| Mokshai |
For your consideration.
Will make an alias if selected.
Brandark Ironhame
Male Dwarf Ranger 1
LN medium humanoid
Senses Darkvision (60) Perception +5
Speed 20 ft
STR 15 DEX 10 CON 14 INT 14 WIS 13 CHA 8
BAB 1; CMB 3
Ranged
Crossbow, light +1 (1d8 19-20/x2)
2 Handed Melee
Urgosh, dwarven +3 (1d8+3 x3)
1 Handed Melee
Dagger +3 (1d4+2 19-20/x2)
Special Attacks (Double Weapon)
Urgosh, dwarven -1 [-5] (1d8+2 [1d6+1] x3 [x3])
AC 15, touch 10, flat-footed 15, CMD 13
hp 12
Fort 4, Reflex 2, Will 1
Acrobatics -3,
Appraise 2,
Bluff -1,
Climb 2,
Craft (Arms and Armour) 6,
Diplomacy -1,
Disguise -1,
Escape Artist -4,
Fly -4,
Handle Animal 3,
Heal 5,
Intimidate -1,
Knowledge (dungeoneering) 2,
Knowledge (geography) 2,
Knowledge (nature) 6,
Perception 5,
Ride -4,
Sense Motive 1,
Spellcraft 2,
Stealth 0,
Survival 5,
Swim -2
Dwarven, Common, Undercommon, Orc
Scale Mail
Dwarven Urgosh
Light Crossbow
Cold Iron Bolts (20)
Dagger
Ranger's Kit
Dungeoneering Kit
Grappling Hook
Gear Maintenance Kit
Grooming Kit
Type (CRB 21): You are a humanoid with the dwarf subtype.
Slow and Steady (CRB 21): You have a base speed of 20 feet, but your speed is never modified by armor or encumbrance.
Darkvision (CRB 21): You have darkvision with a range of 60ft.
Defensive Training (CRB 21): You gain a +4 dodge bonus to AC against monsters of the giant subtype.
Greed (CRB 21): You receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred (CRB 21): You receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy (CRB 21): You receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability (CRB 21): You receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning (CRB 21): You receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. You receive a check to notice such features whenever they pass within 10 feet of them, whether or not you are actively looking.
Weapon Familiarity (CRB 21): You are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Armor and Shield Proficiency: You are proficient in Light and Medium Armor. You are proficient with shields (excluding tower shields.)
Weapon Proficiency: You are proficient with all Simple and Martial Weapons.
Favored Enemy (Ex) (Core 64): You gain a bonus on Bluff, Knowledge, Perception, Sense Motive, Survival checks and attack and damage rolls against the following types of creatures:
• Humanoid (orc): (+2)
Track (Ex) (Core 64): You add +1 to Survival skill checks made to follow tracks.
Wild Empathy (Ex) (Core 64): You can improve the initial attitude of an animal (like a Diplomacy check to improve the attitude of a person).
Your Wild Empathy Check is 1d20 + 0
Steel Soul (APG 170): You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf ’s hardy racial trait.
Brace Weapon: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature.
Double Weapon: You can use a double weapon to fight as if fighting with two weapons (with the normal attack penalties).
Light crossbow
You can shoot, but not load, a light crossbow with one hand at a -2 penalty on attack rolls.
Dagger
You gain a +2 bonus on Sleight of Hand checks to conceal a dagger on your body.
| Dm Joseph Rauel |
Updated roster of potential characters:
Albion, The Eye – Herskor Half-Orc Ranger – Bare Bones – Arnama Lastrid Mentor
Ythiel – Conrad Mendelson Human Barbarian – Backstory – Father Prasst Mentor
Flanderdash – Aldmus Greymantle Human Wizard – Holgast Mentor
Veshly – Joras Iggins Halfling Bard – Jocyn/Jimes Mentors
Hustonj – Perri Purrun Human Fighter – Sir Dramott Mentor
Needs a few details:
Mokshai – Brandark Ironhame – Dwarf Ranger – Mentor ? – Background ?
Ironpereni – Kevan Nimblefingers Halfling Rogue – Mentor ?
^^If I missed anyone please let me know. Still plenty of time for edits and more potential characters.
Is the Rogue Talent Bomber and the Ninja Trick wall climber available as Rogue talents?
