Shifting Sands

Game Master Stiehle

Mummy's Mask Pathfinder (1e) Adventure Path


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Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Pretty much everything you could figure out about the assassins has already been learned. Same with this group 'The Unspoken', if they were involved at all. That was rumor, after all. At the moment, it seems you are on your own searching out the Dark Depository. You obviously got into the Spiral Archives with a signed document from Muminofrah - which Deka An-Keret reluctantly obeyed to grant you access via the scribes and guards at the Great Library. How you go about accessing the Dark Depository is up to you now. You all could certainly ask around Tephu to try and learn its location, just give me some idea of how you're doing that and give me some Diplomacy checks. Or perhaps you'll come up with another idea. Once you do, then there's the little task of getting inside...


LG Male Human Paladin 8 | HP 65 | AC 21 (T 13, F 19) | CMB +11, CMD 24 | F +11, R +8, W +10| Init +2 | Perc +12

Amenhep nods and turns away. He does his best to stifle a grin.

He had lost a valuable resource, and perhaps gained an enemy, but it was nothing he and his group could not overcome.

And, a little selfishly perhaps, he had kept his integrity. He did not bow to the whims of a corrupt and fickle noble he had come to loathe the advances of. He hoped that Ra would be proud.

Amenhep returns to the group. He does not elaborate deeply on what happened, saying, ”Muminofrah did not, in the end, enjoy the company I could give her. We have certainly lost an ally.”


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (3/3); Perception +20; B: 12/12

"If she was so readily lost as an ally, then she may not have been an ally to begin with. Or perhaps in the future cooler heads will prevail."
Nevitash says.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Francis accepts the news with barely more than a shrug. "The Deka gave access to the Library grudgingly with the order of Muminofrah. I'm sure she would have done her best to refuse access to the Dark Depository, possibly even continuing her lies to the extent of the very existence of it. I think we should avoid the church of Nethys and ask any other resource we can find around the city. Any organization of Magi or a group that cares for history might have a reference to it."

Is there a temple of Pharasma here?


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Sorry, not really sure about the time-synch. Are we all together again, or are we still planning what to do while Amenhep is away? Did Amenhep come back right away? Is it still night then?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Consider the party has reunited again and it is night. I was giving the chance for those who wanted to do something during the day to do so. I saw planning, but nothing definite that I could act on. Feel free to make your plans for the following day, when you're all together. Francis, there is a small temple dedicated to Pharasma. Just a handful of priests and priestesses with no real power in the city. Nethys is the bigwig here in Tephu.

Unless you have other plans, you're pretty much trying to find this Dark Depository on your own. There are the scribes in the Great Library as one possible resource, or you can see if you can ask the locals if they've ever heard of the place. Arcanists, sages, historians are all possibilities. Just give me an idea of who you're trying to find and give me a Diplomacy check. :)


LG Male Human Paladin 8 | HP 65 | AC 21 (T 13, F 19) | CMB +11, CMD 24 | F +11, R +8, W +10| Init +2 | Perc +12

Could I see about finding some other folks here in Tephu that are faithful to the old gods (I'm thinking Thoth ideally) and see what they might know?


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Francis discusses the various options with his companions. "Even if the other priests in the temple of Nethys have any information, the Deka certainly wouldn't let them speak of it. I'm going to go and discuss it with the brothers and sisters at the Temple of Pharasma. Amenhep could possibly check other temples in the city. Perhaps someone could try to locate representatives with the.... less reputable groups of the city? I'm sure a city of this size has a criminal organization. Be careful though. The Cult of the Forgotten Pharaoh probably worked with them, and are likely ahead of us. We don't want to give any of their agents any information. Remember, even if they don't know anything about the Dark Depositary, they might know someone that might know about it. A clue to another source of information might help."

Francis goes by himself to the Temple of Pharasma. He asks for a private meeting with any of the priests or priestesses that are available.
"Thank you for meeting with me. I'm working with a team from Wati. We're trying to stop an uprising of undead that could possibly destroy this entire city...." Explain what happened in Wati and what led the team here. Also tell about what they've done here and our belief that the Deka had covered up the true history of the Forgotten Pharoah.

Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Having just been attacked by assassins during the race, it’s quite obvious that the team has been identified and defined as a target for the cultists. Elliander therefore thinks it’s that unwise to separate and start searching on one’s own. If Francis insists on going alone, the duskblade will ask him to at least take Amenhep with him.
Devin and Nevitash might want to explore their shady contacts, so Elliander will try to hang on to Soumral and go looking for some sages or scribes that can give them any useful info where to look for the Dark Depository. Unless Soumral has other ideas, he will suggest going to the Academy of Scribes.
”Where and when do we meet again?” he asks the other team members before they separate.

Elliander is not the best person to deal with others, and Soumral has both Kn(Local) and better diplomacy skills, so he will try to Aid her (?)
Diplomacy: 1d20 - 1 ⇒ (4) - 1 = 3
They will likely have to reveal some of their background and why they are looking. Maybe even have to explain why the haty-a is not the right person to ask just now and maybe use any rivalry between the academic (sages) and the religious (clerics) factions to their advantage.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Though Francis gains no further information on Deka An-Keret, he picks up a lead for the Dark Depository. The young priest he speaks with at the temple has a friend who works as a scribe at the Great Library. "He mentioned this place once, I remember the conversation well. Said it was quite dangerous, and hidden. Your exploits in Wati have reached us here, and I do believe you are seeking to do Pharasma's work here in Tephu. He alluded that the archive was somewhere in Wadjet's Walk on the south side of the city. I apologize that I cannot help you more, but it is possible that the presence of such a place might have caught the attention of the local residents. You might want to try speaking with some of them."

Figure you can meet up for lunch and share the information with the others, Francis. You can all spread out in pairs if you'd like and I'll need another Diplomacy check. Feel free to RP out yourselves going around and asking local merchants, residents, etc and make the roll. Obviously one person can 'aid' and the other can make the actual roll, if you'd like.


LG Male Human Paladin 8 | HP 65 | AC 21 (T 13, F 19) | CMB +11, CMD 24 | F +11, R +8, W +10| Init +2 | Perc +12

Diplo: 1d20 + 13 ⇒ (15) + 13 = 28

Alongside anyone who chooses to help him, Amenhep heads out. He seeks other worshippers of the old gods. They are rare in most places, but they often see and know more than others do.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Amenhep asks around and eventually finds an old man known as a devout worshipper of Thoth in a tiny building that is more a house than a temple - it should really be called a shrine. The old man that answers the clapper shaped like a crossed ankh and flail has sun-bronzed skin and is so wrinkled he resembles a tortoise. Wisps of long white hair fall from his scalp and he grins toothlessly at the paladin that stands at the door and invites him (and his guest) in. The wizened cleric of Thoth introduces himself as Kherit-Tefu, and he serves a warm, spicy tea as he makes idle chit-chat about the weather, his aching joints, the foolishness of youth these days, and the even greater folly exhibited by the nobility.

When Amenhep eventually asks about the Dark Depository, the old man's smile fades and he looks closely at the paladin. "You are a chosen of Ra." He states as fact, rather than observation. "A noble deity indeed, you must certainly be as brave and stout-hearted if you are not to be deterred in seeking that fell place. It lies at the bottom of a shaft some five hundred feet deep, a half-mile to the south of here. It is covered by an ancient grate that has likely never been moved in my lifetime, or so I believe - though I could be wrong. I will draw you a rough map that will lead you there, but take care to replace the grate immediately when you descend. If you meet your death there, I would not have an innocent man or woman fall or, worse yet, become curious enough to investigate."


LG Male Human Paladin 8 | HP 65 | AC 21 (T 13, F 19) | CMB +11, CMD 24 | F +11, R +8, W +10| Init +2 | Perc +12

Amenhep gives a respectful bow to the old man. Paladins of Ra rarely grew old, but Amenhep hoped if he did that he would end up like Kherit-Tefu. Amenhep heartily concurs with the man’s views on the foolishness of the nobility, the incident with Muminofrah still unfortunately fresh in his mind.

”Many thanks, wise one. Your generosity and piety are truly inspiring. You are a greater champion of the old gods than I, truly. I could not accept those less able than myself and my companions wandering too deep, so I will do as you say when we enter the Dark Depository.”

