Clash of the Olympians (Inactive)

Game Master BloodWolven

Fight Map!

General notes, pictures and maps!


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Those that fly go up and return pointing to the North West. They come down to pick up a fellow Warrior each.

The group lands 50 feet away from the swarm of black insects. You can see they are crawling around a temple of Apollo. A magical barrier is keeping them at bay.

What do you do?


Male Advanced Duergar (Thanosian)
Skills:
Climb +15|Intim. +21|Kn. (dun) +11|Kn. (eng) +11|Surv. +11|Swim +15
Fighter (Unbreakable)/5th

"Attacking a god's temple. What idiots!" Plutark commented.
With this daily supernatural abilities expired. The Thanosian hefts his warhammer and begins to charge the bugs at the barrier.
"One of two things are gonna happen, bugs! Either you or me are gonna meet Lord Hades today! ARGGHHH!"


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

A moment

Stavaj Strana Ogromnaja! Sviatoslavs intones war songs from his cold home to hand out make the weapons of the party be cold as ice to their foes. The he charges in, together with his monkey wielding Phantom, whom he had mage armored beforehand.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

He exclaims, "Mage armor, awesome and cold damage!" He then relays to the spirit, " Let me down whenever you want!"
After dropping from the spirit he charges forward smashing his fist into the closest critter.

Unarmed strike: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12

Instead he slams into the ground unceremoniously opening himself to AoO.


As you begin to engage with the insects, smashing them left and right, the rest of them move towards the group. AC 14, HP 25. Have fun! There are 23 of them. One particularly large scorpion stays at the entrance of the temple smashing into the barrier.

Get your Round 1 to 3 actions in play! I am assuming you gather around each other.

Fight Map!


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Round 1, 2, and 3

He quickly recovers from his fumble and brings forth his hands and feet upon the critters. He turns one of them into pulp and hurts another one.

attacks:

Unarmed strike: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8
Unarmed strike: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12

Unarmed strike: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12
Unarmed strike: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8

Unarmed strike: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9
Unarmed strike: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13


Male Advanced Duergar (Thanosian)
Skills:
Climb +15|Intim. +21|Kn. (dun) +11|Kn. (eng) +11|Surv. +11|Swim +15
Fighter (Unbreakable)/5th

Round 1
Plutark runs up but doesn't quite make it to melee range.

Round 2
The thanosian fighter engages a red insectman.
Warhammer: 1d20 + 12 ⇒ (12) + 12 = 24
Dmg.: 1d8 + 7 ⇒ (6) + 7 = 13

Round 3
Plutark continues to beat on the red scorpion until it falls.
Warhammer: 1d20 + 12 ⇒ (10) + 12 = 22
Dmg.: 1d8 + 7 ⇒ (3) + 7 = 10


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

Flying above their reach, is at the edge of their formation, all but inviting them to move at the flying threat and provoke attacks of opportunity.

Round 1 move and strike

attack PA: 1d20 + 7 + 2 + 1 - 1 ⇒ (10) + 7 + 2 + 1 - 1 = 19
damage: 1d10 + 14 ⇒ (2) + 14 = 16
cold: 1d6 ⇒ 4

Round 2 strikes

attack PA: 1d20 + 7 + 2 + 1 - 1 ⇒ (3) + 7 + 2 + 1 - 1 = 12
damage: 1d10 + 14 ⇒ (3) + 14 = 17
cold: 1d6 ⇒ 3

spirit: 1d20 + 2 + 5 ⇒ (15) + 2 + 5 = 22
damage spirit: 1d4 + 5 ⇒ (2) + 5 = 7

secondary bite from half fiend: 1d20 + 9 - 5 ⇒ (7) + 9 - 5 = 11
damage: 1d6 + 4 ⇒ (5) + 4 = 9
cold: 1d6 ⇒ 4

Round 3 strikes
attack PA: 1d20 + 7 + 2 + 1 - 1 ⇒ (7) + 7 + 2 + 1 - 1 = 16
damage: 1d10 + 14 ⇒ (10) + 14 = 24
cold: 1d6 ⇒ 1

spirit: 1d20 + 2 + 5 ⇒ (4) + 2 + 5 = 11
damage spirit: 1d4 + 5 ⇒ (3) + 5 = 8

secondary bite from half fiend: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23
damage: 1d6 + 4 ⇒ (6) + 4 = 10
cold: 1d6 ⇒ 1

He squishes 2 and seriously seriously hurts 2 more, which is when his phantom joins the fray.


female HP: 29/29 AC 24/19/15 Fort=5 Ref=6 will=2 Init=4 Phantom Half Fiend Phantom 4

Round 1, move and attack
full attack: 1d20 + 3 + 4 - 1 ⇒ (16) + 3 + 4 - 1 = 22
damage: 1d8 + 4 ⇒ (8) + 4 = 12
cold: 1d6 ⇒ 5

1 spirit friend
damage: 1d6 + 4 ⇒ (1) + 4 = 5
spirit slam: 20 + 7 = 27
damage: 1d4 + 5 ⇒ (4) + 5 = 9

