
| Race |
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense) |
About Axtin
Axtin
Shirren Icon Envoy 6
CG Medium
Init +3; Senses low-light vision; Perception +5
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Defense
SP 46 HP 42 RP 5
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EAC 21; KAC 18
Fort +4; Ref +8; Will +6
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Offense
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Speed 30 ft
Ranged azimuth laser rifle +7 (1d6 + 6 F; burn 1d6)
pulsecaster rifle +7 (1d6 + 6 E; nonlethal)
novaf rifle, red star +7 (1d6 + 6 E&F, line; blind)
Offensive Abilities
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Statistics
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Str 10 (+0); Dex 16 (+3); Con 14 (+2); Int 14 (+2); Wis 12 (+1); Cha 17 (+3)
Skills
Acrobatics +7,
Athletics +4,
Bluff +12;
Computers +11;
Culture +14;
Diplomacy +14;
Engineering +7 (2 ranks),
Intimidate +12;
Medicine +7,
Mysticism +2,
Perception +5,
Profession: Fashion Designer +13;
Piloting +8 (3 ranks);
Sense motive +7;
Stealth +8;
(Choose a Profession skill. You are hooked deeply into the culture of your iconic profession. When attempting a Profession or Culture check to recall knowledge about other icons of your profession or details about your profession’s cultural aspects, decrease the DC by 5. You gain a +1 bonus to checks with your chosen Profession skill.)
Feats Longarm Proficiency, Weapon Specialization, Weapon Specialization (long)
Languages Common, Shirren, Vesk, Ignan.
Other Gear azimuth laser rifle with 1 battery (20 charges), tool kit (engineering)
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Special Abilities
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Improvisation: Clever Feint (Ex) As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.