Amenhep reaches into his coin purse and produces ten gold pieces, setting them on the table, ”May Thoth and all the other gods make easy the rest of your days. I hope this token of my appreciation will help that. Be in peace, friend.”

When he returns to the party, any trace of the lingering funk that Mu


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Damn, I REALLY wanted to know what the rest of your post said! :)


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Devin disguises himself and Nevitash (I assume Nev is coming along, as I don't plan on going anywhere without at least 1 friend to watch my back; not with assassins playing games...) so as to hide their identities, and spends the day making quiet inquiries about what the local underworld knows about the dark depository - where it is, what are it's guardians and how to get in... In particular he looks for any tales of previous attempts to sneak in.

He will load Tap Inner Beauty into his ring and use his first level spells to augment his charisma checks. He will also judiciously use Heroism to supplement his diplomacy.

Disguise: 1d20 + 2 + 3 + 3 + 3 + 3 + 2 + 2 ⇒ (9) + 2 + 3 + 3 + 3 + 3 + 2 + 2 = 27
2 ranks +3 trained +3 cha +3 Buffoonery+2 tap inner beauty +2 heroism

Diplomacy to gather information: 1d20 + 7 + 3 + 3 + 2 + 2 ⇒ (3) + 7 + 3 + 3 + 2 + 2 = 20
7 ranks +3 Trained +3 Cha +2 tap inner beauty +2 heroism


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (3/3); Perception +20; B: 12/12

Nevitash will go with Devin and try to aid him in finding information.

Nev is decent at lying, not so good at asking around though.

Aid Diplomacy to Gather Info: 1d20 - 1 ⇒ (12) - 1 = 11


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Nobody is set upon by assassins during the day, and no further information is gathered beyond that garnered by Amenhep. By the time the group gathers back at the tavern that evening, they have a destination - if the old priest is right. The only thing left to decide is when they go, and if they are to make any further preparations...

Will just speed things along a bit here, since you got all the information available thanks to both of those really high Diplomacy checks by Francis and Amenhep. Any preparation beyond the equipment you have? Are you going tonight or in the morning after a good night's sleep? If the latter, are you taking any precautions in your rooms?


LG Male Human Paladin 8 | HP 65 | AC 21 (T 13, F 19) | CMB +11, CMD 24 | F +11, R +8, W +10| Init +2 | Perc +12

Whoops! Hit submit a little to hastily. The rest was something like “Any trace of the lingering funk that Muminofrah had left him in was entirely gone as he reported the information he found.”


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

After looking around to make sure no one is position to overhear the party's conversation, Devin listens to what Amenhep and Francis have to report.

"Good job. My contacts have given no more information than what you provided. I say we visit the site tomorrow morning. I am not sure I want to approach the "Dark Depository" in the dark. (Also, I have used several spells already today) But we should be careful overnight - if there were assassins targeting the race, there could be assassins here. Let us all sleep together in one room, and keep a watch."


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Unlike everyone else apparently, Soumral is extremely pissed off that Amenhep ruined their chances to get further help from Muminofrah. She can't decide whether she's more upset because he screwed up so badly, or because she had told him so plainly and exactly that he would without doubt screw up and so plainly and exactly why, yet he would not listen to a word of it.

She curses at the man. She reminds him that she had more or less implicitly consented to shag a sphinx no less to get them out of a jam only days ago, even if it hadn't actually come to that. She describes him as a priggish martinet whose own self-importance matters more than other people's lives, prudish, vainglorious, and pretentiously interested in his own sanctimoniousness, and a whole bunch of probably similar stuff in elven and gnoll.

Soumral then retreats to her room where she locks herself in, refusing to cooperate with anyone on anything for a whole day.

On the day after the next she begrudgingly emerges, now calm enough to half-heartedly agree to check out the Dark Depository lead, while conceding nothing regarding her recent savage attacks on Amenhep.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Devin side-eyes at Eliander when Soumral is chewing out Amenhep. Afterwards, when Sourmal is safely inside her room, he quietly asks Eliander "You will have to tell me all the gossip behind that; I hadn't realized that Sourmal was that kind of lady, nor that this was that kind of party..."

Clearly, I haven't read enough of the backstory; which pages is this episode?


