About Flint FiretoeLevel up to 18 is in progress! Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 Str 18 Dex 18 Con 18 Int 12 Wis 28 Cha 5 HP 192 Speed 40' Initiative +22
Homeland: Five Kings Mountain Age: 64 Deity: Irori Static
Fort +25 Reflex +23 Will +30 , +2 vs. Spells, SLA and Poison, +1 vs. curses and if flatfooted or in the surprise round. Evasion. Shake it off (+1/adjacent ally). Attacks - Static without any buffs
Boons Beheading the Serpent (All Aspis agents and hirelings are at -1 to hit, damage, saves and skill checks)
Dark Archive Boons
Skills (Static) Buffs up add +2 all Skills, +4 KS, +6 Survival to numbers below
Languages: Common, Dwarvern, Undercommon, Terran. Feats Improved Unarmed Strike, Point Blank Shot, Precise Shot, Improved Precise Shot, Deadly Aim, Weapon Focus/Weapon Specialization/Point Blank Master/Improved Critical(Composite Longbow), Improved Initiative, Toughness, Clustered Shots, Lightning Reflexes, Additional Traits (Fate's Favored, Clever Wordplay - UMD), Deific Obedience - Irori, +4 sacred bonus to all Knowledges, Suggestion 1/day, Conjuration (Healing) spells can be cast as range-close instead of touch 3/day. Extended Bane (+9 rounds bane/day). Traits Reactionary, Arcane Archivist (UMD is a class skill, +1 UMD). Class Abilities Monk Zen Archery, KI Arrows (2d6*),+50' Range,Perfect Strike 10/day. AC Bonus +12*, Flurry of Blows (Bow),KI Flurry, KI Strike (Magic, Cold Iron, Silver), Fast Movement +20',KI Dash +20' Move, KI Dodge(+4 AC and CMD),KI Pool 13 points. High Jump, KI Jump (+20 Acrobatics), Barkskin(+3 AC), Gaseous Form. Concentration +17, Unarmed Strike 2d6*. *Monk's Robe Favored Class (Monk) +7hp,+1sp. Retrained +2hp Inquisitor Judgement, Second Judgement (4/day), Monster Lore, Stern Gaze, Cunning Initiative, Detect Alignment, Track, Solo Tactics, Bane (10 rounds/day), Discern Lies (9 rounds/day), Conversion Inquisition - Charm of Wisdom, Swaying Words (Dominate Person DC 23, 1min, 1/day), Teamwork Feats (3) - Shake it off,Lookout,Coordinated Defence. Change last Teamwork Feat 9/day. Spell Casting
Spells Known
1 - Cure Light Wounds (1d8+5), Divine Favor (+4/+4), Deadeye Lore, Fallback Strategy, Heightened Awareness. 2- See Invisibility, Invisibility, Tongues, Acute Senses(+20 enhancement bonus to Perception), Delay Poison(PoSK), Aid (1d8+10 Temp hit points, 10 minutes). 3- Heroism, Cure Serious Wounds (3d8+10), Protection from Energy (120 points), Clay Skin (DR 5/Adamantine,50 hit points). 4- Spell Immunity, Freedom of Movement. Dwarf Racial Abilities Darkvision 60', Slow and Steady, Defensive Training, Hatred, Hardy, Stability, Stonecunning, Lore Keeper, Weapon Familiarity Magical Items
Wayfinder : Slotted - Dusty Rose Prism (+1 Insight bonus to AC), resonance +1 CMB. +2 circumstance bonus on Survival to avoid being lost. Implanted (Forehead): Dusty Rose Prism (Cracked +1 competence to Init),Pale Green (x2) (Cracked - +1 competence to saves and attack rolls), Magenta Prism (Cracked - +2 any skill (currently UMD), change at dawn), Amethyst Pyramid (Cracked - +2 identify Undead). Holy Symbol Tattoo (Irori) - Face (left cheek). Staff of Minor Arcana (10), Rod of Extend (Lesser) (x2). Page of Spell Knowledge: Delay Poison. Wands: Mage Armor (35),Cure Light Wounds (11)(2), Gravity Bow (36), Endure Elements (12), Heightened Awareness (4), Shield (49), Lesser Restoration (9). Lesser Talisman (Beneficial Winds) (not active) Scrolls: 6th: Heal. 5th: Overland Flight, Wall of Thorns. 4th: Air Walk,Dimension Door,Life Bubble, Restoration (100 gold component). 3rd: Ablative Barrier, Heroism, Monstrous Physique I, Spit Venom. 2nd: Animal Aspect, Flurry of Snowballs(3), Fog Cloud, Mirror Image (3), Placebo Effect (Cl 4), Remove Paralysis, Rope Trick, See Invisibility. 1st: Comprehend Languages,Feather Step,Obscuring Mist, Protection from Evil, Remove Fear, Remove Sickness, Silent Image. 0 level: Create Water (2) Bottled Yeti Fur Potion of Air Bubble, Potion of Touch of the Sea. Alchemical Items
Pathfinder Chronicles Volume 14: Perform (Comedy: dirty jokes) +2, K-Planes +2 (Demons and outsiders native to the Abyss), K-Geography +2 (City of Brass and surrounds). Gear
51 XP, 88 Fame, 15 PP, 95'503.4 Gold Encumbrance: 52.5# (Light) Equipment Load out SLWS(R) - (Placebo Effect)
Handy Haversack (Generally contains) :
On Person
Bandolier 1)Potion of Air Bubble
Arrows (on hand) - 15 Ghost Salt Blanch,25 Cold Iron,14 Durable Cold Iron, 18 Durable Adamantine, 18 Durable, 12 Blunt. 50' Silk Rope (knotted) + grappling arrow. In Hand (almost always) +5 Composite Longbow Adventure Treasure: Scrap Paper/Work Area: Expected long term item buffs - can vary
Expected long term buffs - can vary
Combat Summary:
All rolls already include the planar penalty Against Flat Footed AC Arrow 1: Hits AC 45 Damage 31 Critical Confrims AC 31 Damage +56 Arrow 2: Hits AC 42 Damage 33 Arrow 3: Hits AC 38 Damage 38 Arrow 4: Hits AC 24 Damage 31 Arrow 5: Hits AC 33 Damage 29 Arrow 6: Hits AC 31 Damage 30 Arrow 1:
[dice=Arrow 1]d20+26[/dice] [dice=Damage, Magic]d8+2d6+22[/dice] Crit confirm [dice=Arrow 1]d20+26[/dice] [dice=Damage, Magic]2d8+44[/dice] Arrow 2:
[dice=Arrow 2]d20+26[/dice] [dice=Damage, Magic]d8+2d6+22[/dice] Arrow 3 - Haste:
[dice=Arrow 3]d20+26[/dice] [dice=Damage, Magic]d8+2d6+22[/dice] Arrow 4:
[dice=Arrow 4]d20+21[/dice] [dice=Damage, Magic]d8+2d6+22[/dice] Arrow 5:
[dice=Arrow 5]d20+21[/dice] [dice=Damage, Magic]d8+2d6+22[/dice] Arrow 6:
[dice=Arrow 6]d20+16[/dice] [dice=Damage, Magic]d8+2d6+22[/dice] Taglines: HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3 |
