Way of the Wicked by GM Falling Darkness
Game Master
Edelsmirge
Welcome to Evil
Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)
As soon as she's able to, Talia nimbly dives through the window towards freedom.
Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7
Wiktor slithers through the window, long limbs popping and flopping as he pour himself to the other side...
The group runs down the bridge towards freedom. Now that you are out the guards at both ends have shots at you!
arrows: 8d20 ⇒ (15, 16, 20, 13, 10, 18, 18, 10) = 120
nonlethal: 3d8 ⇒ (7, 1, 4) = 12
Grumblejack is close to collapse after the first round of running across the bridge
The
There are two guards you approach at the guard house firing bows
There are six guards behind you at the gate house
You hear Blackerly commanding to get that gate open and release the hounds!
Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7
Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7
As the group get volleyed with arrows, Wiktor's jinks as much as he can, trying to make his lanky frame a target.
Between breaths and steps he hisses his concerns;
"If dogs come ve vill not outrun them..."
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
As the arrows come, Jassie sends out another wave of life energy to the group. She keeps holding the shield behind her. "We'll deal with the dogs when they get here. But until then we run!"
channel energy: 1d6 ⇒ 5 5 healing to everybody! Remember that you get a free point of nonlethal healing with every point of lethal!
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Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi is thankful that there is a big ogre and a big orc to run behind....
Grumblejack grabs Jassie as they move preparing to run with her so she doesn't fall behind as she channels. The rest of the group gets ahead of Jassie and Grumblejack as they run. Aggghhh is out in front.
It is three rounds of running to get to the gate.
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
She gasps a bit but understands the need. she doesn't want to be the last one when the dogs arrive. "Thank you, Grumblejack." She says as she gives his arm a soft pat.
The group continues to run a second of four rounds to get to the two guards at the gate. You hear the dogs snarling behind you but the handler can't get them thru the window. The rolling sea to the left and right of you crashes against the path which is made of dirt then a stone buttress in the middle and then the last hundred feet to the shore is stone with the rest being dirt.
More arrows come attack: 6d20 + 1 ⇒ (17, 6, 11, 15, 2, 16) + 1 = 68
damage: 1d8 ⇒ 5
Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7
Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7
Aghh keeps running at the gate to freedom
Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7
Wiktor too dashes forward, his scrawny legs carrying equally scrawny frame forward to freedom!
One round away from hitting the guard house at the end of the road the main gate gets lifted because Blackerly didn't trust a magic window. You hear it go up and a pack of wild dogs break loose through the gate.
The two guards in front of you draw and set for impact from sure to happen charges as a readied action and drop the bows.the shots from behind are scattered at long range.
4 attack: 4d20 ⇒ (3, 11, 11, 1) = 26
One guard breaks a bow string and grabs a new bow and two more guards join after raising the portcullis.
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Anyone know Entangle for once they cross the bridge?
Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7
Augghh power attacks a guard after reaching them
Two-Hand,Power attack,Charge: 1d20 + 9 - 1 + 2 ⇒ (11) + 9 - 1 + 2 = 211d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12
You reach that guard with a slice that barely leaves him standing as he attempts to strike you as well!
attack: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
damage: 1d8 + 1 ⇒ (7) + 1 = 8
The other guard is both shocked and dismayed but stands and attacks as well!
attack: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
damage: 1d8 + 1 ⇒ (2) + 1 = 3
Aggghhh takes 11 points of subdual damage after his vicious attack
don't forget the healing you received earlier
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
Slipping up behind Aggghhh, she gives him a slap on the backside.
cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)
The catfolk somersaults past the guard her orcish companion attacked, and rakes his back her vicious claws. 1d20 + 8 ⇒ (8) + 8 = 16 Acrobatics to avoid AoO.
1d20 + 6 ⇒ (20) + 6 = 26 Flanking attack. OooH! Possible crit!
1d20 + 6 ⇒ (16) + 6 = 22 if that's a confirm: 2d6 + 2 + 1d6 ⇒ (2, 2) + 2 + (4) = 10
Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7
Aughh should be back up to full Huh, tiny woman is good shaman. Knits wounds and keeps guts in body.
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
She smiles and nods, "It's so much cleaner that way."
A flipping cat goes streaking by and kills the guy in a single hit. The last guard sees a charging ogre a bit behind and jumps into the sea!
The dogs are a couple of rounds back!
The way forward is clear
Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)
"Let us run!" and with that, Talia dashes forward. Run action!
Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7
Needing no further encouragement Wiktor also breaks into a sprint!
Run Action also!
Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7
Arghhh runs like the wind!
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
Jassie lets her legs fly as she hurls herself toward freedom. It feel so wonderful to be free that she starts singing at the top of her lungs.
