Quest for the Frozen Flame - PF2 AP by DM Doctor Evil

Game Master DM DoctorEvil

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The Track Action requires being Trained in Survival and if so then "Success: You find the trail or continue to follow the one you’re already following." (emphasis mine)

This indicates to me that Survival is used to find tracks, and I think using Scent to make this more character-oriented is brilliant. But also, since I really called for ANY check to get us started, Perception would be fine (right now) also.

More about what you find later today.


F Human Summoner 1 | HP: 19/19 | AC 14 (17) | F +6 (+8), R +4 (+5), W +8 (+6) | Perc. +6 | Spell DC 17 | Spell Slots: 1st 1/1 | Spd 25’ | Hero Pts: 1/1 | Focus Pts: 1/1 | Cond.: None
DM DoctorEvil wrote:
I am fine wiht the change to your known spell list since you have not begun in earnest yet. I understand about the eidolon. Will you find a suitable icon/avatar and add it to the map page so we can see it when in encounter mode? If you just paste a pic, I can make it into a token as needed.

Cheers! The need for an eidolon token genuinely slipped my mind, so I'll get on that later. Ditto my IC post, which I will hopefully have done a few hours from now.


F Human Summoner 1 | HP: 19/19 | AC 14 (17) | F +6 (+8), R +4 (+5), W +8 (+6) | Perc. +6 | Spell DC 17 | Spell Slots: 1st 1/1 | Spd 25’ | Hero Pts: 1/1 | Focus Pts: 1/1 | Cond.: None

… we are not particularly nailing those skill checks so far, are we?


Fair enough, some DM's are a little more flexible when it comes to aiding/guidance etc. on pbp with folks posting at different times.

For future reference Embry will cast guidance before any applicable rolls in situations where time isn't too much of a factor (i.e. most of the time outside of combat).


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)
Yse Snowstrider wrote:
… we are not particularly nailing those skill checks so far, are we?

Nope… :/


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)
Embry wrote:
For future reference Embry will cast guidance before any applicable rolls in situations where time isn't too much of a factor (i.e. most of the time outside of combat).

On all of us? :)


In general when we're together... you have to use it within a round. So it's kinda abstract in this case.

Embry will happily offer a quick blessing on request to anyone in the Broken Tusk, even those she's not so keen on.


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*
Yse Snowstrider wrote:
… we are not particularly nailing those skill checks so far, are we?

That means our comeback will be all the more GLORIOUS!


Hurik wrote:
Yse Snowstrider wrote:
… we are not particularly nailing those skill checks so far, are we?
That means our comeback will be all the more GLORIOUS!

Pakano's got your back. Just what you wanted...


Some suggested tactics, make your own as you see fit

1 Block Escape Routes - move sharp branches on likely paths (Nature or Survival)

2. Imitate Cow Moose - make noise like a cow moose in distress (Deception or Performance)

3. Rustle Bushes - distract prey by throwing a rock or branch at some bushes (Intimidation or Thievery)

4. Entreat the Moose - using wild empathy, attempt to Make an Impression (Diplomacy)

This is just examples provided in the text. Be as creative as you wish, but understand, DCs will vary based on the complexity of a tactic chosen. Success at any tactic will have an in-game effect on the combat. You may act solo or in coordinated groups, but again any Aid must be called and rolled before the primary result is known.


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

DM DoctorEvil, in case Miriani and Satu agree with the stealthy approach, should we roll one individual stealth for each + a single 'tactics' roll with two aiding? Or the stealth should also be a single roll with Aids?


Embry has +7 in Nature or Survival if we're making a check for that.


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*
Embry wrote:
Embry has +7 in Nature or Survival if we're making a check for that.

Went with Aid survival because Hurik could be more useful to Embry's roll that way


Sorry for the delay guys. I am quite looking forward to getting the action moving again tomorrow AM.


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

Yessir.


Since many of you are new to PF2e (and so am I), I will try to post some things about game mechanics when I can, just in case you don't know. It'll, I think, help all of us get familiarity more quickly. H

ere are the descriptions from the conditions imposed on the moose at start of combat:

Clumsy 1:
Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.

Flat Footed:
Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.

And lastly, the Moose tried to Demoralize Hurik, but because they don't share a common language, it takes a -4 penalty to that action. (Hurik would've succeeded anyway). If it had succeeded, Demoralize action causes target to be Frightened 1 (or 2 on critical success).


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

I hope I did everything right and got the interact, stride, throw moves legally down by the rules. I think that's it. Pretty sure Hurik missed, but at least he got it's attention.

Let me know if I got something wrong or need to adjust, folks. I am learning along with the rest of you. Mistakes will be made.

