Dwarf

Flint Firetoe's page

632 posts. Organized Play character for Mage of the Wyrmkin.


Full Name

Flint Firetoe

Race

HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion

Classes/Levels

Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Gender

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10

Size

Medium

Age

64

Alignment

LN

Deity

Irori

Location

Five Kings Mountain

Languages

Common, Dwarvern, Undercommon, Terran

Occupation

Engineer

Strength 18
Dexterity 18
Constitution 18
Intelligence 12
Wisdom 28
Charisma 5

About Flint Firetoe

Level up to 18 is in progress!

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10

Str 18 Dex 18 Con 18 Int 12 Wis 28 Cha 5

HP 192 Speed 40' Initiative +22
Senses: Darkvision 60' Perception +37 Stone cunning +39

Homeland: Five Kings Mountain Age: 64 Deity: Irori

Static
AC 40 Incorporeal Touch 40 Touch 32 Flatfooted 36
Defensive Training: +4 Dodge AC (and CMD) vs Giant subtype.
BAB +13 CMB +19 CMD 49/53 vs. Trip or Bull rush, 59 vs Sundering (Bow only)
Coordinated Defence +2 CMD or +4 CMD vs larger opponents if adjacent to an ally.

Fort +25 Reflex +23 Will +30 , +2 vs. Spells, SLA and Poison, +1 vs. curses and if flatfooted or in the surprise round. Evasion. Shake it off (+1/adjacent ally).

Attacks - Static without any buffs
Bow +26 1d8+20 P(19-20/X3)
Flurry +26/+26/+21/+21/+16 1d8+20 P(19-20/X3)
Unarmed Strike +18/+13/+8 2d6+4 B
+1 vs. Orc or Goblinoid.

Boons

Beheading the Serpent (All Aspis agents and hirelings are at -1 to hit, damage, saves and skill checks)
Mendovian commendation(+1)
+4 circumstance bonus (Diplomacy,Intimidate) vs Pathfinders
+2 circumstance bonus on Charisma checks vs Five Mountain Dwarves
+5 Diplomacy vs government of Andoran
+1 Insight on saves and AC when flatfooted or in a surprise round
Dispel Magic, Fog Cloud or Invisibility CL 17(1)
Make Whole CL 10(1)
Alchemist Ally (2) Craft(Alc)+20,KS(Arcana)+18,UMD+15,Alchemist B. +15 (6d6+4 Fire) 10 Splash R19
Free Body Recovery
Quick Thinking (Free Action)(1) +4 Insight bonus to Touch AC, +2 Insight bonus to Reflex saves.
Quake Cannon(1) Earthquake in 10'radius up to 100'.
Summon a Frost Giant (SM VIII CL20) as a Full Round Action (1)

Dark Archive Boons
20% discount on single scroll 1/scenario
+2 KS 1/scenario
Learn an additional language
+1 vs Curses
+2 vs Spells 1/scenario

Skills (Static) Buffs up add +2 all Skills, +4 KS, +6 Survival to numbers below
Acrobatics +16/+28 to jump, Bluff +15, Climb +10/+12 (MW-Tool), Diplomacy +15, Escape Artist +10, Handle Animal +2, Heal +15, Intimidate +20, Arcana +11/+20, Dungeoneering +15/+24, Engineering +8, Geography +8, History +11/+13, Local +8/+17, Nature +13/+22, Nobility +8, Planes +18/+27, Religion +18/+29, Perception +37, Profession-Engineering +15, Sense Motive +20, Spellcraft +7, Stealth +25, Survival +23/+28 Tracking (+2 vs getting lost: Wayfinder), Swim +10, UMD +27/+29 (MW-Tool).

Languages: Common, Dwarvern, Undercommon, Terran.

Feats Improved Unarmed Strike, Point Blank Shot, Precise Shot, Improved Precise Shot, Deadly Aim, Weapon Focus/Weapon Specialization/Point Blank Master/Improved Critical(Composite Longbow), Improved Initiative, Toughness, Clustered Shots, Lightning Reflexes, Additional Traits (Fate's Favored, Clever Wordplay - UMD), Deific Obedience - Irori, +4 sacred bonus to all Knowledges, Suggestion 1/day, Conjuration (Healing) spells can be cast as range-close instead of touch 3/day. Extended Bane (+9 rounds bane/day).

Traits Reactionary, Arcane Archivist (UMD is a class skill, +1 UMD).

