F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never looks for medical help immediately. She's badly burned and not having Luwazi's big speech. She didn't join for pride; she joined to get out of poverty, a common motivation. That she had come this far, with Zephyr specifically, but now with Harlan at her side, did give her a sense of belonging that would not have crossed her mind. The past year had been crazy - the places they'd been and all the crazy battles they'd fought - the Society had sent her out to do a job, and she had done it. Tidbit chirped at her from her pocket. "I don't think so," replied Never. "These kinds of stories never really end."
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never tries to dodge fire. Reflex: 1d20 + 7 ⇒ (5) + 7 = 12 But that goes about as well as the first three attempts and she eats a supernova. "The only useful Solarian is a dead Solarian, especially if it's a giant bug." She doesn't know if this thing is a Solarian or not, but it hardly matters. She runs around to help Harlan but doesn't quite make it.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
"Ow! That's clever!" Never turns and whips at the offending jinsul. 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20 Dmg: 2d6 + 12 ⇒ (4, 6) + 12 = 22
"Is there an end to these things?"
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Reflex: 1d20 + 7 ⇒ (8) + 7 = 15 Doh! Never tries to turn so the fire spreads to new areas so as to keep the eventual skin peel and tan more evenly distributed. Then she cheers Harlan's endless barrage of magic missiles. "Haha! I bet you didn't guess we'd be using first-level spells and weapons when you tried to attack this ship!" She looks at you, yes you, and winks. Attack: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19 Damage: 2d6 + 12 ⇒ (3, 6) + 12 = 21
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Harlan Riggs wrote: @Never: If the opportunity presents itself, since the two nearest Jinsuls are slowed, you can guarded step away from them after attacking once and they can't keep up with you to deliver melee attacks since they're staggered. I'll stick close by and hopefully take some of the heat off Harlan. Never is more useful as a meat shield than a combatant. Reflex 1: 1d20 + 7 ⇒ (5) + 7 = 12
"I'M ON FIRE!" Never shrieks as the flames burn her famous dark brown curls. She remembers a public service announcement from her childhood - Stop, Drop, and Roll! But there's no time for that. She has to keep the taclash singing at the big bugs. Attack: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18 Damage: 2d6 + 12 ⇒ (5, 1) + 12 = 18
@GM, I recall that entropic strike targets EAC, if it makes a difference.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never keeps whipping Blue's spiky ass. Does this thing even have an ass? And if it doesn't have an ass, does it eat its own s&~*? Attack: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16 Dmg: 2d6 + 12 ⇒ (2, 4) + 12 = 18
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
"Bah! Here comes the big one!" AOO: 1d20 + 10 ⇒ (18) + 10 = 28 Dmg: 2d6 + 12 ⇒ (4, 5) + 12 = 21 She pivots and steps forward to attack the jinsul that advanced on Harlan. 5' Step Attack: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19 Dmg: 2d6 + 12 ⇒ (5, 1) + 12 = 18
"It's not personal, but I have to smash you to bits!"
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
In the moments before the big bug reveals itself, Never pops a serum of healing to regain a bit of lost stamina. Healing Serum: 1d8 ⇒ 3 "I wish I had a beer instead!" She stays close to Harlan where she can offer some protection for the technomancer to use his spells, which have been much more effective than her taclash. Tidbit crawls up from her breast pocket to have a look but she taps it back down. "Not yet."
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never had been admiring her handiwork at the thing she'd killed and reminiscing about her cool one-liners as if it happened weeks ago instead of just now. A subtle reminder that there are more bugs prods her to strike again. Attack: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17 Dmg: 2d6 + 12 ⇒ (5, 6) + 12 = 23
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never steps up to finish off the badly damaged Jinsul. Attack: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25 Dmg: 2d6 + 12 ⇒ (3, 4) + 12 = 19
"THE DAY IS MINE! Take that, Trebek!" Entropic Pool: 2
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never holds her attack until a jinsul is dumb enough to get into range. Attack: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8 Dmg: 2d6 + 12 ⇒ (5, 3) + 12 = 20
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never waits in one of the lifts and then realizes too late that if Z misses she might get hit by friendly fire. "Hmm."
