[Farol] PFS Troubles in Otari (Inactive)

Game Master Farol

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CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

In the last GM post, the dwarf is stated to be targeting Mary with his dagger, but Mary is not within range. I assume that it is Bonnie that was actually targeted.

Ah, I see that Bonnie was actually debited the HP in question, so we're dealing with a typo here.

Whoops. Looks like I ninja'd the GM in mid-edit. All fixed now.


Marysiel wrote:

In the last GM post, the dwarf is stated to be targeting Mary with his dagger, but Mary is not within range. I assume that it is Bonnie that was actually targeted.

Ah, I see that Bonnie was actually debited the HP in question, so we're dealing with a typo here.

Yeah, a complex typo, I put your name in 4 places, and Bonnies in one. But in my mind it was Bonnie that dwarf was after.

I think I fixed it now. Thanks for spotting!


We are heading towards the end of chapter 2. When we do I will ask you to update your PC's to lvl 4, so if you don't have ideas which feats to pick, that would be the time to start planning for that.


Just keep in mind that bracers are invested item, so you have to invest them during daily preparations to be able to use it.

And let's say that you did not have to use Battle Medicine but a combination of: Stabilization and threat wounds


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:
GM Farol wrote:
Just keep in mind that bracers are invested item, so you have to invest them during daily preparations to be able to use it.

I know that investing items is something that is usually done during our daily preparations, but I don't see where that is required by the Investment Rules. The Invest an Item merely states that you need to use 1 or more Interact actions after you don the item with no mention of this having to be done during daily preparations. Only the limit on the number of invested items per day mentions daily preparations, and that refers to resetting the count. Am I missing a rule somewhere that limits investiture to daily preparations? Wouldn't be the first time.


Marysiel wrote:
GM Farol wrote:
Just keep in mind that bracers are invested item, so you have to invest them during daily preparations to be able to use it.
I know that investing items is something that is usually done during our daily preparations, but I don't see where that is required by the Investment Rules. The Invest an Item merely states that you need to use 1 or more Interact actions after you don the item with no mention of this having to be done during daily preparations. Only the limit on the number of invested items per day mentions daily preparations, and that refers to resetting the count. Am I missing a rule somewhere that limits investiture to daily preparations? Wouldn't be the first time.

I was certain that investing could happen only during daily preparation :| But I can't find anything to prove that. Maybe others have better information, with a lack of hard proof we will go with interpretation that they can be invested mid-day


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

I just posted the question on the PFS discord rules channel and the consensus is that you can invest on the fly. You can even give one of your items to someone else and they can invest it and use it, though that won't reduce your invested item count until the next daily preparations.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
GM Farol wrote:

We are heading towards the end of chapter 2. When we do I will ask you to update your PC's to lvl 4, so if you don't have ideas which feats to pick, that would be the time to start planning for that.

Trying to decide which archetype to take: Beastmaster (reskin scorpion as spider) or Poisoner

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

And now I’m looking at Snarecrafter, but I’d have to put off Magical Crafting until 6th


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:
Flory Buntzer wrote:
And now I’m looking at Snarecrafter, but I’d have to put off Magical Crafting until 6th

Every time I look at snares or magical crafting as possible options for one of my PCs I end up going through the same analysis routine and always end up deciding that the return on investment is woefully low for those two areas. Of the things you've mentioned, I think Beastmaster is likely to come in the most handy. Plus, Mary can always use another flanking buddy on the battlefield. Poisoner might be fun to play with too.

But these are just my opinions. I generally go with whatever works best for my character concept rather than trying to minmax things too much.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
Marysiel wrote:
Flory Buntzer wrote:
And now I’m looking at Snarecrafter, but I’d have to put off Magical Crafting until 6th

Every time I look at snares or magical crafting as possible options for one of my PCs I end up going through the same analysis routine and always end up deciding that the return on investment is woefully low for those two areas. Of the things you've mentioned, I think Beastmaster is likely to come in the most handy. Plus, Mary can always use another flanking buddy on the battlefield. Poisoner might be fun to play with too.

But these are just my opinions. I generally go with whatever works best for my character concept rather than trying to minmax things too much.

Thanks for the feedback. All three work for my character concept, just trying to pick a direction.


