Quest for the Frozen Flame - PF2 AP by DM Doctor Evil

Game Master DM DoctorEvil

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Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

I hear and appear!

Philo, about Hurik and Mirani , how do you want to play relations between them? I picture Hurik as on the broody side when he's not DOING things and troubled by his 'freakish nature' but that does mean he might be less judgey than some others in the tribe about a Catfolk sorceress . After all, who is HE to judge?


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:

She probably first met him on a night when he was talking about his father and the dragon and his plans about dragon hunting. That's the kind of drive that she might be interested in. She would only watch at first.

But eventually she'd start intervening when he gets broody. She's seen what happens when that gets a hold of the community. People sit all hunched over and then the moss starts growing on them and before you know it, people start turning into dwarves. Unh-uh. She's not letting that happen on her watch.

She'd show up and say that she needs him for something and then head off into the wilds. If he asks questions, she'll just say that she'll tell him when they get there.

She'd usually figure out what they wanted on the way. Sometimes it would be hunting, or other times they'd get lucky and get jumped by something in the woods. Or get unlucky and have to run from something in the woods. One time she said she wanted a boulder rolled back to camp because it "was a good sitting rock".

Since she's not particularly skilled in lying, he'd probably figure it out eventually. But it was still better than sitting and becoming a dwarf.

BTW what do you mean about your"freakish nature"?


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

Ha, so she'll do her best to disrupt his melancholy. He'll likely grumble about it openly but be grateful for her attempts and yes it will help. Her attempts to give him odd jobs will probably work almost everytime as they do help him DO things rather than stew in his own self loathing.

The "Freakish Nature" bit is that I figure while he rages, he gets a bit White Dragon like behavior wise: He seems to revel in the cruelty (Though he doesn't torture his prey) and bully his foe. Because Hurik is a good man, he saves his violence for self defense, hunting to feed the tribe, or war, but he's not happy about the urges which he blames on the Frozenheart his father ate corrupting him. It's not really driving him evil but he fears it might be.

He believes killing a white dragon will take the 'curse' back somehow.

Sounds like he'll like Miriani, perhaps it's easier for him to trust someone new to the tribe than face older faces about his concerns.


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:

Relationships with other Broken Tusks.

She's very impulsive, but she has a good heart and tries to help people in her own way.

One night when Wipa couldn't sleep due to her restless child and her recent grief, Miriani asked her if she had purred to her child. She got concerned at this, as it's known to be vitally necessary. She curled up with Wipa, purring into her belly until they both fell asleep. She's kept this up, "for the sake of the kitten."

Other people having hard times have woken up with a furry blanket sleeping with them. Catfolk are a tactile people and that's how she shows comfort to people. It's probably been misunderstood a few times, but I expect that the people are starting to realize that this is just going to keep happening.

I'm not sure if you want to do this, but Pakano could have been leading the group she saved from the white-out. While she tried to say that she just had good eyes for the snow, he could have taken it badly.

She's very concerned with Letsua becoming a dwarf, and she's offered Argakoa help in fixing him. Fortunately, this was taken as a joke. One Letsua doesn't appreciate nearly as much as Argakoa.

When she's hunting or has a conflict, people know she has the power of storms within her. Winds, cold, and lightning are her weapons. As well as claws that are far too sharp to be natural.


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Hurik wrote:


The "Freakish Nature" bit is that I figure while he rages, he gets a bit White Dragon like behavior wise: He seems to revel in the cruelty (Though he doesn't torture his prey) and bully his foe. Because Hurik is a good man, he saves his violence for self defense, hunting to feed the tribe, or war, but he's not happy about the urges which he blames on the Frozenheart his father ate corrupting him. It's not really driving him evil but he fears it might be.

He believes killing a white dragon will take the 'curse' back somehow.

As a guy who often plays weird characters (like a cerebric fungus healer), I just wanted to check.

Some of the things in the Dark Archive book might work well to express the curse as a literal curse. They have both drawbacks and benefits.

Deviant abilities are class feats you take that represent power from an uncontrolled source, and dragon is one of the options. Each time you use these abilities, you need to make a flat check to avoid backlash. There are no spell slots in this, but the DC of the flat check goes up and each new level of backlash is more severe.

Curse Maelstrom is an archetype you take take. When you succeed at a roll, the GM can offer to let you reroll and enter the curse maelstrom state where you can use your curse against others.

------
Oh, and you need to take draconic as your third language. It would come from the curse, and you'll need it to explain to the dragon why you ar ekilling it.


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

HA. No, never played a Fungus, with all the options all ready there, there was never "mush room" for that concept in my head ;)

As I'm still getting used to the basics, I think I'll pass on the Dark Archives stuff for now. I need to get a grip on the corebook options first.

And... I did forget my languages besides the Hallit which is replacing Taldane in this game (if I read the Player's guide for the AP right). So thanks for the catch!


F Human Summoner 1 | HP: 19/19 | AC 14 (17) | F +6 (+8), R +4 (+5), W +8 (+6) | Perc. +6 | Spell DC 17 | Spell Slots: 1st 1/1 | Spd 25’ | Hero Pts: 1/1 | Focus Pts: 1/1 | Cond.: None

Hello everyone! I am still in the process of coming up with a few NPC connections, so for now here's how I envision Yse's perception of the other greenlit PCs.

