GM Dennis - SFS #5-05 Boom-Block Gambit
(Inactive)
Game Master
Dennis Muldoon
Maps & Handouts
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Discuss your adventuring here. This is the place for questions, comments, OOC discussion, etc.
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Im going to need to find the time to update the character but there is a big game day this weekend and Im deep in prep.
We could still start monday, introductions and stuff can def happen.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
As you get your characters figured out, please fill out the sign-in information in the slide deck, HERE (also linked in my GM tagline as 'BoomBlock' and at the top of this page).
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
I know many of you have played PbP before, but for anyone that hasn't, here are some forum PbP norms:
Regular text is for narration.
"Bold text is for something your character says out loud" he said. "You can create bold text by putting the letter b in square brackets at the front of the text, and /b in square brackets after the text."
Italic text is for something your character is thinking but not saying. It's done by using the letter i in square brackets at the beginning and /i in square brackets at the end.
Blue text is out-of-character commentary. It's done by putting ooc in square brackets at the beginning, and /ooc in square brackets at the end. In the Gameplay tab, this should be limited to a sentence or two, usually to give the GM context or contingencies for your turn. Extensive OOC convo should usually go here in the Discussion tab.
Bullet points can be created by including a * in square brackets before the sentence. No closing tag needed (ok, ok, you're supposed to put list and /list before and after, but it works without it).
Dice are rolled using the dice=<roll label> tag in square brackets preceding the dice expression, and the /dice tag after it.
called laser pistol, Get 'Em!: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Bigger text is done using the bigger and /bigger tags.
Smaller text is done using smaller and /smaller.
You can link to something, such as a specific feat or weapon on Archives of Nethys, using the tag url=<url> before the text and /url after.
You can strike something out with the s and /s tags.
You can even strike out text within a roll, useful when using a re-roll ability or some such. This works with italics as well.
Disable the trap: 1d20 + 10 ⇒ (13) + 10 = 23
Disable the trap (re-roll): 1d20 + 10 ⇒ (2) + 10 = 12
Female NG Damaya Lashunta Xenoseeker Mystic 7 (Star Sharman connection) | SP 42/42 HP 40/46 | RP 7/9 | EAC 20; KAC 20 (DR 5/-; Resist: Cold 5, Fire 5)| Fort +3; Ref +5; Will +11 | Init: +3| Perc: +18, SM: +13 | Speed 30ft | Detect Thoughts 1/1 Healing Touch 1/1 | Spells: 1st 1/6, 2nd 1/5, 3rd 1/3 |Active conditions: haste
I need to complete the update for this character but at least she has arrived.
"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
I'm all set up! I'll be playing Obozaya for this game since the interest sheet showed as otherwise caster-heavy! Where should I note that I'm applying my chronicle to a level 1?
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
I've made a note on the sign-in sheet
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
We'll get moving here as soon as everyone is ready and signed in.
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Android Mystic (Akashic) 6 | HP: 39/42 SP: 40/40 Res 6/7 | EAC 21 | KAC 22 | Fort +3 Ref +5 Will +9 | Init +3 | Percep +15 (Keen Senses)
Obo is best.
Here! Will update statblock ASAP too.
"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
I plopped Obo right up front!
Female NG Damaya Lashunta Xenoseeker Mystic 7 (Star Sharman connection) | SP 42/42 HP 40/46 | RP 7/9 | EAC 20; KAC 20 (DR 5/-; Resist: Cold 5, Fire 5)| Fort +3; Ref +5; Will +11 | Init: +3| Perc: +18, SM: +13 | Speed 30ft | Detect Thoughts 1/1 Healing Touch 1/1 | Spells: 1st 1/6, 2nd 1/5, 3rd 1/3 |Active conditions: haste
My access to the internet will be spotty at best for the next 48 hours. I will try to check in at least once or twice a day, but don't hesitate to keep moving without me.