Class Abilities

Monk

Zen Archery, KI Arrows (2d6*),+50' Range,Perfect Strike 10/day. AC Bonus +12*, Flurry of Blows (Bow),KI Flurry, KI Strike (Magic, Cold Iron, Silver), Fast Movement +20',KI Dash +20' Move, KI Dodge(+4 AC and CMD),KI Pool 13 points. High Jump, KI Jump (+20 Acrobatics), Barkskin(+3 AC), Gaseous Form. Concentration +17, Unarmed Strike 2d6*.

*Monk's Robe

Favored Class (Monk) +7hp,+1sp. Retrained +2hp

Inquisitor

Judgement, Second Judgement (4/day), Monster Lore, Stern Gaze, Cunning Initiative, Detect Alignment, Track, Solo Tactics, Bane (10 rounds/day), Discern Lies (9 rounds/day), Conversion Inquisition - Charm of Wisdom, Swaying Words (Dominate Person DC 23, 1min, 1/day), Teamwork Feats (3) - Shake it off,Lookout,Coordinated Defence. Change last Teamwork Feat 9/day.

Spell Casting
Spells per day 1st 8, 2nd 6, 3rd 5, 4th 3 Concentration +19

Spells Known
0 - Detect Magic, Read Magic, Guidance, Light, Stabilize, Sift.

1 - Cure Light Wounds (1d8+5), Divine Favor (+4/+4), Deadeye Lore, Fallback Strategy, Heightened Awareness.

2- See Invisibility, Invisibility, Tongues, Acute Senses(+20 enhancement bonus to Perception), Delay Poison(PoSK), Aid (1d8+10 Temp hit points, 10 minutes).

3- Heroism, Cure Serious Wounds (3d8+10), Protection from Energy (120 points), Clay Skin (DR 5/Adamantine,50 hit points).

4- Spell Immunity, Freedom of Movement.

Dwarf Racial Abilities

Darkvision 60', Slow and Steady, Defensive Training, Hatred, Hardy, Stability, Stonecunning, Lore Keeper, Weapon Familiarity

Magical Items
+5 Composite Longbow,Impervious,Adaptive,Darkwood (Fortifying stone attached to bow). Ring of Protection +5, Monk's Robe, Cloak of Resistance +5, Headband of Inspired Wisdom +6, Stone of Good Luck, Boots of Speed, Belt of Physical Perfection +4, Eyes of the Eagle, Bracers of Armor +8, Ring of Evasion. Swarmbane Clasp (active), Buffering Cap (converts critical damage 1/day into non-lethal as an immediate action), Unfettered Shirt (Freedom of Movement for 10 minutes 1/day. Activated by command word), Handy Haversack.

Wayfinder : Slotted - Dusty Rose Prism (+1 Insight bonus to AC), resonance +1 CMB. +2 circumstance bonus on Survival to avoid being lost.

Implanted (Forehead): Dusty Rose Prism (Cracked +1 competence to Init),Pale Green (x2) (Cracked - +1 competence to saves and attack rolls), Magenta Prism (Cracked - +2 any skill (currently UMD), change at dawn), Amethyst Pyramid (Cracked - +2 identify Undead).

Holy Symbol Tattoo (Irori) - Face (left cheek).

Staff of Minor Arcana (10), Rod of Extend (Lesser) (x2).

Page of Spell Knowledge: Delay Poison.

Wands: Mage Armor (35),Cure Light Wounds (11)(2), Gravity Bow (36), Endure Elements (12), Heightened Awareness (4), Shield (49), Lesser Restoration (9).

Lesser Talisman (Beneficial Winds) (not active)

Scrolls:

6th: Heal.

5th: Overland Flight, Wall of Thorns.

4th: Air Walk,Dimension Door,Life Bubble, Restoration (100 gold component).

3rd: Ablative Barrier, Heroism, Monstrous Physique I, Spit Venom.

2nd: Animal Aspect, Flurry of Snowballs(3), Fog Cloud, Mirror Image (3), Placebo Effect (Cl 4), Remove Paralysis, Rope Trick, See Invisibility.

1st: Comprehend Languages,Feather Step,Obscuring Mist, Protection from Evil, Remove Fear, Remove Sickness, Silent Image.

0 level: Create Water (2)

Bottled Yeti Fur

Potion of Air Bubble, Potion of Touch of the Sea.

Alchemical Items
Soul Stimulant
Alchemical Grease (2)
Vermin Repellant(2)
Meditation Tea

Pathfinder Chronicles

Volume 14: Perform (Comedy: dirty jokes) +2, K-Planes +2 (Demons and outsiders native to the Abyss), K-Geography +2 (City of Brass and surrounds).