I am going to have to say no because they are based on classes that are not available.
| hustonj |
Hustonj – Perri Purrun Human Fighter – Sir Dramott Mentor
Actually, my INTENT was for Guard Captian Wisslo to be his mentor. Seeing your identification and then looking back at what I wrote, I see how you got to Sir Dramott.
Now you've got me thinking that he is listening to advice from BOTH.
| Dm Joseph Rauel |
| 1 person marked this as a favorite. |
Updated roster of potential characters:
Albion, The Eye – Herskor Half-Orc Ranger – Bare Bones – Arnama Lastrid Mentor
Ythiel – Conrad Mendelson Human Barbarian – Backstory – Father Prasst Mentor
Flanderdash – Aldmus Greymantle Human Wizard – Holgast Mentor
Veshly – Joras Iggins Halfling Bard – Jocyn/Jimes Mentors
Hustonj – Perri Purrun Human Fighter – Sir Dramott/Captain Wisslo Mentors
Ironpereni – Kevan Nimblefingers Halfling Rogue – Jimes Iggins
Needs a few details:
Mokshai – Brandark Ironhame – Dwarf Ranger – Braggar Ironhame Mentor – Background ?
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Working on Background, Mentor was assumed in the name.
SMH... You are correct. I'll go put on the cone of shame.
Dm Joseph Rauel wrote:Now you've got me thinking that he is listening to advice from BOTH.Hustonj – Perri Purrun Human Fighter – Sir Dramott Mentor
Both is okay, it gives more versatility.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We have 1 more week before final decisions will be made. I have been enjoying your backstories and have been playing "what if" ideas for beyond this level 1 adventure.
| Slowdrifter |
Slowdrifter wrote:Would ecclesitheurge fit as an acceptable archetype? I think it seems to work with Father Prasst's position as spiritual rather than battle leader - and with the character, very much being support rather than a melee combatant.I think it would be acceptable. I don't see anything gamebreaking (That I haven't overlooked). Makes Channel Energy more versatile.
Thank you, and also to you for the thoughts and build ideas, @Jorus and @hustonj
Character creation currently in progress.
| Dm Joseph Rauel |
I wanted to share a bit more info for those who are working on backstories. In the spoiler below is a map of Kassen and the common locations found within. There is a brief description of the locations that is common knowledge among the villagers. This information will also be available under the Campaign Info tab.
Map of Kassen
1) Seven Silvers: Most visitors to Kassen end up at this comfortable two-story inn and tavern. Run by Trelvar Silvers, this inn features modest prices, decent food, and a lively taproom. Trelvar is assisted by his daughter, Asina, and the overly friendly Jimes "Short Change" Iggins, who is known for giving himself generous tips.
2) Greathall: Typically used for meetings, weddings, and other celebrations, the Greathall is a tall, three-story wooden structure near the center of town. Inside is one grand space with a number of smaller rooms on each floor.
3) Woodcutter's Guildhall: Kassen's primary export is lumber taken from the surrounding Fangwood. While many of these logs are taken right down the Tourondel River to Lake Encarthan, the woodcutters require that all logs bear the stamp of the guildhall, which of course requires a small fee. As result, the woodcutter's guild is one of the more powerful groups in town, led by Colbin Vetnar.
4) Temple of Erastil: The only stone building in town is home to Kassen's only temple. While the church is officially dedicated to Erastil, there are a number of faiths practiced here. Those include: Gozrah, Gorum, Shelyn, and Torag. Father Prasst is the only priest, but most in town refer to him as the "High Priest."
5) Town Watch Headquarters: Guard Captain Wisslo spends most of his time in this building or patrolling the streets of Kassen. While the guardsmen are mostly relaxed in their duties, they become an effective force if there is trouble in town.
6) Renet's Steel: While Renet's shop services much of the town's needs when it comes to metalworks, his quality is nowhere near that of Braggar's. Most metal items can be found here for the standard price, but there are no masterwork items to be found at Renet's Steel.
7) Arnama's Home: This is the home of Arnama Lastrid, one of the few rangers who lives in Kassen. Mayor Uptal, who trusts the ranger's instincts implicitly, frequently calls Arnama to the town council to report and advise.
8) Sir Dramott's Home: This is the home of Sir Dramott, a knight from Lastwall who keeps watch on the town.
9) Braggar's Ship: This is the workshop and home of Braggar Ironhame, a dwarves blacksmith. Braggar's works exceed those of Renet's Steep, but he works much slower and charges a higher price. Braggar can forge nearly any masterwork metal tool, weapon, or armor.
