Way of the Wicked by GM Falling Darkness

Game Master Edelsmirge

Welcome to Evil


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Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Wiktor shadows the burly orc, hefting the heavy mace in his sinewy limbs as he seeks to smash the sphere;

2-Handed Smash: 1d20 ⇒ 20
Heavy Mace (Bludgeoning Damage): 1d8 + 3 ⇒ (2) + 3 = 5


The sphere explodes by mace and fire as the fire gets there first there is no splash damage. The darkness everywhere fades and everyone sees a mist surrounding Lilitu latched to her and drinking her blood!


Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

Lilitu Screams as the blood is pulled from her. She begins to run but her courage holds. She grips her spear and stabs at the mist instead screaming "Use the fire on it now."

She takes a five foot step back and stabs with her reach weapon

Attack: 1d20 + 3 ⇒ (6) + 3 = 9

Damage: 1d8 + 2 ⇒ (4) + 2 = 6


F Human Court Bard 2 | HP 15 / 15 (0 NL) AC 14 T14 FF14 | CMB +14 CMD 14 | F +1 R +3 W +3 init +0 | Resource Tracker
Skills:
Bluff +12, Dip +11, Disguise +10, Intim +12, Kn: Arca +8, Kn: Hist +9, Kn: Loc +9, Kn: Nob +9, Kn: Relig +7, Linguistics +7, Perc +4, Perf: Comedy +12, Perf: Dance +10, SMotive +4, Spellcraft +8

Now that she was able to see, Clarissa (who it turned out was more than a little scared of the dark, not that she'd ever admit it) levelled her newly acquired longsprear and ran forwards hoping to skewer the the mist that was attacking Lilitu.

Longspear: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 4 ⇒ (2) + 4 = 6


Augier tries to stab at the mist with his sword.

Greatsword: 1d20 + 10 ⇒ (7) + 10 = 172d6 + 11 ⇒ (2, 1) + 11 = 14


The two spears go through the mist without catching the thick, red mist. The great sword hacks the thing and Lilitu's blood along with some chunky misty substance sprays everywhere. The sword still seems to not do as much as it should...


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

Jassie pulls pulls out a marble and send it through the mist, trying to avoid hitting Lilitu

tk blast: 1d20 + 3 ⇒ (14) + 3 = 17
damage (bludgeoning, magic): 1d6 + 6 ⇒ (4) + 6 = 10


The marble flies through space and the mist is blasted by the marble and looking much worse for the wear.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad smiles at the misty neck kisser.
Hex Evil Eye(Su) Will DC 16 -2 AC


misty save?:
will: 1d20 + 5 ⇒ (16) + 5 = 21


If a mist could stick it's tongue out, it did and it chews on Lilitu some more

attack: 1d20 + 7 ⇒ (7) + 7 = 14

Blood for the blood god!: 1d6 ⇒ 5

The mist regains some substance...


Augier puts some effort into it

Greatsword,Powerattack: 1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 262d6 + 15 ⇒ (2, 3) + 15 = 20


The mist explodes in a pink and red shower across everyone nera by bathing you all in sticky blood! It is dead.


After battle snack for Wiktor!


Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

Lilitu immediately prays to Asmodeus. "Master of the grave, cradle this new soul. Your might is nigh." she is then bathed in red infernal light.

Cure light wounds: 1d8 + 2 ⇒ (3) + 2 = 5

she then burns comprehend languages for a second cure light wounds.

Cure light wounds: 1d8 + 2 ⇒ (2) + 2 = 4


There are two exits which have bars coming down open arches. To the North is a short hall way of thirty feet and a second set of bars and inside another room that is thirty by thirty you can see a torturer's rack. To the east is another door that has bars with a hall that stops and turns immediately north.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

Jassie looks up at the ceiling, "Well, do we get a cryptic message this time or what?"


You hear nothing as you still are standing behind locked bars in the dark sphere room.


