18/13/13/12/11/11
STR 18+2=20
Dex 12
CON 13
Wis 11
Int 11-2=9
CHA 13+2=15
Possible half fiend template
+4 STR=STR24
+2 Dex=14
+4 Con=17
+2 wis=13
+2 int=11
+4 CHA=19
Half fiend costs 2 class levels
3 levels of Skald one level of fractured mind
Ability improvement level 4 on CHA
=Stats before items
STR=STR24
Dex=14
Con=17
wis=13
int=11
CHA=20
Feats:
Lingering performance
Combat reflexes
Rage power: Spirit totem lesser
Superpower: Phantom scales with class level.
Traits:
Irrepressible
Savant (perform Oratory)
Magical knack Spiritualist
Drawback:
Oppressive expectations (his Phantom Waifu)
Oppressive Expectations
You were raised with the belief that your family was special, and that those of your status always succeed at whatever they do. Due to your concern about upholding the family name and your memories of the consequences for disappointing them (such as violence or unsettling disapproval), you are easily frustrated.
Effect: When you fail at a skill check, you take a –2 penalty on checks with that skill until you succeed or until you fail at a different skill check, whichever comes first.
Alternative racial traits:
Prehensile tail
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Scaled Skin
The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.
Vestigial Wings Some tieflings possess a pair of undersized, withered, or stunted wings like a mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more bizarre forms. These wings do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly skill checks. This racial trait replaces skilled.
Defenses:
HP=8+3+12+9+4=36
AC=20ish/18ish/12ish
Saves=7ish/3ish/4/ish (9/ish vs charm or compulsion)
Skill points:
Background Skills 8/8
Perform Oratory 4+5+3+2=14
Linguistics=1+3+1=5 (languages, Greek, Abyssal, Keltic, Germanic, one flexible)
Handle Animal=1+3+5=9
Kn. Geography=1+3+1+1=6
Kn. History=1+3+1+1=6
Aventuring skills (4*8=32):
Fly=4(skill ranks)+2(dex)+4(good manueverbility)+3(class skill)+2(competence from item)+4(racial from alternative racial trait)=19 (-ACP) (Spiritualist has fly as class skill)
Perception=4+3=7
Intimidate=1+5+3=9
Bluff=1+5+3=9
Climb=1+7+3=11
Swim=1+7+3=11
Kn. Planes=4+3+1+1=9
Kn. Religion=1+3+1+1=6
Kn. Local=1+3+1+1=6
Kn. Dungeoneering=3+3+1+1=8
Acrobatics=3+2+3=8-3=5
UMD=4+5+3=12
Spellcraft=4+3+1=8