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Please fill in slides 2 and 3 of the Google slides

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Hmm, seems I still can't use google slides. Downloading to view isn't as bad as it used to be surprisingly enough, but still sucks.
I still can't seem to edit it though.
If someone would be so kind as to add me, I'd appreciate it. No commemt on pronouns, monk1/sorc1, front of the column as she is taking up the scout role.

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At one point we had 6?
Egavreis
Erhun Gabarris
Isandra Aemaldir
Kaidynn
Khon'Ur
Naomi Hiddenleaf
My wife got out of the hospital, so I was going to put in some time today, making slide updates as necessary and possibly looking to bot people.

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Hey! (you may have read this message in other shared games) I will be on a trip next week with three possible options: I will post as usual, 1 time a day; I will not be able to post until Thursday; I will not be able to post all week and will return to the gameplay in 7-8 days. In any case, feel completely free to bot me if needed. Cheers!
PS @GM Computerpro82 I'm sorry that you had to put the token for me - I saw the message when I was away from home for a couple of days, I thought I would be at the computer at home and then I would do it, and of course I forgot ))

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I will be traveling for the US Thanksgiving holiday from Wednesday to Sunday and will have limited access to the boards. Botting instructions are in my profile.

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Day Job, Craft weapons: 1d20 + 4 ⇒ (5) + 4 = 9
Thanks for running the game!
I felt the adventure was both shorter and easier than I expected, after the goblins towers, but it was a nice change of pace. Maybe there would have been another encounter if we didn't manage to put out the smoke signals?

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Not putting out the smoke signals alerts people in Harvest's End to trouble coming and makes all the DCs in the town harder.
This scenario has a lot of the old, old factions missions, and moving to the new secondary success conditions bypassed a number of social encounters that would have been spread through the scenario.
I did skip an optional encounter after you camp in the storm, but it is relatively easy.
The really complicated part would have been if none of you made the sense motive when you arrive at the longhouse. If you miss that, the Mercenaries can convince you to lock the Goblins in a store room in the back while you eat up front. Then the two mercenaries that had been hiding in the stables sneak in the back and start to murder the Goblins. When you realize what is happening, it can be a tough fight to get back to the back of the longhouse with enemies in place instead of moving to you.

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Oh boy, even without the sense motive Isandra wouldn't have left the goblins side. She might have gone with them to the stables then.

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I'll leave the thread open for a few days to give everyone a chance to pick them up.
I hope everyone had fun. Please let me know if there are any comments, questions of corrections.

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Chronicle looks good. Thanks to everyone for a great game, especially Computerpro82 for running!