GM Dennis - SFS #5-05 Boom-Block Gambit (Inactive)

Game Master Dennis Muldoon

Maps & Handouts


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Wayfinders

Female NG Damaya Lashunta Xenoseeker Mystic 7 (Star Sharman connection) | SP 42/42 HP 40/46 | RP 7/9 | EAC 20; KAC 20 (DR 5/-; Resist: Cold 5, Fire 5)| Fort +3; Ref +5; Will +11 | Init: +3| Perc: +18, SM: +13 | Speed 30ft | Detect Thoughts 1/1 Healing Touch 1/1 | Spells: 1st 1/6, 2nd 1/5, 3rd 1/3 |Active conditions: haste

There are no good options!, Sharmain thinks to herself, frustrated and scared for her teammates and the consequences of failure.

Well, here goes... The lashunta mystic utilizes her jumpjets to pop over the baggage carts where she can safely focus on the dwarf operative, once again channeling the power of the stars and asking Desna for guidance. Three bright shooting stars rocket toward their main foe.

Move from Haste, full attack shooting stars

SS1 force damage to Whitforge: 1d4 + 1 ⇒ (2) + 1 = 3
SS2 force damage to Whitforge: 1d4 + 1 ⇒ (1) + 1 = 2
SS3 force damage to Whitforge: 1d4 + 1 ⇒ (1) + 1 = 2

Aaagh! The dice!

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin sees Obozaya bring the heat to robot number 2. "Good going Obozaya, hang in there! Get em!

Get em on robot 2

pew pew: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage: 1d6 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Axtin cheers on Obozaya, then nails the damaged robot, destroying it!

------

Initiative

  • Obozaya 0/72 SP, 22/62 HP, haste round 5 of 7
  • Robot 1
  • Pious 0/42SP, 25/40HP, haste round 5 of 7
  • Whitforge 92 damage
  • Axtin haste round 4 of 7
  • Ishkitik Tok 4 or 8 damage, haste round 4 of 7
  • Sharmain haste round 4 of 7

    Ishkitik is up!

  • Acquisitives

    Female LN Shirren Cyberborn Mechanic 8 | SP 56/56 HP 54/54 | RP 9/9 | EAC 25; KAC 26 | Fort +7; Ref +11; Will +6 | Init: +5 | Perc: +13, SM: +10; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

    Reflex: 1d20 + 3 ⇒ (13) + 3 = 16

    Hey, Tok made a Reflex save! She is at 32 hp.

    Ishkitok once again moves to flank with Obozaya.

    Ishkitok storm doshko, vs flanked: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
    ouch!: 2d8 + 8 ⇒ (2, 3) + 8 = 13

    Ishkitik fires at the same target Robot 1

    Ishkitik static arc pistol, overcharged: 1d20 + 11 ⇒ (16) + 11 = 27
    ouch!: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Even with Obozaya providing a distraction, Ishkitok is not quite able to connect with her doshko. Ishkitik has more success, however, as her shot catches the robot direct-on, doing significant damage.

    Following Whitforge's lead, the remaining robot swivels and strikes twice at Pious.

    slam vs. Pious, full attack: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17
    Bludgeoning damage: 1d6 + 10 ⇒ (6) + 10 = 16

    slam vs. Pious, full attack: 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13
    Bludgeoning damage: 1d6 + 10 ⇒ (4) + 10 = 14

    The damage done by Ishkitik's blast, however, seems to be taking its toll on the robot's systems as it misses badly, both times.

    ---------

    Initiative

  • Obozaya 0/72 SP, 22/62 HP, haste round 5 of 7
  • Robot 1 19 damage
  • Pious 0/42SP, 25/40HP, haste round 5 of 7
  • Whitforge 92 damage
  • Axtin haste round 4 of 7
  • Ishkitik Tok 4 or 8 damage, haste round 4 of 7
  • Sharmain haste round 4 of 7

    Pious may act.

  • Dataphiles

    Android Mystic (Akashic) 6 | HP: 39/42 SP: 40/40 Res 6/7 | EAC 21 | KAC 22 | Fort +3 Ref +5 Will +9 | Init +3 | Percep +15 (Keen Senses)

    The android mystic staggers a little woozily under the damage he's taken. He moves out of the way of the robot and tries to line up a shot at Whitforge.

    Microwave Scorchgun: 1d20 + 7 ⇒ (20) + 7 = 27
    Damage: 1d6 + 3 ⇒ (4) + 3 = 7 F, non-lethal
    Crit!: 1d6 + 3 ⇒ (1) + 3 = 4

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Pious, reeling, steps away from the robot. The pain of his wounds doesn't seem to affect his aim, however, as he lands a perfect shot on Whitforge, drawing a gasp of pain from the treacherous dwarf! Allowing a rare glimpse of emotion to break through her professional demeaner, she snarls "You'll pay for that!" at the android as she tumbles forward and comes up firing at Pious once again.