10) Vargidan Estate: This is the home of the eccentric Vargidan family, and has a bit of a spooky reputation in the town.
11) Holgast's Tower: Holgast's slightly crooked tower stands at the edge of town.
12) Mayor Uptal's Home: This modest building along the water is the home of Mayor Uptal, who can frequently be found in the Greathall holding meetings or on his small boat in the river, fishing.
13) Ilimara's Home: This is the home of Ilimara Oniri, the mysterious woman from Qadira.
Archpaladin Zousha Sorry to have you go, but thank you for dropping by. Be sure to check in on the adventure from time to time!
Slowdrifter Looking forward to seeing what you put forward!
| Andostre |
Hi, here is my submission, Felix Riffin, a paladin of Iomedae.
Regarding the backstory, Sir Dramott is Felix's mentor, but I've mentioned a couple other people who are listed as mentors to tie him into the town a bit more. But I'm not trying to claim multiple mentors.
Also, some GMs like deep, involved backstories, and some like just a simple framework that they can build off of, so feel free to let me know if my backstory is too scant. What I've written is the sort of backstory I would appreciate if I were GM: something that establishes a character, but leaves room for the character to grow with the adventures they have. The PC's story is yet to be told.
Finally, I wanted to let you know a bit about msyelf. I've been playing D&D since first edition, GMing since 2nd edition, and I've been participating in PbPs since 2006. (Forum posts make it easy to go back and check when you started!) I understand that making a PbP work requires effort from the players as well as the GM to keep the game moving forward. I'm very laid back about rules and other players' conceits; I just want to have fun and not get in anybody else's way of having fun.
Thanks for the opportunity!
| Dm Joseph Rauel |
Crunch for Jhessa is there or thereabouts. Personality and background still a WIP.
Sounds great!
Hi, here is my submission, Felix Riffin, a paladin of Iomedae.
Looks good, just add an age please. I have always loved Paladins. It was my first class I ever played back in 3.5. Good times.
Regarding the backstory, Sir Dramott is Felix's mentor, but I've mentioned a couple other people who are listed as mentors to tie him into the town a bit more. But I'm not trying to claim multiple mentors.
Also, some GMs like deep, involved backstories, and some like just a simple framework that they can build off of, so feel free to let me know if my backstory is too scant. What I've written is the sort of backstory I would appreciate if I were GM: something that establishes a character, but leaves room for the character to grow with the adventures they have. The PC's story is yet to be told.
In such a small town it is possible to have multiple mentors, but there is going to be one primary mentor for sure. Sir Dramott is a perfect one.
Backgrounds: Everyone should be young. Human "adult" in the game starts at 15, so max of 18 is allowed but I would even say 13-14 would be acceptable also if RP'd properly.
That being said, everyone is green. Think the Hobbits leaving the Shire, Rand/Mat/Perrin/Egwene/Nynaeve leaving Emond's Field, or Richard Cypher leaving Hartland. Young and inexperienced. Have they been trained? Yes, but in the context of a small town in the middle of nowhere. Defending crops from animals and bandits passing through.
Don't build to be as optimized as you can, build a character that you are going to want to play and to develop as we go. This won't be an arms race to be the most powerful, it will be something that we can have fun doing. A shared experience.
| Andostre |
Andostre wrote:Hi, here is my submission, Felix Riffin, a paladin of Iomedae.Looks good, just add an age please. I have always loved Paladins. It was my first class I ever played back in 3.5. Good times.
Added. I had 15 years old in mind when I wrote his background, assuming that kids start apprenticeships early, historically. So that's easily done.
Paladins are great! I believe you can have fun with any class in D&D and its variants, so long as you keep an open mind.
| Dm Joseph Rauel |
| 1 person marked this as a favorite. |
I updated the list of characters. I put them in my own mental boxes.
Melee:
Andostre – Felix Riffin Human Paladin – Sir Dramott
Ythiel – Conrad Mendelson Human Barbarian – Backstory – Father Prasst Mentor
Hustonj – Perri Purrun Human Fighter –Captain Wisslo Mentor
Ranged:
Albion, The Eye – Herskor Half-Orc Ranger – Bare Bones – Arnama Lastrid Mentor
Caster:
Slowdrifter – Jhessa Florica Human Cleric
Flanderdash – Aldmus Greymantle Human Wizard – Holgast Mentor
Skill – Utility:
Veshly – Joras Iggins Halfling Bard – Jocyn/Jimes Mentors
Ironpereni – Kevan Nimblefingers Halfling Rogue – Jimes Iggins
Needs a few details:
Mokshai – Brandark Ironhame – Dwarf Ranger – Braggar Ironhame Mentor – Background ?
