
Marysiel |
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Have we stalled?
The GM has had his arms full moving house the last few days but seems to be back online. We should hear from him soon.

Albrecht Jaeger |

Spilling blood on the petrified actually works only for some time (1 hour).
How do you want to proceed
Technically I think the one hour time limit refers to the freshness of the basilisk blood and not the amount of time that the victim has been petrified. Nevertheless there might not have been enough blood available for both the centaur and Albrecht since there is a limit.
This is what I remember from about a year or so ago when my pfs fighter fought several basilisks.

GM Farol |

GM Farol wrote:Spilling blood on the petrified actually works only for some time (1 hour).
How do you want to proceedTechnically I think the one hour time limit refers to the freshness of the basilisk blood and not the amount of time that the victim has been petrified. Nevertheless there might not have been enough blood available for both the centaur and Albrecht since there is a limit.
This is what I remember from about a year or so ago when my pfs fighter fought several basilisks.
You are right. The rules say
`A creature petrified in this manner that is coated (not just splashed) with fresh basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner.`
However Narala started to be eaten by the basilisk, so you can't revive her.

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Albrecht Jaeger wrote:GM Farol wrote:Spilling blood on the petrified actually works only for some time (1 hour).
How do you want to proceedTechnically I think the one hour time limit refers to the freshness of the basilisk blood and not the amount of time that the victim has been petrified. Nevertheless there might not have been enough blood available for both the centaur and Albrecht since there is a limit.
This is what I remember from about a year or so ago when my pfs fighter fought several basilisks.
You are right. The rules say
`A creature petrified in this manner that is coated (not just splashed) with fresh basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner.`
However Narala started to be eaten by the basilisk, so you can't revive her.
:-(

Watery Soup |
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When I was a young'un, I worked in a laser lab where we used a photon counter, so the room had to be dark. We spent 3 weeks aligning all the lasers, and then, because we were in earthquake country, did a marathon data collection session. Everything was automated except for one thing, so someone had to be in there, in the dark, and push a single button once a minute. It was pitch black, absolutely zero lights. I would fall asleep and wake up totally disoriented, having zero context of how much time had passed - a second, a minute, or an hour. I was "lucky" in the sense that I was an undergraduate so they had rules about me working during work hours - I did 9-5 (with 30 min for lunch). The professor did 5pm-1am, and then the postdoc came in the middle of the night to do 1am-9am. It was ... brutal. I switched fields rather than ever have to do that ever again.
So I imagine the 5 characters without darkvision being like that. Just sitting there in the darkness, zero idea of who or what is arriving when, randomly nodding off and just staring out into the blackness.

Bonnie Anne |

Just as a point of order, as long as she has the hatchet, every morning, Bonnie will prepare True Strike twice instead of Magic Weapon.
And I'm switching her default 2nd level spell from Enlarge to Invisibility. I thought Enlarge might come in more handy, but I don't think so.

GM Farol |

Just as a point of order, as long as she has the hatchet, every morning, Bonnie will prepare True Strike twice instead of Magic Weapon.
And I'm switching her default 2nd level spell from Enlarge to Invisibility. I thought Enlarge might come in more handy, but I don't think so.
Got it.
On similar note, I did not give hero point lately, not that you need those.
I will give it to Mary, for helping to fill in loot sheet.

GM Farol |

So posting less ended up not posting at all.
Just a note, in an upcoming couple of months I will be moving to a different country. That involves a changing jobs, arranging legal things and sorting my apartment for rental.
That will result in some disturbances in the games that I run and play. My 'plan' is to not join any new tables and finish off whatever I have on. And stay in that mode until I deal with all of the unknowns and stabilize.
I just want you to be aware, if I will not be able to GM this table anymore, I will let you know. But I hope it will not come to that. Especially since we should be ending the 2nd part of the adventure soon.
Leaving the last one to play through. I will update the table today