Rules mistakes.. not judgement mistakes like leaving the healer behind ;) Those will happen a lot anyway


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

DM DoctorEvil, I welcome all the mechanical information you can spare, but I think you pasted the same text for Clumsy and Flat-Footed :)

From my noob perspective, it seems to me you did everything right Hurik. Also hope I am interpreting the Ranger stuff correctly, since they have a few moving parts.

The dice gods continue conspiring against us though, it seems.

EDIT: Hmmmm, wait. Precision damage only triggers the second time in a round that I HIT my prey, not the second time I attack it... So the damage from that second attack will only be 4 I think?


Aon is moving slowly today, and I got crossed up. Here is flat-footed:

Flat-Footed:
You’re distracted or otherwise unable to focus your full attention on defense. You take a –2 circumstance penalty to AC. Some effects give you the flat-footed condition only to certain creatures or against certain attacks. Others—especially conditions—can make you universally flat-footed against everything. If a rule doesn’t specify that the condition applies only to certain circumstances, it applies to all of them; for example, many effects simply say “The target is flat-footed.”


Tharskh wrote:
EDIT: Hmmmm, wait. Precision damage only triggers the second time in a round that I HIT my prey, not the second time I attack it... So the damage from that second attack will only be 4 I think?

It appears you score the Precision damage the FIRST time you hit a hunted prey in a round, even if its not the first Strike action. i also think you will be pleased with the outcome, especially since the target is double-debuffed

Hunter's Edge:
You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.

Also, I thought Tharskh had a longbow, not a shortbow. Did that change? If not, should be d8 for dmg, not d6.


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

I have both :P

And I should use shortbow if the range is under 30’, right?


Tharskh wrote:

I have both :P

And I should use shortbow if the range is under 30’, right?

I hadn't noted the Volley feature of the longbow before now or that you had both. It's fine to use the shortbow, and I will take the damage you already rolled into account.


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
DM DoctorEvil wrote:

Aon is moving slowly today, and I got crossed up. Here is flat-footed:

** spoiler omitted **

Wehn AoN is being annoying, https://pf2easy.com/


Not sure if the adventure/GM is tracking such things but Embry's trying to avoid using fire on a hunt in case it damages the hide - Miriani doesn't seem to have the same concerns (lol).

Not doing a great deal this round, though she will rush in if Pakano get's trampled next round.

Also I have realised I've somehow forgotten to pick up a shield, despite having the shield block feat. Guess Embry just didn't think it appropriate to bring on a hunt.

Also if I do have an action left I'll throw a Guidance at Hurik.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Hope i made this right.
I need Panache, which i gain by tumbling through or making a performance check against the will DC of an opponent.
They don't need to be fascinated or something, just need to hit their will DC.
When i have panache, i gain +5 move speed and +2 damage. Also can make the finisher, which adds +2d6 precision damage or half on a failure, but let's me loose panache.
So i need to gain it again.
Performance dance has the move trait, meaning i can move around during that and use acrobatics for it because of a skill feat.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

I also realize for the throwing daggers i urgently need Quick Draw somehow and best 1-2 returning runes.
Else i'm going to be busy drawing them all day and need more than i can carry probably.


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Embry wrote:
Not sure if the adventure/GM is tracking such things but Embry's trying to avoid using fire on a hunt in case it damages the hide - Miriani doesn't seem to have the same concerns (lol).

Mooses got a lot of hide. A little burn spot isn't going to hurt much.

Satu Varis wrote:

I also realize for the throwing daggers i urgently need Quick Draw somehow and best 1-2 returning runes.

Else i'm going to be busy drawing them all day and need more than i can carry probably.

It's definitely a build that takes a little bit to get working smoothly.


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)
DM DoctorEvil wrote:
Tharskh wrote:
EDIT: Hmmmm, wait. Precision damage only triggers the second time in a round that I HIT my prey, not the second time I attack it... So the damage from that second attack will only be 4 I think?

It appears you score the Precision damage the FIRST time you hit a hunted prey in a round, even if its not the first Strike action. i also think you will be pleased with the outcome, especially since the target is double-debuffed

** spoiler omitted **

You are of course absolutely right DoctorEvil, I was reading here but under the entry for 'Masterful Hunter Upgrade' :P My bad, and thx for clarifying.

And woot! Those were two hits! Dat damage though... :P


Getting a post up now. Spent the day at the lovely Tennessee Aquarium in Chattanooga which I recommend if you are ever in the area. Back home now and in the driver's seat (at least for a little while).


Satu Varis wrote:

Hope i made this right.

