Quest for the Frozen Flame - PF2 AP by DM Doctor Evil

Game Master DM DoctorEvil

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Yse Snowstrider wrote:

I'm afraid I could manage 2–3 posts a week at most, which seems like it'd be at odds with this game's pace even in the event that it does let up a little. Ultimately, I believe that my trying to stick it out would just prove frustrating for everybody involved, so prudence suggests that I rip off the band-aid and withdraw before the game really takes off.

Thank you, everyone. Perhaps I'll see you around!

So be it then. Thanks for the interest, and hopefully you find a game to suit you easily. Best of luck!


Stick with a wooden shield - leaves me a little bit of money in case I need anything essential.
Will likely upgrade later.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Did you play a warpriest cleric before?
I played one as first PF2 character and found it to be quite different from 1e, also lacking compared to other things.
Just works very different and you're neither fish nor meat.
Think i would either play champion or cloistered cleric, but that's just my 2 cents.
Curious how you will like it!


Cloistered cleric felt a little 'soft' for the setting of semi-tribal folk living on a frontier - but maybe I'm reading too much into the name.

I've not played Pathfinder 2e before. To be honest it feels very heavy and seems to have a few build-traps.

I tried building a bard initially and couldn't get it to feel right on paper (why are there so many things that tell you that you can use x skill for y, why would I be a bard without diplomacy anyway?), a decade ago I would have found it great being able to tinker with builds for hours, but maybe I'm just getting a bit slow in my old age.

Don't get me wrong I'm enjoying the game, but for all it's flexibility it feels like pf2e is pretty restrictive.


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

I played one briefly in a scenerio, worked out okay but it wasn't even a module really. I could be wrong but I hear as you level you can get other archetypes or mutliclass sort of, and expand or specialize as you like.

I actually tried a rogue once and I am afraid i felt a bit overwhelmed by the skill list :)


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

I agree, cloistered cleric sounds weird, but it's just a more caster oriented cleric.
The warpriest cleric doesn't quite have the power of the old cleric though i think. We'll see, never saw one on higher levels.

I don't think there are real build traps, but some stuff is certainly more fun than other stuff.
Age does play a part :P feeling that as well.

Not sure if it's more restrictive, it's very different though.


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:

I've played both types of cleric for significant levels. The cloistered cleric is going to be really squishy. You need to use reach spell or other tricks to be able to heal without getting hurt. The warpriest loses a little advancement in spell power, but that really mostly applies to offensive spells and that's not the divine forte. I didn't feel that very much as I was mostly buffing and healing. Being able to wade in helped.

but it plays very differently than a champion, who is designed to be a major tank and has much less healing.

The flexibility of all character types grows once you get a few levels in. that's how I saw it.


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

I am still very new to PF2e but I am getting a few vibes - one is that classes feel more 'enclosed' in their own roles, like the example above. In Pf1e a cleric could just grab a mace and go to town.

The other is that level 1 is a bit rocket tag? Pakano went down with one hit?

For the he last one I echo the 'build traps' and less flexibility thing, but this is more because of what I read around the www than from my experience. A lot of comments going around that you have to build like this, otherwise bad things happen (maybe that is true for comments on character building for PF1e though...).

In any case I am building Tharskh with a simple concept, so I can see how things work for myself. He is a Ranger focused on ranged attacks, will have an animal companion, and if he is caught in melee, he fights with weapon and shield. If this simple concept does not 'work' then something is off :)


Part of it's probably me, I'm kind of stuck between constantly wanting the best option and obsessing over getting 'the right feat', where in reality I should just get on with having fun and enjoying the game and if I end up picking an inferior option just live with it.


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*
Embry wrote:
Part of it's probably me, I'm kind of stuck between constantly wanting the best option and obsessing over getting 'the right feat', where in reality I should just get on with having fun and enjoying the game and if I end up picking an inferior option just live with it.

I'd rather laugh with the RPers than cry with the Min Maxers anyway ;)


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:

I wouldn't say that classes are siloed. With archetypes they can be quite flexible.

I suspect that Pakano going down was scripted. The cutscene before the actual fight.