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never cracks the whip. Attack 1: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23 Dmg: 2d6 + 12 ⇒ (5, 6) + 12 = 23
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
"We should get them off the ship as quickly as possible." She pursues the quarry into the Engineering room.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never waits for the last jinsul to approach and accept its death. Readied attack action if the Jinsul gets into melee range. Attack: 1d20 + 10 ⇒ (11) + 10 = 21 Dmg: 2d6 + 12 ⇒ (3, 2) + 12 = 17
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never watches Zephyr destroy another Jinsul, and she sort of lackadaisically whips at whatever is left. AOO: 1d20 + 10 ⇒ (10) + 10 = 20 Dmg: 2d6 + 12 ⇒ (3, 4) + 12 = 19
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never strikes her whip at the bug in front of her, hoping the old taclash is effective against these metal maggots. Attack 1: 1d20 + 10 + 1 - 4 ⇒ (9) + 10 + 1 - 4 = 16 Dmg: 2d6 + 12 ⇒ (4, 1) + 12 = 17
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never pats Tidbit on its tiny metal head and stuffs it into her breast pocket. "You don't want to see what I see, trust me." Bru bro, it chirps back.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Traveling and can't seen to get the map to work on my phone. Please move me wherever. I'll be home Monday. Never takes her Taclash in hand and prepares to crush some bugs.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never can't shoot and has no relevant skills to starship combat. But whatever you guys want to do is fine. It's too bad there's no Space Marine option.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never is useless at ship combat. "Well, if it's their ancestral home we should probably leave," says Never.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Perception: 1d20 + 12 ⇒ (4) + 12 = 16 Never watches the feed, wishing she had popcorn and a beer. Or just a beer. All of the meaning is lost on her but she understands when the other Starfinders kick ass and take names. "Alright, so we bring back our boys and girls and nuke the temple from orbit, right? Always nuke it from orbit."
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never is happy about how things turned out but is starting to regret not taking the names of all these people they're saving. She should be getting free drinks for life.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never burns her jetpack thrusters in the direction of the other Starfinders. "Hold on! We'll get there... eventually!" Move 60'
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never snaps her wrist again at the flaming hot bad guy. Attack: 1d20 + 10 + 2 - 4 ⇒ (12) + 10 + 2 - 4 = 20 Damage: 2d6 + 12 ⇒ (5, 2) + 12 = 19
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never takes her trusty taclash in hand and whips the fire elemental. Attack: 1d10 + 10 + 2 - 4 ⇒ (4) + 10 + 2 - 4 = 12 Damage: 2d6 + 12 ⇒ (2, 6) + 12 = 20
Maybe she's too afraid to get burned again. Entropic Pool: 2
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
I'm an idiot to argue against my better interests here. Per RAW, Flight requires Move actions to fly. I grant that I can use 2 move actions in a round, so 60'. However, a straight line run is a full round action, not a move action. Jet Pack also expends energy charges. I think I can safely interpret the rules to imply that I can fly 60' in a round if I expend 2 charges in that round. Having established as much, I had previous declared using Cruising flight to save energy, and it takes a standard action to change back to regular flight, so that's what Never will do as her standard action for this round.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never grumbles to herself as she continues to move at maximum speed in the direction of the elemental. Move 30'
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never cruises comfortably above the lava flows until she spots the stranded Starfinders on the other side of a particularly dense stream of molten rock. "Found our team ahead. Unfortunately they are separated from us by a lot of hot, hot lava, and there's a hot-headed earth elemental beating on them. Recommend you make best possible speed or they're cooked!" Never considers her options. She can't really goose the jetpack to go any faster, but if she sets down she'll have to jump over all of that lava. She thinks to add, "But hey, they're Starfinders just like us, so they should be totally fine." Out of courtesy, she attempts to radio to the other Starfinders. "You look like you could use some assistance. Alpha Team is on the way. Play defense, don't get cocky, and we'll get to you." Jetpack only goes 30'. RAW does not seem to give it more speed if I declare a full move/run. So unless Never cuts the jets the rest of the team should get there first.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never, coming from the sweaty bowels of Absalom Station, doesn't mind some heat, but open lava flows is next level, and she's thankful for the environmental controls in her armor. She engages her jetpack and sets it to cruising speed, then radios her teammates. "I'll go ahead and check things out. I'll let you know when I get a visual on the beacon site." She jets off in that direction.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
"Sounds charming." Zigvigix is a refreshingly candid personality. Never gives her faction leader an enthusiastic thumbs-up. She has no intention of nearly dying again, and gives her jetpack a twice over to make sure she can safely navigate above hostile terrain. Channeling the squads old leader, Never gives the same thorough inspection to the team's vehicle and tests the air conditioning is charged. Comfort first! She then tests the tire pressure and lashes together an extra set of tires, an installation kit, and a compressor that can be rigged to the battery. Or whatever
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
We'll likely get duped into fighting some ethereal monster that Never can't lay a glove on. I vote for the straight combat mission.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never comes to, sees the Angel's sword sticking up through it's broken armor, and laughs, pointing at the dead hunk of junk. "HAHAHA!" Who's laughing now, bozo!"