I think it unlikely this early, but feel free to bot as needed. Be aware, the botting instructions have not yet been updated (numerically) so please use the information in the full sheet.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Got it, no worries. Thanks for the heads up.
Android Mystic (Akashic) 6 | HP: 39/42 SP: 40/40 Res 6/7 | EAC 21 | KAC 22 | Fort +3 Ref +5 Will +9 | Init +3 | Percep +15 (Keen Senses)
Any thoughts as to a patrol pattern? Pious would likely start wanting to patrol back and forth across the center corridor, stopping to observe distantly when someone gets transferred.
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
The area is small enough that we could patrol in pairs down different corridors.
"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Pairs down corridors does sound like a good plan. We may want to pair up perceptive PCs with non-perceptive ones?
Android Mystic (Akashic) 6 | HP: 39/42 SP: 40/40 Res 6/7 | EAC 21 | KAC 22 | Fort +3 Ref +5 Will +9 | Init +3 | Percep +15 (Keen Senses)
Smart! Pious is perceptive but lower level (+13)
"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
You have 5 PCs, and three possible corridors: left, center, and right. I'd like someone to please propose which PCs are going to be in which corridors. For reference, here are the PCs and Perception bonuses:
Sharmain: +18
Obozaya: +0
Ishkitik: +13
Axtin: +1
Pious: +13
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"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Let's pair up Sharmain and Obo, then Axtin and Pious, then Ishkitik. Sharmain and Obo can on the left, Ishkitik in the center, then Axtin and Pious on the right. It'll allow us to cover everything, balance out good perceptions, and provide backup in case something happens.
Thoughts?
Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none
Sounds good! Ishkitik has a robot buddy, so she should be fine unpartnered.
"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
That was my exact decision-making process, and then being in the center so both pairs can get to you easier!
Android Mystic (Akashic) 6 | HP: 39/42 SP: 40/40 Res 6/7 | EAC 21 | KAC 22 | Fort +3 Ref +5 Will +9 | Init +3 | Percep +15 (Keen Senses)
Agreed! Great solid tactical thoughts, team. :)
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Sounds like a good plan. I'll get us moved on tomorrow.
Female NG Damaya Lashunta Xenoseeker Mystic 7 (Star Sharman connection) | SP 42/42 HP 40/46 | RP 7/9 | EAC 20; KAC 20 (DR 5/-; Resist: Cold 5, Fire 5)| Fort +3; Ref +5; Will +11 | Init: +3| Perc: +18, SM: +13 | Speed 30ft | Detect Thoughts 1/1 Healing Touch 1/1 | Spells: 1st 1/6, 2nd 1/5, 3rd 1/3 |Active conditions: haste
Sorry my absence was longer than expected.
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Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
I got my covid booster and now its suddenly sunday afternoon!
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Axtin would choose to render air to the copaxi. If we'd want to split up, some going after the foodsteps, that would be fine by me, perhaps something Axtin would even suggest in game.
"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
To confirm, it sounds like our choices are to aid the copaxi or follow after these footsteps? Is splitting up an option?
Care for the prisoners is pretty high up on my priority list. Splitting up sounds like a potential option. My opinion is that we should take care of the copaxi first, then follow the footsteps second.
Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none
Ishkitik agrees there. We can't let a prisoner die on our watch.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Splitting up is an option. You're all veteran players and understand the pros and cons of that sort of tactic. I'll even tell you that the scenario provides some GM guidance on what to do in that case. I'll also remind you that you have a schematic of the cell block on slide 7 if you would like to gauge the relative size and geometry of the area the escapees are running toward.
If you decide to go that route, I would like to know who is stopping to help the injured copaxi and who is chasing after the footsteps.
Android Mystic (Akashic) 6 | HP: 39/42 SP: 40/40 Res 6/7 | EAC 21 | KAC 22 | Fort +3 Ref +5 Will +9 | Init +3 | Percep +15 (Keen Senses)
Just confirming, do the footsteps sound like they're fleeing north from us to the entrance or west from us to the guard station and the suspiciously-labelled Laundry Chute?