Characters at first level have always been at risk from crits since D&D 3.0. P2e is affected less than most systems, but this is an artifact of the first couple of levels. At higher levels, there usually aren't one-hit kills.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Well, in the 2 games i'm running there are deadly crits from all sides on level 3.

I feel archetypes and the free ancestry feats add a lot to the game without making characters more powerful. Also i don't think you can minmax this game like the first edition. Using the free archetype and ancestry feat rules in both my games with great fun so far.

I have to add, minmaxing is no bad or evil thing. I prefer people who minmax their characters and have a good understanding of the game to someone who has no blue and wants to "roleplay" everything.
Rolls are no substitution for roleplay though, ideally it should go hand in hand, and wonky rules interpretations or munchkinning isn't good either.

But yeah, sometimes you just have to pick something and check it out.
Did the same with my character here, including the whole class :D


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

My apologies to those of you both min max and RP well. I was just trying to ease concerns of us feeling like we were getting it wrong in a time where we were indeed kicking the tires and giving PF2 a test drive.


Yes, Pakano's fall was scripted. Just part of his personality and led the party to face the moose alone. I did not bump up the moose's stats for 6 PC party, since its intro cut scene mainly.

I've not seen enough of any of the classes to tell, but it does feel more balanced in many ways which may feel more like a trap to the PCs. It does seem the creatures hit more often (higher attack bonuses etc) but PCs also start with more HP.

Thinking back to a 4hp Wizard in AD&D, these characters are much more survivable at lvl 1. Even when HP are at zero, lots of chances to live instead of re-roll.


I will try to get a post up tonight to answer questions and provide a few more details.

Tharskh - tapirs are herbivores and love to munch on the sweet grass and plants that grow near watering holes or streams even more than the sere grass of the plains.


I did get started in 1e/2e (literally as we were on hand me downs and charity shop finds so didn't have a complete set of either books), so anything 3e+ is comparatively resilient at low levels.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision
DM DoctorEvil wrote:

I will try to get a post up tonight to answer questions and provide a few more details.

Tharskh - tapirs are herbivores and love to munch on the sweet grass and plants that grow near watering holes or streams even more than the sere grass of the plains.

Wait a moment, so we are in still green plains, not arctic environment?

There was a slightly different movie playing in my head :D

@Hurik: no apologies needed^^
Just facing such discussions often over here and feel the need to point out that some things aren't necessarily bad.


The plains of the Realm of Mammoth Lords is a large grassy expanse, in the winter it does freeze and the northern parts may never thaw, like tundra, but here, as Spring approaches, it is bitter cold, windy, but the grass protrudes. Else the mammoths would not be able to find food easily.


I am back at home after trip to British Columbia. Should return to normal posting schedule for a while. Thanks for your patience while I was away.


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

Hope it was enjoyable? :)


Enjoyable yes, but bittersweet. Its such a beautiful place, and I am so glad to send my little one there for university, but I won't see her in person again until December most likely, so happy for her, happy to have gone along and seen her in her environment, but also sad to leave her behind. Just part of the empty nesting syndrome, I suppose.

Surely you all know a kid like Imek. One that just can't stop talking about things not matter the feedback or social cues. What a fun caricature it is.

Added a link to an image of Imek at the top margin as well.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Oh that must be very hard. Rest of my family will be on a vacation at the other end of the world for 2 weeks soon and i'm already panicking, not knowing what to do during that time^^


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

It is definitely a bittersweet sensation - my oldest is still a few years away from that, but... It goes by fast ;)


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:

Boy, a lot of the PF2 AP's have some sort of benefits that you can get above ordinary characters stuff.


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*
Miriani wrote:
Boy, a lot of the PF2 AP's have some sort of benefits that you can get above ordinary characters stuff.

I confess, I like this. It's a pleasant surprise


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

I think it's pretty cool. More options are always more fun in a game and it doesn't give the characters to much power.
But if course I roll a 1 :D


My entire family is neurodiverse in some way, so everyone's even quiet or babbles constantly.

My eldest has just finished school this year (at 16) and will be starting college next week. Another couple of years before they consider university...


Embry has +7 to Survival (Fatigued doesn't appear to affect skill checks), happy to take the lead or assist.


