
Satu Varis |

Apologies, i got sick while alone at home. Slowly getting better though. Will catch up, but feel free to bot me when i'm not fast enough.

Hurik |

Good to know! Thank you. :)
I wouldn't do that to you! I like you!
Well as he's down to 12 HP (once the rage ends anyway) you can see why I was worried about the chance of losing an extra six ;) But thanks!

Satu Varis |

Back after a nice week of flu^^

Hurik |

DM doctor evil, would you be willing to make a semi-PC or GM PC as the case goes? I do worry about the healing I admit, but also think it might be another way to learn Pathfinder 2 for us all if you show us how it's done so to speak?

Miriani |

I'm going to have intermittent posting issues for the the indeterminate future. I'd like to stay in the game and will do my best to keep up because I'm really going to need an outlet. But at time I may have issues posting. But I understand if you would prefer to have a clean break.
My dad got out of the hospital today after brain surgery a week ago. The hospital thinks that it's A-OK to send him home even though he can't even get out a chair without help, and his lucidity comes and goes. My mother has mobility issues as well, so I'm going to be taking care of both of them. We'll have a caregiver part of the time four days a week.
We got the pathology back, and it's glioblastoma. Aggressive brain cancer. The overall survival average is 12-18 months. My dad is 83, also has a heart condition and doesn't think it's worth extending his life if those months are sick on chemo.
So I may be a mess for a while, and I ask you to be tolerant and bot me when I can't make it to the boards.

Satu Varis |

I'm really sorry to hear that as well Miriani. I hope you can find the inner strength needed and enjoy the time you have left somehow.

Colorfoot |

Waves. Hi, team!
The Doc has it right: I'm new to PF2e, but I've played a lot of Savage Worlds (including Savage Pathfinder, which is quite fun) and 5e.
This will be my first healer in Pathfinder, and I'm excited to see how the class options stack up against what I'm used to.
I'll start on a character in the next day, once I finish work for the night (I work weird times) and finish the player's guide.
Any suggestions are more than welcome.

Colorfoot |

Other than healing, is there anything the group feels like we could use?
I am thinking of statting up a human warpriest cleric of Serenrae/Sister Cinder.
EDIT: I am now leaning towards a cloistered cleric for the increased "oomph" to spells earlier in their progression. Does anyone have any experience either way they could share?

Miriani |

I've played both types of cleric. For cloistered clerics you just need to be aware of attack and defense. We've got three front-liners, but we'll be outside a lot.
Going with a decent dex score solves both. You can use unarmored proficiency, a crossbow and a dagger.
You can get higher armor proficiencies with a dip into champion. you can also pick up lay on hands and the champion reaction. Those work well with a cleric.
You might also want to multiclass into a different type of spellcaster. This will give you a wider variety of offensive cantrips. Defense may be an issue, so you'll probably want to keep a shield cantrip up at all times.

Colorfoot |

I've played both types of cleric. For cloistered clerics you just need to be aware of attack and defense. We've got three front-liners, but we'll be outside a lot.
Going with a decent dex score solves both. You can use unarmored proficiency, a crossbow and a dagger.
You can get higher armor proficiencies with a dip into champion. you can also pick up lay on hands and the champion reaction. Those work well with a cleric.
You might also want to multiclass into a different type of spellcaster. This will give you a wider variety of offensive cantrips. Defense may be an issue, so you'll probably want to keep a shield cantrip up at all times.
Thanks! After reading your post and what you said about weapons, I went back and checked the stat block for scimitar. Sure enough, it's not a finesse weapon.
Re: your suggestion on champion, multi-classing in PF2e looks simple enough, but I've had some bad experiences with multi-class characters in other systems (looking at you, 5e). Is multi-classing disruptive to your class progression in PF2e?

Tharskh |

Welcome aboard Colorfoot. Good to have you!
My horrible week from hell seems to have finished... Finally...
I do not know much about PF2e but I think I have read somewhere that Cloistered Clerics can also make decent combatants, while being better at buffing, healing, etc? I think it indeed involved a Champion something (Dedication? Redeemer?) at level 2.
Don't quote me on that though :P

Colorfoot |

Welcome aboard Colorfoot. Good to have you!
My horrible week from hell seems to have finished... Finally...I do not know much about PF2e but I think I have read somewhere that Cloistered Clerics can also make decent combatants, while being better at buffing, healing, etc? I think it indeed involved a Champion something (Dedication? Redeemer?) at level 2.
Don't quote me on that though :P
Thanks! Yeah, I'm getting myself acclimated to PF2e, too, so no worries. All advice is off the record. :)

