Way of the Wicked by GM Falling Darkness

Game Master Edelsmirge

Welcome to Evil


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Female Svirfneblin Bard (Dwarven Scholar, Stonesinger) 1 | HP 12/12 | AC 17 TO 17 FF 11 | F +5 R +8 W +9 (+1 vs. divine sp) | CMD 13 | Init +4 | Perc +11 DV120 LLV | SR 12 | BP 9/9 | Nondetection
Spells:
1st 3/3
SLA:
Blindness Deafness 1/1 Blur 1/1 Disguise Self 1/1

Leralesti stops performing, but the effects seem to linger for some more time. She moves closer to her group, and then assumes a fully defensive stance.

Lingering Performance for 2 more rounds, AC-1 for enemies if they're touching the ground. Move action, then standard for full defense. Until she gets a weapon or more spells, not much she can do :) but I'm still around, just posting to keep things moving.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi ibn Jad wrote:

Audi frowns at the elongated duration that has been produced by this annoyance. He targets the same guard that Jumplejack has targeted.

Hex Evil Eye(Su) Will DC 16 -2 AC

The scarred 1/2 orc begins laughing at the guards.

Yup. You boys picked the wrong day to not call in.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

Jassie follows along in the back, watching to see what happens.


Aghhhh is getting rather frustrated at his lack of mangling humans.


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

The blow from the guard staggers Talia, but does not drop her. However, she is visibly wounded. She cautiously backs away from the combat.

Talia is at exactly zero hit points, so she's disabled. She's gonna take make a restricted withdraw, moving as far away as she can with her 30ft.


the guard missed you as the Ogre used his reach to somewhat deflect the blow


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

There is a wave of light from Jassie as Talia is hurt. It washes over the prisoners, but fades away from the guards.

Selective channel energy
healing: 1d6 ⇒ 5 to all PC's and grumblejack


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

Ya know, I double checked the post Talia got attacked in last night, and I totally missed that she didn't get hurt...

"Thanks big guy!" Talia says appreciatively of Grumblejack, as she once more claws one of the guards. 1d20 + 4 ⇒ (10) + 4 = 14 for 1d1d6 - 1 ⇒ (1) - 1 = 0 If she can sneak attack add 1d6 ⇒ 2

Wow, the dice kinda hate me so far this game, lol


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Wiktor for his part continues to lurk at the back of the big orc, as he twitches, jerks and mutters to himself;

"What vords did maggots teach Wiktor..? Yes... Yes! Tactus lassitudine..."

Infernal:

Using Latin :)

"Touch of Fatigue"

Casting Touch of Fatigue: DC14 Fort or guard is Fatigued for one round

As he finishes his hissed whisper, the pallid wretch shifts forward, spidery fingers attempting to touch the besieged guardsman... (5ft Step & Free Action Touch Attack)

Melee Touch Attack: 1d20 + 2 ⇒ (10) + 2 = 12


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The guardsman is hexed, fatigued catfolk clawed, and then a huge fist comes down and crushes him collapsing him to the ground like a sandwich.

One guard remains in the hall. He starts yelling again with more zeal Alarm, alarm!


when guards attack:
1-3 Talia, 4-6 Aaaggghhh who: 1d6 ⇒ 6 attack: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d6 + 2 ⇒ (4) + 2 = 6

His attack is wide by quite a bit and you can tell he is shaken by his associate being down.

Group go!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad leers at the remaining guard.
Someone want to end him so we can keep moving before he brings the entire bloody prison to us.

The scarred witch doctor hexes the guard.
Evil Eye Hex Will DC 16 -2 AC

The 1/2 orc then points to the exit.
Talia, would you be so kind as to ascertain the availability of our further escape route?


A mysterious hand comes down and guides Aghhs actions

Stab: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 6 ⇒ (2) + 6 = 8


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

As one guard falls, Wiktor eyes his corpse hungrily but focusses on the task of adding to the body count.

Once again he brings his innate magic to bear;

"More! Speak vurds again! Tactus lassitudine..."

Casting Touch of Fatigue (Standard Action)

As he repeats the infernal whisperings he shifts nearer the living guardsman, long fingers seeking purchase... (5ft Step & Free Action Touch Attack)

Melee Touch Attack: 1d20 + 2 ⇒ (7) + 2 = 9 DC14 Fort or guard is Fatigued for one round


Grumblejack swings again at the lone guard

ogre:
attack: 1d20 + 6 ⇒ (1) + 6 = 7

damage: 1d6 + 3 ⇒ (6) + 3 = 9

A bunch of unholy terrible shitoki mushroom stuff slaps the guard left and right and he withdraws!

