Way of the Wicked by GM Falling Darkness

Game Master Edelsmirge

Welcome to Evil


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Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

Lilitu still smiling from her own joke says " I've found the trigger to open the door here in the north Along with a faint illusion." under the door? "Other than that there seems to be no magic."


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

"Stand away and let me trigger it."

When everybody is as clear as they can be she'll telekinetically trigger the door.


North it is then.


Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

Standing back Lilitu waves her hand and says "At your leisure."


Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

Sorry


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Wiktor stands slack-jawed as he still mulls the strange connection between dogs, cats and traps.

"So... No tombs?"

As the others decide the best course of action, the ghoulish sorcerer sniffs the air, allowing his tongue to ficker for any noteworthy tastes;

Wiktor using his Carrion Sense to disern if anything dead or near death (under 25% HP) is within 30ft (or 60ft if reeking)...


The north door opens to an alcove containing alchemist’s fire and another inscription in magical script: “Thou hast seen through deception to uncover a useful tool.”


Wiktor, nothing within the range thus far. Looking at the ability it looks like concentration supernatural. Please note when you decide to use it each time


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Will do chief


Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

Lilitu takes the alchemist fire and places it in a pouch on her bandolier. she adds "I'll take this unless someone else wants it. Shall we proceed south then, same as before? Jacinda if you please." With that she waves south and slightly bows, giving Jacinda a wink.


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

"Actually, if you don't mind dearie, I'd like that flask. I'm a bit better suited in their use."


F Human Court Bard 2 | HP 15 / 15 (0 NL) AC 14 T14 FF14 | CMB +14 CMD 14 | F +1 R +3 W +3 init +0 | Resource Tracker
Skills:
Bluff +12, Dip +11, Disguise +10, Intim +12, Kn: Arca +8, Kn: Hist +9, Kn: Loc +9, Kn: Nob +9, Kn: Relig +7, Linguistics +7, Perc +4, Perf: Comedy +12, Perf: Dance +10, SMotive +4, Spellcraft +8

"The north was an alcove with goodies, perhaps the south will lead us to the next chamber..." speculated Clarissa.


Augier leads the way


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi watches the interactions of the group with a wicked grin on his scarred face.
The witch nods to Aaaggghhh in response to his lead.


The secret door opens and above in the arch is another illusionary script “Following the herd is for fools. Fear not their icy derision. Instead, fear only thy Infernal Lord.”

The room is thirty by thirty with double doors to the east, south, and west.


Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

Lilitu hands Talia the alchemist fire "Have at it my dear."


The hallway is noticably cooler then where you were previously...


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad follows along into the cooler corridor. The witch begins looking for a statue, symbol, painting of an Infernal lord.


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Senses telling him nothing dead or rotten of interest is hidden Wiktor follows the group.

As the temperature drops he becomes more hopeful that this is hallway leads to perhaps a crypt...

The lanky wretch smiles and twitches as he walks, muttering in his nasal voice to all and none around him;

"Colder. Perhaps larder up ahead? Or tomb.."


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Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

She enters the room, taking care to step away from the others. She barely notices the temperature, but shivers a bit out of habit. Years of training told her she needed to mimic the reactions of others to fit in.

She looks to see if there is anything hidden.

perception: 1d20 + 5 ⇒ (15) + 5 = 20


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

Talia barely notices the cold, a benefit of having fur, but still shivers a bit at the sudden temperature drop. Using her extra keen senses, she scans the room, trying to find something useful. 1d20 + 7 ⇒ (15) + 7 = 22 Perception

If Jassie, and maybe one other one wants to aid Talia, that would get us a 24/26, at least.


The room itself is obviously under some sort of magic as some of you who are not resistant to cold damage will start to take it after one round of examination in the room.

You all notice a purplish light furry substance in the west door.

know nature


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad peers intently at the purplish light furry substance in the west door.
Knowledge (nature) (Int): 1d20 + 9 ⇒ (19) + 9 = 28


Audi:
The thing on the western door is a violet mold. There is just enough room to keep it small. If someone was to go near it with body heat or light it aflame with say, alchemist oil it would explode in size and become a.... Problem for everyone.


Much too cold here Hrumph, I guess the hells can be cold as well as hot. Augier looks around for any possible clues.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Augier sees forever! I think there is a dog thing coming out of the corner.


F Human Court Bard 2 | HP 15 / 15 (0 NL) AC 14 T14 FF14 | CMB +14 CMD 14 | F +1 R +3 W +3 init +0 | Resource Tracker
Skills:
Bluff +12, Dip +11, Disguise +10, Intim +12, Kn: Arca +8, Kn: Hist +9, Kn: Loc +9, Kn: Nob +9, Kn: Relig +7, Linguistics +7, Perc +4, Perf: Comedy +12, Perf: Dance +10, SMotive +4, Spellcraft +8

Clarissa shivered but didn't complain as her breath misted. She pointed at the odd looking purple stuff covering the western door and asks, "What's that?"


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

"I'm not sure." She looks over to the others to see if they know.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad chuckles at the obvious ploy between the found Alchemist's Fire and mold.
The thing on the western door is a violet mold. There is just enough room to keep it small. If someone was to go near it with body heat or light it aflame with say, alchemist oil it would explode in size and become a.... Problem for everyone.


