
Bonnie Anne |

Okay, this is suuuper stupid, but, I've had Bonnie's character sheet wrong for a while.
Currently, her sheet shows 16 CON, but her hit points and Fort saves are calculated as if she had 12 CON (with Toughness, it's 8+1+1 hit points per level, +8 from human = 38 max HP). Her sheet shows 12 INT, and her spells have been cast as if she were 12 INT (2d4+1 damage with cantrips), but her skills are calculated as if she had 16 INT.
12 CON and 16 INT is correct, she should have been dealing more damage with her Spellstrike, and I must have switched the numbers when moving it into text. I'm switching her ability scores on her sheet to reflect that, and since everything else is calculated correctly, that's both the most accurate and also the easiest to retcon.
If anyone (mostly the GM) wants to hold me to the nominal ability scores, I'm happy to revise, but as of right now, I'm leveling Bonnie up as 12 CON / 16 INT (48 max HP, Fort +9, 2d4+3 cantrip damage, +9 on trained INT skills).

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I am 17.51 gold short assuming I sold the bracers and we evenly distributed the gold
(In other words I have 20.95 gold to my name before accounting for my latest share of gold. If the more accountant-minded people want to work that out.)
Gotcha covered

Marysiel |

We need 65gp for a Striking rune. If we could get Arity the rune without selling the 29gp Bracelet that would be even better, but would require a total of 94gp.
Arity started with 20.95gp and added 21.55gp in loot. Throw in Mary's 0.36 and we're up to 42.86. So we're 22.14gp short of the Striking Rune and 51.14gp short of both.
I'm guessing that between Flory and Mylos we can come up with the extra 22.14gp for a Striking Rune, but that all our loose change put together (even if we sold everything that we probably won't need) may not stretch to 51.14gp.
So, how much left over cash does Albrecht, Bonnie, Flory, and Mylos have and how much are they willing to part with? Arity with a Striking Rune and the Bracelet should make for an awesome ally.

Albrecht Jaeger |

So by my calculations I have 75.95 to spend. I'll spend 65 on a striking rune. I'll donate 10 gold to the 'get Arity a striking rune' fund. If we're still short then I'll cover the rest and forgo getting a striking rune for myself and get a few potency crystals instead.
Albrecht now has expert Thievery, quick alchemy and ward medic.

Marysiel |

So . . . what's that equal? I'm sorry I'm not an accountant :P
I'm no accountant either, but by my count, Albrecht is willing to part with 10gp and Flory with 20gp, which brings the total up to 72.86gp, which is more than enough for a Striking Rune, but about 22gp short of getting Arity the Bracelet as well.
Mylos said that he's got a spare 25gp that he's willing to lend from, so as soon as he confirms that he's actually okay with lending Arity 22gp of it, we can get Arity the Bracelet as well.
These donations (Albrecht 10gp, Flory 20gp, Mylos 22gp) will all be loans, so Arity will need to pay them back if the PCs in question need the money when we level up to 5th.
How does that sound? Mylos, are you okay with lending Arity the 22gp?

Bonnie Anne |

Well, I'm not much of an accountant, but this is what I have:
Bonnie: 30.16 (8.61 from before + 21.55 loot, all of which she's happy to share)
Mary: 0.00 (after shopping and giving her change to Arity)
Arity: 80.62 (28.71 from before + 21.55 loot + 0.36 from Mary + 20 from Flory + 10 from Albrecht, but my 28.71 doesn't match your 20.95 so there's a discrepancy - either way you should be able to buy the Striking rune straight up)
Albrecht: 32.45 (85.9 from before + 21.55 loot, minus striking rune, 10 to Arity, but there's a pretty big mismatch from his 75.95, so I must have missed something)
Flory: 102.33 (100.78 from before + 21.55 loot, minus 20 to Arity)
Mylos: 25.94 (109.39 from before + 21.55 loot, minus staff of healing, minus scroll, minus 3.00 to Mary)
Between Bonnie, Mary, Arity, Albrecht, and Mylos (those who have shopped already), there's between 64.91 gp and 104.17 gp (depending on whose accounting is messed up, I freely admit it may be mine) just sitting around - I suggest healers gloves if we have 80, or pendant of the occult if we have 60. There are also spellhearts which seem cool (55 gp).
Is Flory done shopping?

