The sphere explodes by mace and fire as the fire gets there first there is no splash damage. The darkness everywhere fades and everyone sees a mist surrounding Lilitu latched to her and drinking her blood!
Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5
Lilitu Screams as the blood is pulled from her. She begins to run but her courage holds. She grips her spear and stabs at the mist instead screaming "Use the fire on it now."
She takes a five foot step back and stabs with her reach weapon
Now that she was able to see, Clarissa (who it turned out was more than a little scared of the dark, not that she'd ever admit it) levelled her newly acquired longsprear and ran forwards hoping to skewer the the mist that was attacking Lilitu.
The two spears go through the mist without catching the thick, red mist. The great sword hacks the thing and Lilitu's blood along with some chunky misty substance sprays everywhere. The sword still seems to not do as much as it should...
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
Jassie pulls pulls out a marble and send it through the mist, trying to avoid hitting Lilitu
There are two exits which have bars coming down open arches. To the North is a short hall way of thirty feet and a second set of bars and inside another room that is thirty by thirty you can see a torturer's rack. To the east is another door that has bars with a hall that stops and turns immediately north.
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
Jassie looks up at the ceiling, "Well, do we get a cryptic message this time or what?"
Eying the damage done to Lilitu Clarissa remarks, "Well that was unpleasant..."
She examines both exits carefully and notes sweetly, "If anyone needs a goold old stretch, it looks like somebody's got a toy to the room north over there..."
Perception door to the east:1d20 + 4 ⇒ (8) + 4 = 12 Perception bars & torture room to the north:1d20 + 4 ⇒ (20) + 4 = 24
There are no secret doors here and the bars look to have a device that might raise and lower them as in a portcullis. As you look you see two hidden stones that look out of place near each way out.
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
Jassie readies herself to go through once the big strong warriors get in.
The bars to the North slide up revealing an open path. As you approach you hear “Cruelty is a tool not a pastime. Be ruthless to thy enemy but reward those who serve thee well.”
Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)
Talia waits impatiently for her companions to figure out their next move, bouncing a bit on the balls of her feet. While she was quite clever and intelligent, these seemingly religious riddles and wordplay were outside her area of expertise.
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
Jassie will try to open it telekinetically from a distance.
Lilitu waits for the secret door to open with her longspear in her grip. She thinks to herself 'I hope it's treasure I can use for the glory of Asmodeus'
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
"Ah, we have our subject." she says with a delighted tone. "Well, we know what we have to do, we just need to figure out what category he falls into."
She will loosen his gag. "So how did you get into this situation?" she purrs in his ear.
Clarissa smiled as she sauntered in, she ran a finger over the terrified man's skin and purred, "My, what have we here?"
Does he have any distinguishing marks? Tattoos or the like. Is he clothed? Does he have anything in his pockets. Clarissa will check being sure to make the experience uncomfortable and sensual at the same time. Perception:1d20 + 4 ⇒ (1) + 4 = 5
Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7
Wiktor sidles closer to the captive squire...
The ghoulish sorcerer eyes glitter with baleful eagerness to hear what the young man says for himself, and to taste the flesh of his corpse when the end inevitably comes.
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
diplomacy:1d20 + 10 ⇒ (20) + 10 = 30
Is he wearing anything that identifies where he came from?
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
The scarred witch doctor moves a bit closer to the prisoner. The cruelty shining in his blue eyes, Audi ibn Jad slowly draws a fingernail down the hapless squire.
So, what do we find, but a bounded squire for that turd deity. Do you still resist the temptations of life to grovel for dirty crumbs? Why not just let go of your armor and shield to embrace the darkness. Once you let go the pain will become a friend.
knowledge local, he is wearing a uniform, has blue eyes and brown hair, and his uniform is well kept even though he appears to have been here a couple of days
My name is Timmons, I was taken by people I trusted in my sleep and then brought here Timmons says with a stiff upper lip. He only talks with Jassie and doesn't like the look of the others much or what they offer...
Clarissa had never heard of Timmons. Very sweetly she whispered into his ear, "Timmons eh? Well Timmons you've been entrusted to our tender mercy. We've got to decide if you've been naughty or if you've been nice and then reward you accordingly." Sucking the end of one long elegant finger for emphasis she told him, "If you've been good then I'm sure I can find a way to reward you! If you've been bad, well, Wicktor is oh so very hungry... So tell me truly Timmons, have you been a good boy?"
Intimidate:1d20 + 12 ⇒ (18) + 12 = 30 Sense Motive for any reply:1d20 + 4 ⇒ (13) + 4 = 17
Timmons starts blubbering how this man named "Cardinal" something or other told him that if the people were nice to him he could tell them about the next three rooms the info the Cardinal told him in return for his release!