Duergar

Plutark "The Harm" Gallowstone's page

27 posts. Alias of TheWaskally.


Full Name

Plutark Gallowstone of House Gallowstone

Race

Advanced Duergar (Thanosian)

Skills:
Climb +15|Intim. +21|Kn. (dun) +11|Kn. (eng) +11|Surv. +11|Swim +15

Classes/Levels

Fighter (Unbreakable)/5th

Gender

Male

Size

Medium

Age

59

Alignment

Lawful Neutral

Deity

Hades

Languages

Dwarven, Common, Undercommon, Necril

Occupation

Warhammer-for-hire, Adventurer

Homepage URL

Portrait

Strength 24
Dexterity 22
Constitution 23
Intelligence 16
Wisdom 16
Charisma 15

About Plutark "The Harm" Gallowstone

Initiative: +6
Senses: Perception +3, Darkvision 120ft.
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AC 21 (14 Touch, 17 FF)(+4 Armor, +1 Shield, +4 Dex, +2 Natural)
Hp 61/73 (1d10 (max) + 6 Con + Favored Class Bonus + Toughness, then 1d10 + 6 + Favored Class Bonus + Toughness/level)
Fort +12, Ref +9, Will +6
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Speed 30 ft (20 ft Base)
Melee Warhammer +12 (1d8 + 7, x3)
Ranged
Special Attacks
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Spells
Spell-like Abilities
enlarge person/1x per day (self only)
invisibility/1x per day (self only)
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BAB +5, CMB +12, CMD 28
Feats Skill Focus - Intimidate, Endurance, Diehard, Intimidating Prowess, Toughness, Bloody Mess, Heroic Defiance, Martial Dominance
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Skills 5/Level +2/Background
Climb +15 (5 Rank, 3 Class, 7 Str)
Craft (weapons) +11 (5 Rank, 3 Class, 3 Int)
Handle Animal +2 (0 Rank, 0 Class, 2 Cha)
Intimidate +21 (5 rank, 3 Class, 2 Cha, 3 Skill Focus, 7 Intimidating Prowess, 1 Omen)
Knowledge (dungeoneering) +11 (5 Rank, 3 Class, 3 Int)
Knowledge (engineering) +11 (5 Rank, 3 Class, 3 Int)
Profession +1 (0 Rank, 0 Class, 3 Wis)
Ride +6 (0 Rank, 0 Class, 6 Dex)
Survival +11 (5 Rank, 3 Class, 3 Wis)
Swim +15 (5 Rank, 3 Class, 7 Str)

Class Features:

Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields. An unbreakable is not proficient with tower shields.
Tough as Nails
An unbreakable gains Endurance and Diehard as bonus feats.

This ability replaces the fighter’s 1st-level bonus feat.
Unflinching (Ex)
At 2nd level, an unbreakable gains a +1 bonus on Will saves against mind-affecting effects. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level).

This ability replaces bravery.
Armor Training (Ex)
Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
Heroic Recovery (Ex)
At 5th level, an unbreakable gains the Heroic Recovery feat as a bonus feat, if he does not have it already. If he already has this feat, the unbreakable can choose any combat feat instead. In addition, he may use this feat one additional time per day for every four levels after 5th (to a maximum of 4 times per day at 17th level).

This ability replaces weapon training 1.