Albrecht Jaeger |

So looking over things a bit more closely I actually have a total of 82.45 to spend. 65 spent on a striking rune leaves me with 17.45. I can give 17 to Arity instead of 10.
Bonnie did not take into account the 9 gold I spent on formulas or the 16 I spent on the Pyrite Rat during out last round of purchases. I had 60.9 before the latest infusion of 21.55.

Marysiel |
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Wow! I hadn't updated the Macros for Mary since level 2. Now rectified.

Marysiel |

It appears that we have enough donations get Arity both the Striking Rune and the Bracelet of Dashing, so we should proceed as if that is the case.

Marysiel |

Mylos runs forwards, building a mass of flames between his hands.
...
Burning Hands, white, black red and blue, DC20 reflex, fire save: 2d6 ⇒ (1, 1) = 2
Wow! Mylos is seriously bad at Burning Hands. :)
Good thing that the Ferocity revived orcs only have 1 HP to their name. Burning hands is perfect for mop-up duty in these cases.

Bonnie Anne |
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Mildly Uncomfortable Hands Spell 1
Evocation Fire
Traditions arcane, primal
Cast 2 actions somatic, verbal
Area 15-foot cone
Saving Throw basic Reflex
Uncomfortably warm air rushes from your hands. You deal 2d1 fire damage to creatures in the area.
Heightened (+1) The damage increases by 2d1.

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Man, those are some terrible GM rolls. I mean, good for us, but GM, I've been there. You try to make an encounter challenging, and then nothing you roll comes up beyond a 10, and meanwhile the PCs are critting like crazy and you are like "Well, I guess this Party Level +2 fight just turned into a cakewalk."
I've been there man, I've been there.

GM Farol |

Yeah, my monsters are killing flies all around you! I personally am always rooting for the PC's but at the same time I want to provide encounters that at least are a bit challenging, but so far it did not happen, and those creatures have ferocity to keep them up, and AOO to punish casters trying Uncomfortably Sweaty Hands spells ;)
What can you do ;)

Albrecht Jaeger |
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"That is indeed my intention Arity."
Albrecht carefully aims and fires.
[dice=devise a stratagem vs blue or pink if blue is down]1d20
20+11=31 to hit vs blue (or pink if blue is already down)
[dice=damage-piercing]2d6
[dice=strategic strike]1d6
[dice=deadly]1d10[dice=shortbow vs pink (or black if pink is down)]1d20+9-5
[dice=damage-piercing]2d6
[dice=deadly]1d10
I really hope that blue is already down and not just sitting at 1 hp. I'd hate to ruin a 38 hp crit.

Arity Bell |
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That Orc with black pantaloons misses me both times 21 misses Arity, she has her buckler raised, AC 23
Good side note for the GM, I used my reaction aiding another so I can’t riposte that critical miss.

Marysiel |
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None of us have access to 3rd level spells, is the 3rd level dispel magic a typo?
Dispel Magic is a 2nd level spell. I suspect that the "3rd-level spell" refers to the strength of the spell we would be attempting to dispel. According to the Couteracting rules, a 2nd Level Dispel Magic could dispense with a "3rd-level spell" if the target DC is attained. This is all hypothetical because apparently none of our spellcasters felt the need include Dispel Magic in their spell lineup for the day.

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DC 24?! At level 4? What are the writers thinking?! There is no way anyone can crit succeed that save unless they roll a nat 20. Like, any level 4 character. A cleric with 18 wisdom had (lvl4+expert 4+ 18 wis 4)=+12. A 19 on the die would get them a 31.
I wish the DCs in APs and modules would at least be reasonable.

GM Farol |

DC 24?! At level 4? What are the writers thinking?! There is no way anyone can crit succeed that save unless they roll a nat 20. Like, any level 4 character. A cleric with 18 wisdom had (lvl4+expert 4+ 18 wis 4)=+12. A 19 on the die would get them a 31.
I wish the DCs in APs and modules would at least be reasonable.
I am not an author of that, nor a developer working for paizo. But from what I saw hazards usually has higher DC's, this is because frequently they fly solo, so it is one hazard dealing with all of the players. Very quickly also, players see how they can handle the hazard and without presure of time, they can simply:
- try to disable the haunt/hazard
- step out of it space
- Step in
- try to disable it
Letting themself to be affected every 2nd round and not every round.

