[Gameday XI, PFS1 CORE]#4-25: Glories of the Past Pt 3 - The Secrets Stones Keep (5-9) (Inactive)

Game Master Aldizog

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They would have respected the outcome had a PC managed to win.

The tribute of 1200 GP (if you bargain him down) is a lot less than the cost of a Raise Dead.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Right but considering his "History" and orcs in general doubting that he would respect the outcome is more than reasonable. :)

True but ... expecting to get a tribute from an orc is expecting a lot. I have payed out two tributes (both to dragons) in all the hundreds of games of PFS that I have played. If you are going to be held up by an orc thug then you have no business adventuring. :)

I am looking forward to looting their bodies now. :)

Liberty's Edge

1 person marked this as a favorite.
Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

You went back to this so I can too. :) In Rats of Round Mountain (one of them) I wanted to fight the dragon instead of pay tribute. But the group voted to pay. So I went along and did not fireball the dragon. And I really wanted to, but likely someone or ones would have died. At a real table it's easier to gather consensus. I believe in PFS it should be consensus. If Shade dies expect Stormy to be furious. If it would not mess up the table she would likely just leave since PVP is not allowed. She is already gonna be quite pissed. But this is all RP. And I think it now unlikely Shade will die. But he would have if even one of those crits had confirmed. It was that close.

I was ready to fight right off but Sylvester asked for a moment to parley as that is somewhat his thing. But when my request to duel was agreed to by the orcs Sylvester had no patience to see how the duel would come out. This is what bugged me the most. As I see it I accommodated you but you were unwilling to accommodate me. With those rolls from the barbarian it might have saved my, ore Grog's life, which is ironic.


The orc is still not down, and Shade did not succeed at the Grab.

This fight isn't over.

It may yet end in the PCs' favor, but maybe not.

The orc will almost certainly target Shade next - and without the grapple, it can use its falchion.

Several PCs still to go.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Losing an AC for a Druid is just another day in the park. My seeker level Druid has lost so many companions that he literally retrained his companion into a domain with a familiar (figment familiar) that could not die for more than a day at a time. The mental stress of losing all of his companions was just too much for him and his figment familiar manifested.

Feel free to blame Sylvester all you like but I think in this case he was right not to trust the orc leader and Kogan is tough! Of course you do not have to let the facts get in the way of your character's feelings. What is the fun in that. :)

The fight might not be over and Shade could die but Kogan is outnumbered and outgunned. He will go down. You can count on it. :)

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

I notice that you did not address the fact that I accommodated you and you did not accommodate me. Hard to address I guess…

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

As a player I am sorry about that fact but my character will never own up to it. His ego is much too large. :)

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 19/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 29/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Gosh. I'm never normally this useful. I'm starting to enjoy this scenario. Season four or not.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 19/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 29/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I'm off on holiday for a week.

Feel free to NPC me. General botting instructions are included in my spoiler. I try to keep at least one level 3 haste for a final boss fight but apart from that, go wild with my spells. It would be an odd situation that I didn't start with inspire courage (+2/+2 to hit and damage) as a move action so I can often get off a spell or draw bessie at the same time.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Ok, I want a group consensus. Which hammer do I swing first?

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Doodle, I think that you have the right to choose as you are swinging the hammer and will probably get zapped if you get it wrong. Of course if anyone has a better plan then speak up now. :)

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

I have already voted for Torag's first.


Everyone has had more than 24 hours to post since Doodle's request. Time to make a decision and move this on.

----

We have about 5 weeks left in this, and there was a post in Flaxseed Lodge reminding me to do boon rolls.

Everybody can roll, including the GM. A 19 or 20 wins, and if you win then your roll 1d3 for the boon (and PM me your email address).

Boon: 1d20 ⇒ 19
Which one?: 1d3 ⇒ 1

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Boon 1d20 ⇒ 13

Which one, if applicable 1d3 ⇒ 2

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Boon: 1d20 ⇒ 11

@GM Aldizog - The bard has already taken action so it is too late for a group decision now. :)

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Boon?: 1d20 ⇒ 17


Ah, I hadn't gotten new post notifications for Gameplay. Very well then.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

I posted my ideas and I do not hold hammers atm.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 19/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 29/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek never wins boons: 1d20 ⇒ 19
which: 1d3 ⇒ 3

Or maybe I spoke too soon.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Looks like I got behind over the weekend. Trying to catch up.