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:

At +3, Miriani is more likely to wait for one of the better hunters.


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AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

So I am suggesting we use Tame Animal to try and capture the Tapirs. I think currently both me and Satu have a +1 circumstance bonus to initiative and Nature checks against tapirs from the Survival rolls. I have also the Tame Animal feat, which I think Satu does not have. On the first approach Tharskh suggested in character, I am a bit concerned about failures on stealth rolls as the group tries to get into position...


From the Gameplay:

Please note, regarding Tame Animal, I am not suggesting you can't/shouldn't use, just reminding you its a time investment, but really what else do you have to do today?

I am still standing by until at least 2 members agree on/act on a plan.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Tame animal is fine and probably a good idea!
Not sure how i can help there though.


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:

How many high nature people do we have who made the will save? I made it, but I'm only +3. Of course at this level, the die is the big thing.


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

Nature Plus 4 here


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)
Tharskh wrote:
I think currently both me and Satu have a +1 circumstance bonus to initiative and Nature checks against tapirs from the Survival rolls. I have also the Tame Animal feat, which I think Satu does not have.

+1+5 = +6


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)

Unless some of you have nets, or a similar way to take the tapirs down without killing them, I suggest me and Miriani try to tame them, luring them with food, etc.

Satu and Hurik can try to Stealth around to make sure they don't have escape routes.

If they bolt, then I would love to see Hurik tackling one of them :D

Embry has a nasty good Nature skill bonus, but she hasn't posted in some time, so I dunno. Her Guidance is definitely welcome!


Just let me know when you've arrived at a plan. Really for PBP just takes 2 to agree, and unless there is vociferous objection, we will try that plan.


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

WOOT, what a try :)


Hurik wrote:
WOOT, what a try :)

Critical Success on Tame Animal means the taming is permanent instead of just one that lasts one month. It won't attack you or those you are allied with.

Want a dungeon-delving tapir?


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

Seems a bit cruel to the Tapir to send it into holes to fight orcs :) But he might grow fond of it in return


I am pausing till tomorrow to give anyone else a chance to post before the story moves on a bit. Seems like a couple have gotten silent, but perhaps its the holiday weekend (in the US at least).


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

No worries. Thunder Nose is safe. All else dims compared to that glory

:D


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
DM DoctorEvil wrote:
I am pausing till tomorrow to give anyone else a chance to post before the story moves on a bit. Seems like a couple have gotten silent, but perhaps its the holiday weekend (in the US at least).

Yes, it was a holiday weekend here.


AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:

At least both sides are having bad dice luck.

It has now been three years since the fight between the Broken Tusks and the Tapir Poisoners began. Nary a drop of blood has been spilled. Around the clearing, stands have been created for people to watch and jeer.


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*
Miriani wrote:

At least both sides are having bad dice luck.

It has now been three years since the fight between the Broken Tusks and the Tapir Poisoners began. Nary a drop of blood has been spilled. Around the clearing, stands have been created for people to watch and jeer.

Oh yeah? Well, my barbarian maybe puny now, but he's drinking Mammoth Milk....


Those are d20s we're rolling right?


Still no word from Embry , so I will run her this combat, and then we will evaluate what to do long term.

Sorry to miss yesterday, I got involved in a work project that ate up all my time.


AC 18; Fort +7; Ref +10; Will +6 HP 30/30 // Perception +7 (+9 to Seek hunted prey)
DM DoctorEvil wrote:
Still no word from Embry , so I will run her this combat, and then we will evaluate what to do long term.

In general, the game seems to have slowed down a lot.

DM DoctorEvil wrote:
Sorry to miss yesterday, I got involved in a work project that ate up all my time.

All good, believe me I know what that is - work has been crazy for the past couple of months.

Fortunately I am going on vacation for two weeks from Monday! Wohoooo! I should be able to keep up though - I enjoy sitting by the pool at the end of the day with a drink, my tablet, and checking my games ;)


I'll give Satu until this evening, and then bot her also. Not sure where everyone has gone....


Male Kellid Human Barbarian (Dragon Instinct) -3; AC 20 (Before raging), HP: 50/53, Saves F+9, R+7, W+8*

I hope they're all right. I've been enjoying this

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