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Err, sure. Navasi, seeing the writing on the wall, drops her useless popsicle maker and picks up the angel's huge sword, then attempts to swing it at her foe. Attack roll: 1d20 ⇒ 17
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
"Welp, that didn't work." She doesn't really care what the thing is; it's all made up. She wonders if it's a thing of pure AI generation, or if it's tethered to something or someone outside this make believe universe. I bet it'd be easier to kill that guy, she muses. I bet he's a little f&%#ing nerd. Never drops the sword and swings again with her taclash. Attack: 1d20 + 10 - 4 + 2 ⇒ (3) + 10 - 4 + 2 = 11 Damage: 2d6 + 12 ⇒ (4, 3) + 12 = 19
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Virtual Pain? Virtual Death?? How novel. "HAHAHAHA!" Entropic Pool: 4 Never laughs in the face of imminent death, then remembers a trick she used on the dragonkin all those days past. She reaches back and snaps her taclash forward, not at the angel, but at its sword! Disarm: 1d20 + 16 ⇒ (19) + 16 = 35 vs KAC+8 If this is successful, Never catches the sword in her free hand as it falls. That's how you do it, Dicebot!
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Roscoe would laugh like, "coo coo coo" Entropic Pool: 3 Never staggers and begins to question her life choices, but there's really no better option than to stand there and swing away at the angel. Attack 1: 1d20 + 10 + 2 - 4 ⇒ (6) + 10 + 2 - 4 = 14 Damage: 2d6 + 12 ⇒ (2, 5) + 12 = 19
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never tries to vault the bar. Acrobatics: 1d20 + 11 ⇒ (14) + 11 = 25 She slides over it like it was the hood of an orange 1969 Dodge Charger. In one smooth motion she takes her swing at the angel. Attack: 1d20 + 10 ⇒ (1) + 10 = 11 But, standing next to the giant virtual monster, she acts more like Roscoe and fumbles her weapon.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
They make these virtual bars way bigger than anything she'd ever been inside down in the lower habitable levels of Absalom Station. Like, eight of her old watering holes would fit in this place. Oh well, all she can do it turn and run back toward the action, her taclash in hand. Ending Entropic Pool: 2
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Mysticism: 1d20 + 6 ⇒ (3) + 6 = 9 Maybe it's the expensive virtual liquor, maybe it's the lime, but it's probably the obnoxious eggheads debating the physics of a thing that does not exist. Never has had quite enough of this stupid conversation. She slams another drink, grips a lime in her fist, and as the juice explodes between her clenched fingers she takes a swing at the nearest jerk next to her. "Golarion is gone, you bozos!" Entropic Strike: 1d20 + 10 ⇒ (18) + 10 = 28
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never mimics Navasi's actions. "An improvement," she acknowledges. She motions for the bartender. "Give me a tray full of these." Drinks in hand she heads to the table of nerds and sits down, offering the drinks to the assembled eggheads debating Golarion. "Hello friends. What is you say about Golarion?"
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Never looks sideways at the lime and salt, then casts her eyes around the bar for clues. With a smile that gives her away, she goes directly for the glass and pours it into her mouth.
F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)
Perception: 1d20 + 12 ⇒ (2) + 12 = 14 "If we can die here, we can get drunk here!" exclaims Never. "A round of the good stuff," she says. "And whatever they want."
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