Scale

GM Falling Darkness's page

490 posts. Alias of Edelsmirge.


RSS

1 to 50 of 490 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

The door beyond is slowly unlocked after finding it is not trapped by skipping a couple of long, heavy slides between the door and the wall and lift the bar and you hear a loud thunk and the door is open.


As you press your ear to the door you hear:

The chosen are revealed by their might. The weak deserve no sympathy

You also hear a light metal sound from inside just as Timmons says I do not know if this is that area

The door itself is locked.


Audi has the know local you all want to know about Balin of Karfeld whose name I misspelled lol

There seems to be only one way to go so back south into the chamber of darkness and then to the other portcullis door which the switch was pushed opening a hallway which turns to the North. You travel sixty feet north and the hall again turns east for twenty feet where you see a closed door before you.


I served a knight named Sir Balen of Karfeld, a famous hunter of followers of Asmodeus. He is at the end of your trial. I know there are two amulets here and one is true while the other false, and I know that there is a room with two metal cobras coming soon. Timmeon says.


Untie me and allow me to walk on my own power and I give my word that if you do not use me to open doors or set off traps I will follow you and tell you what I was told exactly


I spent a week in a hospital bed and am just glad to be home


listen I want to live, and I will help you and tell you what I know in return for my life. I won't make up a story about me serving you in a minute but I will hold true to my word if you do with yours to spare me


know local 15:
Timmons is typical squire in Mitra who oversees his knights armor and weapons and administrative duties.

sense motive 15:
Timmons is telling the truth about being grabbed and about the Cardinal telling him things


Timmons starts blubbering how this man named "Cardinal" something or other told him that if the people were nice to him he could tell them about the next three rooms the info the Cardinal told him in return for his release!


My name is Timmons, I was taken by people I trusted in my sleep and then brought here Timmons says with a stiff upper lip. He only talks with Jassie and doesn't like the look of the others much or what they offer...


knowledge local, he is wearing a uniform, has blue eyes and brown hair, and his uniform is well kept even though he appears to have been here a couple of days


I would appreciate any social rolls for diplomacy ot intimidate please


As the secret door opens you find a squire tied up and gagged to a chair sitting looking terrified as you all open the secret door.


Ok I am back and will get us with the next post


Ok so am hospitalized now so hopefully will improve


Hey crew out with Covid for a few days


The group easily finds a secret door to the west in the southwest corner.


The bars to the North slide up revealing an open path. As you approach you hear “Cruelty is a tool not a pastime. Be ruthless to thy enemy but reward those who serve thee well.”


The bars to the North slide up and into the wall and the way is clear.


There are no secret doors here and the bars look to have a device that might raise and lower them as in a portcullis. As you look you see two hidden stones that look out of place near each way out.


When looking at the bars they look like they were meant to keep you here for longer then one would like with the mist...


You hear nothing as you still are standing behind locked bars in the dark sphere room.


There are two exits which have bars coming down open arches. To the North is a short hall way of thirty feet and a second set of bars and inside another room that is thirty by thirty you can see a torturer's rack. To the east is another door that has bars with a hall that stops and turns immediately north.


The mist explodes in a pink and red shower across everyone nera by bathing you all in sticky blood! It is dead.


If a mist could stick it's tongue out, it did and it chews on Lilitu some more

attack: 1d20 + 7 ⇒ (7) + 7 = 14

Blood for the blood god!: 1d6 ⇒ 5

The mist regains some substance...


misty save?:
will: 1d20 + 5 ⇒ (16) + 5 = 21


The marble flies through space and the mist is blasted by the marble and looking much worse for the wear.


The two spears go through the mist without catching the thick, red mist. The great sword hacks the thing and Lilitu's blood along with some chunky misty substance sprays everywhere. The sword still seems to not do as much as it should...


The sphere explodes by mace and fire as the fire gets there first there is no splash damage. The darkness everywhere fades and everyone sees a mist surrounding Lilitu latched to her and drinking her blood!