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

There's isn't really a particular story to any of it aside from the posts immediately after the chariot race. Soumral is just short on patience, long on temper, and not enamored with humans and their ways.

Oh, if you mean the sphinx reference, that was back in Book 2, quite a long time ago. She's maybe exaggerating a little, but not a whole lot if I remember it correctly. Not sure how to find it anymore.

Edit: Found it. the old book is listed as an inactive campaign. Check this page for the beginning Page 14


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

"Well... If it's 500 feet down, we'll need some way to get down, and back up."

Francis climb skill is at +1. Maybe a rope ladder?


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none
Francis Thrannel wrote:

"Well... If it's 500 feet down, we'll need some way to get down, and back up."

Francis climb skill is at +1. Maybe a rope ladder?

"I would expect stairs built into the side of the shaft; presumably they need to get things into this place. If not, I could get us down by magic. Getting back up would be someone else's trick."

That's a heck of a rope ladder you're planning on climbing up and down Francis (not to mention carrying around). I can get us down with a featherfall spell. I'd prefer, however, some way of scouting ahead, because featherfalling down is kind of a one way trip, and I like to have an option to run away... Maybe we should go out there and observed the place. Lay a plan after we have some details.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

LOL!And a 500' rope ladder wouldn't be easy to climb, down or back up. Just a lot easier that just a rope.

"If there are stairs built in to the side of the shaft I'm not sure that I'd want to trust them. I'm certain that the Deka would trap them. But let's go and find the shaft first."


LG Male Human Paladin 8 | HP 65 | AC 21 (T 13, F 19) | CMB +11, CMD 24 | F +11, R +8, W +10| Init +2 | Perc +12

Amenhep stays silent while Soumral chews him out. He was well aware of her temper. He did not fault her for it much, though, elves often had a shaky conception of how the shorter-lived races felt about their lives and passions.

He shrugs at Devin, "She can be...testy at times. My steadfast devotion to my heart and my god is somewhat grating to her more free-wheeling elven sensibilities. I must confess I have no clue what she means by the sphinx story. I was not there for it."

I mean...we could just buy a whole bunch of rope. It's only 50 gold for 500 feet, maybe 60 gold if we want to knot it the whole way down.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (3/3); Perception +20; B: 12/12

"If there are traps, I am skilled at finding and removing them. But if we can avoid having to deal with them in the first place that might be wiser. Magical traps often just require an unwary person to get to close though. And the rope would not likely prevent that." Nevitash says.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Elliander had sent Amenhep along with some encouragement, hoping the paladin would realize it might be necessary to ‘take one for the team’. Amenhep coming back so soon and apparently having angered the important noble, thus feels like an error. While Elliander did not say much as such then, he agrees somewhat with Soumral and does not defend Amenhep against her verbal onslaught. This needed to be vented out.

After his poor performance in the race and failed attempt to get leads on the Dark Depository himself, the duskblade is not proud of his own performance either though. Luckily, other team members have got some information he learns after meeting up again, and it seems worth checking out. He is ready to go exploring, but will they need to buy some means of protection first, if this place is much more dangerous than they thought?

Elliander has a 50’ silk rope if needed.
Do we need to stock up with more stuff than rope?
I've only one potion of CMW.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

"We should see the place firsthand before we get too far into any planning. As for myself, there are a couple of scrolls I might try to find, magics useful if the descent is dangerous."

Thinking Grasp and Feather Fall.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

"I think Sourmal is correct, after all, so far this is just a story told to us, we have not seen it with our own eyes. It may not even be there. If it is, it's only a half-mile trip from the city. Let us go out there and scout to see if it actually is there. Then we can figure out how to get into it. But when we do go scout, let us take precautions against being followed. Otherwise I suspect we will have assassins and worse dogging our heels."


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Fireday, the 18th day of Desnus, 4714 AR
Weather is clear and a little hot (about 95 degrees) with very little wind.
One hour before sunset

----------------------------------------------

The day is a hot one, but after finding a merchant who can supply a length of silk rope measuring some 525 feet after being meticulously knotted for easy climbing by the young boys that work for the merchant, the party makes their way to the Dark Depository, following the map obtained by Amenhep. There is no sign of the assassins that stalked them throughout the race. Perhaps they've given up? Not likely...