    Bluff to trick: 10 + 23 = 33
    Laser pistol vs. flat-footed Pious EAC: 1d20 + 19 ⇒ (4) + 19 = 23
    Fire damage: 3d4 + 9 ⇒ (1, 3, 3) + 9 = 16
    Trick attack damage: 5d8 ⇒ (2, 5, 3, 8, 6) = 24

    He shot hits Pious and knocks him to the ground, bleeding and unconsious! Pious is down!

    ---------

    Initiative

  • Obozaya 0/72 SP, 22/62 HP, haste round 6 of 7
  • Robot 1 19 damage
  • Pious 0/42SP, 0/40HP, dying, haste round 5 of 7
  • Whitforge 103 damage
  • Axtin haste round 5 of 7
  • Ishkitik Tok 4 or 8 damage, haste round 5 of 7
  • Sharmain haste round 5 of 7

    Axtin, Ishkitik, Sharmain, and Obozaya may act.


  • "Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    "Well, that ain't good," Obo says at Pious falls unconscious.

    She's tempted to run after Whitforge, but her battle-hardened instincts know to focus on the robot in front of her. With a deep breath, she lets her muscle memory take over.

    Attack 1, Deadly Aim, Full Attack, Flanking: 1d20 + 13 - 2 - 4 + 2 ⇒ (17) + 13 - 2 - 4 + 2 = 26
    Damage: 2d8 + 14 ⇒ (6, 7) + 14 = 27 Fire

    Attack 2, Deadly Aim, Full Attack, Flanking: 1d20 + 13 - 2 - 4 + 2 ⇒ (13) + 13 - 2 - 4 + 2 = 22
    Damage: 2d8 + 14 ⇒ (7, 1) + 14 = 22 Fire

    Assuming that it goes down... which I hope it does!

    Obo lets the magic take over she ducks behind the baggage cart. It feels like cowardice, but she can't survive another hit from the operative.

    Wayfinders

    Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

    "Yeah! You better fall to pieces! Go get them!

    Get em on and attack on robot 1 if Obozaya dindt get them down. Otherwise on whitforge and Axtin will switch to nonlethal

    pew pew: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
    damage: 1d6 + 6 ⇒ (2) + 6 = 8 electricity

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Obozaya slams her doshko into the final robot hard, and again, getting sprayed by acid once again!

    Acid damage: 1d6 + 5 ⇒ (1) + 5 = 6 DC 13 Reflex for half

    The machine's casing cracks and sparks fly, but the stubborn robot stays standing. It's frustrating survival is short lived, however, as Axtin's blast hits the robot's now-exposed circuitry, destroying it!

    Robot is down, so Pious is up again now too (I'll assume he spends Resolve to not die unless someone heals him first).

    ---------

    Initiative

  • Obozaya 0/72 SP, (16 or 19 pending Reflex)/62 HP, haste round 6 of 7
  • Pious 0/42SP, 0/40HP, dying, haste round 5 of 7
  • Whitforge 103 damage
  • Axtin haste round 5 of 7
  • Ishkitik Tok 4 or 8 damage, haste round 5 of 7
  • Sharmain haste round 5 of 7

    Ishkitik and Sharmain may act.


  • "Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    Ref: 1d20 + 6 ⇒ (1) + 6 = 7

    Acquisitives

    Female LN Shirren Cyberborn Mechanic 8 | SP 56/56 HP 54/54 | RP 9/9 | EAC 25; KAC 26 | Fort +7; Ref +11; Will +6 | Init: +5 | Perc: +13, SM: +10; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

    Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

    Tok at 24 hp

    Ishkitok gets sprayed by acid, but fearlessly rolls on toward the remaining enemy.

    Ishkitok storm doshko: 1d20 + 10 ⇒ (7) + 10 = 17
    ouch!: 2d8 + 8 ⇒ (6, 4) + 8 = 18

    Ishkitik follows up with another shot.

    Ishkitik static arc pistol, overcharged: 1d20 + 11 ⇒ (12) + 11 = 23
    ouch!: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Whitforge easily dodges Ishkitok's doshko, but Ishkitik times her shot well, guess correctly which way Whitforge would weave. Tok missed, Tik hit!


