[Gameday XI, PFS1 CORE]#4-25: Glories of the Past Pt 3 - The Secrets Stones Keep (5-9) (Inactive)

Game Master Aldizog


This game is first come first served. It will begin on September 11, 2022.
This is a 5-9 scenario. I am running it for the CORE PF1 campaign.

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Player/Forum Name:
Character Name:
Class and Level:
PFS# (and dash):
Day job Roll (if any):

Liberty's Edge

Player/Forum Name: qstor
Character Name: Grog
Class and Level: Ftr ranger 8th
PFS# (and dash): 2072
Faction: LE
Day job Roll (if any):

Dark Archive

Player/Forum Name: Mage of the Wyrmkin
Character Name: Sylvester Solstar
Class and Level: Sorcerer 6
PFS# (and dash):115226-11
Faction: Dark Archive
Day job Roll (if any): None

Sovereign Court

Player/Forum Name: Gerald
Character Name: Doodlevain “Doodle” Montafescue
Class and Level: Sorcerer 6/ DD3
PFS# (and dash): 12445-15
Faction: Sovereign Court
Day job Roll (if any): Craft Alchemy 1d20 + 6 ⇒ (11) + 6 = 17

Scarab Sages

Player/Forum Name: TriShadow
Character Name: Fethril Support
Class and Level: Transmuter 3/Cleric 3
PFS# (and dash): 151777-12
Faction: Scarab Sages
Day Job: Craft (Alchemy): 1d20 + 8 ⇒ (3) + 8 = 11
Will use a reroll if available at the end.

Dark Archive

Player/Form : Aerondor
Character: Khelleck the historian
Class and level: Bard 8
PFS#: 100387-16
Faction: Dark Archive
Day job: lecturer (oratory): 1d20 + 13 ⇒ (4) + 13 = 17 10gp
If reroll available at end, will T10 on that for 10+13+4=27 and 50gp

Liberty's Edge

Player/Forum Name: Skorn
Character Name: Stormy Weathers
Class and Level: Druid 7
PFS# (and dash): 3387-15
Faction: DA
Day job Roll (if any): Profession Sailor: 1d20 + 7 ⇒ (3) + 7 = 10

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And with that, I believe it is Full.

APL is 7.3, which rounds to 7. As this is a Season 4 scenario, we will be going high tier with the 4-player adjustment.

As to the Day Jobs... Take 10, people! Well, you didn't, but let me take the opportunity to establish this: I think Take 10 is fine, and have a pretty liberal definition of when you can use it. Pretty much any time outside of:
1) Combat
2) Conditions that would force a Concentration check for spellcasting
3) Cases where the rules explicitly disallow Take 10

Climbing a cliff? Sure.
Jumping over a pit outside of combat? Sure.
Disabling a Symbol of Death? Sure.
Trying to Bluff your way past a powerful foe? Sure.

The main risk to Take 10 is that 10 may not be enough in some cases, so you'll need luck in addition to skill. But overall I think it is a great rule.

Dark Archive

I am going to pull out of this one. Playing up in core is generally not the best idea. Have fun everyone. :)

@Sylvester - are you sure? It would be playing up with the 4-player adjustment, and you have a pretty highly optimized character.

If you drop, then the party is down to 5 PCs and still playing up with the 4-player adjustment, I believe. Perhaps we will get another.

Dark Archive

Good points GM Aldizog you changed my mind. Thanks. It will be easier for the party if I stay and I can be brave at least some of the time. :)

Besides playing up means more gold and Sylvester really likes that. :)

Scarab Sages

Waitlist me please.

Scarab Sages

Wow! Sorry guys, this was not showing up on my home page. I will get posting shortly.

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