Thanosian (Duergar) Racial Traits:
+2 Constitution, +2 Wisdom, and –4 Charisma Duergar are hearty and observant, but also belligerent.
Dwarf Duergar are humanoids with the dwarf subtype.
Medium Duergar are Medium creatures and thus have no bonuses or penalties due to their size.
Slow and Steady Duergar have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages Duergar begin play speaking Common, Dwarven, and Undercommon. Duergar with high Intelligence scores can choose from the following: Aklo, Draconic, Giant, Goblin, Orc, and Terran. See the Linguistics skill page for more information about these languages.
Duergar Immunities Duergar are immune to paralysis, phantasms, and poison. They gain a +2 racial bonus on saves against spells and spell-like abilities.
Stability Duergar receive a +4 racial bonus to their CMD against bull rush or trip attempts while on solid ground.
Enlarge Person Spell-Like Ability (Sp) A duergar can use enlarge person once per day, using its character level as its caster level and affecting itself only.
Invisibility Spell-Like Ability (Sp) A duergar can use invisibility once per day, using its character level as its caster level and affecting itself only.
Superior Darkvision Duergar have superior darkvision, allowing them to see perfectly in the dark up to 120 feet.
Light Sensitivity Duergar are dazzled in areas of bright light.
Traits (Faith) Omen and (Race) Ruthless.
Items Fighter's kit (includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.)
Combat items Deathless Mithril shirt armor, light wooden shield, Traveler's Any-Tool, belt of giant's strength +2, boots of striding and springing, cloak of resistance +2

Wealth 236 gp
Carrying Capacity
Light (232 lbs or less); Medium (233-464 lbs.); Heavy (465-696 lbs.)
Current Load: 70.7
Height 4'4", Weight 241 lbs, Eyes Deep Purple, Hair White, Skin Gray
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Appearance:
Plutark Gallowstone is a Thanosian, standing 4'4" tall and nearly as wide, with stone gray skin, white hair kept in a mohawk and a long beard, with deep purple eyes. Plutark is wearing chain shirt armor with a simple wooden shield on his back and a impressive warhammer on his belt. Under his shield, the fighter keep all he owns in a backpack.
Personality:
Plutark, like most Thanosians, have a different outlook from those around him. Ever since he's come to live on the surface, this Thanosian has become slightly more sociable (mainly because his player loves RP). The only humor Plutark appreciates is dark humor. He'll likely laugh at a well-timed joke about a recently beheaded corpse, then the jolly escapades of Lord Hermes. In battle, Plutark is fearless, often screaming bloody murder at his opponents before he attacks. This is common among Thanosians to roar at his enemies before attacking, known as The Last Scream, seen as the last time to make a noise before Hades claims those who fall in battle. While not afraid of undead, the Thanosian treats any he encounters outside Thanosian settlements as the dangers they likely are. Plutark enjoys alcohol and women as many fighting men, though his abrasive nature often scares interested parties away. When it comes to Lord Hades, Plutark prays to The Lord of the Underworld when needs guidance or help, but otherwise leaves him alone.
Why in Tartarus is a Thanosian on the surface?:
Several months ago, in the Thanosian settlement of Deep Gate, Plutark was just getting off his shift as guardsman for one the bottleneck points to The Underworld, when a known Thanosian woman and oracle named Profítis beckoned the strong Thanosian to her tent. Plutark thought he was going to get some action, but it turned out the oracle wanted to give the Thanosian warrior a spirit reading. She said she felt conpelled to offer one to Plutark as we almost walked by. Both Thanosians sat down in Profítis's tent as she lit candles and began the trance. After several minutes of silence, a strong overwhelming presence seemed to enter the tent, then speak through Profítis in a different but authoritative feminine voice. "Behold, mortals. For I am Queen Persephone", the voice began. "I have come to you thing night to bid Plutark of House Gallowstone to ascend to the surface world. There a greater destiny awaits, decreed by The Gods of Mount Olympus. You must go, Plutark. Your actions may yet save this world! GO! Go before it's too late!" Then the feeling of the presence left the tent, leaving both Thanosians confused and anxious.
Plutark left the tent and went home to the hovel he shared with his sister, and the spirits of his mother, father, and grandfather. The Thanosian fighter discussed what occurred in the tent with his living and dead relatives, had an uneventful meal then went to bed. Plutark's dreams were a jumble of images of a bright light, Hades, and the sounds of battle. Waking unsettled, Plutark gathered his meager belonging, said goodbye to his family, and left Deep Gate to start his long trek to the surface. Profítis waited to see Plutark off, wishing him well.
Plutark cursed the sun every morning on the surface of the world. The Thanosian was a stranger in a horribly-overlit strange land, but Plutark made his way as a sellsword and adventurer, preferring night work.