I think Yse probably is of two minds about Hurik. On the one hand she respects his physical prowess, and applauds the enthusiasm with which he embarks on hunts to support the following. On the other hand she probably takes a somewhat dim view of his “condition”: not so much because she considers it (and therefore him) dangerous, but because to her it speaks of a certain lack of discipline and self-control, traits which she values rather highly.

It’s fair to say that Miriani intrigues Yse. There might even be a vague sense of kinship, with both of them being attuned to and claiming a degree of power over particular elements of the natural world. In any case, with amurruns being an uncommon sight, Yse makes no secret of wishing to learn more about her and the catfolk people, doing her best to tolerate Miriani’s at times unconventional behaviour.


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:

Well, Miriani isn't too much about discipline and self-control. She is a creature of whims and instinct. In fact, she is often conspicuously absent for some of the more difficult tasks around the village. Though it's mostly the physically demanding tasks that she shirks. She doesn't mind the "turn your mind off and chit-chat with everybody" tasks.

She's glad to have somebody else who likes the cold as much as she does. She seems to intuitively understand the bond you have with Watches-over-Bitter-Dawns. She has not problem with understanding that they are not an animal, and doesn't have a problem having both of you around. She'll sometimes tease that maybe it's time for Yse to go away for a while - it would only be fair.

It's like her relationship to the weather. She often knows when a storm is coming, and she's never more alive than when the wind is howling and the snow is blowing. She'll go around to check and make sure that everybody is safe in the village, but once that's done, she'll go out to dance with the winds.

She'll talk about her people and her early childhood freely, but there's a tension as you get closer to the present. She'll change the subject or deflect, and eventually stalk off angrily if people don't get the hint. She claims to like living in the present, but Yse will probably figure out that Miriani has some deep trauma in her past that she is not ready to deal with yet. Or even admit that it exists.

This may be why she has bonded to the Broken Tusks so deeply. She helps Wipa and her children through their grief as a way of soothing her own. When Hurik gets lost in brooding, she finds a way to lead him out of it. Being there for others is her way of dealing with a time when she had nobody there for her.

Being a scout is not just about wanting to explore and roam with the winds. It's also about finding the threats to her new family. At times she feels hemmed in by the limits of her magic. She tries to stretch them, to become stronger. Not out of a desire for power, but because there is so much out there that might hurt her people. Hurik's dragoncurse and the blight Yse faced are just two examples of the evils in the world.

Well, this wasn't originally part of her story. It just sort of came out over the last couple of hours. Looks like my muse took over for a bit.


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*
Yse Snowstrider wrote:

Hello everyone! I am still in the process of coming up with a few NPC connections, so for now here's how I envision Yse's perception of the other greenlit PCs.

I think Yse probably is of two minds about Hurik. On the one hand she respects his physical prowess, and applauds the enthusiasm with which he embarks on hunts to support the following. On the other hand she probably takes a somewhat dim view of his “condition”: not so much because she considers it (and therefore him) dangerous, but because to her it speaks of a certain lack of discipline and self-control, traits which she values rather highly.

I think Hurik would respect Yse a great deal, but Watches-Over-Bitter-Dawns makes him nervous. This is not surprising, resemblance to a natural animal or not, it isn't one, and spirits can be capricious or uncompromising or so he hears. Yse however is very reliable, and while he might find her a touch set in her ways, it does reassure him to know she has the spirit somewhat restrained.


Hi everyone. Not played PF2 before, so be gentle with me.
Embry takes her role as a peacemaker and diplomat seriously, though she's not really trained as such.

She'll at least present a friendly face to everyone and even give the morally dubious the benefit of the doubt.

She'll make an effort to foster a friendship with Hurik, she see's him as a good man who has a problem and views it as her personal duty to make sure he doesn't let his rage consume him.

Yse is a rival, Embry keeps it friendly, but they somewhat sit in the same niche and while she'd never work against anyone in the Broken Tusk, she'd secretly enjoy it if Yse gets taken down a peg...


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

Hi everyone! Thank you for having me on board for the game - really looking forward to it.

I am an almost complete PF2e noob, so some patience will be required. And any advice is welcome of course.

Tharskh has been with the Broken Tusks for a very long time, but he feels the need to prove himself constantly (even if The Following does not force him to), and make his mother and siblings proud for having taken him in so many years ago.

In his early years after being taken in by the tribe, many would call him beast child (see below in the spoiler), and the nickname kinda grew with him - today some will call him manbeast. An acronym he is fine with, and which those who bear witness to him sniffing at the air for prey, or at the ground for tracking, will probably find suitable.

His ability to see even in pitch dark, and his ability to track or hunt by scent have proved to be an asset, so he is out with the scouts or hunting parties at every possible chance, and would have crossed paths with any others undertaking the same tasks. He is not very talkative, but is usually responsive to anyone who will address him.

He has a basic knowledge of medicine, so I could easily picture him bugging Embry to teach him :)
And I can easily picture him totally fascinated by Miriani :)

Some initial fluff for Tharskh:

The child crawled along the frozen ground of the tundra, movements coming natural to him after having lived for the last five years crawling on his fours like his brothers. He could smell the smoke, and see the fires like bright dots in the darkness. He could hear their voices even if he had no idea what those sounds meant.

