Dungeon Master S - 2e |
The spell ravages the party. Black Dhougal drops, and the glassworks continue to crack. Why dying 3? You weren't Wounded 1. Should be Dying 2, yes?
Tully pops the blister on the vampire while hastening Crowley. FORT: 1d20 + 24 ⇒ (12) + 24 = 36 the fighter dodges all of the spell and then quickly connects for a pair of hits.
Nakapan also dodges the spell and lands a hit of his own. FORT: 1d20 + 24 ⇒ (16) + 24 = 40
Both the fighter and the monk find their hits slightly muted in efficacy.
******************************************
Round 1:
Tully (105/105): Blister
Crowley: (164/209, Drained 1, Stupefied 1): Miss
Black Dhougal (85/116): Miss
Strigoi Progenitor: Spell
Nakapan (175/175): Hit
Esme (128/128, Drained 1, Stupefied 1): REF + Go
Sadlark (49/128): Awaiting
Round 2:
Tully (66/105): Pop and Haste
Crowley: (164/209, Drained 1, Stupefied 1): Hits
Black Dhougal (0/116, Dying 2): Check
Strigoi Progenitor: TBD
Nakapan (175/175): TBD
Esme (128/128, Drained 1, Stupefied 1): TBD
Sadlark (49/128): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Progenitor: 68
Esmereza Rano |
Reflex save, DC 33: 1d20 + 18 ⇒ (6) + 18 = 24
Esme grits her teeth, managing to not succumb to the pain. When she seems Dhougal drop the cleric takes several steps forward to bring divine succor to the half-orc.
Heal (2-Action): 6d8 + 48 ⇒ (3, 1, 5, 2, 3, 4) + 48 = 66
Black Dhougal |
Black Dhougal was indeed wounded 1, becasue he was dying, then lost the dying condition, and then was dying again due to a crit (crit fail, but still a crit). Hence the calculation of Dying 2 to Dying 3.
If you lose the dying condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value.
The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes.
The heal spell doesn't remove the wounded condition.
Dungeon Master S - 2e |
Right. I forgot that Medicine does, but heal does not, because Medicine is dumb.
Esme thinks quickly channeling some energy into her teammate.
Sadlark begins a dirge on the field, hoping for any advantage.
******************************************
Round 2:
Tully (66/105): Pop and Haste
Crowley: (164/209, Drained 1, Stupefied 1): Hits
Black Dhougal (66/116, Wounded 3, Prone): Go
Strigoi Progenitor: TBD
Nakapan (175/175): TBD
Esme (55/128, Drained 1, Stupefied 1): TBD
Sadlark (49/128): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Progenitor: 68
Black Dhougal |
Black Dhougal staggers to his feet, a bloody grin on his face. Not quite dead yet, friend, he mumbles, evoking one last spell and hurling it at the Progenitor. Cast searing light (H +3) using two remaining actions.
spell attack: 1d20 + 21 ⇒ (14) + 21 = 35
fire: 11d6 ⇒ (6, 1, 6, 3, 5, 3, 2, 4, 3, 3, 1) = 37 and good: 11d6 ⇒ (2, 2, 1, 4, 2, 4, 4, 3, 5, 1, 3) = 31
Stand ◈, verbal & somatic components to Cast a Spell.
Dungeon Master S - 2e |
Black Dhougal gets some revenge as he drives a spell of searing light through the progenitor's chest. The vampire staggers, but does not burst into smoke.
Furious, and heedless of the odds and the breaking equipment, the vampire turns its focus on Crowley, leveling a spell that looks like the exact inverse of Dhougal's:
ATK v. Crowley: 1d20 + 25 ⇒ (11) + 25 = 36 Crowley takes 70 Negative damage, basic FORT DC 33.
Suddenly the glass shatters. The blood contained within erupts with some kind of life force. Occultism to ID
It immediately extends semi-hardened blood forth to slam into Crowley and Nakapan:
ATK v. Crowley: 1d20 + 28 ⇒ (20) + 28 = 48 for DBL DMG & Acid: 2d12 + 14 + 2d6 ⇒ (3, 9) + 14 + (2, 1) = 29
ATK v. Nakapan: 1d20 + 23 ⇒ (10) + 23 = 33 for DMG & Acid: 2d12 + 14 + 2d6 ⇒ (5, 12) + 14 + (4, 3) = 38
******************************************
Round 2:
Tully (66/105): Pop and Haste
Crowley: (106/209, Drained 1, Stupefied 1): Hits
Black Dhougal (66/116, Wounded 3): Searing Light
Strigoi Progenitor: Spell
Blood: WTF?