Marysiel |

Along the lines of the last time we did this, here is an accounting of all the loot we've collected. The last time we split up the value of the loot evenly and allowed people to "buy" back anything from the pile that they'd like to keep for themselves at the (1/2) cost we would get for it if we sold it. I've gone ahead and used that same approach here.
Here is what we can sell everything for. I have not included whatever the value of Magiloy's reward is, but I doubt it will be more than a few gp.
50gp - +1 Striking Hatchet
6gp - Healing Potion (Lesser)
6gp - Scroll Resist Energy (Fire)
4gp - Feather Token (Bird)
16gp - Pyrite Rat
42.5gp - Belt of Good Health
TOTAL: 124.5gp
Add that to the 171gp of gold/gems we picked up along the way and we have:
GRAND TOTAL: 295.5gp
As before, dividing by the 6 of us means that we get the equivalent of 49.25 gp each in loot value. You can add whatever personal funds you have to that and buy whatever level-appropriate stuff you like (which does not include striking runes as they are level 4 items). If someone wants to keep any of the items in the loot, they can pay the (1/2) cost to "buy" it from the loot pile.
Clearly, we should not sell the hatchet and salvage the runes instead. The +1 potency rune will cost a player 17.5 gp to "buy" from the loot pile (and 3.5gp to transfer), and the striking rune will cost 32.5gp to "buy" (and 6.5 gp to transfer). Coincidently, Mary has enough with her personal cash to just pay the combined 60gp costs involved in "buying" the hatchet and transferring the runes (+1 to shortsword; striking to rapier), which she's quite willing to do.
I am not presenting the above as a fait accompli, merely an extension of the method we used previously as well as an indication of what Mary is willing to do given that scenario. I am quite open to considering other approaches.

Marysiel |

Looks like Magiloy was more generous than I expected. With his tonics thrown in, the totals are 150gp of loot plus 171gp of gold/gems for a grand total of 321gp split 6 ways, resulting in 53.5gp each.

Marysiel |

We should keep the +1 striking hatchet yeah? Or at least the runes? Like . . . that's a good weapon. One of us should be using it.
I know it was buried in a wall of text, but Mary is quite willing to buy the hatchet with her share of the loot and then transfer the runes to her other weapons.

Bonnie Anne |

Since the striking rune on the hatchet comes at a discount, I think everyone who wants it should either pool for it or roll for it.
If I recall correctly, a non-martial had wanted a very expensive magical item (staff of healing?). Since they didn't get anything at level up, I want to make sure they can get something this time around and would be willing to chip in in they're short.
Edit:
It was Mylos, and a staff of healing.
Bonnie: 1.58+13.54+53.5 = 68.62 (+1 longsword)
Mary: 4.78+13.54+53.5 = 71.82 (+1 rapier)
Arity: 4.18+ 13.54+53.5 = 71.22 (sparkblade)
Albrecht: 33.18+13.54+53.5 = 100.22
Flory: 27.08+13.54+53.5 = 94.12
Mylos: 35.68+13.54+53.5 = 102.72
Everyone should have enough to buy what they want, straight up.
If Bonnie/Mary/Arity pool for the hatchet's striking rune (which is discounted), each share will be (32.5+65+65)/3 = 54.16 gp. If Albrechet joins, (32.5+65+65+65)/4 = 56.87 gp.
I would prefer to pool over rolling for it, because it's easier to plan, but unlike last time (when Bonnie couldn't afford a +1 rune straight up), my preference is slight.
The Belt of Good Health would be nice to pick up, but there's only 1, so we'd have to both pool our money and roll for it.

Marysiel |

Since the striking rune on the hatchet comes at a discount, I think everyone who wants it should either pool for it or roll for it.
Unless the GM says otherwise, we cannot acquire striking runes in the market right now since they are level 4 items and we're still at level 3. Once we get to level 4, the martials should all be buying striking runes for their weapons.
So only one of us can use the striking rune until we level up at the end of this section of the adventure. Thus pooling doesn't make much sense (unless you're talking about paying it forward in some fashion), which means that if more than one of us wants it, we'll have to roll for it.
But before we roll, we need to answer the following question:
What do we make that PC pay for the striking rune? Is it the discounted 32.5 (plus the 6.5 transfer cost), the full 65 (plus the 6.5 transfer cost) or somewhere in-between? If it's more than 32.5, then the difference will presumably be shared among the remaining 5 members (or perhaps only among those who were willing to roll for it).
Mary isn't interested in the Belt of Good Health. The 4 extra HP it provides isn't worth 42.5gp to her right now.

Bonnie Anne |

we cannot acquire striking runes in the market right now since they are level 4 items and we're still at level 3.
I forgot about that. :O
unless you're talking about paying it forward in some fashion
I wasn't, but it could work. Basically, we'd pool now (32.5/3 or 32.5/4 each) and roll for it, with an agreement to pool again (130/3 or 195/4 each) when we hit Level 4.