A snarl came from behind, and he cowered - the big, grey wolf was just too big for him to face off against - many times he tried and almost ended up dead for it… The child did not even have to turn around, the strong, pungent smell was enough to know who was behind him. He cowered and whimpered as the big Alpha passed him by.

His mother and siblings came to him, nudging him up to stand - and so he did. He had to. The hunger threatened to rip him apart, threatened to rip the whole pack apart. The winter was just too cold and too empty of prey this year. They did not find food, and were getting weaker by the day - the time would come when they would not even be able to hunt, and they would all die. So they had to attack now, while there was still strength.

Attack the tall ones! They had food - he could smell it from a distance. They would kill! And eat! Around him the pack howled at the red moon. He roared and howled too. Then they ran at the lights and the food!

—-------

Tass’ka remembered that night as if it was yesterday - the winter was particularly harsh and unforgiving, and the wolves were starving. They had been tracking The Following for days now, and all of the Broken Tusks knew an attack would eventually come.

This night has been particularly filled with howling and growling in the distance, so the warriors decided to prepare. In the dark of night, their decision proved to be the right one. The starving wolf pack charged in wildly and fought ferociously, but they were prepared to fight them.

That howl though… It sounded wrong to her so she found her way to it. That is when she saw him - the beastchild, running on all fours in a tight group. She observed as they tried to avoid any major scuffles, and went directly for the beasts of burden. For the food. A large brown she-wolf, followed by two smaller males - one black and one white, and… A human? An orc? Crawling on all fours almost as fast as the wolves?

Hazadran from the Falcon House advanced with his warriors to intercept them - they would not notice the child. She ran - ”A child! There is a child!” - but could not make herself heard over the screams and whelps of man against beast. The siblings were the first to die, and the she-wolf fell shortly after, trying to defend her pup. As the boy turned animal jumped at the surprised warriors they were so surprised they did not even react. But Tass’ka did, laying him low with a tremendous blow to the head.


Thanks for making to the Discussion tab all. We will use this for all Out of Character conversation, trying to keep Gameplay In Character as much as possible.

I do hope to get the opening scene up tomorrow evening, but I also have a time conflict that may interfere, so it might be Tuesday instead.

I hope all of you have read the Players Guide in depth -- there is lots of initial information about the Broken Tusk following of which your PCs are members. Many in the following will be familiar to you, so if you need more information, then please ask.

Initially, you need to know 2 main NPCs from the following. Pakano and Wipa.

Pakano:
Pakano is the archetypical rival for the PCs. He is the presumed successor to Grandfather Eiwa, Mammoth Lord and leader of the following. As a result, Pakano is haughty and disdainful especially to the PCs and is training with you to be a master scout under Wipa. Pakano has striking features and an impressive physique, but his arrogance and unbridled antagonism has made many of the people wonder and worry about his possible ascendancy as Mammoth Lord. Pakano usually keeps his long dark hair in a tight braid so that his dual-colored eyes are on full display. He wears hide armor made from animals he has slain but makes sure to keep his toned muscles on full display.
'

Wipa:
Wipa and her twin sister Panuaku, of Otter House, are the daughters of Letsua (an elvish Mammoth Lord) and Argakoa the Songslinger. When the adventure begins, Wipa is hugely pregnant but has volunteered to teach the PCs how to become master scouts. Recently her husband Weohatan was killed on a aurochs hunt where Pakano (see above) was the sole survivor. Wipa is deeply knowledgeable, highly skilled, and kind to a fault, but her recent widowing and pending motherhood has her in brooding mood when the adventure opens.

There are some copies of interior art featuring these two linked at top margin.

I will add more notes about key NPCs as the game progresses. For now, you might think of how your character has interacted with Pakano, usually in negative ways (but its up to you), and how that sets the stage for the opening scene that he and Wipa play a part in.


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

Sounds good DoctorEvil!

Some more fluff, with NPCs:

The half-orc pulled the cowl of the heavy winter cloak tightly over his head. From the high vantage point he could see to his right the main Broken Tusks host moving slowly across the frozen plains - he had left the group before the sun even rose, to move ahead and make sure The Following had as much information as possible for the Mammoth Lords to decide on the best path to follow over the next days.

He wanted to take point, but Wipa dispatched him to the far left flank, and as usual Pakano led the main scouting group. It did not matter what anyone said, being in the forward scout pack meant you were one of the best, and even though Tharskh knew he was still not there, he felt that… Maybe it was time he was given a chance? No… He trusted Wipa and her judgment - he would wait.

Shaking his head, and looking to the rest of his scouting team, the half-orc pondered the last years of his life - having been taken in by the Musk Ox House as no more than a suckling, and born out of an enemy no less, he never once felt out of place among the Broken Tusks - he always had to carry his weight and prove his worth like any other, no more and no less than any other. Tass’ka, his adoptive mother, had always made sure he understood that as a Broken Tusk, anyone can become anything. It is up to each one to carve their own space, and name.