Nakapan (137/175): Go
Esme (55/128, Drained 1, Stupefied 1): Go
Sadlark (49/128): Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Progenitor: 136
Sadlark |
Sadlark tries desperately to recall knowledge about bloody oozes.
He then devises a stratagem:
1d20 ⇒ 2
Grumbling to himself he continues his dirge of doom.
Dungeon Master S - 2e |
1d20 ⇒ 5
Tully isn't sure what he's looking at, but Sadlark thinks it's some kind of extra potent carnivorous blob. Carnivorous blobs are the ravenous spawn of shattered worlds far beyond the stars, born across the galaxy in inert form until they fall like meteorites onto unsuspecting worlds. These massive beings can lie dormant for years in desolate caverns or barren wastelands. Sadlark knows that they work on base instinct alone, and are fast enough to lash out at anything that harms it It has a type of AoO triggered by being injured. He also knows that cutting it may make it split...
Frustrated at the lay of the land, Sadlark continues his dirge.
******************************************
Round 2:
Tully (66/105): Pop and Haste
Crowley: (106/209, Drained 1, Stupefied 1): Hits
Black Dhougal (66/116, Wounded 3): Searing Light
Strigoi Progenitor: Spell
Blood: WTF?
Nakapan (137/175): Go
Esme (55/128, Drained 1, Stupefied 1): Go
Sadlark (49/128): Dirge
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Progenitor: 136
Crowley Blackguard |
The negative energy and attack from teh Vampire nearly down Crowley as it lands some devastating blows. His blade dips as the tip of it resys into the ground. 37/197 HP
Fort DC 33: 1d20 + 23 ⇒ (2) + 23 = 25
HP 209/209 | (Drained 1 37/197)
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine:
Hero Point 2/3
Esmereza Rano |
Esme moves forward, murmuring a prayer to Iomedae. With an outstretched hand to Crowley, divine energy flows into the warrior.
Heal (2-Action) on Crowley: 6d8 + 48 ⇒ (6, 8, 6, 8, 2, 3) + 48 = 81
Dungeon Master S - 2e |
Esme returns some vigor to Crowley!
1d20 ⇒ 17
Tully isn't sure what he's looking at, but Sadlark thinks it's some kind of extra potent carnivorous blob. Carnivorous blobs are the ravenous spawn of shattered worlds far beyond the stars, born across the galaxy in inert form until they fall like meteorites onto unsuspecting worlds. These massive beings can lie dormant for years in desolate caverns or barren wastelands. Sadlark knows that they work on base instinct alone, and are fast enough to lash out at anything that harms it It has a type of AoO triggered by being injured. He also knows that cutting it may make it split...
Frustrated at the lay of the land, Sadlark continues his dirge.
******************************************
Round 2:
Tully (66/105): Pop and Haste
Crowley: (118/209, Drained 1, Stupefied 1): Hits
Black Dhougal (66/116, Wounded 3): Searing Light
Strigoi Progenitor: Spell
Blood: WTF?
Nakapan (137/175): Go
Esme (55/128, Drained 1, Stupefied 1): Heal
Sadlark (49/128): Dirge
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Progenitor: 136
Nakapan Changol |
Round 2
While Nak notices the crazy blood monster blob, however he stays focused on the progenitor that is only a 5’ step away. He advances and attacks!
Step *
Flurry *
Flurry1 1d20 + 23 ⇒ (17) + 23 = 40
Wolf punch 2d8 + 7 + 1d6 + 1d6 ⇒ (1, 7) + 7 + (4) + (4) = 23
Flurry2 1d20 + 19 ⇒ (17) + 19 = 36
Wolf Elbow 2d6 ⇒ (2, 5) = 77 + 1d6 + 1d6 ⇒ 7 + (4) + (6) = 17 fort dc31 or be stunned1, stun3 on crit fail
Dungeon Master S - 2e |
Nakapan's fists fly, striking the strigoi twice. FORT: 1d20 + 24 - 1 ⇒ (7) + 24 - 1 = 30 The dirge weakens the vampire just enough for Nakapan to stun it a bit!
