Race |
CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 | |
About Mylos Knaven
Mylos was a petty criminal from Last Wall who was exposed to the Whispering Tyrant's necromantic onslaught whilst waiting to be judged.. He died and found himself waking up in a pile of bodies. Somewhat changed, he has fled the Eye of Dread and ended up on Kortos, in Otari. He wants to become a hero, redeeming himself in his own eyes.
Mechanically, he is an Undead bloodline Sorcerer with the Returned background.
Sorcerer 4
Perception +8;
Skills Acrobatics +2, Athletics +7, Deception +10, Diplomacy +12, Intimidation +10, Lore: Boneyard +9, Religion +6, Society +7, Stealth +8, Thievery +8
Str 12 +1, Dex 14 +2, Con 12 +1, Int 12 +1, Wis 10 +0, Cha 18 +4
Items
Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Disguise Kit, Playing Cards, Thieves' Tools, Eagle Eye Elixir (Lesser), Drakeheart Mutagen (Lesser), Bolts (20), Staff of Healing, scroll of dispel magic.
AC 20;
Fort +7, Ref +8, Will +8
HP 36
Speed 25 feet
Melee Dagger +8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+1 P
Ranged Crossbow +8 (Crossbow), Damage 1d8 P
Bon Mot
Divine Known Spells DC 20, attack +10;
2nd Heal (H+1) ☆, Restoration, Blood Vendetta, False Life (4 slots);
1st Burning Hands, Disrupting Weapons, Magic Weapon, Harm ☆ (4 slots);
Cantrips Divine Lance, Shield, Prestidigitation, Light, Chill Touch
Focus Spells (1 points) Undeath's Blessing Range touch; Targets 1 living creature touched Saving Throw Will; Duration 1 minute You instill within a creature the touch of the grave. For the duration, harm and heal spells treat the creature as undead. In addition, harm spells gain a +2 status bonus to the Hit Points restored to the target. If the target wishes to avoid the spell, it can attempt a Will save to reduce the effects. Critical Success The target is unaffected. Success The target heals half as much from heal and takes half as much damage from harm for 1 round. Failure For the duration, harm and heal spells treat the creature as undead. In addition, harm spells gain a +2 status bonus to the Hit Points restored to the target. Heightened (+1) The status bonus to the Hit Points restored increases by 2.
Additional Feats Blessed Blood, Canny Acumen, Diehard, Discreet Inquiry, Divine Evolution, Intimidating Glare, Skill Training
Additional Specials Bloodline (Undead), Canny Acumen (Perception), Signature Spells, Skill Training (Athletics), Surprise Attack