Audi has the know local you all want to know about Balin of Karfeld whose name I misspelled lol There seems to be only one way to go so back south into the chamber of darkness and then to the other portcullis door which the switch was pushed opening a hallway which turns to the North. You travel sixty feet north and the hall again turns east for twenty feet where you see a closed door before you.
There are two exits which have bars coming down open arches. To the North is a short hall way of thirty feet and a second set of bars and inside another room that is thirty by thirty you can see a torturer's rack. To the east is another door that has bars with a hall that stops and turns immediately north.
Wiktor: 1d20 + 3 ⇒ (9) + 3 = 12 Clarissa: 1d20 ⇒ 14 the thing in the mist and darkness: 1d20 + 8 ⇒ (18) + 8 = 26 Something in the mist reaches out and slashes you Lilitu touch: 1d20 + 7 ⇒ (16) + 7 = 23 blood mmmm: 1d6 ⇒ 6 Lilitu you see a thirty by thirty room with a black sphere in the center. Just as the door opens your light is extinguished. Other then this you see mist covering the floor like before.
As you walk into the hallway you hear a voice in the darkness: “Know your enemy. Shatter all that blinds you and then burn thy adversary to ashes.” You walk by the measure of the rope about twenty feet south. You then find a wall and turn and move east twenty feet. You find yourself now moving north east another ten feet before the fifty foot rope runs out and you still have more hallway to go.
Aggghhh looks and sees that the east and south door both have traps on them as well and there is magic everywhere in the room evocation on a symbol behind the mold, divination and illusion on the necklaces you are all wearing, and a strong divination upon the entire area. Every one in the room takes one point of cold damage...
Aggghhh finds a small trigger in the wall and pushes and then pulls and a hallway opens to the south as an exit. At the same time Lilitu looks to the North and sees the outline of another trigger along with a faint illusion under the stone there. To the east there is a trap door on the floor and it looks like some more faint illusion behind what you see is a fake door that when you would pull would drop you into that pit. dc 20 for the secret doors dc 25 for the trap
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