F Human Court Bard 2 | HP 15 / 15 (0 NL) AC 14 T14 FF14 | CMB +14 CMD 14 | F +1 R +3 W +3 init +0 | Resource Tracker
Skills:
Bluff +12, Dip +11, Disguise +10, Intim +12, Kn: Arca +8, Kn: Hist +9, Kn: Loc +9, Kn: Nob +9, Kn: Relig +7, Linguistics +7, Perc +4, Perf: Comedy +12, Perf: Dance +10, SMotive +4, Spellcraft +8

Eying the damage done to Lilitu Clarissa remarks, "Well that was unpleasant..."

She examines both exits carefully and notes sweetly, "If anyone needs a goold old stretch, it looks like somebody's got a toy to the room north over there..."

Perception door to the east: 1d20 + 4 ⇒ (8) + 4 = 12
Perception bars & torture room to the north: 1d20 + 4 ⇒ (20) + 4 = 24


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad offers the Ancestors' Guidance to any trappers.


When looking at the bars they look like they were meant to keep you here for longer then one would like with the mist...


Augier tries to see if he can lift them.

Heave ho: 1d20 + 6 ⇒ (7) + 6 = 13


Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

that's my question. Are they portcullis's?

Lilitu looks around the room to see if there are any secret doors.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24


There are no secret doors here and the bars look to have a device that might raise and lower them as in a portcullis. As you look you see two hidden stones that look out of place near each way out.


Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

Lilitu presses the stone in the north and hopes for the best


F Human Court Bard 2 | HP 15 / 15 (0 NL) AC 14 T14 FF14 | CMB +14 CMD 14 | F +1 R +3 W +3 init +0 | Resource Tracker
Skills:
Bluff +12, Dip +11, Disguise +10, Intim +12, Kn: Arca +8, Kn: Hist +9, Kn: Loc +9, Kn: Nob +9, Kn: Relig +7, Linguistics +7, Perc +4, Perf: Comedy +12, Perf: Dance +10, SMotive +4, Spellcraft +8

If nothing happens then Clarissa will try pressing the other stone.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

Jassie readies herself to go through once the big strong warriors get in.


The bars to the North slide up revealing an open path. As you approach you hear “Cruelty is a tool not a pastime. Be ruthless to thy enemy but reward those who serve thee well.”


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi sneers at the voices. But the 1/2 orc nods in reluctant agreement.
This reminds me of a library tour I took once.

Audi ibn Jad continues to trail the group. He offers Guidance to any thar may need it.


So I guess we are going to be beating someone?


F Human Court Bard 2 | HP 15 / 15 (0 NL) AC 14 T14 FF14 | CMB +14 CMD 14 | F +1 R +3 W +3 init +0 | Resource Tracker
Skills:
Bluff +12, Dip +11, Disguise +10, Intim +12, Kn: Arca +8, Kn: Hist +9, Kn: Loc +9, Kn: Nob +9, Kn: Relig +7, Linguistics +7, Perc +4, Perf: Comedy +12, Perf: Dance +10, SMotive +4, Spellcraft +8

"I guess that depends..." smirked Clarissa, "I know a few ways to reward somebody for being 'good'!"

Longspear in hand she cautiously advanced, careful not to get too far ahead.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

Lilitu heads into the hallway shifting her vision to detect magical auras

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

Talia waits impatiently for her companions to figure out their next move, bouncing a bit on the balls of her feet. While she was quite clever and intelligent, these seemingly religious riddles and wordplay were outside her area of expertise.


The group easily finds a secret door to the west in the southwest corner.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

Jassie will try to open it telekinetically from a distance.


I'll go first. Augier will do so after the sneaky-looky types have a look.