Still have 5 more days until I have the unfortunate process of taking submissions down to 6 PCs.
| MordredofFairy |
I'll also throw in an character.
Dotting for now, but she'll be a human cleric of Erastil using an Longbow(mentored by Rantal Prasst).
(I settled on that based on the monday list, before Jhessa came in - I wanted to avoid doubling up on classes so everybody has their niche, so just posting now before a third person decides on a cleric :) )
| Joras Iggins |
Herskor is supposed to be a Hybrid - switch hitter! :D
@Albion, The Eye Yes, you are and you are still the best archer, you are the only one to take any archer feat and only the halflings have a better to hit but no one is going to call slings overpowered (Joras does zero damage one-third of the time he hits!).
Think the Hobbits leaving the Shire, Rand/Mat/Perrin/Egwene/Nynaeve leaving Emond's Field, or Richard Cypher leaving Hartland.
Is it bad that I've read the books and watched the movies and shows for all of that?
| hustonj |
If you really want something ranged, I could rebuild Perri to be an archer.
And if you want something sub-optimal, I could build him to depend on Erastil's Blessing to use Wisdom instead of Dexterity for his archery. Which will keep him from getting most of the archery feats, since it doesn't change the controlling attribute for feat access. <grin>
No, I don't really WANT to do that. Just been gnawing at me about you pointing out there's only one ranged combatant. So I am poking the bear.
| hustonj |
Got me to go look. All the combat guys have basically the same attack bonus with their primary weapon. If you didn't get that size bonus to attack, yours would be less, even with Dex getting an attribute bonus. <shrug>
If the character isn't a finesse combatant, a 15 point build is going to keep the ranged bonus worse than the melee bonus. Just not enough build points to make them match!
Edit: One of the many min/max things I didn't do with Perri would be to make his Dex the primary stat to combine Combat Reflexes and Agile Maneuvers. Sure, he would be less effective for simple damage dealing, but once a Trip/Disarm AoO machine gets running . . .. It can seriously frustrate GMs and overly simplify what are supposed to be challenging fights. Less fun for more players, so not the chosen build path.
| Roya Tani |
MordredofFairy here.
As said, a work in progress, but most things should be there.
I did swap things around a bit so will have to do a once-over to make sure everything is in order.
As cleric of Erastil, she is using a Longbow(with Point Blank and Precise Shot as starting Feats) - and will eventually want to pick up Erastil's Blessing.(if the initial adventure continues into freeform)
Of course she won't be able to compete with a ranged martial, but hopefully be able to contribute - even though as a cleric she may often find herself blessing/buffing the party in some way.
She also has the Animal Domain, so will pick up an AC if the campaign progresses to Level 5 or beyond(when she can fetch Boon Companion).
Of course, she can provide healing with channels and spells, and possibly more important: one pint of mead(or other alcohol) per level from normal water if she doesn't have to convert that to a CLW by the end of the day. Not much to start with, but give her a level and an extra spell slot and we can have a party every other day.(hey, community stuff, right there in Erastils portfolio).
| Dm Joseph Rauel |
If you really want something ranged, I could rebuild Perri to be an archer.
No, I don't really WANT to do that. Just been gnawing at me about you pointing out there's only one ranged combatant. So I am poking the bear.
Build and play what you would like to play. Something that you would enjoy playing and investing time into vs creating a character to fill a role. I think it would be interesting to run a campaign of bards who are setting out for adventure to write their own tales for the sake of setting up shop in retirement at the finest inn in all of Golarion and living out the rest of their days.
DM Joseph Rauel wrote:Think the Hobbits leaving the Shire, Rand/Mat/Perrin/Egwene/Nynaeve leaving Emond's Field, or Richard Cypher leaving Hartland.Is it bad that I've read the books and watched the movies and shows for all of that?
You get the gist of what I am looking for with these characters then. Loved the books, shows/movies... well we can say that are something that exist.
Herskor is supposed to be a Hybrid - switch hitter! :D
I apologize and have edited accordingly.
