of that, so will wait to hear.


Female

Apologies, my pain issues have not abated *and* i have a big work deadine this week and have been working OT, so I’m kinda frazzled and drained. Thanks for botting


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Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)
Abella Tribastarion wrote:
Apologies, my pain issues have not abated *and* i have a big work deadine this week and have been working OT, so I’m kinda frazzled and drained. Thanks for botting

Hope your pain issues subside.

Audria wrote:
(Darn you 20 foot speed while in medium armor! Darn you into itchy wool socks!)

Hey, careful, you could lose your paladinhood for that kind of filthy mouth ;)


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Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1
Abella Tribastarion wrote:
Apologies, my pain issues have not abated *and* i have a big work deadine this week and have been working OT, so I’m kinda frazzled and drained. Thanks for botting

Hope they figure out what's up with that soon. Also hope that work lets up. I know being stressed out is no fun and no good for you.

Shane Driscoll wrote:
Audria wrote:
(Darn you 20 foot speed while in medium armor! Darn you into itchy wool socks!)
Hey, careful, you could lose your paladinhood for that kind of filthy mouth ;)

Oh, Audria has picked up a number of colorful curses from being around Mrs. Olga Holdt.

- Son of a crumbly biscuit
- Unleavened brick of a loaf
- Fiddlesticks
- The Rose bless his heart
- and many others that are just too spicy for Paizo.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Good luck on the deadline, Abella, and sorry about the continuing health issues.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Ooh, Elric's going to leave a mark.


Male human ranger (ilsurian archer, sable company marine) 6| HP 62/62 | AC 18/12/16, CMD 21 | F +8, R +8, W +6 | Init +2*, Perc. +11* (* +2 in urban terrain) | Ammo: regular arrows (40), blunt (20), silver blanched (32)| Harrow Points: 3 |Status: N/A

Yeah, if using the crossbow does not trigger the AoO, running away certainly does.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Inventory updated. The handy haversack would be great on anyone. Anyone want to roll Shrike for it?


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

As much as I'd love to have it, I really need something to speed me up.


Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)

Ooo the haversack IS tempting for we low strength folks who hate encumbrance

BUT.. I think Shane might feel too embarrassed after the will save failure plus blurt to make a fuss

He might ask for the scroll of Dispel magic if no one else wants it


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Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)

Odd question regarding current combat. Shane, thanks to his roll, knows piercing is no good. Summon Monster I's options only really have one critter with a non piercing attack... the blunt hooves of the mighty pony!

However, unless combat trained, those hooves are secondary attacks. Are summoned monsters automatically assumed 'combat trained'?


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

This is not exactly an answer to your question, Shane, but I want to make sure you know that natural bite attacks typically do bludgeoning, piercing, and slashing damage that is considered to be all of those types at once for the purpose of overcoming damage reduction. Claws do bludgeoning/slashing. Anything with a bite or claw attack that doesn't specify it only does piercing will overcome DR/bludgeoning or slashing.


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Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)

OH, my misread! thank you, Shrike player!


Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

Will Pava need to save vs. stench before they can approach the carrion golem? If so, they're gonna swig down an antitoxin first!


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Definitely a very important question!

P.S. Nauseated creatures can still take one move action per turn while nauseated. It's not much, but the condition is not totally incapacitating.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Yeah, but it made 0 sense for Audria to move in there when she couldn't Help give Shrike a flank.

Would also like to know if Audria needs to make another save. The duration being rolled makes me think this is a 1 and done kinda dealio.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

No, for sure it made sense not to move in and become a target while unable to attack. I noted it because Pava asked about approaching the golem.


Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

Duration being rolled doesn't consistently mean it can't be reapplied, but since this is about a physical response to a horrid odor, I figure we'd have an in character sense of if we might still lose our lunches over it.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

In the post that called for the save, it did say "DC 12 Fortitude save or be nauseated for 1 round." That would usually mean that after 1 round, the effect ends, and Audria and Pava could act normally on their turns. It would be nice to have confirmation though. Generally it seems like we haven't had much response here in discussion to questions lately, which is a bit worrying.

@GM Harrow: Is the nauseated condition over for Audria and Pava on their turns? (Without need for another save?)


Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

Oh, I thought it was clear that the nauseated was over - I was just concerned about a reapplication


Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)

I think Abella has rope.

Not sure any of us have waterskin


Male human ranger (ilsurian archer, sable company marine) 6| HP 62/62 | AC 18/12/16, CMD 21 | F +8, R +8, W +6 | Init +2*, Perc. +11* (* +2 in urban terrain) | Ammo: regular arrows (40), blunt (20), silver blanched (32)| Harrow Points: 3 |Status: N/A
Shane Driscoll wrote:

I think Abella has rope.

Not sure any of us have waterskin

If we have rope, Elric is fine with pulling everyone out of the pit and sending them out to relative safety outside before we push on.


Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

10' ceiling meaning a medium creature with a 5' reach can hit the 5' cube of person that tops out at the ceiling?


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

That's what I'm hoping.


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Sorry, folks, for some reason I wasn't getting notifications for Discussion!

Looks like I missed a bunch of posts, so if there are any outstanding questions I haven't answered in the Gameplay thread please repost them here.

For the ceiling question - yes, a 5' reach creature can hit a flying creature in adjacent squares. Put another way, your 5' reach is a cube that contains 26 squares: the 8 around you, 9 above and 9 below.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Ah, I hope the notifications issue is fixed now. I think being able to target him in melee from the ground would have changed Pava's action. But okay, so it's pretty much like being on the ground except for flanking. Shrike doesn't need to go past Audria. I can just move her 5 feet to the first room's corner. As long as she is adjacent to him, there is nowhere he can 5' step to that is not threatened by both Shrike (either with the spear or cestus) and Audria. Is that right, GM?


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Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

I'm content with my turn - I couldn't quite reach him, and dropping the crossbow's a free action.


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@Shrike - correct, he would be threatened in any space he moves to from his current position.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

We haven't heard from Abella in over a week. I hope everything's okay. It's doubly unfortunate because we could really use her particular talents right now.


Female

I’m struggling, but I’m here. I actually was planning on trying to post this morning but the GM beat me to the punch. Y’all are early birds compared to me


Male human ranger (ilsurian archer, sable company marine) 6| HP 62/62 | AC 18/12/16, CMD 21 | F +8, R +8, W +6 | Init +2*, Perc. +11* (* +2 in urban terrain) | Ammo: regular arrows (40), blunt (20), silver blanched (32)| Harrow Points: 3 |Status: N/A

Good to see you. Hang in there.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Very glad to hear from you, Abella, and sorry that you're struggling. Of course real life has to come first and we understand if you aren't able to post. But appreciate the update anyway. I hope things improve for you soon!


Roll20 Map | Loot inventory

Sorry, I'm in European timezones so I get to post ahead of many of you.

Sorry to hear about the struggles, Abella. Sending you all the best wishes and vibes.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Hope you get to feeling better, Abella.


Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/3 | HP 47/54 | AC 20, T 14, FF 16 CMD 17 | F +6, R +10, W +4 | Init +6 | Perc +7 | SM +6 | Long-term buffs:

Seconding all the well wishes, and hope things get better soon


Male Tiefling Wizard (Illusionist)-6/HP: 35/35; AC: 13(t12ff11); F: +4,R: +5,W:+7; Init +2, Perc: +2/( 3 Str dmg)

Thirding!

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