Marysiel |

Looks like (metagamingly speaking) we have to disable the hazard to move on. Apparently that will require 2 Arcana, Nature, Occultism, or Religion rolls against a DC of 22, or a Dispel Magic roll vs a DC of 25.
The Dispel Magic is out since we can't cast it without returning to Otari and buying one or more 12gp scrolls. Even then, the spellcasters we have are Bonnie +11?, Mylos +10, and Flory +10, which means that a roll of 14 or 15 will be needed.
The other skill checks are against a DC of 22 and we have:
Arcana: Bonnie +9, Albrecht +10
Nature: Bonnie +6, Flory +7, Albrecht +8
Occultism: Albrecht +10
Religion: Albrecht +8, Mylos +6
Looks like it's going to be mainly up to Bonnie and Albrecht to get the two successes we need. With a DC of 22, they need to roll 12 or 13, which is easier and less expensive than the Dispel Magic approach.
Yes, it may take a couple of rounds to do it (Stride in ◆ & Disable Hazard ◆◆, Disable Hazard ◆◆ & Stride out ◆, then Recover; repeat until done), and there may be some damage and fright involved, but nothing we can't fix.

Arity Bell |

@GM, nothing against you of course! I'm of the opinion that a crit success and a crit failure should always be possible without rolling a nat 20. That's just my own personal motto though. Having it so even the best will saves in the game have less-than-even chances of success is . . . stupid IMHO.
Could we tie a rope around one person, and ready an action. Then albrect could step in, attempt the check, and be pulled out by the other guy?

Marysiel |

The Dragging rules say it is possible to drag a creature, but the process is a slow one: 50ft per minute. Which means that the best we can hope for in one round (6 seconds) is 5ft, which isn't going to be enough to drag Albrecht out in time.
I'm afraid (ha ha) that we're just going to have to bite the bullet on this one. If we're lucky, then Bonnie and Albrecht will each succeed and disable the hazard before it can run its usual routine. If not, then take the hit and try again. Once the hazard is gone, we should have plenty of time to recover before we hit the next encounter.

Marysiel |

There's nothing to prevent the frightened people from exitibg the area, healing, and trying again.
Correct. Only a lack of actions left to Stride out of the area will keep you there for a round. The only other thing that can stop you is being sent to 0 HP, but Mary could stride in, do some Battle Medicine on you, and then stride out again in one turn. Either that or Mylos casts his Heal.

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Okay, new plan, EVERYONE ELSE (other than ALbrect) grabs ahold of the rope. We all ready an action. Albrect walks in and tries the disable. I ready for when his check is done and pull him five feet. Bonnie readies for when I am done and pulls him the next five feet. Mary readies for when Bonnie is done . . .etc. ( :-P )

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Okay, new plan, EVERYONE ELSE (other than ALbrect) grabs ahold of the rope. We all ready an action. Albrect walks in and tries the disable. I ready for when his check is done and pull him five feet. Bonnie readies for when I am done and pulls him the next five feet. Mary readies for when Bonnie is done . . .etc. ( :-P )
Ah, the reverse Peasant Railgun

Marysiel |

Are we going into encounter mode to keep track of the turns, etc.? Albrecht posted twice, so I'm not sure what his status is, but presumably attempting to stride into the hazard should trigger encounter mode. Is he Dying and unconscious? Do I have to Battle Medicine him to get him on his feet for a second go at the hazard before retreating so that we can patch him up properly?

Albrecht Jaeger |

Albrecht has only taken 18 damage. He has 26 hp remaining.

Marysiel |

*Looks at character sheets of other players.*
Wow! Meri has a 65 deception? Why aren’t we bluffing our way out of everything?!
Lol! Fixed.
Instead of replacing the 5 with a 6, I replaced the +. Frankly, I'm surprised it doesn't happen more often given how many times I've had to make such changes.

Marysiel |

@GM: Did Mary find enough cover to Hide behind or is she back out in the hallway?