******************************************
Round 3:
Tully (66/105): Go
Crowley: (118/209, Drained 1, Stupefied 1): Go
Black Dhougal (66/116, Wounded 3): Go
Strigoi Progenitor: TBD
Blood: TBD
Nakapan (137/175): TBD
Esme (55/128, Drained 1, Stupefied 1): TBD
Sadlark (49/128): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Progenitor: 176, Stunned 1
Blob: 0
Antull'hier Voronwe |
Tully strides forward, hoping to bring his more powerful magicks to bear against the blood beast. With his spell, a ghostly (and excellent) iron maiden appears around the monster, and snaps shut around it.
Cast Vampiric Maiden
piercing: 4d4 ⇒ (3, 2, 4, 3) = 12
negative: 4d4 ⇒ (3, 4, 2, 2) = 11
Fort save DC 31
Dungeon Master S - 2e |
The ghostly iron maiden appears and slams on the vampire: FORT: 1d20 + 24 - 1 ⇒ (10) + 24 - 1 = 33 Tully looks on in frustration as the negative energy heals the undead foe as much as the spike harm it!
******************************************
Round 3:
Tully (66/105): Iron Maiden![b]
Crowley: (118/209, Drained 1, Stupefied 1): Go
Black Dhougal (66/116, Wounded 3): Go
Strigoi Progenitor: TBD
Blood: TBD
Nakapan (137/175): TBD
Esme (55/128, Drained 1, Stupefied 1): TBD
Sadlark (49/128): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Progenitor: 176, Stunned 1
Blob: 0
Crowley Blackguard |
Crowley nods his appreciation for the healing as he chases after the vampire, moving to his backside to try and finish this.
Power Attack +2 Striking Grievous Wounding Greatsword: 1d20 + 25 ⇒ (14) + 25 = 39
Damage (Rage, Furious Focus): 4d12 + 8 + 6 ⇒ (6, 6, 9, 9) + 8 + 6 = 44 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until End of my next turn.
◆ Stride
◆◆ Power Attack
HP 209/209 | (Drained 1 118/197)
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine:
Hero Point 2/3
Dungeon Master S - 2e |
Crowley's powerful attack cuts deep into the vampire. Just before it cuts all the way through, the vampire bursts into smoke and begins retreating past the blood monster!
The ghostly iron maiden appears and slams on the vampire: FORT: 1d20 + 24 - 1 ⇒ (6) + 24 - 1 = 29 Tully looks on in frustration as the negative energy heals the undead foe as much as the spike harm it!
******************************************
Round 3:
Tully (66/105): Iron Maiden![b]
Crowley: (118/209, Drained 1, Stupefied 1): "Kill"[b]
Black Dhougal (66/116, Wounded 3): Go
Strigoi Progenitor: TBD
Blood: TBD
Nakapan (137/175): TBD
Esme (55/128, Drained 1, Stupefied 1): TBD
Sadlark (49/128): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Blob: 0
Dungeon Master S - 2e |
CORRECTION
The ghostly iron maiden appears and slams on the massive blob: FORT: 1d20 + 27 ⇒ (15) + 27 = 42 The spell squeezes it until the blob bursts the spell apart!
******************************************
Round 3:
Tully (66/105): Iron Maiden!
Crowley: (118/209, Drained 1, Stupefied 1): "Kill"[b]
Black Dhougal (66/116, Wounded 3): Go
Strigoi Progenitor: TBD
Blood: TBD
Nakapan (137/175): TBD
Esme (55/128, Drained 1, Stupefied 1): TBD
Sadlark (49/128): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
RED:
Black Dhougal |
Black Dhougal wastes no time in following the mist that is the vampire as it retreats. (Yes, this action will likely provoke.)
Dungeon Master S - 2e |
Black Dhougal rushes to the doors to which the strigoi fled!
The blob lashes out with a pseudopod towards Crowley ATK: 1d20 + 28 ⇒ (16) + 28 = 44 for DOUBLE DMG: 2d12 + 14 + 2d6 ⇒ (7, 9) + 14 + (6, 1) = 37 and it grabs him! It then begins to squeeze and draw Crowley's blood into itself! Constrict and Acid]2d12+2d6 FORT DC 35 v. Constrict, but also TWO DC 35 FORTS versus the draining effect of its acid. Gained Drained 1 for each failed save.[/ooc]
******************************************
Round 3:
Tully (66/105): Iron Maiden!
Crowley: (118*/209, Drained 1, Stupefied 1): "Kill"
Black Dhougal (66/116, Wounded 3): Triple stride
Blood: ATK
Nakapan (137/175): Go
Esme (55/128, Drained 1, Stupefied 1): Go
Sadlark (49/128): Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
RED:
Sadlark |
Vampire dead, Sadlark switches to an inspiring verse.