Liberty's Edge

Male 1/2 orc Rng 7/Ftr 2 | HP 78 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 7/Fighter 2

I'm going out of town Thursday to Sunday for my wife's birthday. I might not get to post. FYI please bot me.

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Boon?: 1d20 ⇒ 20
Which one?: 1d3 ⇒ 2

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

I am traveling starting tomorrow and will have limited posting time for about 15 days. Next week (visiting family) will not be as limiting as the following week (taking a 6 day class with long hours). Please bot me if you need to.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 19/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 29/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Remember Grog, Shade and myself also have extended heroism on us. I can do one more non extended heroism. Takers?

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@GM Aldizog - The clay golems themselves are the answer to the riddle of stone being both powerful and brittle at the same time. How ironic. :)


If that is how you wish to interpret it.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 19/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 29/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

A reminder of stacking bonuses
Everyone has
+1 to hit and AC from haste
+2 to hit and damage from inspire confidence (competence bonus)
Those with heroism also have
+2 to to hit (morale)

So Grog, Stomy, Shade and Khellek (haha) get a total of +5 to hit and +2 to damage.


Those without Heroism have +1 morale to hit (Bless from Fethril).

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Right, and they are also Blinded and Prone making them much easier to hit as well. If you cannot hit them now then you will need to have a one on one chat with the dice roller. :)

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Thanks for the reminder. I had been forgetting both the bless and the +2 to damage. Aldisog, could you please add those to the my previous attasks? Thanks!

I'd bring in Shade but it's already tight quarters and his 1d6+X is not going to do much damage with DR 10.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Hey, wanted to drop a reminder that I am in a low cell area and taking a class from early to late this week. Bot me if needed.

Also I bet the belt is here to let someone speak, read and write Dwarven.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Fethril - If your character could cast web to stop/slow the rust monsters from getting into the room that would be fantastic. :)


Okay, that's it.

This game is over.

I will issue Chronicles, and you will get full gold, but I have no interest in Sylvester telling others what to do. This game has become really unpleasant for me as a GM.

Game over.

Chronicles to come.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

I apologise for ruining your fun. Why not just create a chronicle sheet for my character and continue the combat without Sylvester? There is no reason to stop the combat for everyone.


Chronicles

Liberty's Edge

Male 1/2 orc Rng 7/Ftr 2 | HP 78 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+15; CMD 27 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 7/Fighter 2
GM Aldizog wrote:
Chronicles

Thanks for running!

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Thanks for running, GM!

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 19/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 29/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Thank you very much for running Aldizog. I really enjoyed the atmosphere of the dwarven ruins in this. But then again... Khellek is kind of into that sort of thing.

One thing is that Khellek runs in slow mode. Are you okay with me modifying the chronicle, or would you prefer to reissue?

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Thank you for running Aldizog. Always a pleasure to share a table with you.

Nice work. Sorry I didn't post as much as normal. Still had some fun.


Khellek the historian wrote:

Thank you very much for running Aldizog. I really enjoyed the atmosphere of the dwarven ruins in this. But then again... Khellek is kind of into that sort of thing.

One thing is that Khellek runs in slow mode. Are you okay with me modifying the chronicle, or would you prefer to reissue?

I will reissue today.


GM Aldizog wrote:
Khellek the historian wrote:

Thank you very much for running Aldizog. I really enjoyed the atmosphere of the dwarven ruins in this. But then again... Khellek is kind of into that sort of thing.

One thing is that Khellek runs in slow mode. Are you okay with me modifying the chronicle, or would you prefer to reissue?

I will reissue today.

Thought I had posted earlier- Khellek's Chronicle is fixed.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 19/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 29/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Many thanks, that looks fine.

Thinking about FJC, I don't suppose the stele count as either a named text or a scholar that I should try to recruit (it seemed to have a voice that could be talked with so .... just checking..).

Otherwise I'll just tick a skill box.


Sadly, no.

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