With the day nearly done, the intent is simply to scout the entrance to the hidden archive, and as the afternoon light begins to wane they find the heavy grate that the priest had told them about - partially hidden behind a garden wall overgrown with thick vegetation. The grate is quite bulky and must certainly weigh about a hundred pounds - not to mention it's difficult to get a good grip on it - but after several minutes of work it is moved aside, and the deep shaft beneath revealed. Thick iron rungs are set into the wall, a ladder descending into the darkness, and they look sturdy enough despite the age. The shaft itself is about fifteen feet in diameter, and it's impossible to see how deep it goes without further exploration.

The Dark Depository is actually within the city itself, I'll note it's location on the map when I get a moment. So who is going first? Any other precautions or the like? Specifically spells like Mage Armor or the like? Or any other precautions taken for the descent itself? Cost of the rope was 125gp (including a small surcharge for tying off the knots) and it weighs 60 lb. I figured you'd need about 600' of rope in all, since knotting it for climbing would reduce the overall length of the end product (to about 525' or so).

Map/Guide of Tephu

--------------------------------------------

PC Health & Adventure Notes:

Francis 53/53

Nevitash 71/71

Elliander 63/63 [Armor Crystal - DR 1, has absorbed 1 (of 10) damage this day]

Amenhep 58/58

Devin 59/59

Soumral 51/51


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Who's our trap detector? They should lead. Strongest member(s) last. Francis second? Tie on to the rope so if a trap takes out the rungs the members above can stop the person from a fall. Search for any sort of control to disable traps as we go down.

Note: I know featherfall can slow the fall. But featherfalling into a pit of acid still burns you!


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

It looks indeed like a long way to climb down. Elliander checks the entrance of the shaft for any magical traps with casting Detect Magic. If satisfied, he will lean over, cast Dancing Lights and send them downwards as far as he can control them (about 200 feet), to see what he can spot.

Thought there are rungs fasten to the wall of the shaft, he agrees that they shall probably not entirely trust them, but also use the rope. The duskblade is willing to take lead together with Devin and climb first. Elliander can help detect magic, fight and provide light. The rest of the team could come in pair a little behind to spread out.

Perception: 1d20 + 13 ⇒ (10) + 13 = 23 looking into the shaft
Knowledge (Engineering): 1d20 + 5 ⇒ (12) + 5 = 17 Do the rungs seem sturdy enough to use?


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Trap Monkey, that would be me... Damnit!

Ok, climbing 500' (assumed). Flat ground walking pace is 30' per round, 1/2 speed for climbing, and 1/2 again for searching for traps is 7.5' per round... 500/7.5 = 67 rounds climbing.

Before we set off down, Devin will cast: Message, linking us all for communications (70 min), Heroism, extended through his rod. (140 min, +2 morale on lots), then (using his ring) Tears to Wine (and share it around - +2 enhancement on Int and Wis skills for 70 min), and heightened awareness (+2 competence on perception, 70 min)). Then he will reload his ring with Featherfall. He will also take a swig from his Bountiful bottle (extended barkskin, level 12, +5 NA for 240 min.

Devin sets himself and volunteers: "I will take point. Sourmal, can you cast Invisibility on me? The rest of you will rope together, so if one slips, the others can catch them. But if invisibility is to protect me, a rope can't give me away, so I will not join myself to you... I am relying on Featherfall instead, if I fall. I would suggest Nev ins second spot - if a trap that I don't find gets me - well, he will be in position to deal with it, without having to climb around people on the ladder. Give me a 50 ft lead down the ladder so sneaking will do me some good. Don't climb fast coming down or you will catch up to me as I will be searching for traps. "

Perception: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 + 2 ⇒ (9) + 7 + 3 + 5 + 2 + 2 + 2 + 2 = 32
7 ranks+3 trained +5 eyes of the eagle+2 dimdweller +2 tears to wine +2 heroism +2 Heightened Awareness

Climb, take 10: 10 + 1 + 3 + 3 + 2 = 19
1 ranks +3 trained +3 Buffoonery+2 heroism

Stealth: 1d20 + 7 + 3 + 3 + 2 + 2 ⇒ (9) + 7 + 3 + 3 + 2 + 2 = 26 + ?invisibility?
7 ranks+3 trained +3 Dex +2 dimdweller +2 Heroism


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Yep, she'll get Invisibility on you Devin. I actually need to do spell selection for the day. I'm not used to prepared casters and always forget that's something I need to do.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (3/3); Perception +20; B: 12/12

"I should go with Devin and aid him." Nevitash says and will move to follow Devin, but he will give Devin the room he requests before heading down.