Updated submission list:
Melee:
Andostre – Felix Riffin Human Paladin – Sir Dramott
Ythiel – Conrad Mendelson Human Barbarian – Backstory – Father Prasst Mentor
Hustonj – Perri Purrun Human Fighter –Captain Wisslo Mentor
Mokshai – Brandark Ironhame – Dwarf Ranger – Braggar Ironhame Mentor – Background WIP
Ranged:
MordredofFairy – RoyaTani Human Cleric of Erastil – Father Rantal Prasst Mentor - Background WIP
Ranged/Melee Hybrid:
Albion, The Eye – Herskor Half-Orc Ranger – Bare Bones – Arnama Lastrid Mentor
Caster:
Slowdrifter – Jhessa Florica Human Cleric of Shelyn -
Flanderdash – Aldmus Greymantle Human Wizard – Holgast Mentor
Skill – Utility:
Veshly – Joras Iggins Halfling Bard – Jocyn/Jimes Mentors
Ironpereni – Kevan Nimblefingers Halfling Rogue – Jimes Iggins
If I have missed anything or you have edited anything, please let me know.
| hustonj |
Build and play what you would like to play. Something that you would enjoy playing and investing time into vs creating a character to fill a role.
Have no fear (not that I think you do). I won't submit a character I don't want to play.
I could easily submit an archer (Ranger or Fighter) or a social rogue, or . . .. But I'm not going to change submissions at this point.
With an Erastalian wanting to serve the community on the table, I obviously have a preference for including the Erastalian Cleric!
Though I have to say I'm not so sure about the anime pigtails.
| Albion, The Eye |
Albion, The Eye wrote:Herskor is supposed to be a Hybrid - switch hitter! :D@Albion, The Eye Yes, you are and you are still the best archer, you are the only one to take any archer feat and only the halflings have a better to hit but no one is going to call slings overpowered (Joras does zero damage one-third of the time he hits!).
In fact, and since I have Dex12, I probably should take the archery Feats with the ranger combat style instead. And choose something else for level 1. Need to look it over :P
| Mokshai |
Well complete background now.
Brandark was born in the Ironhame clan to a poorer family in the 5 Kings Mountains. As a young dwarf, his Father and Mother were killed in an incursion from the darklands under the 5 kings mountains.
His closest family in the mountains could not take him in, so he was bundled up and sent via caravan to his uncle who had indicated that he would look out after the young dwarf and teach him everything that he would need to know.
As the years went by, he was taught the basics of smithing both weapons and armour, along with dabbling In the art of creating bows.
Along with the smithy training, he was instructed under the harsh tutelage of his Uncle who wanted him to follow in his footprints.
He was chafing under the tutelage of his uncle who would accept no substitute other than the best work that could be done no matter what.
To take breaks, he started taking time and going for walks around the town slowly venturing further and further afield.
One day as he was walking in the woods near the town, he came across Arnama Lastrid, returning to town from a hunt, and he struck up a conversation.
Arnama struck a chord in the young dwarfs heart as they walked along, he was showing him the uses and some of the plants that were helpful and could be used for other purposes.
Vowing to himself that he never would be stuck in the town like his Uncle, using the funds that he squirreled away from working with his uncle to buy the stock needed for his own stuff, and over the months created his own armour, and weapons, with some exceptions.
He was looking forward to his coming of age ceremony and the chance to get out from under his uncles oppressive thumb.
| Joras Iggins |
@Albion, The Eye
In fact, and since I have Dex12, I probably should take the archery Feats with the ranger combat style instead. And choose something else for level 1. Need to look it over :P
If you want archery to be a meaningful part of your character story, then I suggest keep it as is now and, with the GM's permission of course, have the Point-Blank shot become your archer feat at second level and choose a non-archer feat as your first level entry at second level basically switching the order of taking the feats but the result would leave Herkor with the same build at second level either way. Not strictly according to R.A.W. but the rules should serve the story not the other way around IMHO.
@DM Joesph Rauel Have you seen the "Knights of the Everflame" series on the YouTube "Geek and Sundry" Channel" that ran as an advert for the release of Pathfinder 2e? It's sort of a sequel to "Crypt of the Everflame" with very minor spoilers for it, but it is set about a decade after in Kassen. Episode 1 can be found Here
| Therenger |
Better late than never, I'll be submitting a character for this. Shame on me for not checking the recruitment thread often enough. Happy to see some familiar names here, as always.