Lilitu waits for the secret door to open with her longspear in her grip. She thinks to herself 'I hope it's treasure I can use for the glory of Asmodeus'


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Wiktor too hovers at Arggghhh's beefy shoulder. The ghoulish sorcerer fidgets and twitches, before seeking an opportunity to shift ahead;

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20


As the secret door opens you find a squire tied up and gagged to a chair sitting looking terrified as you all open the secret door.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

"Ah, we have our subject." she says with a delighted tone. "Well, we know what we have to do, we just need to figure out what category he falls into."

She will loosen his gag. "So how did you get into this situation?" she purrs in his ear.


Augier cracks his knuckles


I would appreciate any social rolls for diplomacy ot intimidate please


F Human Court Bard 2 | HP 15 / 15 (0 NL) AC 14 T14 FF14 | CMB +14 CMD 14 | F +1 R +3 W +3 init +0 | Resource Tracker
Skills:
Bluff +12, Dip +11, Disguise +10, Intim +12, Kn: Arca +8, Kn: Hist +9, Kn: Loc +9, Kn: Nob +9, Kn: Relig +7, Linguistics +7, Perc +4, Perf: Comedy +12, Perf: Dance +10, SMotive +4, Spellcraft +8

Clarissa smiled as she sauntered in, she ran a finger over the terrified man's skin and purred, "My, what have we here?"

Does he have any distinguishing marks? Tattoos or the like. Is he clothed? Does he have anything in his pockets. Clarissa will check being sure to make the experience uncomfortable and sensual at the same time.
Perception: 1d20 + 4 ⇒ (1) + 4 = 5


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Wiktor sidles closer to the captive squire...

The ghoulish sorcerer eyes glitter with baleful eagerness to hear what the young man says for himself, and to taste the flesh of his corpse when the end inevitably comes.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

diplomacy: 1d20 + 10 ⇒ (20) + 10 = 30

Is he wearing anything that identifies where he came from?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

The scarred witch doctor moves a bit closer to the prisoner. The cruelty shining in his blue eyes, Audi ibn Jad slowly draws a fingernail down the hapless squire.
So, what do we find, but a bounded squire for that turd deity. Do you still resist the temptations of life to grovel for dirty crumbs? Why not just let go of your armor and shield to embrace the darkness. Once you let go the pain will become a friend.

Bluff (Cha): 1d20 + 8 ⇒ (2) + 8 = 10 (+2 Humanoids)


knowledge local, he is wearing a uniform, has blue eyes and brown hair, and his uniform is well kept even though he appears to have been here a couple of days


My name is Timmons, I was taken by people I trusted in my sleep and then brought here Timmons says with a stiff upper lip. He only talks with Jassie and doesn't like the look of the others much or what they offer...


F Human Court Bard 2 | HP 15 / 15 (0 NL) AC 14 T14 FF14 | CMB +14 CMD 14 | F +1 R +3 W +3 init +0 | Resource Tracker
Skills:
Bluff +12, Dip +11, Disguise +10, Intim +12, Kn: Arca +8, Kn: Hist +9, Kn: Loc +9, Kn: Nob +9, Kn: Relig +7, Linguistics +7, Perc +4, Perf: Comedy +12, Perf: Dance +10, SMotive +4, Spellcraft +8

Kn: Local: 1d20 + 9 ⇒ (1) + 9 = 10

Clarissa had never heard of Timmons. Very sweetly she whispered into his ear, "Timmons eh? Well Timmons you've been entrusted to our tender mercy. We've got to decide if you've been naughty or if you've been nice and then reward you accordingly." Sucking the end of one long elegant finger for emphasis she told him, "If you've been good then I'm sure I can find a way to reward you! If you've been bad, well, Wicktor is oh so very hungry... So tell me truly Timmons, have you been a good boy?"

Intimidate: 1d20 + 12 ⇒ (18) + 12 = 30
Sense Motive for any reply: 1d20 + 4 ⇒ (13) + 4 = 17


Timmons starts blubbering how this man named "Cardinal" something or other told him that if the people were nice to him he could tell them about the next three rooms the info the Cardinal told him in return for his release!

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