| Full Name |
Erhun Gabarris |
| Race |
Human |
| Classes/Levels |
Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40 |
| Gender |
Male |
| Size |
Medium, 6 ' 1", 190 lbs |
| Age |
17 |
| Special Abilities |
Bloodrage (11 rounds, STR/CON 20, +2 Hit/dmg, +6 HP, -2 AC, +2 will save) |
| Alignment |
LN |
| Deity |
Anubis |
| Languages |
Come on.. |
| Strength |
16 |
| Dexterity |
12 |
| Constitution |
16 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
13 |
About Erhun Gabarris
20 pt build
Str 14 (+2Race) (5) Dex 12 (2) Con 16 (10) Int 10 Wis 10 Cha 13 (3)
Name Erhun Gabarris
Sex Male
Race Human
Class Bloodrager
Level 3
God Anubi
Alignement LN
Init +1 ; Senses .; Perception +4
Favored Class: Bloodrager
FC bonus:+1 HP
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Defense
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AC 16, touch 11, flat-footed 15 (+ 5 armor,+ shield + 1 Dex)
hp (37)
Fort +6
Ref +2
Will +3
Defensive Abilities
Uncanny Dodge (Ex): At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
Blood Sanctuary:At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.
Weapon and Armor Proficiency: Bloodragers are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). A bloodrager can cast bloodrager spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes.
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Offense
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Speed 40
Melee
Bec de corbin,+6, 1d10+4 Crit 20 (*3)
+1 Great axe, +7, 1d12+5, Crit 20 (*3)
Ranged
Special Attacks
Frightful Charger (Su): At 1st level, when you hit a creature with a charge attack, that creature becomes shaken for a number of rounds equal to 1/2 your bloodrager level (minimum 1). This effect does not cause an existing shaken or frightened condition (from this ability or another source) to turn into frightened or panicked. This is a mind-affecting fear effect.
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Statistics
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Str 16 Dex 12 Con 16 Int 10 Wis 10 Cha 13
Base Atk +3; CMB +6; CMD 17
Feats
Hum Toughness (+3HP L1, +1hp/level at levl 4+)
L1 Power attack (-1/+2)
L3 Iron Will (+2 Will saves)
Traits
Child of the Temple: You have long served at a temple in a city, where you picked up on many of the nobility's customs in addition to spending much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and one of these skills (your choice) is always a class skill for you.
Bastard: You were born out of wedlock. You have always been an outsider in society, and in your own family. This perspective has sharpened your insight. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Skills (4 base+0 Int+0 FC+ 1 Race=5/level )
Acrobatics +6 Rank 2
Intimidate +5
Know-Arcana +5 Rank 2
Perception+5 Rank 2
Know Religion +6 Rank 2
Climb +7
Sense Motive +5
Spellcraft +4
Survival +4
Linguistics +1 (n/c)
Craft-Weapons+4
Languages Common, Necril
SQ
Bloodrage (Su): The bloodrager's source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier.(9/day)
A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter a bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.
Fast Movement (Ex): A bloodrager's base speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's base speed.
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Equipment & Money
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Starting Money:150
Combat Gear:
Defense: +1 Chain shirt
Offense: +1 Greataxe, Bec de Corbin
Magical Items: Dark life Ring (+2 to Will saves vs negative Energy dmg, DR 5 vs Negative Energy)
Other gear:barbarian kit ( a Msw backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.), Potion CLW, 1 flask Alchemic fire, 3 flasks Holy water, silver holy symbol of Anubi
Spare money:
PP:
GP:1591+747+5=2343-2000=343-75
SP:
CP:
Other valuables:
Carried weight
Armor&shield 25
Weapons 12+12=24
Gear 26=26
Total 25+24+28=75
Encumbrance: light
Light 0-76
Med 77-153
Heavy 154-230
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Magic
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Spells known
Cantrips (0)
Level 1 (0)
Spells/day (DC +spell level)
L0: 0
L1: 0
Looks & Personality
Pale, red hair and beard. Keeps mostly to himself, unless undead are around. Carries himself with a sense of duty and honor.
Background 
Born out of wedlock, Erhun was abandonned at a very Young age, and only an old priest of Anubi saved him, giving him a home, and a family.
Erhun feels Strange, not totally of this world and hates undead, being caught in a Frenzy and rushing to destroy them at first opportunity.
He entered the Society through a friend, and didn't knew what the Scarab Sages were. But he's loyal to them, as long as he's allowed to destroy undead and nécromants.
PFS 133884-12
XP 8
PP 14
Fame 14
Adventures
Crypt of the everflame
Echoes of the overwatched
The Bloodcove disguise
What the helms hide