I was inclined to offer a ranger but I think this recruitment is well-represented in that class. I have a halfling rogue alias from a prior campaign that unfortunately ended almost before it began, but I may also roll up a barbarian. I have an image in my head of a young woodcutter who is keen with a very big axe.
@DM, your description of that first great campaign reminded me of a Temple of Elemental Evil game I was in as a teenager in the early Nineties. Three amazing years. So epic! We can never fully recapture the magic of those times, but the memories last forever.
| Albion, The Eye |
@Albion, The Eye
Albion, The Eye wrote:In fact, and since I have Dex12, I probably should take the archery Feats with the ranger combat style instead. And choose something else for level 1. Need to look it over :PIf you want archery to be a meaningful part of your character story, then I suggest keep it as is now and, with the GM's permission of course, have the Point-Blank shot become your archer feat at second level and choose a non-archer feat as your first level entry at second level basically switching the order of taking the feats but the result would leave Herkor with the same build at second level either way. Not strictly according to R.A.W. but the rules should serve the story not the other way around IMHO.
Thanks for the advice! I prefer to do things more straightforward. Playing PF1, when people start having too many questions for the GM about their builds, bending left and right, I start getting nervous.
And in fact, Point Blank Shot and Precise Shot are probably the only archery Feats Herskor can take with standard ones (since they have no Dex restrictions). So I think the idea will be PBS at level 1 indeed, Rapid Shot at level 2, and either Power Attack or Precise Shot at level 3 depending on how the game goes.
But first, better wait for the end of the Recruitment :)
| Roya Tani |
Added the background to Roya.
Regarding the anime pigtails - she does often wear a ponytail, so there's that :)
But I made her 12 and had a vision of the character before looking for profiles - and there's a distinct lack of young-looking characters that I found appealing enough to consider them as profile for a (potentially) long-running campaign.
Also, I wanted to add, because maybe that was less clear: Animal Companion would come online at Level 4 - Boon Companion is not the only reason I want to wait for Level 5 to actually use the feature - but I also believe something like this should happen in a believeable way. Finding a creature in an fitting setting, then spending time bonding to turn it into an actual companion. Just wanted to elaborate on that.
| Dm Joseph Rauel |
| 1 person marked this as a favorite. |
Updated roster of potential characters:
Melee:
Andostre – Felix Riffin Human Paladin – Sir Dramott
Ythiel – Conrad Mendelson Human Barbarian – Backstory – Father Prasst Mentor
Hustonj – Perri Purrun Human Fighter –Captain Wisslo Mentor
Mokshai – Brandark Ironhame – Dwarf Ranger – Arnama Lastrid Mentor – Background
Ranged:
MordredofFairy – RoyaTani Human Cleric of Erastil – Father Rantal Prasst Mentor
Ranged/Melee Hybrid:
Albion, The Eye – Herskor Half-Orc Ranger – Bare Bones – Arnama Lastrid Mentor
Caster:
Slowdrifter – Jhessa Florica Human Cleric of Shelyn – Father Prasst Mentor
Flanderdash – Aldmus Greymantle Human Wizard – Holgast Mentor
Skill – Utility:
Veshly – Joras Iggins Halfling Bard – Jocyn/Jimes Mentors
Ironpereni – Kevan Nimblefingers Halfling Rogue – Jimes Iggins
Work In Progress
Therenger - Druid
Mokshai sounds good. I take it that Arnama is the mentor then? He isn’t wanting to follow in his uncles footsteps.
@Joras I have not seen it. I might check it out, but I have a few ideas of where I am wanting to go with things afterwards if people would like to continue on.
Therenger that is awesome! Yeah there was something special about that first campaign. Let’s make new magical memories!
Roya I like animal companions / improved familiars to happen in a natural way also. I am also the same when it comes to linguistics and learning a new language at a level up.
Everyone We have less than 3 days until our deadline. I will start with an initial combing through the above completed submissions. If you change anything moving forward, please let me know. Just because I am starting to actively look through the PCs, that does not mean anyone who submits a character moving forward will not get an equal shot at the table.
| Andostre |
| 1 person marked this as a favorite. |
Everyone We have less than 3 days until our deadline. I will start with an initial combing through the above completed submissions. If you change anything moving forward, please let me know. Just because I am starting to actively look through the PCs, that does not mean anyone who submits a character moving forward will not get an equal shot at the table.