It was not easy at first though, and Tass’ka never really explained him in full under which circumstances he was found, but still to this day when she wants to provoke him, she will call him Beastchild. Over time he has pieced it together though, overhearing conversations, and when Tass’ka shares bits and pieces - ”It matters not where you have come from child, but where you will go” - she eventually always tells him. And Tharskh believes her.

’Time to move back and report’ - he pondered to himself, and without a word the whole scouting group doubled back toward The Following again, quickly dashing through the frozen ground like a pack of wolves. It brought back memories he could not explain...


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*
Embry wrote:

Hi everyone. Not played PF2 before, so be gentle with me.

Embry takes her role as a peacemaker and diplomat seriously, though she's not really trained as such.

She'll at least present a friendly face to everyone and even give the morally dubious the benefit of the doubt.

She'll make an effort to foster a friendship with Hurik, she see's him as a good man who has a problem and views it as her personal duty to make sure he doesn't let his rage consume him.

Yse is a rival, Embry keeps it friendly, but they somewhat sit in the same niche and while she'd never work against anyone in the Broken Tusk, she'd secretly enjoy it if Yse gets taken down a peg...

Hi back, I have only played twice but only briefly and I hope to get the hang of it the third time.

As for Hurik, he follows Sister Cinder. While he may not openly seem the most devout that's a matter of insecurity regarding his worthiness and a sense of hypocrisy. After all, his nature means he does not endure personal insults well and yet Sister Cinder seems strong on forgiveness. He is aware he fails at her teachings. But he is respectful of the goddess in public, and prays to her in his head. As a Godsmouth, or priestess, or cleric to Sister Cinder, Embry has authority in even the impatient Hurik's eyes. Also, she's a healer, one doesn't give healers too much lip or one ends up at the back of the line.

Her attempts at friendship may surprise him but also please. Hurik might still keep SOME Distance at least at first but with persistence may show a more jovial side.

Tharskh wrote:
Hi everyone! Thank you for having me on board for the game - really looking forward to it.

YES, another martial sort! Woot! More meatshields to protect the tribe!

A feral child? I think Hurik will find Tharskh a bit disturbing. Tharskh was a feral child by upbringing, Hurik has a 'curse' in his blood that makes him savage. Not the same, but close enough that comparisons will come to Hurik's mind. Hurik will notice that Tharsk is okay with the nick name 'Manbeast' and wonder how he can take pride in it? Mostly that's more a matter of Hurik's own anxieties than anything else. That said,the tribe needs every scout and warrior it can get and the half orc is both, so Hurik will respect his efficiency and be glad he is there.

Hope all these work for you guys so far. I can adjust it if you think I'm being unfair for starting points.

**********
As for the NPCs

Pakano is going to go all over Hurik's nerves. Hurik's Dragon Instinct means he doesn't suffer personal insults well (Part of the ruleset). It is possible Pakano and he have nearly come to blows so Hurik tries to avoid him at the request of others. Obviously that's not possible at all times. Personal pride aside, Hurik is not sure Pakano will make a good Mammoth Lord. Hurik , particularly in rages, feels superior at times, and then after - he is ashamed of such arrogance. Pakano seems to believe he is superior all the time and doesn't have a curse to excuse such! Broken Tusks are a free people even as they respect their elders and their mammoth lord. Pakano seems to forget the value of others. This irks Hurik.

Wipa has Hurik's gratitude for making him a better scout. He does find her words of caution or patience trying at times even as he recognizes her wisdom. He wishes to be doing things, fighting, scouting, hunting. He has a mother still, and two sisters besides, so if she starts to mother him he may , gently, remind her of this. That said, any disrespect to Wipa is likely to have him act as a shield wall of flesh. NOt because Wipa cannot protect herself. Clearly she can, but she is both his mentor and an expectant mother.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Hello there^^
Bit late to the party.

So, relations:

Tharskh: While Satu would look friendly on Tharskh because of his heritage and his attitude, both of it as well as his "savagery" would freak her out a bit and drive her to compete with him, triggering her inferiority complex a bit.
They could be friends, or on a friendly side, maybe in times even help each other to proof themselves.

Yse: Satu might actually rather like Yse because she seems to be making her own way, just like Satu. They could be good friends, Satu being in awe of Yses magic skills but like most people probably a little creeped out by her companion. That makes for good stories to tell though...

Embry: As cleric of sister Cinder, Satu would bother you about religious tales etc she could weave in her own, or anything knowledgeable really. She likes magic, divine and arcane, and would probably have more than enough reasons to get along with you very well.

Hury: even though because of his superior strength Satu would see him as someone to compete with and a possible bully sometimes, she would be fascinated by his abilities and dragon stuff. That could keep her in the vicinity and depending on how Hury turns out to be, a friend.

Miriani: You would of course raise Satus eyebrows. Shirking duties would be looked down upon, naturaly, but at the same time her casual and playful nature would be very welcome, since its not that far from Satu herself.
Also, you would be so interesting and could tell so many stories she could weave in her own songsinging, you should totaly be friends.

Pakano: another elf or half-elf, Satu would be filled with disgust for him because of his character, as well as unwanted past advances and his attitude.

Wipa: would have Satus respect and curiousity, since she can tell elven and other tales herself and much can be learned from her. There would also be some suspicion though, since the unbearable Pakano is her son...


