Grand Lodge of the Pathfinder Society
Sorcerer (shadow bloodline) 1/ monk (unchained) 1
Naomi has ash grey skin and a long skiny tail that is rarely seen in public, otherwise she looks like a normal, if rather short human, with red hair and blue eyes.
Naomi was born to a traveling troop, and as she grew up she was mostly hidden away. She was hated by her father but her mother loved her all the same, and taught her all kinds of things including how to tell fortunes using either the tarot or the harrow deck.
A bandit attack while traveling had resulted in her mother's death, her father then became unbearably mean so she took her mother's blade, Delraga, and disappeared into the night. She was found starving and weak by some monks. They helped her and took her to their monastery. There she learned how to master herself and her abilities.
After a while though, she began to desire to go back to the road, to travel again. Having heard of the Pathfinders from the many books in the monastery, she decided to work for them, so she could travel and get paid for it.
STR, DEX, CON, INT, WIS, CHA
SOR1; Eschew Materials
LVL1; Weapon Finesse
MNK1; Bonus Feat: Dodge
MNK1; Unarmed Damage is now 1d6
MNK1; Wis to AC
Bloodline Arcana: Whenever you cast a spell with the [darkness] descriptor or the shadow subschool, you gain a circumstance bonus on Stealth checks equal to the spell’s level for 1d4 rounds
Observant (from Grand Lodge): +1 trait bonus to perception and sense motive. One of these is a class skill. Chose perception as class skill.
Quick Learner: reduce the penalty for non-proficiency by 2 after the first attack each time the weapon is picked up.
Elven Curve blade "Delraga" 80 gp, 1d10, 18/x2, 7 lbs
50' Silk Rope 10 gp, 5lbs
5' of fishing net, .8gp, 1lb
Signet Ring 5gp
Waterskin *2 2gp, 8lb
Guard dog 25gp "Teak" (upgraded to riding dog)
Pack saddle 15gp, 15lbs
Explorer's outfit free, 8lbs
Entertainer's outfit 3gp, 4lb
rations, 3 days (6 days, 3 for me and 3 for Teak), 3gp, 6lb
4.2 remaining from initial wealth
+435 from The Confirmation
-125 to upgrade Teak from guard dog to riding dog
-175 for noble outfit plus jewelry and signet ring
+430 from second mission
+869.5 from mission 3
=1438.7 gold available
Standard Racial Traits
Ability Score Racial Traits: Tieflings are quick in body and mind, but are inherently strange and unnerving. They gain +2 Dexterity, +2 Intelligence, and –2 Charisma.
Type: Tieflings are outsiders with the native subtype.
Speed: Tieflings have a base speed of 30 feet.
Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages.
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
Spell-like ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Teak is a husky/boxer mix, white and grey with dark tan socks, snout more like a husky and ears mildly floppy like an uncut boxer.
Teak is trained for hand gesture commands.
[note, the core book doesn't specify guard dog stats, so I'm assuming the below until someone has something concrete on the issue](stats have been found in a supplement, the following are riding dog stats)
N Medium Animal
Init +2; Senses low-light & normal vision, scent; Perception +8
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
hp 13 (2d8+4)
BAB +1; CMB +3; CMD 15 (19 vs. trip)
Fort +5, Ref +5, Will +1
Melee bite +3 (1d6+3 plus trip)
Feat; Skill Focus (Perception)
Skills; Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking)
Race Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
Is a tiefling made when those were available, no boon required.
AKA: Naomi Hiddenleaf
Faction: Grand Lodge
Day job: Fortuneteller; take 10 for a total of 15.
Gold Earned: 1734.5
00-07 Among The Living
01-07 Perils of the Pirate Pact (out of tier, played in a tier 3-4 game)
1 - Minor during confirmation
1 - Minor during 01-07 PotPP, dropped to -6 hp
Day job: 5+10
A tailor in Oppara
The Immortal Sun Theater
Zyphus the godling of accidental death
Fel Bustrani, cleric of Zyphus
"At least they have a higher bar than squealing in the corner begging to be saved like a poor crippled begger child. At least the child would have a legitimate excuse for needing saving." To a very rude noble in Oppara.