I'm excited to see the party you decide on!
| Therenger |
@DM, would you please provide a ruling on a couple things: Will you allow the Menhir Savant archetype if I put together a good backstory for it? I'm thinking of the Animal Companion route (Bobcat/Lynx) and during combat pair that with Summon Nature's Ally. With Menhir Savant's 2nd lvl Place Magic ability I can get a little more value out of SNA. I'm not 100% on this tactic as it is quite a tax for the benefit, but at lvl 3 it can be paired with the Extend Spell Metamagic feat for 4x2=8 rounds.
I don't know this adventure but by the title I can guess where it goes so if the 1st lvl ability of the archetype is game breaking then I would play a stock druid.
| Mokshai |
As promised Brandark Ironhame with background now.
Brandark Ironhame
Male Dwarf Ranger 1
LN medium humanoid
Senses Darkvision (60) Perception +5
Speed 20 ft
STR 15 DEX 10 CON 14 INT 14 WIS 13 CHA 8
BAB 1; CMB 3
Ranged
Crossbow, light +1 (1d8 19-20/x2)
2 Handed Melee
Urgosh, dwarven +3 (1d8+3 x3)
1 Handed Melee
Dagger +3 (1d4+2 19-20/x2)
Special Attacks (Double Weapon)
Urgosh, dwarven -1 [-5] (1d8+2 [1d6+1] x3 [x3])
AC 15, touch 10, flat-footed 15, CMD 13
hp 12
Fort 4, Reflex 2, Will 1
Acrobatics -3,
Appraise 2,
Bluff -1,
Climb 2,
Craft (Arms and Armour) 6,
Diplomacy -1,
Disguise -1,
Escape Artist -4,
Fly -4,
Handle Animal 3,
Heal 5,
Intimidate -1,
Knowledge (dungeoneering) 2,
Knowledge (geography) 2,
Knowledge (nature) 6,
Perception 5,
Ride -4,
Sense Motive 1,
Spellcraft 2,
Stealth 0,
Survival 5,
Swim -2
Dwarven, Common, Undercommon, Orc
Scale Mail
Dwarven Urgosh
Light Crossbow
Cold Iron Bolts (20)
Dagger
Ranger's Kit
Dungeoneering Kit
Grappling Hook
Gear Maintenance Kit
Grooming Kit
Type (CRB 21): You are a humanoid with the dwarf subtype.
Slow and Steady (CRB 21): You have a base speed of 20 feet, but your speed is never modified by armor or encumbrance.
Darkvision (CRB 21): You have darkvision with a range of 60ft.
Defensive Training (CRB 21): You gain a +4 dodge bonus to AC against monsters of the giant subtype.
Greed (CRB 21): You receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred (CRB 21): You receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy (CRB 21): You receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability (CRB 21): You receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning (CRB 21): You receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. You receive a check to notice such features whenever they pass within 10 feet of them, whether or not you are actively looking.
Weapon Familiarity (CRB 21): You are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Armor and Shield Proficiency: You are proficient in Light and Medium Armor. You are proficient with shields (excluding tower shields.)
Weapon Proficiency: You are proficient with all Simple and Martial Weapons.
Favored Enemy (Ex) (Core 64): You gain a bonus on Bluff, Knowledge, Perception, Sense Motive, Survival checks and attack and damage rolls against the following types of creatures:
• Humanoid (orc): (+2)
Track (Ex) (Core 64): You add +1 to Survival skill checks made to follow tracks.
Wild Empathy (Ex) (Core 64): You can improve the initial attitude of an animal (like a Diplomacy check to improve the attitude of a person).
Your Wild Empathy Check is 1d20 + 0
Steel Soul (APG 170): You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf ’s hardy racial trait.
Brace Weapon: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature.
Double Weapon: You can use a double weapon to fight as if fighting with two weapons (with the normal attack penalties).
Light crossbow
You can shoot, but not load, a light crossbow with one hand at a -2 penalty on attack rolls.
Dagger
You gain a +2 bonus on Sleight of Hand checks to conceal a dagger on your body.
Brandark was born in the Ironhame clan to a poorer family in the 5 Kings Mountains. As a young dwarf, his Father and Mother were killed in an incursion from the darklands under the 5 kings mountains.
His closest family in the mountains could not take him in, so he was bundled up and sent via caravan to his uncle who had indicated that he would look out after the young dwarf and teach him everything that he would need to know.
As the years went by, he was taught the basics of smithing both weapons and armour, along with dabbling In the art of creating bows.