Albrecht Jaeger |

I'm relatively indifferent to loot but I would like to have a potency rune so that I am no longer the only one without a magic weapon. The striking rune would be better off in the hands of one of our more fighty characters.

Marysiel |

I'm relatively indifferent to loot but I would like to have a potency rune so that I am no longer the only one without a magic weapon. The striking rune would be better off in the hands of one of our more fighty characters.
Fair enough. Mary was quite willing to buy it to put it on her backup shortsword if no one else wanted it, but Albrecht making his weapon magical is a better option. This is especially true if we're going to run into more creatures that are resistant to non-magical weapons, like our recent shadow.
Marysiel wrote:we cannot acquire striking runes in the market right now since they are level 4 items and we're still at level 3.I forgot about that. :O
Unfortunately, Mylos will similarly have to wait because a Staff of Healing is also a Level 4 item.
So, how do we deal with the striking rune? I guess that if we go with a roll-for-it-now-and-pay-it-forward approach we first need to find out who expects to be buying a striking rune when we get to 4th level. I guess Bonnie, Mary, and Arity are certain, with Albrecht being optional, and Mylos and Flory not being interested. If Albrecht decides not to participate in the pooling now, but changes his mind when we level-up, the three of us can always pay him the 2.71gp (ie. 56.87-54.16) each to help him out. Also, whoever gets the hatchet's potency rune and striking rune will have to pay the transfer fee (3.5gp and 6.5gp respectively).
As far as rolling for it, I suggest that we agree on an order of PCs (alphabetical works for me) and let the GM roll the 3 or 4 d20s, with the highest roll getting it. Ties (if any) to be broken in the same way.
Feedback?

Bonnie Anne |

I keep forgetting about the transfer costs.
We can throw it into the pool (so (32.5+6.5+65+65)/3 for the three of us, or have the owner of the striking rune eat it (to offset them getting the rune a bit early), I'm okay either way, as long as it's settled before the roll.
Albrecht should pay for the 3.5 gp transfer of the +1 rune himself. It's still a 21 gp +1 rune, so basically a 10.5 gp discount for waiting (pool would have been 31.5 gp).
---
I am completely ambivalent to the method which we use to roll, as long as everyone agrees before the roll begins. GM rolling d20s is fine. Players rolling d20s is fine. I'm also fine with taking advantage of the fact that online dice need not be Platonic solids, so the GM rolling 1d111, 1-37 = Arity, 38-74 = Bonnie, 75-111 = Mary. Or 1d3, if people want to be boring. :D

Marysiel |

GM Roll: 1d111 ⇒ 58
The gods have spoken....
Sigh! Looks like Bonnie wins. Assuming that only Bonnie, Mary and Arity are in the striking rune pool once we get to 4th level, then Bonnie will need to cough up 54.16gp for the rune and another 6.5gp for the transfer (the price of getting the rune early :).
This means that after "buying" the rune for 32.5gp, Bonnie owes Mary and Arity an additional (54.16 - 32.5)/2 = 10.83gp each.
The bottom line is that after processing the loot and dealing with the hatchet runes, the following is the net difference in PC wealth:
Bonnie: -7.16gp = 53.5 - 54.16 - 6.5 (striking rune on her longsword)
Mary: +64.33gp = 53.5 + 10.83 (from Bonnie)
Arity: +64.33gp = 53.5 + 10.83 (from Bonnie)
Albrecht: +32.5gp = 53.5 - 17.5 - 3.5 (+1 rune on rapier?)
Flory: +53.5gp
Mylos: +53.5gp
The hatchet is taken care of, leaving the following items available for "buying" back from the loot pile:
6gp - Healing Potion (Lesser)
6gp - Scroll Resist Energy (Fire)
4gp - Feather Token (Bird)
16gp - Pyrite Rat
42.5gp - Belt of Good Health
As well as any Level 3 or less item at full price from the market.
Please check my math and let me know if I screwed up somewhere.
If no one else wants the Belt of Good Health, then Mary will "buy" it for 42.5gp and then sell it for that price once we level up. There seems to be little downside to that.