Aaagghhh and Talia in the front tank, Grumblejack in the second tank with reach so a withdraw action should work


Female Svirfneblin Bard (Dwarven Scholar, Stonesinger) 1 | HP 12/12 | AC 17 TO 17 FF 11 | F +5 R +8 W +9 (+1 vs. divine sp) | CMD 13 | Init +4 | Perc +11 DV120 LLV | SR 12 | BP 9/9 | Nondetection
Spells:
1st 3/3
SLA:
Blindness Deafness 1/1 Blur 1/1 Disguise Self 1/1

Leralesti moves forward with the group, but carefully seeks the shadows to hide. Her performance still lingers for some more seconds, harming the enemies ability to defend themselves.

Stealth: 1d20 + 14 ⇒ (19) + 14 = 33

Last round of linger performance, AC -1 for enemies


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Did the guard save vs Hex? If not, did Wiktor Touch hit? Flanked with Talia or Agghhh (who Hit?)? He could be Fatigued?

Fatigued:
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

We are in 17? We want to go down (up?) the stairs?


Get that guard!


yes he got hit with fatigue, -2 will save, a cat slap, a serious stab from a half orc, and is barely clinging and trying to run for his life, but a 7 to hit by the ogre sucks and he is trying to get down the hall. You are just past the door into the hall at 8. If we didn't go down, which I thought we did then this guy is withdrawing down the stairs


Agghh chases after the guard


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Thank you! Seems like we just need to follow him to freedom...lol.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

Jassie will let the maulers go after the guard first, but then follow along right after.


init:

Aggghhh: 1d20 - 1 ⇒ (6) - 1 = 5
Talia: 1d20 + 4 ⇒ (17) + 4 = 21
Jacinda: 1d20 + 3 ⇒ (11) + 3 = 14
Audi ibn Jad: 1d20 + 2 ⇒ (9) + 2 = 11
Wiktor Hrobka: 1d20 + 3 ⇒ (8) + 3 = 11
Leralesti Murellin: 1d20 + 4 ⇒ (4) + 4 = 8
grumblejack: 1d20 - 1 ⇒ (18) - 1 = 17

Guards and dog 1d20 + 1 ⇒ (20) + 1 = 21

The door to your right opens next to Talia and two guards with a dog step out obliviously coming to duty to go back up the stairs. Everyone stares at each other for a long moment when further into the room a horn blows and the pig sergeant who branded you steps out of the office his face red from blowing the horn!

Talia gets the drop on everyone!


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Wiktor does not give chase, instead he moves to where the downed guard lies.

The lanky grave-robber crouches, hands checking over him over for any weapons, equipment and more importantly signs of life...

"Are you dead? Wiktor is hungry..."

Perception?: 1d20 ⇒ 7


The many problems of having a 8 dex...


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Working 11 hour shift today so post tonight....let's get out of here!


There is a long sword, a dagger, a chain shirt which needs some repair, and a medium shield. The guard is bleeding out.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Assuming Audi can see into Hall #8.

The scarred 1/2 orc grins wickedly at the 2 guards and the guard dog that enter the lower hall. He winks at the guard dog.
Hex Evil Eye(Su) Will DC 16 -2 Attacks for 8 rounds

That's a good doggie. Ignore the pretty cat.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

She will look into the room at the closest guard and begin whispering in infernal.

Sotto Voce. DC 15 will save vs being shaken.


Female Svirfneblin Bard (Dwarven Scholar, Stonesinger) 1 | HP 12/12 | AC 17 TO 17 FF 11 | F +5 R +8 W +9 (+1 vs. divine sp) | CMD 13 | Init +4 | Perc +11 DV120 LLV | SR 12 | BP 9/9 | Nondetection
Spells:
1st 3/3
SLA:
Blindness Deafness 1/1 Blur 1/1 Disguise Self 1/1

Are we in initiative? I thought it was Talia's turn, then the guards? I'll wait before posting my actions


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

Talia lets out a string of curses as more guards show up, and a horn sounds. "Well, this has gone to the Abyss." She swipes at the nearest guard. 1d20 + 4 ⇒ (12) + 4 = 16 for 1d6 - 1 + 1d6 ⇒ (5) - 1 + (3) = 7


The first guard who opens the door gets a claw right to the side ripping into the armor and causing serious damage and he and his friend attack with his friend giving command to the dog attack!

guard stuff:
handle animal: 1d20 + 5 ⇒ (12) + 5 = 17 attack: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d8 + 1 ⇒ (2) + 1 = 3
attack: 1d20 + 5 ⇒ (8) + 5 = 13 damage: 1d8 + 1 ⇒ (3) + 1 = 4

Talia gets thinly sliced in return for almost half damage in a barrage of swings and vicious barking that makes her hairs for some reason stand on end.