Inspire Courage.
He puts two fingers to his temple and uses the power of his occult mind to fling a piece of rubble at the horror from beyond the stars:
Telekinetic Projectile, IC: 1d20 + 20 ⇒ (7) + 20 = 27
B: 6d6 + 4 + 1 ⇒ (4, 5, 5, 1, 2, 2) + 4 + 1 = 24
Maybe it has ooze AC…
Dungeon Master S - 2e |
Fixing Constrict DMG: 2d12 + 2d6 ⇒ (2, 10) + (3, 2) = 17
Sadlark switches his song to something in a major scale and then rams a piece of stone into the blob! the stone is swallowed up, but it did shudder like it "hurt."
******************************************
Round 3:
Tully (66/105): Iron Maiden!
Crowley: (118*/209, Drained 1, Stupefied 1): "Kill"
Black Dhougal (66/116, Wounded 3): Triple stride
Blood: ATK
Nakapan (137/175): Go
Esme (55/128, Drained 1, Stupefied 1): Go
Sadlark (49/128): TKP
Location: ??????? ?? ????? - [ooc]Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
RED: 24
Nakapan Changol |
Round 3
Nakapan is legitimately horrified by the blood blob. Yet, his comrade is in trouble so he moves in and leads with a hard kick…
Move *
Flurry*
Attack *
Flurry 1d20 + 23 + 1 ⇒ (5) + 23 + 1 = 29
Dragon kick 2d10 + 7 + 1d6 + 1 + 1d6 ⇒ (4, 9) + 7 + (2) + 1 + (4) = 27
Flurry2 1d20 + 23 + 1 - 5 ⇒ (3) + 23 + 1 - 5 = 22
Dragon kick 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (4, 10) + 7 + 1 + (2) + (4) = 28 fort DC31 or be stun1, crit fail stun3
Attack 1d20 + 23 + 1 - 10 ⇒ (3) + 23 + 1 - 10 = 17
Dragon knee 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (6, 2) + 7 + 1 + (2) + (3) = 21
Dungeon Master S - 2e |
Nakapan keeps his wits about him and starts attacking the blob that's grabbing Crowley. His first kick drives into the thing, and it immediately and reflexively strikes him back Reactive Strike: 1d20 + 28 ⇒ (11) + 28 = 39 for DMG: 2d12 + 14 ⇒ (1, 3) + 14 = 18 and Acid: 2d6 ⇒ (5, 5) = 10 and a FORT save
******************************************
Round 3:
Tully (66/105): Iron Maiden!
Crowley: (118*/209, Drained 1, Stupefied 1): "Kill" 3 FORT saves
Black Dhougal (66/116, Wounded 3): Triple stride
Blood: ATK
Nakapan (109/175): Hits [b]FORT
Esme (55/128, Drained 1, Stupefied 1): Go
Sadlark (49/128): TKP
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
RED: 79
Dungeon Master S - 2e |
Missed the XP for the first progenitor and the Arcane Living Rune.
Each investigator earns 120 XP.
Esmereza Rano |
Esme tries to quickly patch herself up.
Battle Medicine, DC 30: 1d20 + 24 ⇒ (17) + 24 = 41
Healing: 4d8 + 30 ⇒ (7, 8, 2, 7) + 30 = 54
She then moves in and works to quickly patch up Crowley.
Battle Medicine, DC 30: 1d20 + 24 ⇒ (2) + 24 = 26
Healing: 4d8 + 30 ⇒ (8, 1, 2, 7) + 30 = 48
She has no luck with Crowley, but is otherwise ready to protect him if he's hit.
Strike vs Melee Opponent: 1d20 + 21 ⇒ (7) + 21 = 28
Damage (S + d6 Fire): 2d8 + 5 + 1d6 ⇒ (5, 2) + 5 + (4) = 16
Dungeon Master S - 2e |
Esme tends to her own wounds, but rushes the fantastically complex process in the 2 seconds she has with Crowley.