I need Panache, which i gain by tumbling through or making a performance check against the will DC of an opponent.
They don't need to be fascinated or something, just need to hit their will DC.
When i have panache, i gain +5 move speed and +2 damage. Also can make the finisher, which adds +2d6 precision damage or half on a failure, but let's me loose panache.
So i need to gain it again.
Performance dance has the move trait, meaning i can move around during that and use acrobatics for it because of a skill feat.

No experience with 2E swashbuckler so far, so trying to figure things out. How do you use Acrobatics for your Performance check instead of actual performance?

You said you attacked with a spear, but your elven branch spear is not thrown, and you are 25' from the moose. Did you mean to move also, or throw something else? Either way it missed.

Since the moose made the will save vs Performance, you don't get panache at all, so the possible finisher precision damage even with a miss doesn't happen, correct?

Just trying to catch up...


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

not to Jinx us, but I think the Dice are being kind again :)


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Embarrasingly, i made a mistake.
Acrobatics for performance comes from a skill feat, acrobatic performer, which i wanted to take, but don't have - yet. So it's just a +5 from normal performance.

I did not throw the spear, but took 2 actions for a performance dance action, during which i can move.
So move close, attack, move back.

The moose does not make a will save. It has a will DC, typically 10 + will save modifier. My performance check has to beat the DC, then i get panache.
In this case i would correctly have had a roll of 7 +5 for 12.
If the moose has a will save modifier of +2, i would have beaten his will save DC of 12.

But yes, no panache, no finisher. Hence i rolled that damage extra.

Anyways, second roll for panache was a 19 then, hope that beats the DC and i have panache for the next round^^
I think a lot of my combat rounds will look like this:
Performance dance move - strike with finisher - move.


Thanks, Satu, this helps me a lot. It wasn't clear that you were dance/moving. And I get it with Acrobatic Performance, that's coming down the road.

The moose would've made the DC 12 Will save so same net effect. And yes the moose would've failed against the second performance check, so you have panache in Round 2.


Just a few thing that will help me and keep things moving a little quicker.

1) when you use an ability for the first time, please either link it or spoiler box text it, so I don't have to go searching.

2) if you move in round, it might be a good idea to show the path you take using the arrow draw tools on the battlemap. I will typically erase them when I do the summary.

3) While I distinctly prefer individual initiative, with a big group, I will likely use block initiative for now. That means that you will act in blocks, and I will typically resolve in the order of posting, not necessarily the order of true initiative. There may be some exceptions, like when a team tactic is in play etc.

Sorry, we are still feeling it out a bit as we go, but that's part of the fore-warning of this game. We can all learn a little together as we go.

Oh, and...

Frightened condition:
ou’re gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1.
Just in case you're curious.


There are several skill feats in this chapter of the AP. All of the Animal is just the first. Since the text says, you can ACCESS to this skill feat, I assume that means you can choose it the next time you add a skill feat, not automatically gain the feat right now.

Any other thoughts about this?

I will be leveling you up based on the mileposts outlined in the AP, but just so you are aware, killing the moose earned you 80xp, and succeeding on more than 2 skill checks in the pre-hunt earned you 30xp additional.


BTW, in my understanding of the rules, ammunition (arrows, sling bullets etc), including magic ammunition, is lost when fired, whether a hit or miss. Thrown weapons (javelins, axes, daggers etc) can generally be recovered unless some other circumstance intervenes (thrown into a fast-flowing river or off a cliff for example).


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*
DM DoctorEvil wrote:

There are several skill feats in this chapter of the AP. All of the Animal is just the first. Since the text says, you can ACCESS to this skill feat, I assume that means you can choose it the next time you add a skill feat, not automatically gain the feat right now.

Any other thoughts about this?

I will be leveling you up based on the mileposts outlined in the AP, but just so you are aware, killing the moose earned you 80xp, and succeeding on more than 2 skill checks in the pre-hunt earned you 30xp additional.

That's kind of how I read it too. We don't get it for free, just the option to get it if we want. Which is still nice.

Thanks for the Exp break down :) I may run Pathfinder 2nd myself sometime in the far far future and I'll have to learn that

Quote:
BTW, in my understanding of the rules, ammunition (arrows, sling bullets etc), including magic ammunition, is lost when fired, whether a hit or miss. Thrown weapons (javelins, axes, daggers etc) can generally be recovered unless some other circumstance intervenes (thrown into a fast-flowing river or off a cliff for example).