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*
Satu Varis wrote:

Hello there^^

Bit late to the party.

So, relations:

Hury: even though because of his superior strength Satu would see him as someone to compete with and a possible bully sometimes, she would be fascinated by his abilities and dragon stuff. That could keep her in the vicinity and depending on how Hury turns out to be, a friend.

Ah, Sorry, didn't mean to leave Satu out in Hurik's list of interaction.

Really, a lot of Hurik's reaction would depend if he got called Hury instead of his name. He would probably refuse to answer to Hury ;)

That aside, Hurik would warn her that his dragon side was a curse brought by his father foolishly eating a frozen heart of a white dragon etc etc and that 'dragon stuff' is dangerous. He would probably look at her attempts to bully with a sort of indulgent snort. He has two younger sisters already so it's not like they haven't already tried.

That said, he would be fascinated by her fighting style. It's beyond him, of course, but while she is no weakling, the fact Satu found a way to become an even more effective warrior (For her) would impress him. He would definitely spar or practice with her if she insisted though he would not rage against her so she might have the edge quite often.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Hurik wrote:
Satu Varis wrote:

Hello there^^

Bit late to the party.

So, relations:

Hury: even though because of his superior strength Satu would see him as someone to compete with and a possible bully sometimes, she would be fascinated by his abilities and dragon stuff. That could keep her in the vicinity and depending on how Hury turns out to be, a friend.

Ah, Sorry, didn't mean to leave Satu out in Hurik's list of interaction.

Really, a lot of Hurik's reaction would depend if he got called Hury instead of his name. He would probably refuse to answer to Hury ;)

That aside, Hurik would warn her that his dragon side was a curse brought by his father foolishly eating a frozen heart of a white dragon etc etc and that 'dragon stuff' is dangerous. He would probably look at her attempts to bully with a sort of indulgent snort. He has two younger sisters already so it's not like they haven't already tried.

That said, he would be fascinated by her fighting style. It's beyond him, of course, but while she is no weakling, the fact Satu found a way to become an even more effective warrior (For her) would impress him. He would definitely spar or practice with her if she insisted though he would not rage against her so she might have the edge quite often.

Lol sorry for that! Had Embrys name as Embrik before but caught and corrected it. Seems i mixed your name up^^ The tricks your mind plays on you...

See it like this, Hury is like Hurik and fury, which seems to be a match ;)

That seems like a very good interaction though! They probably had been training and sparring together and Satu might have tried to bully or coerce him at times. She seems to have some issues with people she thinks stronger than her.


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

Other bits, subject to DM's Doctor Evil's approval, about Hurik

I see in the Player's Guide, "each member of the Broken Tusk following belongsto one of four different houses. Each is led by a singlehigh-ranking Tusk (who’s also typically a MammothLord, though not always). House members spend most of their time with one another, sharing duties, forming friend groups, and occupying the same communal sleeping tent.
Each house is represented by a triad of animals that individually embody courage, cleverness, and resilience. Broken Tusks typically identify themselves with just one of the three animals represented in their house, and their personal effects often feature that animal"

Looking at the options of which animals he might Identify with, I'd say Hurik either associates with the Bear, or the Sabretooth. So he's either a member of Moose House or Musk Ox House respectively. Does the DM have a preference for him?

Also I've mentioned Hurik's sisters, and then I made them younger sisters. So I should probably offer up names and details , subject to the Dm's approval.

Yennet is but a year and a season younger than Hurik. Tall and fierce, she does not see the dragon urges in her as a curse , at least not like her brother does. She has her own friends and prefers to spend time with them though she loves her family, naturally and often tries to order Hurik about before he can order her. Besides, she can indeed take care of herself.

Yalka seems to have avoided any savagery at all. Born on the warmest day of the summer three years ago, Yalka is gentle, warm, and as sunny as the day she came into this world. She works with leathers, hides, and furs and has quite the artistic side. She stays with the main tribes and rarely scouts. Yet there are times she has odd fits and speaks draconic in her sleep.

Then there is their mother- Eska, widow of Horok. Her third child, the gentle one to her surprise, nearly killed her in the birthing! With that in mind, when her husband died she took no others to her tent and seems happy to be a widow and mother. Like Yalka, she handles furs and hides. She is more practical than Yalka for designs but does not hold back her youngest unless it makes the goods less effective. She finds her second born, Yennet, a bit too fierce and proud. Her first born, Hurik? Well, he is her only son. She offers counsel when asked, but sometimes she wishes her boy had more ambition. He might make a good Mammoth Lord himself one day, if he could only stop dwelling on the curse. Then again doesn't every mother think their baby boy is destined for great things?


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)
Hurik wrote:
Tharskh wrote:
Hi everyone! Thank you for having me on board for the game - really looking forward to it.

YES, another martial sort! Woot! More meatshields to protect the tribe!

A feral child? I think Hurik will find Tharskh a bit disturbing. Tharskh was a feral child by upbringing, Hurik has a 'curse' in his blood that makes him savage. Not the same, but close enough that comparisons will come to Hurik's mind. Hurik will notice that Tharsk is okay with the nick name 'Manbeast' and wonder how he can take pride in it? Mostly that's more a matter of Hurik's own anxieties than anything else. That said,the tribe needs every scout and warrior it can get and the half orc is both, so Hurik will respect his efficiency and be glad he is there.