F Human Court Bard 2 | HP 15 / 15 (0 NL) AC 14 T14 FF14 | CMB +14 CMD 14 | F +1 R +3 W +3 init +0 | Resource Tracker
Skills:
Bluff +12, Dip +11, Disguise +10, Intim +12, Kn: Arca +8, Kn: Hist +9, Kn: Loc +9, Kn: Nob +9, Kn: Relig +7, Linguistics +7, Perc +4, Perf: Comedy +12, Perf: Dance +10, SMotive +4, Spellcraft +8

"Delightful..." remarked Clarissa, "So what now? Look for another secret door? I assume we're not expected to go through that mold covered door. I doubt we're expected to stay freezing in here either!"

She looked around to see if there was something they'd missed before leaving to get warmer.
Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Aggghhh looks and sees that the east and south door both have traps on them as well and there is magic everywhere in the room evocation on a symbol behind the mold, divination and illusion on the necklaces you are all wearing, and a strong divination upon the entire area.

Every one in the room takes one point of cold damage...


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Would Cold damage destroy the mold? Anyone have ray of frost?


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Wiktor eyes the mold from a (safe) distance.

"Can ve harvest it?"

He shivers as the cold bites, then gestures towards the other doors;

"If not ve should try other door no?"


Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

We take cold damage even with resist cold 5?


you know it's vulnerable to cold and that the amount of cold right now is not sufficient to kill it


Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

"I say we go east. I'll open it if no one wants to?"Lilitu says as she heads to the eastern exit. She takes a good look at the room especially the floor before she reaches it.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


East and south door look to be trapped. If we have to talk, let's get away from the mold. Maybe search the rooms behind us.


Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

"Let's go back and talk if that's what you want but staying here is insanity." With that Lilitu walks back to the first room and says. "Let's take a look at that alchemist's fire. Maybe we missed something?"


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

Are the other doors magically trapped, or are they mundane ones?


resist cold takes no damage, mundane traps on both east and south doors


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Wiktor continues to eye the violet mold muttering to himself...

With a nod to himself he ackwardly extends his arm before uttering a phrase in infernal:

"Radius pruinae!" (Ray of Frost)

Ranged Touch Attack (Ray): 1d20 + 4 ⇒ (2) + 4 = 6
Ray of Frost Cold Damage: 1d3 ⇒ 1

...causing the pitiful stream of freezing air to emitting from his bony finger to douse the door...


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad nods in approval at Wiktor, as the 1/2 orc steps out of the frosty room.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

Jassie will cheer on Wiktor, "Keep going! Burn it with ice!"


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

Talia will attempt to disarm the trap on the Eastern door.

1d20 + 11 ⇒ (12) + 11 = 23 DD attempt 1, if that fails, she'll try again, assuming she doesn't set off the trap, lol

1d20 + 11 ⇒ (17) + 11 = 28 DD attempt 2. Hopefully that does it.


The eastern door springs a spear that misses you and just when you dodge out the floor drops out and you see a pit below.. that also misses you. Meanwhile the ray of frost starts to injure the mold.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi ibn Jad asks the Ancestors for Guidance on Wiktor's next icy blast.
Good luck.


Female Tiefling (Asura-Spawn (Faultspawn)) Cleric (Fiendish Vessel) 2 | AC 15 T 10 FF 15 | HP 10/13 | F +3 R 0 W +8 | Init +0 | Perc +10 | Darkvision 60ft.| Channel 5/5

Returning from the first room Lilitu stands near Wiktor and says "A few more blasts from that ray and that mold should be dead." then she points to Talia and says "And now those traps have been triggered. So which way should we go? I say the we 'do not fear the icy derision' and go in the direction of the furry mold. Once it's dead of course."


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Wiktor seems buoyed but also wary of the sudden attention and encouragement directed toward him.

He frowns, refocussing and once again muttering the phrase of power;

"Radius pruinae!"

Ranged Touch Attack (Ray) + Guidance: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Ray of Frost (Cold Damage): 1d3 ⇒ 1

What can I say. He's a half-dead idiot...


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Aim your magic at the mold, not at your face.


F Human Court Bard 2 | HP 15 / 15 (0 NL) AC 14 T14 FF14 | CMB +14 CMD 14 | F +1 R +3 W +3 init +0 | Resource Tracker
Skills:
Bluff +12, Dip +11, Disguise +10, Intim +12, Kn: Arca +8, Kn: Hist +9, Kn: Loc +9, Kn: Nob +9, Kn: Relig +7, Linguistics +7, Perc +4, Perf: Comedy +12, Perf: Dance +10, SMotive +4, Spellcraft +8

Clarissa had retreated outside the room and gave a slightly sarky, "Yeah! Burn it with Ice!" In a quieter voice she asked, "How does that work anyway? Oh well if it works..."


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

Talia sighs a bit loudly at the display of icy attacks. "While I applaud your efforts, I should remind you that we have a time limit, and there's no telling what other obstacles might be in our way."

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