I have no strong opinions, I never tried any of the above so can't really say anything useful. But keep in mind that this adventure ends on lvl 5. Effectively next chapter is the last chapter.


retired | NG female (she/her) undine human magus castle owner / part time pirate / part time fisher

Bonnie, troubled by her experience at suddenly running away, will take Snap Out Of It!

I had planned to take Lead Climber, but don't have a great in-game reason to do so. I'll see if there's something more appropriate.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
GM Farol wrote:

I have no strong opinions, I never tried any of the above so can't really say anything useful. But keep in mind that this adventure ends on lvl 5. Effectively next chapter is the last chapter.

Important safety tip. Thanks, Egon.

I’ll go with Beastmaster, then.


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

"Man, I've lost the thread here, we have . . . what's going on. We had a parcel to deliver, there are these Dwarves that are going crazy and burning down things . . . Did we have something else we were going to do?"

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
Arity Bell wrote:
"Man, I've lost the thread here, we have . . . what's going on. We had a parcel to deliver, there are these Dwarves that are going crazy and burning down things . . . Did we have something else we were going to do?"

”The parcel’s done, love, safe as houses. Now’s the time to finish delving this swamp”


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

”Oh phooey. I was hoping to keep putting off swamp delving. . . The big does AWEFUL things to my complexion.”


CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

Mylos will be taking Divine Evolution.


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CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

In about 12 hours I will be starting a road trip that will take me from Valencia, Spain, to Florence, Italy. I will be on the road Friday, Saturday and Sunday and will only be able to post in the evenings once I get to my hotels (so around midday in the US). Just wanted to let you know that I may not be posting as often or as voluminously this weekend.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
Marysiel wrote:
In about 12 hours I will be starting a road trip that will take me from Valencia, Spain, to Florence, Italy. I will be on the road Friday, Saturday and Sunday and will only be able to post in the evenings once I get to my hotels (so around midday in the US). Just wanted to let you know that I may not be posting as often or as voluminously this weekend.

That sounds amazing. Have fun!


Marysiel wrote:
In about 12 hours I will be starting a road trip that will take me from Valencia, Spain, to Florence, Italy. I will be on the road Friday, Saturday and Sunday and will only be able to post in the evenings once I get to my hotels (so around midday in the US). Just wanted to let you know that I may not be posting as often or as voluminously this weekend.

Have fun! Safe travel and all! For me the upcoming week will be hectic as well, so my regular posting could suffer, and my posting time will most likely shift.

Horizon Hunters

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N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

The 7 damage on Flory was absorbed by the shield


Flory Buntzer wrote:
The 7 damage on Flory was absorbed by the shield

My bad, but that would be 5 dmg out of 7 ;) So 2 dmg went through.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
GM Farol wrote:
Flory Buntzer wrote:
The 7 damage on Flory was absorbed by the shield
My bad, but that would be 5 dmg out of 7 ;) So 2 dmg went through.

The cantrip is heightened to 10


Flory Buntzer wrote:
GM Farol wrote:
Flory Buntzer wrote:
The 7 damage on Flory was absorbed by the shield
My bad, but that would be 5 dmg out of 7 ;) So 2 dmg went through.
The cantrip is heightened to 10

Shield spell gets hardness 10 at spell level 3 => Which starts when you are at level 5. At this level you cast shield of level 2 (which still have hardness 5 :( )

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
GM Farol wrote:
Flory Buntzer wrote:
GM Farol wrote:
Flory Buntzer wrote:
The 7 damage on Flory was absorbed by the shield
My bad, but that would be 5 dmg out of 7 ;) So 2 dmg went through.
The cantrip is heightened to 10
Shield spell gets hardness 10 at spell level 3 => Which starts when you are at level 5. At this level you cast shield of level 2 (which still have hardness 5 :( )

Ah, I misread it. Sorry about that.

Horizon Hunters

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N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

FWIW, re: healing, Flory is down 2, not 7. She‘s good for now


I've corrected Florys damage, and made healing. I let you 10 mins of healing, before someone looked outside. I did it as I wanted to move us forwards, as getting consensus on PBP table is tough ;)

===============

My posting will suffer as I switched jobs with the begining of the month. This is aligned with me moving to another country so it all at certain days is a lot ;) But it should get better with time


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

You have Inspired as a Party Condition but I don't think we have any bards in the party. Do I take it that this is a typo of some sort and can be ignored?