"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
The laundry hatch is pretty far away, when we look at the map, so I'm not sure if we'll be able to provide back-up if either situation goes awry. Both of these tasks are pretty compelling, so I am having a hard time committing to just one.
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
You are currently at the north end of the block. The footsteps are fleeing away from you, which you can assume is toward the southwest and the guard station/laundry chute.
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Im willing to take the risk of splitting up. Perhaps 2 people should stay behind? Those with the highest medicine? So one can make the check and the other assist. I have medicine but its mediocre.
Android Mystic (Akashic) 6 | HP: 39/42 SP: 40/40 Res 6/7 | EAC 21 | KAC 22 | Fort +3 Ref +5 Will +9 | Init +3 | Percep +15 (Keen Senses)
I am decent at medicine (+12) but had already committed to pursuing, if there were other folk that wanted to do the healing. If we don't have other options, Pious is swayable and could come help heal, but it seems like we may need some Athletics first to get rubble out of the way.
Female NG Damaya Lashunta Xenoseeker Mystic 7 (Star Sharman connection) | SP 42/42 HP 40/46 | RP 7/9 | EAC 20; KAC 20 (DR 5/-; Resist: Cold 5, Fire 5)| Fort +3; Ref +5; Will +11 | Init: +3| Perc: +18, SM: +13 | Speed 30ft | Detect Thoughts 1/1 Healing Touch 1/1 | Spells: 1st 1/6, 2nd 1/5, 3rd 1/3 |Active conditions: haste
Sharmain would willingly stay to help the injured unless called by her team mates to be part of the pursuit. Definitely a dilemma as she also doesn't want to let a bunch of violent criminals cause more injury and havoc.
Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none
Ishkitik has +16 Medicine and is willing to stay behind.
"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
I think I'm most useful chasing after the footsteps!
Female NG Damaya Lashunta Xenoseeker Mystic 7 (Star Sharman connection) | SP 42/42 HP 40/46 | RP 7/9 | EAC 20; KAC 20 (DR 5/-; Resist: Cold 5, Fire 5)| Fort +3; Ref +5; Will +11 | Init: +3| Perc: +18, SM: +13 | Speed 30ft | Detect Thoughts 1/1 Healing Touch 1/1 | Spells: 1st 1/6, 2nd 1/5, 3rd 1/3 |Active conditions: haste
Sounds like Ashtin and Ishkitik render aid and the rest of us chase down escapees?
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
I'll go with that tonight or tomorrow unless I hear otherwise. I also need to know who is carrying the keycard you were given.
"Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Obo had grabbed it, unless someone wants to take it now.
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
I think the keycard is safest with Obo :D
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Great, so I have:
Chasing:
Obo (with keycard)
Sharmain
Pious
Staying to help:
Axtin
Ishikitik
I'll move us forward with that this evening.
Female NG Damaya Lashunta Xenoseeker Mystic 7 (Star Sharman connection) | SP 42/42 HP 40/46 | RP 7/9 | EAC 20; KAC 20 (DR 5/-; Resist: Cold 5, Fire 5)| Fort +3; Ref +5; Will +11 | Init: +3| Perc: +18, SM: +13 | Speed 30ft | Detect Thoughts 1/1 Healing Touch 1/1 | Spells: 1st 1/6, 2nd 1/5, 3rd 1/3 |Active conditions: haste
Trying to get a sense of how far separated the two groups currently are.
I hesitate to put too much distance between us.
Also, are our comms still working?
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Your comms work. The aid group is in the main cell block still, and the chase group is at the far end of a 100-ft long hallway.
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Its a big holiday weekend this weekend, so I dont think ill be able to post, being knee deep in presents, candy and hyped nephew/niece/family
Feel free to bot Axtin
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