Band on the run, band on the run
And the jailer man and sailor Sam
Were searching everyone
For the band on the run, band on the run
For the band on the run, band on the run
The ogre clears the bridge behind Jassie thudding as he goes. The dogs come to a halt at the end of the bridge by training and far behind them screaming mad is Blackerly.
You are free.
please level to 2nd level, roll for HP or half + 1, reroll 1's
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi ibn Jad nods in frustration, as the Witch continues to run with the group.
Ancestors think that we should have taken the Window with us. Anyone want to grab it real quick?
The scarred 1/2 orc grins.
Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7
Get it yourself. We got away with our skins and pretty much nothing else...hmm...No food or mounts. We are going to have a long trek.
Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)
Audi ibn Jad wrote: Audi ibn Jad nods in frustration, as the Witch continues to run with the group.
Ancestors think that we should have taken the Window with us. Anyone want to grab it real quick?
The scarred 1/2 orc grins.
"The window. Back at the other end of the bridge? Past all the dogs, and the guards firing at us?. I'll pass." Talia says in reply to Audi's ridiculous question.
"Anybody know the way to that manor?" She asks the group.
Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7
Wiktor titters and gibbers to himself;
"Blackerly vill still hunt us, yesyesyes... Ve should keep moving."
He pauses, looking forlornly at his concave stomach;
"Wiktor hungry..."
You come into a moor with a brackish swamp and gnarled trees shortly after coming up on the old road. Your benefactors servant said you would need to follow the road but in this brackish dark with a thousand swamp sounds and buga eating you alive you are unsure if you are on a road or not and can barely see the hand before your face.
survival or knowledge geography or knowledge local
Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)
Once they were fully clear of the prison, Talia takes a long moment to breathe in the fresh air of freedom. She stretches languidly, and grins. "Ah, to be outdoors! I thought I would maybe never feel a cool breeze or smell the forest again!."
She sniffs the air, and gestures towards where she believes the manor lies. "Come, this way!" 1d20 + 8 ⇒ (20) + 8 = 28 Survival
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
Not being skilled in the wildlands, Jassie figures that the cat knows best. She follows along.
Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7
Augghh's orcish eyes are at home in the dark and he looks around. Rather impressed at the cat's landlore, he grunts. Need food and clean water. No telling how long we are out here.
Survival: 1d20 + 7 ⇒ (15) + 7 = 22
The group could get to the location in about two hours as you find the road with the excellent survival skills.
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
"Let's get move-move-moving!" she cackles with glee. "No more chains on us." But then she counters her own statement smoothly. "Well, we do owe a debt of gratitude to whoever freed us. They took a risk getting us out, and I suspect they had some reason to do so."
Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7
Shouldn't be a long march, but keep it moving, they will be getting the horses and alarms out. Augghh takes the lead.
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Looking wistfully at the loss magical item, Audi ibn Jad nods to his new comrades, trusting in others outdoors skills to find their path.
He was joking.
as you cross the moor to the mansion any of you with familiars or animal companions can (and will) meet them here. Please add an appropriate rp line to introduce anyone prior to my next arriving at the mansion post
You come upon a walled mansion along this road and the gate is hanging from it's hinges. Beyond is a large set of double doors and there are lights inside.
Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7
Didn't the woman say there would be one light in the second window? This the right place?
The first floor is lit up but the second floor indeed has only one light in the second window as you look and wonder if this is the place
Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7
WIktor twitches and shifts excitedly;
"Must be... Ve should knock yes?"
Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
"Oh, it's the right place one way or t'other." she says with a wicked grin. "Either we find t' bloke who sprung us or we do's a little dance with the folk there and make ourselves at home in our new house. Get a few hours of nighty-night and then we burn the place in t' morning."
Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)
Taila boldly walks up to the front door, and knocks loudly.
Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7
Auggh shrugs. Might as well. No burning the house, it would be a big signal to pursuers.
You reach and knock on the front door and a woman wearing a lovely gown made of silk with a silk mask that looks somewhat familiar opens the door and says Darlings, what took you so long,we were starting to worry. Do come in. If you enter then Audi recognizing the stunning woman as the one who he met and who gave the group that most useful item
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Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
"Please accept my most sincere gratitude for your hospitality and assistance." she says with a bow. The smooth words are interrupted by a chuckle and a gruff voice, "Nice dress, hot..." which is then interrupted by her drivinge her nails into her arm. "My apologies."
Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7
Wiktor flashes a rictus grin and follows the lead of Prisoner 1723 with a curtsy, spidery fingers lifting the edges of his chef's apron.
"Ve vere held up. Dogs. Guards. Walls. No longer! Free now yes-yes!"
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