Do you allow diagonal movement around hard corners? I do not believe there are any rules in PF2 stating that you cannot do so. Basically I'm wondering if Mary can try to skip around the pink skeleton and tumble through the black one to get into the room. Of course, she'd have to tumble through to get back out, so maybe not the brightest idea.


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Marysiel wrote:

You have Inspired as a Party Condition but I don't think we have any bards in the party. Do I take it that this is a typo of some sort and can be ignored?

Do you allow diagonal movement around hard corners? I do not believe there are any rules in PF2 stating that you cannot do so. Basically I'm wondering if Mary can try to skip around the pink skeleton and tumble through the black one to get into the room. Of course, she'd have to tumble through to get back out, so maybe not the brightest idea.

A sophisticated mistake. I removed my sheet to track fights, so I 'pulled a new version of it' and was not careful enough to remove every not important element.

Hard corners, I would say yes, you can skip the pink and toumble just through one.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

Should I bother Hero Pointing that flat check, or would a 17 miss anyway?


Flory Buntzer wrote:
Should I bother Hero Pointing that flat check, or would a 17 miss anyway?

That is an interesting question ;) IN Vtt you would declare a spell, roll 1 on d20 which would be a miss due to concealment and then you could reroll it or not;)

But you thought with skeletons enough to know that 17 would be a hit.


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CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Mary presumably took out the white skeleton, and though it has been removed from the initiative list, it remains on the map. I take it that all that is left is what I hope is the last of the Leadbuster lads. I frankly don't see this fight taking more than another round now that fire can be concentrated on a single target.


And as that, you should level to lvl 4. Your team now have a castle, that could be your another project ;) As it is even bigger fixer-upper than the fishing shack ;) But hey, it is yours!

I will give you couple of days to level up, and decide on the purchases and we will dive into chapter 3!


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

So Arity has the +acrobatics stuff, and the sparkblade. I wouldn't mind a striking rune on the sparkblade, but I also know that I probably have the most magic items, so I should be low on the list.

@GM
At level up, Arity didn't get much. She took a level 1 class feat Buckler Expertise (+2 when raising a buckler, instead of +1) and Intimidating Glare, maybe I can demoralize some monsters with my inimidate skill.


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CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

Mylos might actually get his staff now. Unless there is a better use of funds!

With Divine Evolution and a Staff of Healing, he is almost a cleric for heals.


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Okay... here is a list of the loot we picked up since the last time we were in town. I'm assuming that no one is stupid enough to buy Maunder castle from us. I also find the Inkleholtz family's lack of remuneration for saving their company disturbing.

9.0gp - Half Plate
0.3gp - 6 Javelins
1.5gp - Maul
7.0gp - Gold
29.0gp - Bracelet of Dashing
75.0gp - Signet Ring
7.5gp - Climbing Bolt

GRAND TOTAL: 129.3gp

As before, dividing by the 6 of us means that we get the equivalent of 21.55 gp each in loot value. You can add whatever personal funds you have to that and buy whatever level-appropriate stuff you like, which now includes striking runes as we are now at level 4. If someone wants to keep any of the items in the loot (eg. Bracelet of Dashing), they can pay the (1/2) cost (29gp) to "buy" it from the loot pile.

Added to her cash on hand, Mary will be buying a Striking rune for her Rapier which leaves her with 3.36gp, not enough to buy the Bracelet of Dashing back. I think Arity would benefit most from the Bracelet of Dashing anyway.

I will be leveling Mary up tonight or more likely tomorrow and should be ready to go again after that.


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

I just noticed that Mary still has her Belt of Good Health that she could sell (to anyone) for 42.5gp to make enough money to buy the Bracelet of Dashing if Arity doesn't want it. Pretty sure I'd rather have the +1 to Acrobatics (and +10' to speed once per day) than a +4 to Max HP.

Another option rather than either of those items is to get Doubling Rings and make her backup Shortsword behave like a +1 Striking weapon. Too bad she's about 3gp short of what she needs to get them.

Other than that, she's all leveled up and ready to go.

Rogue Feat: Tumble Behind (Rogue)
Skill Feat: Intimidating Glare
Skill Increase: Acrobatics


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CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

Mylos would be happy to give the 3gp to Mary.


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:
Mylos Knaven wrote:
Mylos would be happy to give the 3gp to Mary.

Great, thanks Mylos. Once Arity decides whether or not she wants the bracelet I'll make a final decision on whether to buy the doubling rings.