Miriani |
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Multiclassing in PF2 is all about tradeoffs. I'll list off three sample paths and how they work. They aren't the only ones, but you get to mix and match.
Champion Path
Stats - Champion requires strength and charisma 14. With this kind of build you need Wisdom for cleric spellcasting, charisma for your font and to qualify for champion, strength to fight with and to avoid armor penalties and Con because not dying is good. Dexterity and intelligence are less important. With PF2, balancing four stats can be hard.
Feats - Your second level feat is Champion dedication. This gives you light, medium and heavy armor and two skill trainings. Until then I suggest using the shield cantrip religiously. After that you need to look through the cleric feats and champion feats to decide what you want to take and when you want to take them. This can be a hard choice as both cleric and champion have some good feat choices.
Equipment - you'll be using medium or heavy armor. You probably want to stay medium at first. This keeps your move at 20 instead of 15. Moving slow is really frustrating in P2e. At third level you can pick up fleet as a general feat and move 20' in heavy armor. For weapons, you should use the scimitar because it's the favored weapon.
Dexterity path
Stats - Wisdom is first with either dexterity or charisma second. constitution is always good, but since you aren't getting into melee voluntarily, it's less important than the main three.
Feats - this path lets you choose all of your feats as cleric feats. Booyah!
Equipment - you'll want a sling or crossbow as a ranged weapon. No armor but dex will provide your defense. I also suggest using the shield cantrip often. I'd pick up a finesse weapon for when you have to get close. You don't get the scimitar flavor though.
Sorcerer path
Stats - Charisma is the stat you push. You probably want an 18 or 16 in there. Wisdom and dexterity are next and dump the rest. Yes, charisma is more important than wisdom. You get your healing font from charisma as well as your sorcerer spells.
Feats - set aside your 2nd, 4th, 8th, 12th, 14th, and 18th feats. Those are where you get sorcerer spellcasting. I suggest either arcane or primal, as these are your attack spells. All the other feats you can use for cleric feats or to pick up other sorcerer feats.
Spells - you only fight with magic. The arcane and primal cantrips give you a good attack that scales well. At 4th level you can pick up mage armor for defense, until then you know I'm recommending the shield cantrip.

Colorfoot |

Multiclassing in PF2 is all about tradeoffs. I'll list off three sample paths and how they work. They aren't the only ones, but you get to mix and match.
Wow! Thank you. That is a lot of detail, and I very much appreciate it.
EDIT: I never would have considered the sorcerer path if you hadn't pointed it out. I didn't think sorcerer and cleric could go together, but the way you've laid it out makes sense. Wouldn't that step on your toes a bit, though? Are two sorcerers too many?

Colorfoot |

Champion Path
Stats - Champion requires strength and charisma 14. With this kind of build you need Wisdom for cleric spellcasting, charisma for your font and to qualify for champion, strength to fight with and to avoid armor penalties and Con because not dying is good. Dexterity and intelligence are less important. With PF2, balancing four stats can be hard.
Feats - Your second level feat is Champion dedication. This gives you light, medium and heavy armor and two skill trainings. Until then I suggest using the shield cantrip religiously. After that you need to look through the cleric feats and champion feats to decide what you want to take and when you want to take them. This can be a hard choice as both cleric and champion have some good feat choices.
Equipment - you'll be using medium or heavy armor. You probably want to stay medium at first. This keeps your move at 20 instead of 15. Moving slow is really frustrating in P2e. At third level you can pick up fleet as a general feat and move 20' in heavy armor. For weapons, you should use the scimitar because it's the favored weapon.
How does this stack up against going with the warpriest devotion? I'm feeling a pull to use that scimitar. Kyra and her scimitar are inextricable from my mental picture of a cleric of Serenrae (I liked the Pathfinder comics).

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Okay, team, Colorfoot's cleric, here. I came up with some proposed connections between Kheyji and the current roster. Please let me know what you think. If anything I've proposed doesn't work for you or doesn't sound like something your character would do, I'm happy to make any changes. Please let me know!
Hurik: Kheyji and Hurik bonded over shared hunting stories (she has the Hunter background and he's a Megafauna Hunter). She calls him "Tiny" as a term of endearment because in his hunting stories, he's always the tiny one.
Miriani: Kheyji was finishing up her apprenticeship as a priestess and was the one "on call" when Miriani arrived at the following with a bunch of lost children. Kheyji cared for the kids and struck up a friendship with the woman who brought them in.
Satu Varis: Kheyji, being not particularly strong, was frustrated by her inability to master the scimitar, Cinder Sister's iconic weapon. Satu saw Kheyji struggling while practicing one night, and showed her a couple of moves with her knife instead. Kheyji has been grateful ever since.
Tharskh: Kheyji and Tharskh met on a hunt. As they headed back and were chatting, it came up in conversation that he spoke Jotun. She half jokingly mentioned wanting to learn, and he showed up the next day to teach her. She likes to chat with him in Jotun whenever she sees him.

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@DM Her character sheet is linked in her profile. It’s 99% of the way there; I’m just sorting her spells and equipment at this point.

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Kheyji wrote:@DM Her character sheet is linked in her profile. It’s 99% of the way there; I’m just sorting her spells and equipment at this point.Looks good so far. LMK when you are all done, and I will do final validation
I think it's done!

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Kheyji wrote:I think it's done!I think you are ready to join the game. If you have read up, you can enter into the encounter they are having now with the strange river-spirit asking them to retrieve a lily from the mudhole. Jump in when ready!
Thank you!