Bonnie Anne |

Bonnie shouldn't pay 54.16 gp (which includes the 32.5 gp) and then again on top. She should pay 32.5 gp for the striking rune, and then (54.16-32.50)/2 = 10.83 gp to Mary and Arity.
I will include the 40 gp that we just got. Everyone should get an extra 6.66 gp on top with the extra coppers going to 4d6 ⇒ (4, 6, 1, 4) = 15 Albrecht, Mylos, Bonnie, Albrecht. I assume nobody really has a strong preference about coppers.
Mary's going to (temporarily) pick up the Belt of Good Health, and Bonnie will buy the lesser healing potion if nobody else wants it.
Bonnie: 1.58 + 13.54 + 53.50 + 6.67 - 32.5 - 6.50 - 21.66 - 0.02 - 6.00 = 8.61 (+1 striking longsword, lesser healing potion) There are two coppers additional for the pool, Bonnie will just pay those too.
Mary: 4.78 + 13.54 + 53.50 + 6.66 - 42.50 + 10.83 = 46.81 (+1 rapier, Belt of Good Health)
Arity: 4.18 + 13.54 + 53.50 + 6.66 + 10.83 = 88.71 (sparkblade)
Albrecht: 33.18 + 13.54 + 53.50 + 6.68 - 17.5 - 3.5 = 85.90 (+1 rapier)
Flory: 27.08 + 13.54 + 53.50 + 6.66 = 100.78
Mylos: 35.68 + 13.54 + 53.50 + 6.67 = 109.39

Marysiel |

Bonnie shouldn't pay 54.16 gp (which includes the 32.5 gp) and then again on top. She should pay 32.5 gp for the striking rune, and then (54.16-32.50)/2 = 10.83 gp to Mary and Arity.
Yes, that's what I meant. Sorry if I wasn't clear. Bonnie pays 54.16gp, 32.5 of which goes to the rune, and 2 * 10.83 of which goes to Mary and Arity to buy a striking rune when we level up.
Your math all looks good to me. Unless I hear otherwise, I'll assume that Mary will "buy" and add the Belt of Good Health to her personal belongings. She will probably sell the Belt in favor of Doubling Rings when she levels up, but the other PCs in the group will have a chance to buy it from her for 42.5gp first.
I'll update the loot sheet to take everything we've discussed into account.

Albrecht Jaeger |

The Pyrite Rat is a fun item. It would be a shame to sell it. If neither of our casters want it I'll take it. I'd also like to purchase three formulas. Moderate bottled lightning, moderate alchemist's fire and moderate drakeheart mutagen for 3 gold each. Also one repair kit for 2 gold.
So it looks like of my 85 I'll spend 35 on a potency rune, 3.5 to transfer it to my rapier, 9 gold on formulas, 2 gold for the repair kit and potentially 16 for the rat. Total 49.5 or 65.5 if neither Flory not Mylos want the Pyrite Rat.

Albrecht Jaeger |
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It's been awhile since we found out about the Leadbuster Lads so I went back to refresh my memory. I found that on November 5 I had begun to pursue a lead on the mysterious dwarves so assuming that Kotgar is a member of that group Albrecht will get +1 to perception checks.

GM Farol |

It's been awhile since we found out about the Leadbuster Lads so I went back to refresh my memory. I found that on November 5 I had begun to pursue a lead on the mysterious dwarves so assuming that Kotgar is a member of that group Albrecht will get +1 to perception checks.
Include your +1. That does not mean that Kotgar is one of them, I will deal with the bonus behind the scenes.

Marysiel |
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Just a heads up. I'll be travelling from the US to Europe starting tomorrow morning PST. I won't be totally out of touch, but my connections are pretty tight, so I may not be able to post. Assuming the airlines don't screw me over, I should be back online by noon Sunday PST. Bot me if I'm holding things up. My profile has all the information you should need.

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Just a heads up. I'll be travelling from the US to Europe starting tomorrow morning PST. I won't be totally out of touch, but my connections are pretty tight, so I may not be able to post. Assuming the airlines don't screw me over, I should be back online by noon Sunday PST. Bot me if I'm holding things up. My profile has all the information you should need.
Bon voyage!

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Really? Dwarf has +11 to his will save? UGH, I hate trying to generate panache with a swashbuckler.
I’ve been there.
How does a swashbuckler get to Carnegie Hall?
Tumble, tumble, tumble!

Marysiel |

Aaaand, I'm back. I'm now on Central European Time, GMT+1.
Mylos dashes forwards and fans his hands towards Red. Burning Hands, DC19 Reflex: 2d6 ⇒ (1, 1) = 2
LOL! Mylos lights a match and tries to touch it to the dwarf's beard.