Gear
Backpack, Rations(7 days),Water skin(6), Healer's Kit (6 uses), Bandolier, Spell Component Pouch(2),Scroll Box,Scroll Case (wood), 50' Silk Rope, Holy Symbol (Irori), Spring Loaded Wrist Sheaths(2), MW-Tool(UMD), Monk's Outfit, 65 durable arrows ,18 durable adamantine, 14 durable cold iron, 20 blunt, 37 cold iron, 15 Ghost Salt Blanch, Dagger, Twine (50'), Smoked Goggles, Cold Weather Outfit, Blanket, Bedroll, Grooming Kit, Flint & Steel, Holy Texts(2).

51 XP, 88 Fame, 15 PP, 95'503.4 Gold

Encumbrance: 52.5# (Light)

Equipment Load out

SLWS(R) - (Placebo Effect)
SLWS(L) - (Mirror Image)

Handy Haversack (Generally contains) :
(Weight of equipment - 94.25/120#)
Rods - Extend (2)
Page of Spell Knowledge
Tool, MW (UMD)
Pathfinder Chronicle
Wands - All
Scrolls - All (except Placebo Effect)
Lesser Talisman: Beneficial Winds
Bottled Yeti Fur
Soul Stimulant
Blood Boiling Pill(2)
Alchemical Grease(4) - secured by twine.
Vermin Repellant(2)
Meditation Tea
Smoked Goggles
Scroll Box
Scroll case (wood)
Backpack
*(41 Durable, 8 Blunt)
Waterskin (6)
Rations
Healer's Kit
Climber's Kit
Flint & Steel
Twine (50')
Holy Symbol (Irori) - Wood
Spell Component Pouch (Backup)
Cold Weather Outfit
Blanket
Bedroll
Grooming Kit
Holy Texts (Cheap) (Abadar,Irori)

On Person
Handy Haversack
Staff of Minor Arcana
Dagger
Spell component Pouch

Bandolier

1)Potion of Air Bubble
2)Potion of Touch of the Sea
3)Stone of Good Luck
4)Wayfinder

Arrows (on hand) - 15 Ghost Salt Blanch,25 Cold Iron,14 Durable Cold Iron, 18 Durable Adamantine, 18 Durable, 12 Blunt.

50' Silk Rope (knotted) + grappling arrow.

In Hand (almost always)

+5 Composite Longbow

Adventure Treasure:

Scrap Paper/Work Area:

Expected long term item buffs - can vary
Bottled Yeti Fur (24 hours) +2 NA, Resist Cold 5.
Blood Boiling Pill (8 hours) +2 Init, +2 vs Cold, 1.5x Bleed.
Alchemical Grease (4 hours) +5 CMB to escape grapple/+5 CMD vs Grapple, +5 on Escape Artist checks.

Expected long term buffs - can vary
Barkskin (+3 AC), Clay Skin (DR 5/Adamantine), Heroism (+2 Attack, Saves and Skills), See Invisibility, Delay Poison.

Combat Summary:

All rolls already include the planar penalty
Against Flat Footed AC
Arrow 1: Hits AC 45 Damage 31 Critical Confrims AC 31 Damage +56
Arrow 2: Hits AC 42 Damage 33
Arrow 3: Hits AC 38 Damage 38
Arrow 4: Hits AC 24 Damage 31
Arrow 5: Hits AC 33 Damage 29
Arrow 6: Hits AC 31 Damage 30

Arrow 1:

[dice=Arrow 1]d20+26[/dice]
[dice=Damage, Magic]d8+2d6+22[/dice]
Crit confirm
[dice=Arrow 1]d20+26[/dice]
[dice=Damage, Magic]2d8+44[/dice]

Arrow 2:

[dice=Arrow 2]d20+26[/dice]
[dice=Damage, Magic]d8+2d6+22[/dice]

Arrow 3 - Haste:

[dice=Arrow 3]d20+26[/dice]
[dice=Damage, Magic]d8+2d6+22[/dice]

Arrow 4:

[dice=Arrow 4]d20+21[/dice]
[dice=Damage, Magic]d8+2d6+22[/dice]

Arrow 5:

[dice=Arrow 5]d20+21[/dice]
[dice=Damage, Magic]d8+2d6+22[/dice]

Arrow 6:

[dice=Arrow 6]d20+16[/dice]
[dice=Damage, Magic]d8+2d6+22[/dice]

Taglines:

HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion

Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3