Round 2
2 slams
full attack: 1d20 + 3 + 4 - 1 ⇒ (2) + 3 + 4 - 1 = 8
damage: 1d8 + 4 ⇒ (5) + 4 = 9
cold: 1d6 ⇒ 5

full attack: 1d20 + 3 + 4 - 1 ⇒ (14) + 3 + 4 - 1 = 20
damage: 1d8 + 4 ⇒ (3) + 4 = 7
cold: 1d6 ⇒ 2

1 bite
bite: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d6 + 4 ⇒ (2) + 4 = 6
cold: 1d6 ⇒ 4

1 spirit friend
damage: 1d6 + 4 ⇒ (5) + 4 = 9
spirit slam: 20 + 7 = 27
damage: 1d4 + 5 ⇒ (3) + 5 = 8

Round 3

2 slams
full attack: 1d20 + 3 + 4 - 1 ⇒ (16) + 3 + 4 - 1 = 22
damage: 1d8 + 4 ⇒ (8) + 4 = 12
cold: 1d6 ⇒ 2

full attack: 1d20 + 3 + 4 - 1 ⇒ (19) + 3 + 4 - 1 = 25
damage: 1d8 + 4 ⇒ (3) + 4 = 7
cold: 1d6 ⇒ 1

1 bite
bite: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d6 + 4 ⇒ (5) + 4 = 9
cold: 1d6 ⇒ 4

1 spirit friend
damage: 1d6 + 4 ⇒ (1) + 4 = 5
spirit slam: 20 + 7 = 27
damage: 1d4 + 5 ⇒ (3) + 5 = 8

She kills 2, looking quite displeased at having done less then her husband.


Plutark hits the insect twice and can't seem to be able to finish it off. Plutark, accoring to your crunch the warhammer is not magical or masterworked...

Why does the spirit slam have an automatic 20 on the roll?

attacks:

Round 1

The insects move and attack who they can.
Plutark:
3d20 ⇒ (19, 12, 15) = 46

damage: 1d6 + 3 ⇒ (6) + 3 = 9 Fort DC 14 or 1d4 dex damage.
This is the only attack that damages.

Kalikus
2d20 ⇒ (19, 14) = 33

Baris
3d20 ⇒ (6, 14, 8) = 28

Round 2
Plutark:
5d20 ⇒ (16, 5, 3, 14, 14) = 52

Kalikus
2d20 ⇒ (7, 12) = 19

Baris
5d20 ⇒ (6, 12, 9, 15, 6) = 48

Round 3
Plutark:
5d20 ⇒ (14, 6, 16, 7, 10) = 53

Kalikus
4d20 ⇒ (5, 6, 3, 12) = 26

Baris
3d20 ⇒ (18, 15, 4) = 37


Round 1
Plutark gets hit by a stinger and blood gushes from the wound. The scorpion to the NW grows to be large.

Perception DC 25:
You hear chanting coming from the building to the west.


Kalikis swings and attacks, taking down two of the insects and moving next to the barrier to minimize the attacks on him.

He continues to swing and damage the insects around him.

Round 4 Go! Your group acts first.

Round 4 attacks...:

Round 4
The insects move and attack who they can.
Plutark:
5d20 ⇒ (2, 15, 14, 4, 14) = 49

damage: 1d6 + 3 ⇒ (6) + 3 = 9 Fort DC 14 or 1d4 dex damage.

Kalikus
1d20 ⇒ 19

Baris
3d20 ⇒ (1, 4, 9) = 14

Round 5
The insects move and attack who they can.
Plutark:
5d20 ⇒ (6, 14, 8, 10, 13) = 51

damage: 1d6 + 3 ⇒ (2) + 3 = 5 Fort DC 14 or 1d4 dex damage.

Kalikus
1d20 ⇒ 12

Baris
3d20 ⇒ (2, 17, 17) = 36

Round 6
The insects move and attack who they can.
Plutark:
5d20 ⇒ (12, 3, 7, 18, 11) = 51

damage: 1d6 + 3 ⇒ (5) + 3 = 8 Fort DC 14 or 1d4 dex damage.

Kalikus
1d20 ⇒ 6

Baris
3d20 ⇒ (12, 8, 7) = 27

Kalikes swings and attacks, taking down one of the critters.


Male Advanced Duergar (Thanosian)
Skills:
Climb +15|Intim. +21|Kn. (dun) +11|Kn. (eng) +11|Surv. +11|Swim +15
Fighter (Unbreakable)/5th

Okay..

Round 4
Plutark, already being sting by the scorpion, battles to end it's life for the thanosian dies.

Warhammer: 1d20 + 12 ⇒ (1) + 12 = 13
Dmg.: 1d8 + 7 ⇒ (5) + 7 = 12

Round 5

Warhammer: 1d20 + 12 ⇒ (20) + 12 = 32
Confirming: 1d20 + 12 ⇒ (9) + 12 = 21
Dmg.: 1d8 + 7 + 1d8 + 7 + 1d8 + 7 ⇒ (1) + 7 + (2) + 7 + (4) + 7 = 28
Plutark drives his warhammer deep through the scorpion's carapace.

Round 6

Warhammer: 1d20 + 12 ⇒ (13) + 12 = 25
Dmg.: 1d8 + 7 ⇒ (6) + 7 = 13

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