Well, that works well for us throwers. Now if I can only roll a bit better when chucking ;)


F Human Summoner 1 | HP: 19/19 | AC 14 (17) | F +6 (+8), R +4 (+5), W +8 (+6) | Perc. +6 | Spell DC 17 | Spell Slots: 1st 1/1 | Spd 25’ | Hero Pts: 1/1 | Focus Pts: 1/1 | Cond.: None

So, while this is really on me for not enquiring about the expected/desired posting frequency beforehand, I am finding that this game just moves too fast for me to keep up with. Therefore, I think it's best if I bow out now before the adventure kicks off in earnest and my character's absence becomes more difficult to account for. My apologies to you all; here's hoping you will conquer the Realm of the Mammoth Lords all the same. :)


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

Ouch. Now I feel bad for that midnight post.

Sorry if I contributed to that, Yse


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Yse Snowstrider wrote:
So, while this is really on me for not enquiring about the expected/desired posting frequency beforehand, I am finding that this game just moves too fast for me to keep up with. Therefore, I think it's best if I bow out now before the adventure kicks off in earnest and my character's absence becomes more difficult to account for. My apologies to you all; here's hoping you will conquer the Realm of the Mammoth Lords all the same. :)

I can relate, had that with another game lately, which was restarted with some newcomers who then outposted everyone else with like 5-10 posts a day, advancing story and relations. Was impossible for me to keep up with. Also felt like a hostile takeover^^

This seems slow or normal speed compared to that, but that's probably a very individual opinion.
Sad if you go, but hope you can find another fun game more up to your comfort speed.


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

Sorry to hear you are leaving Yse, but I can understand your reasoning. Though…. We are moving at about one post a day, that may not be as bad as it seems? Maybe you could reconsider? :)


I'm pretty much only checking once or twice a day in an evening, I admit it's sometimes a little frustrating when folks have already posted in response to something you'd have liked to weigh in on, but that's pbp (and with my shy quiet persona it's often tabletop as well lol). Don't really know what you can do about it.

You'll be missed, though.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
Embry wrote:

I'm pretty much only checking once or twice a day in an evening, I admit it's sometimes a little frustrating when folks have already posted in response to something you'd have liked to weigh in on, but that's pbp (and with my shy quiet persona it's often tabletop as well lol). Don't really know what you can do about it.

You'll be missed, though.

Just add your mustard on top.

I can sometimes post more than once a day, but i think it should be the same posting rate for all. Just have some courtesy and patience.


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

The irony for me is , in a lot of games, I'm too slow so I was trying to avoid that this time :o


Yse Snowstrider wrote:
So, while this is really on me for not enquiring about the expected/desired posting frequency beforehand, I am finding that this game just moves too fast for me to keep up with. Therefore, I think it's best if I bow out now before the adventure kicks off in earnest and my character's absence becomes more difficult to account for. My apologies to you all; here's hoping you will conquer the Realm of the Mammoth Lords all the same. :)

oh no! This makes me sad. The posting frequency is going to be about one per day from me with some variation depending on the situation. That's probably a little slower than most PBP as I have big blocks of time dedicated to work and family. Still, if the pace we have been at is too much, I understand your withdrawal, but would hope you'd reconsider and stick around a bit longer to see if its something you can get used to.

If not, I understand. Best of luck!


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:

I also find that new games are usually more active, then settle down into a more normal schedule.


NB: Am I allowed to buy a shield either in the evening/morning or retcon that I had it at home all along?


Embry wrote:
NB: Am I allowed to buy a shield either in the evening/morning or retcon that I had it at home all along?

'

This is fine with me. Which shield?


F Human Summoner 1 | HP: 19/19 | AC 14 (17) | F +6 (+8), R +4 (+5), W +8 (+6) | Perc. +6 | Spell DC 17 | Spell Slots: 1st 1/1 | Spd 25’ | Hero Pts: 1/1 | Focus Pts: 1/1 | Cond.: None
DM DoctorEvil wrote:

oh no! This makes me sad. The posting frequency is going to be about one per day from me with some variation depending on the situation. That's probably a little slower than most PBP as I have big blocks of time dedicated to work and family. Still, if the pace we have been at is too much, I understand your withdrawal, but would hope you'd reconsider and stick around a bit longer to see if its something you can get used to.

If not, I understand. Best of luck!

I'm afraid I could manage 2–3 posts a week at most, which seems like it'd be at odds with this game's pace even in the event that it does let up a little. Ultimately, I believe that my trying to stick it out would just prove frustrating for everybody involved, so prudence suggests that I rip off the band-aid and withdraw before the game really takes off.

Thank you, everyone. Perhaps I'll see you around!


Be advised that I will be leaving tomorrow AM through Sunday late for a trip to Vancouver to take my youngest child back to university (her 2nd year). May be able to post some while away, but may not have the usual regularity if so. Should be able to pick back up a regular cadence on Monday.

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