Well I think Hurik will be more than enough as a meat shield :)

I would like to make Tharskh a switch hitter, but I am really not sure if that works out as I think it will in PF2e. I guess we will find out, because that is how I plan on playing him :D Next level, having an Animal Companion should help.

On a side note, I have written Tharskh’s background as him being adopted by the Musk Ox House, so that might be another common point if you decide on that one.

Satu Varis wrote:

Tharskh: While Satu would look friendly on Tharskh because of his heritage and his attitude, both of it as well as his "savagery" would freak her out a bit and drive her to compete with him, triggering her inferiority complex a bit.

They could be friends, or on a friendly side, maybe in times even help each other to proof themselves.

I like it! I would not say friends perhaps (so we can grow into it as the story goes), but definitely on the friendly side. Also Tharskh’s Stealth is not as good as yours, but I think it is good enough that we could have performed that stealthy scout role together at times?

This is a nice (future) image for Tharskh.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

If i would like to ride around on a sabretooth tiger later on, if that's possible, would i have to be part of the respective house?


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

How do you do that? I wouldn’t mind riding on a big bad wolf :)


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

That's the question. I saw something, but that might be a spoiler for things to come which might not come and is GM judgement, so i'll not spoiler it^^


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:

Okay, here is my big relationship post - new ones at the top, recaps down below.

------

Miriani is okay with Tharshk not talking a lot. While she hates being alone, she sometimes has moods where she doesn't want to fill things up with words. She's good with doing stuff in silence or just hanging. When she wants to talk, she knows that there are other people who prefer that. When they do talk it'll often be in Jotun because it's a very direct language. Quick and to the point without a lot of fluff. Plus not as many people know it, so it's good for comments about Pakano.

While she doesn't get in melee often, he's probably seen what happens when she does. Her arm changes like that of a big cat, complete with wicked claws. She tears things up when she needs to.

She know that he's really hard to sneak up on because of his nose, but she tries anyway.

------

Satu Varis probably joins with Yse and Miriani as the ones who like being out on cold days. They have the bond of being the last ones to bundle up, and the ones doing the most to help when the cold is the very sharpest. On these days, she'll find that Miriani works as hard as anybody. When it's vital Miriani gives her all, it's the dull everyday tasks she sometimes slips out of. Especially the muscle-based ones.

Miriani's first reaction to her elven branched spear was confusion. She tilted her head back and forth to try and figure out how anybody used such a strange weapon. She finally gave up and said it must be witchcraft. She just calls it a "witchspear" and that seems to have settled it for her.

Satu will also learn that Miriani likes talking about her childhood and the far past, but gets uncomfortable about more recent things. She then is very open about her life with the Broken Tusks.

------

Embry is probably one of the people that Miriani spends the least time with. She's nice when they do interact, and she clearly respects Embry and all that she does for the group. But deep down, Embry is fire and Miriani is the cold wind. Their natures don't mesh well. If they did end up fighting, it would probably escalate. Miriani knows that Sister Cinder keeps the Broken Tusks alive and that people would side with Embry. So she keeps things polite and surface-level and doesn't let things get personal.

While Sister Cinder is all well and good, Miriani follows the Skyfather (Gozreh) deep in her heart. She know that he is impersonal and fickle, but her nature draws her to him. On occasion she also calls out to the Grandmother of Cats (Bastet), who is much more loving, but very far away.

------
Recaps
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When she notices Hurik brooding for too long, she'll tell him she needs something and figure out something physical to get him moving. She does believe in his curse, but she thinks that he's strong enough to overcome it one day. And there will be a hell of a celebration that day.

------

Miriani gets both Yse and Watches-over-Bitter-Dawns. She always recognizes them both as people, bonded, but each unique and worthy of respect themselves. The magic of wild spaces draws them together, as does the appreciation of the cold.

------

She showed up Pakano on the very first day that they met, helping him and some others get back to the group in a white-out blizzard. Despite the fact that she needed his familiarity with the local terrain to help with her ability to see things, he's had it in for her ever since. She didn't want trouble, but if Pakani is going to be an ass about it, she'll give as good as she gets. Her most recent kick has been sneaking smooth stones into his belongings. In his pack, in his tent, in his bed. Whenever he leaves something unattended for a while, stones appear. A few other people have noticed, but so far they've all appreciated the prank.

------

Miriani is very close to Wipa and her kids. Since Weohatan was killed, she often joins Wipa and her children in a big furry pile to purr the baby to sleep. She fully accepts Wipa's mothering instincts and enjoys having that relationship. It seems that both of them are getting something that they need out of it.

------

General interactions. Miriani is rarely alone, and when she is, she's out deep in the wilderness. She likes kids and often spends time with them. She gets silly with them, but snaps into Mama Cat if anything threatens them. Then again, she gets quite serious when anybody threatens the adults either.

She doesn't like routine, which is one reason why she likes scouting. It's always something different and it appeals to her wild side.


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:

As for houses, she's the type to move between them and not really give much weight to who to hang out with. She would end up in Slytherin.
er.... Falcon , just because it means that she always be around to annoy Pakano.