Wiktor: 1d20 + 3 ⇒ (9) + 3 = 12

Clarissa: 1d20 ⇒ 14

the thing in the mist and darkness: 1d20 + 8 ⇒ (18) + 8 = 26

Something in the mist reaches out and slashes you Lilitu

touch: 1d20 + 7 ⇒ (16) + 7 = 23

blood mmmm: 1d6 ⇒ 6

Lilitu you see a thirty by thirty room with a black sphere in the center. Just as the door opens your light is extinguished. Other then this you see mist covering the floor like before.


Normally I like to roll init but this time the game is pounding the drama so I let you all do it. After this there may be further you get to roll init moments but mostly I will do it


The door unlocks and once more you find yourself peering into darkness and cannot gain any features of the room.

Those of you in front start to feel as if you are bleeding...

Roll init!


The hallway lights up to a dim light and there is darkness behind you and the door before you.

go ahead and roll disable device for the lock on the door


Jassie: Besides the catfolk and Lilitu both near you in the dark one might say you pet two.... Cats while those in front of you find the door locked.


As each of you walk into the hallway the voice calls with it's statement and you make your way in the dark thru the hall as before and to the North east and then the hall turns again north for twenty feet in the dark until you find a door in the darkness on east wall.


As you walk into the hallway you hear a voice in the darkness:

“Know your enemy. Shatter all that blinds you and then burn thy adversary to ashes.”

You walk by the measure of the rope about twenty feet south. You then find a wall and turn and move east twenty feet. You find yourself now moving north east another ten feet before the fifty foot rope runs out and you still have more hallway to go.


Once the door is open the cold starts to ebb away until it is a regular temperature in the room, however l, you do note that along with the symbol out in the dark a mist begins to form in the hallway from the warm air outside merging with the cold if the room.


The door opens to another hallway which is particularly dark and which you cannot see in even with dark vision...


The mold dies a bit more and after two more spells the mold falls dead and the door is revealed and able to be opened although it does have some symbol on the door pulsing cold now that starts to make the room much colder with the mold dead and gone...


The eastern door springs a spear that misses you and just when you dodge out the floor drops out and you see a pit below.. that also misses you. Meanwhile the ray of frost starts to injure the mold.


resist cold takes no damage, mundane traps on both east and south doors


you know it's vulnerable to cold and that the amount of cold right now is not sufficient to kill it


Aggghhh looks and sees that the east and south door both have traps on them as well and there is magic everywhere in the room evocation on a symbol behind the mold, divination and illusion on the necklaces you are all wearing, and a strong divination upon the entire area.

Every one in the room takes one point of cold damage...


Audi:
The thing on the western door is a violet mold. There is just enough room to keep it small. If someone was to go near it with body heat or light it aflame with say, alchemist oil it would explode in size and become a.... Problem for everyone.


The room itself is obviously under some sort of magic as some of you who are not resistant to cold damage will start to take it after one round of examination in the room.

You all notice a purplish light furry substance in the west door.

know nature


The hallway is noticably cooler then where you were previously...


The secret door opens and above in the arch is another illusionary script “Following the herd is for fools. Fear not their icy derision. Instead, fear only thy Infernal Lord.”

The room is thirty by thirty with double doors to the east, south, and west.


Wiktor, nothing within the range thus far. Looking at the ability it looks like concentration supernatural. Please note when you decide to use it each time


The north door opens to an alcove containing alchemist’s fire and another inscription in magical script: “Thou hast seen through deception to uncover a useful tool.”


Aggghhh finds a small trigger in the wall and pushes and then pulls and a hallway opens to the south as an exit. At the same time Lilitu looks to the North and sees the outline of another trigger along with a faint illusion under the stone there. To the east there is a trap door on the floor and it looks like some more faint illusion behind what you see is a fake door that when you would pull would drop you into that pit.

dc 20 for the secret doors dc 25 for the trap

1 to 50 of 490 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>