Base Attack+1
CMB+0,
CMD 14
Feats Catfolk Exemplar
Traits: Murder(+1 dmg flank), Savage(+1 Nature, +1 Survival).
Alternate Racial Traits: Cat’s Claws: Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage.
Clever Cat: Catfolk’s generally friendly disposition doesn’t preclude craftiness. Some of them see social obstacles as games to be played and won. These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks.
Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
Skills (12/level) Acrobatics (Dex)+9, Bluff (Cha)+11, Diplomacy (Cha)+11, Disable Device (Dex)+9, Disguise (Cha)+9, Escape Artist (Dex)+9, Knowledge (local) (Int)+9, Knowledge(nature)+9, Perception (Wis)+7, Sense Motive (Wis)+7, Stealth (Dex)+11, Survival(Wis)+8,
Background Skills: Craft(Alch, Int)+8, Linguistics (Int)+8, Sleight of Hand (Dex)+8.