Embry keeps Pakanu at arms length, while she'll openly say it's water under the bridge, as a less physical child she was lorded over by him.
She'd like to offer him aid, but finds herself barely able to speak around him.

Wipa is viewed with respect and since her pregnancy is far along, she is also professionally interested with her. She tries to keep an open ear, as Wipa's luck seems to have failed lately.

Embry get's on well with Satu, they both enjoy stories and while she's built up over the last few years, neither of them are physically imposing.

She'll have a soft spot for Tharshk, despite being of similar age Embry considers the various foundlings as part of her domain and while he's a little savage, unlike Hurik he doesn't seem to have a darkness within.

Embry is part of Musk Ox House, and has adopted the Bighorn Sheep as her personal icon. Not as imposing as the might Musk Ox or Saber Tooth, but stubborn and it's wool vital to the survival of the Tusk.


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

Damn... You guys all have amazing avatars. I am going to look for a better one :D

EDIT: Done!


Satu Varis wrote:


Pakano: another elf or half-elf, Satu would be filled with disgust for him because of his character, as well as unwanted past advances and his attitude.

Wipa: would have Satus respect and curiosity, since she can tell elven and other tales herself and much can be learned from her. There would also be some suspicion though, since the unbearable Pakano is her son...

Just to be clear, Pakano is the grandson of Eiwa the tribal leader, but is not half-elf. And Wipa, who is half-elf, is not his mother. She is expecting her first child at any moment. Further, its is possible that Pakano allowed her husband to die while on a hunt together (or some rumor, worse....)


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Haha I thought the son killed his father, but good to know.

Avatars can be costumized with a browser extension.


Hurik wrote:

Other bits, subject to DM's Doctor Evil's approval,

Looking at the options of which animals he might Identify with, I'd say Hurik either associates with the Bear, or the Sabretooth. So he's either a member of Moose House or Musk Ox House respectively. Does the DM have a preference for him?

Also I've mentioned Hurik's sisters, and then I made them younger sisters. So I should probably offer up names and details , subject to the Dm's approval.

I have no preference what house your PC is a member of, but I think identifying it, knowing traits about your house, who the leader is etc is part of the thought process you should have going in.

I am also fine with your family relationships inside the following as you describe them.


Satu Varis wrote:
If i would like to ride around on a sabretooth tiger later on, if that's possible, would i have to be part of the respective house?

a sabretooth tiger? Not a liger? Come on, dream big!!!

Not saying there isn't a sabretooth tiger in the AP, but just saying it might be hard to get a saddle on.

No, you can choose your house still and have animal companion/mount relationships outside it. I think the animalistic componenets are meant to be symbolic or representative of traits as much (or moreso) than direct interactions.


If you haven't already done so, feel free to dot and delete in the Gameplay tab, I expect to get an opening post up today for reactions.

Also, if you have a mind, you can add a pic of your avatar to the Moose Hunt map. I can edit it to shape, size, and line width, but just want to get them on the map soon. I picked up a few, but not all, and some might have changed....


First gameplay post is up. The game is afoot! Remember keep OOC posts here and use Gameplay for (mostly) in character development. If you need some primer about PBP etiquette, we can discuss here.


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Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

Last one to The Rock is a soft pawed South lander! ;)


Pasted in an Avatar.


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)
Hurik wrote:
Last one to The Rock is a soft pawed South lander! ;)

See you there!


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Satu Varis wrote:

Haha I thought the son killed his father, but good to know.

Avatars can be costumized with a browser extension.

What browser extension is this?


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

It's called Paizo Campaign Tools.


Those of you new to PF2 probably still understand how ot make a skill check. If you need a quick lesson, happy to help out. If you are not sure what skills a hunter/scout might use to track prey, I can help out with that also.

Teams can work together and use Aid (must meet a DC of 15 to add +1 to a partners check. DC 20 means add +2, in this case) but the Aid must be declared before the primary check is made. Don't forget critical failures or succcess at +/- 10 from the DC.

In case its not clear, using roleplay actions to act out your die roll (and success/failure in some cases) is highly encouraged rather than just a dice roll.

No wrong answers (even if you fail), as long as you can justify it with character action.


F Human Summoner 1 | HP: 19/19 | AC 14 (17) | F +6 (+8), R +4 (+5), W +8 (+6) | Perc. +6 | Spell DC 17 | Spell Slots: 1st 1/1 | Spd 25’ | Hero Pts: 1/1 | Focus Pts: 1/1 | Cond.: None

DoctorEvil: Please note, regarding the defence values listed in my post header, that the ones in brackets are those of Yse’s eidolon.

Also, at the time I added heal to Yse’s spell repertoire it looked like she might be the party’s only healer. Now that we have a cleric I’ve been thinking about swapping it out for something different, given the summoner’s limited spellcasting capabilities. If you’re amenable, I’d like to slot in gust of wind instead. :)

Now, for the character connections/relationships I have yet to address!

Yse shares Embry’s rival mindset to a degree – it rankles, at times, that the cleric seems to possess at least as clear an understanding of the natural world as she, despite the lack of as overt a connection to it. When it comes to Embry’s devotion to Sister Cinder and the subject of worship in general, Yse’s attitude is one of ambivalence; she has no disdain for the gods but does not bow to any of them, considering it more expedient and authentic, so to speak, to draw her power directly from the primal essence of the world rather than receiving it courtesy of a divine middleman.