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Wiktor curls his lip as the guard continues to expire;

"Hushhhh. Wiktor vill come back vhen you die."

He slides the sword through the shield's enarmes, then scoops up the dagger for himself and makes towards the clamour of melee in the distance; pausing by the door to flash a jagged smile back at the dying jailor;

"Thank you for your gifts... both of steel I have and flesh to be taken."

Planning on giving one of the meatshields big warriors the sword and shield :)


stuff:
ogre: 1d20 + 6 ⇒ (8) + 6 = 14 ogre damage: 1d6 + 3 ⇒ (3) + 3 = 6 dog will save: 1d20 ⇒ 4


The guard who the ogre and catfolk hit falls down upon the ground and the dog leaps over to attack! Talia go then rest of group

guard and dog:
when dogs attack: 1d20 + 1 ⇒ (6) + 1 = 7
guard: 1d20 + 3 ⇒ (13) + 3 = 16

The dog misses it's move and attack. The Captain drags the fallen man back and attempts to tend him.

The ogre again takes a blow for Talia with his amazing skills of blocking with his reach...


Aggh rages and attempts maximum stabbing
attack rage: 1d20 + 9 ⇒ (20) + 9 = 291d4 + 8 ⇒ (3) + 8 = 11
crit check: 1d20 + 9 ⇒ (3) + 9 = 121d4 + 8 ⇒ (1) + 8 = 9


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad then turns his focus on the closest guard, attacking the catfolk.
Hex Evil Eye(Su) Will DC 16 -2 Attacks for 8 rounds

How much gold is your life worth really?


Female Svirfneblin Bard (Dwarven Scholar, Stonesinger) 1 | HP 12/12 | AC 17 TO 17 FF 11 | F +5 R +8 W +9 (+1 vs. divine sp) | CMD 13 | Init +4 | Perc +11 DV120 LLV | SR 12 | BP 9/9 | Nondetection
Spells:
1st 3/3
SLA:
Blindness Deafness 1/1 Blur 1/1 Disguise Self 1/1

Once again Leralesti hums, and suddenly the enemies feel as if the floor was lightly rumbling - making them lose a little bit of their balance.

Another round of performance, enemies AC -1


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

Does the Captain provoke an AoO from Talia and Grumblejack for attempting to drag the guard away? Seems like it should be a full-round action, and I would assume the guard dropped at our feet.


Blackerly is five feet back from the front line dragging the man back and Grumblejack is behind you only able to reach the front line


ogre:
attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Once again the combined attacks smash the second guard this time he flops against the door frame and falls to the ground. The dog stands it's ground.

Blackerly leaves the man down and moves back into the room closing the door!


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

As the guard drops, Wiktor enters the fray presenting a shield and sword for any of the would be escapees to bring to bear on their captors.

"Wiktor brings weapons... Big Orc take! Cut and chop!"


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Aggh nods and grabs the sword, coming down off his rage.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Only the dog left? And who are we waiting for? I believe most have gone for this Round.


dog:
attack: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 3 ⇒ (2) + 3 = 5 trip: 1d20 + 3 ⇒ (12) + 3 = 15

The dog savagely attacks Talia but this damage looks to be as if the dog is attempting to subdue rather then kill. As the dog attacks Talia will get an aoo but the ogre is out of them...


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Not that it may affect this roll, but Evil Eye Hex -2 Attacks is still active on dog.


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yep I know but that role was way over the top, waiting for two attacks and an AOO from Talia on a dog that's about to get cat scratch fever


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

Talia lashes out at her ancestral nemesis. 1d20 + 4 ⇒ (18) + 4 = 22 AoO for 1d6 ⇒ 5

The damage from the dog + the other damage means Talia is a -1 and dying? Oh, and tripped.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

Jassie steps up to pet the cat, staying back from the dog. "Wake up kitty. Time to wake up."

cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8


The dog goes down.

There is a dining and small kitchen area here and a door to the north where Blackerly went in and a door to the south where the guards and the dog came out of.

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