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

If you really want the bracelet of dashing, I can give it to you. I just thought it made more sense on me (since I get panache when I tumble though) but like I said, I already probably have the bulk of the magic item.s


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:
Arity Bell wrote:
If you really want the bracelet of dashing, I can give it to you. I just thought it made more sense on me (since I get panache when I tumble though) but like I said, I already probably have the bulk of the magic item.s

No, no, no. I think Arity would definitively make the best use of it.

I just wanted to make sure that if Arity could't afford both a Striking Rune and the Bracelet that it wasn't sold off at market. Even if you're a few gp short of affording both, then maybe we can come up with the difference for you; Mylos seems to have the deep pockets here :-)


CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

Sorcerers just don't seem to need the same level of equipment generally. Some scrolls and potions. Divine sorcerers have fewer items of interest at low levels.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

Leveled up (profile is updated).


CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

Mylos will be buying a Staff of Healing (90gp) and a 2nd-level scroll of Dispel Magic (12gp). With 3gp to Mary, he is left with 25.94gp. Can lend to others if they need it!


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retired | NG female (she/her) undine human magus castle owner / part time pirate / part time fisher

1. Bonnie is all leveled up on my phone and I'll upload her new stats as soon as I have both a phone and computer in front of me.

2. Gold at the end of the last round of purchases:

Bonnie: 8.61 (+1 striking longsword, lesser healing potion)
Mary: 46.81 (+1 rapier, Belt of Good Health)
Arity: 28.71 (sparkblade, Glasses of Sociability)
Albrecht: 85.90 (+1 rapier)
Flory: 100.78
Mylos: 109.39

That's before adding 21.55 and whatever exchanges need to happen.

3. Bonnie is happy to give out her 30-ish gp as well, or perhaps she and Mylos can collect up all the leftover change buy a skill item (usually 60 gp). A little metagamey, but we should use up as much of our gold as we can, since we may not shop again.


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Working on the assumption that Arity is keeping the Bracelet and that she can also get a Striking rune for her sparkblade (which I recommend highly), then Mary will take Mylos up on his offer and cash in her Belt of Good Health for 42.5gp and her Elixir of Life (Minor) for 1.5gp, which added to her remaining cash of 3.36gp adds up to 47.36gp. She'll borrow the 3gp from Mylos and buy some Doubling Rings for 50gp, leaving her with 0.36gp.

What this means is that the Belt of Good Health is available to one of you guys for 42.5gp (as well as a minor Elixir of Health for 1.5gp) or it will be sold at the market.

I have updated my profile accordingly.

Using Bonie's math, we have the following for Mary:
Starting Cash: 46.81gp
Added Cash: 21.55gp
Mylos Loan: 3.00gp
Sell - Belt of Good Health: 42.5gp
Sell - Minor Elixir of Health: 1.5gp
Buy - Striking Rune: -65gp
Buy - Doubling Rings: -50gp
Ending Cash: 0.36gp


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

I actually can't afford a striking rune even WITH selling the bracelet. However, selling the bracelet gets me closer for next level so . . . I dunno. Do you want Arity more likely to tumble through, doing more consistant damage, or gamble on her doing more damage with a striking rune? I'll do what the party wants.


retired | NG female (she/her) undine human magus castle owner / part time pirate / part time fisher

I don't think we'll be leveling up again, or, if we do, it'll be very near the end of the adventure.

You'll only get a +1 to Tumble, and you won't need Tumble all the time to get them flat-footed (since we've been good about giving each other flanking), unless (very roughly) you're Tumbling 3x more often than you're hitting, your expected damage is going to go up way more with a striking rune.

How short are you? Take some of Bonnie's gold if that makes a difference.


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:
Arity Bell wrote:
I actually can't afford a striking rune even WITH selling the bracelet. However, selling the bracelet gets me closer for next level so . . . I dunno. Do you want Arity more likely to tumble through, doing more consistant damage, or gamble on her doing more damage with a striking rune? I'll do what the party wants.

This is the last chapter, so there's no point hoarding our cash for future purchases. At this point any unspent money should be pooled and the most advantageous purchases should be made for the group's survival in the final chapter.

I believe that getting Arity a Striking rune on her Sparkblade should be way up the list, otherwise her damage dealing capabilities will be behind the curve for a 4th level frontliner.

Mary will happily donate her remaining 0.36gp to the cause :-)

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