I auto-aid in Finding and removing traps, but I can go slower in Dev prefers.

I will cast See Invisibility and Magic Vestments on my armor before we had down.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Taking numerous precautions, the party finds that the descent is uneventful - thankfully, for it's a looong way down. But the rungs are in very good shape and easily hold the weight of everyone as those in the vanguard descend into the depths. In the end, the shaft must measure somewhere around 450', which is still quite a long way and by the time the scouts reach the bottom, their arms and legs are a bit sore from the climb. The floor is covered with leaves and other debris that have rained down from above over decades or even centuries, and there are more than a few insects and spiders (of normal size, fortunately), with no other threats noted. Set into the east wall of the 15' diameter chamber is a set of bronze double doors.


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

Francis looks around carefully, but knows he doesn't have the skill to easily spot traps. He casts Detect Magic and checks for any auras.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none
GM West wrote:
Taking numerous precautions, the party finds that the descent is uneventful - thankfully, for it's a looong way down. But the rungs are in very good shape and easily hold the weight of everyone as those in the vanguard descend into the depths. In the end, the shaft must measure somewhere around 450', which is still quite a long way and by the time the scouts reach the bottom, their arms and legs are a bit sore from the climb. The floor is covered with leaves and other debris that have rained down from above over decades or even centuries, and there are more than a few insects and spiders (of normal size, fortunately), with no other threats noted. Set into the east wall of the 15' diameter chamber is a set of bronze double doors.

Upon reaching the bottom, Devin pauses besides the ladder. He uses message "Nev, you're good at tracking, before we all mess any prints up, has someone else been down here recently?"

I think Nev is our best tracker... and a survival check for prints would be a good thing.

As Nev descends (from 50' up the ladder), Devin mutters a cantrip and his eyes sweep the chamber, looking for anything odd...

Cast Detect Magic

Perception: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 + 2 ⇒ (10) + 7 + 3 + 5 + 2 + 2 + 2 + 2 = 33
7 ranks+3 trained +5 eyes of the eagle+2 dimdweller +2 tears to wine +2 heroism +2 Heightened Awareness

Assuming Devin nor Nev find anything dangerous:

After Nev has searched for tracks, Devin turns his attention to the bronze doors, checking them for traps and looking for a way of opening them...

still has detect magic up
Perception: 1d20 + 7 + 3 + 5 + 2 + 2 + 2 + 2 ⇒ (11) + 7 + 3 + 5 + 2 + 2 + 2 + 2 = 34
7 ranks+3 trained +5 eyes of the eagle+2 dimdweller +2 tears to wine +2 heroism +2 Heightened Awareness


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Both Devin and Francis detect magic in the immediate area. Before they can even begin to narrow it down further, Devin spots the Blast Glyph trap set upon the door.

Both of you may also give me a Spellcraft check, but it won't tell you anything more than what Devin's outstanding roll for Perception just told him.


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

Spellcraft: 1d20 + 7 + 3 + 2 + 2 + 2 ⇒ (19) + 7 + 3 + 2 + 2 + 2 = 35
7 ranks +3 trained +2 int+2 tears to wine +2 heroism

Who's our K arcana specialist (it's not me) - there are things I'd like to know. a) Is this a one shot thing, or will it trigger multiple times? b) how big of a blast radius? c) Can it be set off, say by banging on it with a rock thrown from a distance? d) Will this thing make noise, or just force?

Devin points and says "The door is trapped with a blast glyph."


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Devin is able to determine it is a greater glyph of warding, which will blast the entire area at the bottom of the shaft with the icy cold power of a white dragon's breath weapon!