Along with the smithy training, he was instructed under the harsh tutelage of his Uncle who wanted him to follow in his footprints.
He was chafing under the tutelage of his uncle who would accept no substitute other than the best work that could be done no matter what.
To take breaks, he started taking time and going for walks around the town slowly venturing further and further afield.
One day as he was walking in the woods near the town, he came across Arnama Lastrid, returning to town from a hunt, and he struck up a conversation.
Arnama struck a chord in the young dwarfs heart as they walked along, he was showing him the uses and some of the plants that were helpful and could be used for other purposes.
Vowing to himself that he never would be stuck in the town like his Uncle, using the funds that he squirreled away from working with his uncle to buy the stock needed for his own stuff, and over the months created his own armour, and weapons, with some exceptions.
He was looking forward to his coming of age ceremony and the chance to get out from under his uncles oppressive thumb.
| Dm Joseph Rauel |
Updated roster of potential characters:
Melee:
Andostre – Felix Riffin Human Paladin – Sir Dramott
Ythiel – Conrad Mendelson Human Barbarian – Backstory – Father Prasst Mentor
Hustonj – Perri Purrun Human Fighter –Captain Wisslo Mentor
Mokshai – Brandark Ironhame – Dwarf Ranger – Arnama Lastrid Mentor
Ranged:
MordredofFairy – RoyaTani Human Cleric of Erastil – Father Rantal Prasst Mentor
Ranged/Melee Hybrid:
Albion, The Eye – Herskor Half-Orc Ranger – Bare Bones – Arnama Lastrid Mentor
Caster:
Slowdrifter – Jhessa Florica Human Cleric of Shelyn – Father Prasst Mentor
Flanderdash – Aldmus Greymantle Human Wizard – Holgast Mentor
Skill – Utility:
Veshly – Joras Iggins Halfling Bard – Jocyn/Jimes Mentors
Ironpereni – Kevan Nimblefingers Halfling Rogue – Jimes Iggins
Work In Progress
Therenger - Druid
Mokshai I have updated your link to your post above.
Therenger Menhir Savant is a strong archetype. Is Spirit Sense (SP) at will? It detects the presence of those auras at once, but does it go beyond that like in round 2 & 3 of Detect Undead? I am not saying no, but I am having a hard time tying Menhir Savant into a youth of Kassen and the mentors available. How would this tie into it? Feel free to shoot me a PM if you’d like.
Rabscuttle Gnomes are available, but you would likely be the only one. Similar to Herskor’s half-orc ranger submission, he is the only one.
Sorcerer/Monk is a fun one to play if you could ever get it in a gestalt game being a Scaled Fist Monk (Cha based, not Wis). Or even a fun way of getting into Dragon Disciple, Sorcerer X / Scaled Fist Monk X.
| Therenger |
I was thinking about it last night and I completely agree that Menhir Savant is borderline OP, given the context of this adventure. It also trips all my metagaming triggers so it just cannot be a viable option.
I'll be submitting a stock Druid with Animal Companion late tonight. The crunch is mostly done and the next post you see from me will be from the new character alias.
In the meantime, here are a few of my recent characters for your review to get a sense of my commitment and narrative style.
| Albion, The Eye |
Re: Animal Companion, in case it is relevant. Cool factor means Herskor would probably like to have a Wolf :)
But depending on how the game progresses (and if I am selected), I am cool with almost any option which stems from the story itself - a horse, or a dog. A wild boar? A bear? Guenhwyvar? I see a lot of great options :D
| Dm Joseph Rauel |
| 1 person marked this as a favorite. |
I am cool with almost any option which stems from the story itself - a horse, or a dog. A wild boar? A bear? Guenhwyvar? I see a lot of great options :D
I'll see if we can get Guenhwyvar on loan from the forgotten realms. lol
But yes, there will be opportunities to find an animal companion between now and 4th.
Therenger Thank you for that. stock Druid is still a very powerful force on its own. As much as I enjoy the Wizard class, I think Druid takes the full caster cake. Let alone they are full battle ready with the 3/4 BAB & animal companion.
| Aldmus Greymantle |
Odd Familiar question, for somewhere down the road should Albus get chosen.
Rather than summoning a whole new creature with the Improved Familiar feat, would you allow some sort of power up for the current one instead? There might be some way to do that already in place in the rules, but I've never played a character with a Familiar before, so I thought I'd ask. :D