Satu is a child of two worlds, and Yse is inclined to deem this a boon rather than a blemish. She appreciates the skill required to execute the half-elf’s unusual combat techniques, though it is Satu’s training to become a songsinger that she is actively supportive of; songsingers are crucial to retaining and passing on the following’s oral lore, which in turn is something Yse considers as essential to the Tusks’ survival as hunting game and weathering the Realm’s inclement climes.

She accords Tharskh a certain respect on account of his unusual childhood. That he managed to survive in the wilderness, removed from the comforts of civilisation (such as they are in the Realm) is, to Yse, a sign that the half-orc has nature’s favour. Neither his feral origins nor his orcish heritage concern her, and by her standards she is willing to cut Tharskh a little slack when it comes to adhering to the Broken Tusks’ ways.

And for the NPCs…

One could argue that Pakano is ever so slightly ambivalent towards Yse. Quite possibly he’s envious of her talents, and she does not approve of his overbearing, self-righteous attitude – but at the same time, Yse is as willing to concede when he is in the right as disagree when he is not, rather than being innately predisposed against him due to his less than endearing demeanour. This might earn her a tiny amount of goodwill in his book, though certainly nowhere near enough to make them friends.

Yse duly reciprocates Wipa’s kindness, though she is not sure how best to deal with the head scout’s grief at losing her husband. Watcher insists that death is merely the night to the day that is life, one following the other in a cycle both inevitable and reassuring, and that grief is a futile indulgence; Yse privately feels that this sentiment is not so easily applied to human affairs, even if the subject sometimes leaves her at a loss. She does take a keen interest in Wipa’s ongoing pregnancy – midwifery is not a part of her usual expertise, making it practical observations and studies to this extent all the more important.


F Human Summoner 1 | HP: 19/19 | AC 14 (17) | F +6 (+8), R +4 (+5), W +8 (+6) | Perc. +6 | Spell DC 17 | Spell Slots: 1st 1/1 | Spd 25’ | Hero Pts: 1/1 | Focus Pts: 1/1 | Cond.: None

Forgot to mention that Yse will take one for the team and try to pair up with Pakano. Does this entail anything special on my part?


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Satu Varis wrote:
It's called Paizo Campaign Tools.

looks interesting! I'll probably have more questions later.


I have a better bonus than Hurik so might be better if he aids me, though it looks like either way you need a 20 to Aid so... If Hurik is insistent on leading she'll aid and give him the guidance (so it's same result regardless of which of us does the leading).


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

If it's not too late Hurik will be happy to aid but after I've made my roll I'm not sure it's okay? *Eyes DM*


Yse Snowstrider wrote:

DoctorEvil: Please note, regarding the defence values listed in my post header, that the ones in brackets are those of Yse’s eidolon.

Also, at the time I added heal to Yse’s spell repertoire it looked like she might be the party’s only healer. Now that we have a cleric I’ve been thinking about swapping it out for something different, given the summoner’s limited spellcasting capabilities. If you’re amenable, I’d like to slot in gust of wind instead. :)

I am fine wiht the change to your known spell list since you have not begun in earnest yet. I understand about the eidolon. Will you find a suitable icon/avatar and add it to the map page so we can see it when in encounter mode? If you just paste a pic, I can make it into a token as needed.


Embry wrote:
I have a better bonus than Hurik so might be better if he aids me, though it looks like either way you need a 20 to Aid so..

While the RAW do call for a DC 20 to Aid, I explained above that a DC 15 would be sufficient for a +1 and DC 20+ would be +2. It's a bit at the GMs discretion as written.

That said, not everyone can Aid....And Aid must be called before the dice are rolled on the primary check. So you might need to clearly identify any parnters, and who will be primary before actually rolling (unless you already have). All of that can be played out as RP if you have a mind.


Hurik wrote:
If it's not too late Hurik will be happy to aid but after I've made my roll I'm not sure it's okay? *Eyes DM*

If you've declared the primary roll, then you can't switch it to Aid, and Aid to you must be called before the results of the primary roll are known. You could spoiler the die roll if the non-sequential nature of PBP gets in the way.

Ideally this is just an easy way to get the die-rolling juices flowing and a tutorial in how skill checks work for those who are absolute novices. Should not be a life or death situation, so don't worry about failure. Wipa's got your back, and Pakano needs a wound to rub some salt in.


Yse Snowstrider wrote:
Forgot to mention that Yse will take one for the team and try to pair up with Pakano. Does this entail anything special on my part?

No, nothing special. Just changes the approach to the story. Thanks for taking a risk.

I am waiting for Yse to make a post in Gameplay with her team up attempt with Pakano, and her dice roll before we move on. If its not ready by this evening, I will make the roll in your place to advance the story.


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

I just went with IC logic to roll for Tharskh - I know he does not have the higher Survival modifier, which kinda sucks being a Ranger and all, but he sees himself as a tracker so... And I am hoping the scent makes ALL the difference! :P


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

NP. I did declare it (I welcomed Aid so that does indicate primary) so I will stick with it for now :)

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