Weird, the spell description mentions both Read Magic and Spellcraft and Knowledge (Arcana). I'll treat as either, so you needed to use a cantrip Read Magic to get the following information with yet another amazing roll. It's 10d8 cold damage, reflex save for half, in a 10' square area just in front of the doors - which encompasses the entire floor of the shaft and about 10' up above it as well. It will vanish once triggered, requiring someone to come back and reset it to be dangerous more than the once. The glyph is set off by opening the door, which look quite heavy and probably difficult to move (i.e. no mage hand), the door doesn't appear to be locked and the trap can be disabled with a difficult Disarm Traps check - I won't give away the DC, but it's somewhere around 30.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (3/3); Perception +20; B: 12/12

Nevitash looks around for traps.

Survival: 1d20 + 14 ⇒ (19) + 14 = 33


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

@Nev, you posting from a phone by chance? Autocorrect is a pain...

Devin addresses the party "Ok, everybody but Nev and I climb back up the ladder, 15 feet or so, so you'll be out of the blast radius if Zyphus is being a b+&!+..." and then focuses on his partner in disarm: " Nev, you want to be primary on the disarm or me?"

@ Nev: I'm currently running
7ranks+ 3 trained+ 3 Dex+ 1 trait+ 2 Circumstance(MW tools)+ 2 morale(heroism) = +18. What are you at?
@Francis, a little [i]Guidance[i] never hurts...


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Devin seems to trust Nevitash more, and Elliander just shrugs his shoulders and takes the rear instead while they climb down. He is prepared to hold the rope and keep the rest from falling if something happens. The first two reach the bottom without mishaps though, but there’s a trap there. When Devin calls out the warning for them to back up, the duskblade does so, so they get room to maneuver with the trap. He climbs up enough for the rest to get out of the danger zone too.
Elliander is willing to provide light using his Dancing Lights spell if needed.

Sorry, I don’t think I have anything in my inventory to help mitigate any blast effect(?) It’s a level 6 spell, so the globe-scroll won’t help.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral pipes up.

"Before we try anything that involves activating the ward, let me try to dispel it. If my attempt fails, it won't activate the glyph, and we're no worse off."

Soumral gives it a shot, targeting the glyph with the spell.

Dispel Magic: 1d20 + 7 ⇒ (19) + 7 = 26


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

As the party discusses how best to bypass the trap and precautions to take, Soumral pipes up with an idea and uses her magic with precise and powerful effect. The trap dissipates...

Well done, that took care of the trap!


Channel Energy 4d6: 0 of 7 used Init: +1 | AC: 19 / FF AC: 18 / Touch AC: 11 | Fort: +5 / Ref: +3 / Will: +8 | Speed: 20' | Favored Attack: MW Dagger +6 melee / 1d4+2 piercing damage / 19-20 [x2] crit | Spell Save DC: 0 Level - 14; 1st Level - 15; 2nd Level - 16

With little to no skill at traps Francis stays back and waits. Once the suggestion is made to ascend to a safe distance he does that. And waits.


CG Female Elf Wizard 7 | HP: 51/51 | AC: 13 (T: 13, F: 10) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (Immune to Disease)| Init: +8 | Perc: +9, SM: +2 | Speed 30' | Reveal Weakness 7/8 Constant SLA's: Deathwatch 30' | Nondetection

Soumral places her hands on her hips as she looks at the door.

"That's that then" she says with satisfaction. "Let's just hope there's not another one. I'm not prepared for that."


M Half-orc Bard (Court Fool) 7 | HP: 59/59||AC 18, Touch 13, FF 15 | Init: +7 | F: +8, R: +12, W: +9| CMB: +5, CMD: 18| Speed 30ft| Perc: +15, SM: + 13 | 120ft Darkvision| Active conditions: none

@GM West, did Nev's survival check find anything by way of tracks?

Devin forms his Traveller's Anytool into a listening cone (complete with mesh screen for earworms), and asks "quiet everybody" while he tries to hear what he can through the bronze doors...

Perception: 1d20 + 7 + 3 + 2 + 2 + 2 + 2 + 2 ⇒ (20) + 7 + 3 + 2 + 2 + 2 + 2 + 2 = 40
7 ranks+3 trained +2 dimdweller +2 MW Tool +2 tears to wine +2 heroism +2 Heightened Awareness

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