    ◆◇↺

    Sharmain leans over the barricade and fires her pistol at Whitforge!

    static arc pistol attack against EAC: 1d20 + 8 ⇒ (7) + 8 = 15
    potential electric damage: 1d6 + 3 ⇒ (4) + 3 = 7


    ◆◇↺

    Pious's breathing seems to even out. Spending 1 RP to stabilize.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Whitforge easily dodges Sharmain's shot as she takes aim at the nearby Ishkitok, trying to disable the nearest threat (does not provoke via Uncanny Shooter).

    Bluff to trick: 10 + 23 = 33
    Laser pistol vs. flat-footed EAC: 1d20 + 19 ⇒ (5) + 19 = 24
    Fire damage: 3d4 + 9 ⇒ (2, 1, 4) + 9 = 16
    Trick attack damage: 5d8 ⇒ (4, 2, 4, 7, 5) = 22

    -------

    Initiative

  • Obozaya 0/72 SP, 16/62 HP, haste round 7 of 7
  • Pious 0/42SP, 0/40HP, unconscious, stable, haste round 7 of 7
  • Whitforge 1153 damage
  • Axtin haste round 6 of 7
  • Ishkitik haste round 6 of 7
  • Sharmain haste round 6 of 7

    Whole party may act!

  • Dataphiles

    Android Mystic (Akashic) 6 | HP: 39/42 SP: 40/40 Res 6/7 | EAC 21 | KAC 22 | Fort +3 Ref +5 Will +9 | Init +3 | Percep +15 (Keen Senses)

    Pious slowly stirs, eyes opening as consciousness returns to him.
    Spending that resolve to wake up - that's my whole turn, IIRC


    "Obozaya" Female N vesk mercenary soldier 8 | SP 72/72 HP 62/62 | RP 6/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

    Obozaya leaps over the baggage carts to get to Whitforge, finally ready to cause some pain. I can get next to her and have 10 feet of movement left, not counting any difficult terrain for moving through the baggage carts. Given my +13 Athletics and +14 Acrobatics, I'm assuming I'm good to do that! Let me know if this isn't the case, so that I can change plans.

    "You can't keep hurting people," Obozaya growls at Whitforge, panting slightly.

    Attack, Deadly Aim, Full Attack: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
    Damage: 2d8 + 14 + 2 ⇒ (8, 2) + 14 + 2 = 26

    Attack, Deadly Aim, Full Attack: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 10
    Damage: 2d8 + 14 + 2 ⇒ (4, 3) + 14 + 2 = 23

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Obozaya, wounded, worn out, and at her wit's end, throws caution to the wind and vaults over the barricade in front of her. She charges at Whitforge, swinging her doshko in a powerful arc that lifts the treacherous dwarf off her feet and hurls her body skidding to a stop several feet away. Almost before she hits the ground, her body begins to confulse for a moment, then lies still but for a fine white foam that dribbles down one cheek. Out of combat! Whitforge is dead, seemingly to some safeguard that ensured she would be so rather than allow you to question her; you saw similar with the assassins in the cell block.

    As you catch your breath, a team of Stewards arrive as backup and to secure the scene. A thorough sweep of both the shop and Whitforge's person yields no additional information about her or her employers. Even scans of her fingerprints and genetic material reveal no additional information about her true identity, leaving her origin a mystery.

    -----

    Arriving back at the Lorespire Complex, you find that the final prisoner transfers have been completed. First Seeker Hadif thanks you for your hard work, apologizing that what was supposed to be simple guard duty ended up being such a harrowing experience. He assures you that while Datch and the false Steward are currently at large, the search for them is far from over. Ixthia urges you to find solace in the fact that Whitforge's defeat has dealt a blow to her allies, and in the fact that you saved the lives of any other prisoners that the assassins were targeting.

    Once the final details are attended to, First Seeker Ehu declares the Adamantine Bastille officially closed. He asks you to think on what you would have the space become, and to share your thoughts with him at a future time (or in our case, the past when they ran a survey about it).

    That's the end, you made it! I'll get chronicles sorted and distributed through Discord. Thanks for playing, everyone! Feel free to roll your day jobs here; those are entirely the domain of the players these days, but if you'd like me to digitally add your results to your chronicle, let me know and I'm happy to do so.

    Dataphiles

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    Android Mystic (Akashic) 6 | HP: 39/42 SP: 40/40 Res 6/7 | EAC 21 | KAC 22 | Fort +3 Ref +5 Will +9 | Init +3 | Percep +15 (Keen Senses)

    After the mission, Pious embeds with the clean-up crew that arrives to bring the Bastille back to functioning shape.

    Profession: Maitenance Worker: 1d20 + 15 ⇒ (20) + 15 = 35

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