******************************************
Round 4:
Tully (66/105): Go
Crowley: (118*/209, Drained 1, Stupefied 1): 3 FORT saves + Go
Black Dhougal (66/116, Wounded 3): Go[/b]
Blood: TBD
Nakapan (109/175): FORT + TBD
Esme (109/128, Drained 1, Stupefied 1): TBD
Sadlark (49/128): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
RED: 79
Crowley Blackguard |
Fort DC 35 vs Constrict: 1d20 + 23 ⇒ (16) + 23 = 39 Successes are crit successes
Fort DC 35 vs Drained Condition: 1d20 + 23 ⇒ (17) + 23 = 40 Successes are crit successes
Fort DC 35 vs Drained Condition: 1d20 + 23 ⇒ (16) + 23 = 39 Successes are crit successes
Crowley keeps his wits about him, not letting such a small concern as the small amount of blood in his body affect his mood. Knowing he may only have seconds left in this world he does everything possible to save his companions as he attacks the ooze.
Power Attack +2 Striking Grievous Wounding Greatsword: 1d20 + 25 ⇒ (9) + 25 = 34
Damage (Rage, Furious Focus): 4d12 + 8 + 6 ⇒ (11, 1, 11, 2) + 8 + 6 = 39 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until End of my next turn.
+2 Striking Wounding Greatsword: 1d20 + 24 - 5 ⇒ (19) + 24 - 5 = 38
Damage (Rage): 2d12 + 8 + 6 ⇒ (6, 5) + 8 + 6 = 25
On a crit target is FF until end of my next turn.
◆◆ Power Attack
◆ Strike
HP 209/209 | (Drained 1 92/197)
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine:
Hero Point 2/3
Antull'hier Voronwe |
The wizard is frustrated at this monster's hale nature--his most effective spells are sure to be resisted. Instead, he reaches into himself, and throws his hand palm-out in front of him. Eldritch energy gathers on the symbol of Pharasma on his robes, then courses down his arm toward the blob.
Call of the Grave...
spell attack: 1d20 + 21 ⇒ (9) + 21 = 30
looking at the 29 that Nakapan hit with, this appears to be a "success." Blob is Sickened 1
Dungeon Master S - 2e |
Tully infuses the blob with necromantic power. It shudders a bit as the necromancer works his magic.
Crowley takes it all and never misses a beat. He cuts the blob.... and then the unthinkable happens. The cleft deepens as the blob takes the hit and then splits into two completely equally sized blobs! Giving you your third action back if you want to try something else...
******************************************
Round 4:
Tully (66/105): Spell
Crowley: (118*/209, Drained 1, Stupefied 1): 1 Action
Black Dhougal (66/116, Wounded 3): Go
Blood: TBD
Nakapan (109/175): FORT + TBD
Esme (109/128, Drained 1, Stupefied 1): TBD
Sadlark (49/128): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
RED: 79, Sickened 1 (half max HP)
Black: , Sickened 1 (Half max HP)
Black Dhougal |
Oh, Lamashtu's left teat! Black Dhougal curses, moving in and placing a fireball so that both Crowley and Esme feel the warmth but not the fire. He doesn't much care if he breaks the contraption — appeared that the Strigoi was fond of it, which seems reason enough to wreck it.
fire: 6d6 ⇒ (6, 1, 1, 2, 5, 6) = 21 DC 31 basic Refl
Stride, verbal & somatic components to Cast a Spell.
Dungeon Master S - 2e |
Red: 1d20 + 16 ⇒ (9) + 16 = 25 Fail
Black: 1d20 + 16 ⇒ (20) + 16 = 36 HA!
Somehow the new blob dodges the spell!
******************************************
Round 4:
Tully (66/105): Spell
Crowley: (118*/209, Drained 1, Stupefied 1): 1 Action
Black Dhougal (66/116, Wounded 3): Fireball
Blood: TBD
Nakapan (109/175): FORT + TBD
Esme (109/128, Drained 1, Stupefied 1): TBD
Sadlark (49/128): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
RED: 100, Sickened 1 (half max HP)
Black: , Sickened 1 (Half max HP)
Dungeon Master S - 2e |
Crowley takes a moment to process what just happened as the blobs attack with a ravenous hunger:
The new blob rolls right over both Tully and Nakapan! REF DC 35 to avoid this fate. If you pass, pick a safe square adjacent to the blob.
The other savagely attacks Crowley and Esme:
Order: 3d2 ⇒ (1, 1, 2) = 4
Pseudopod v. Crowley: 1d20 + 28 ⇒ (4) + 28 = 32 for DMG+Acid: 2d12 + 14 + 2d6 ⇒ (8, 4) + 14 + (4, 5) = 35
GRAB
Pseudopod v. Esme: 1d20 + 23 ⇒ (8) + 23 = 31 for DMG+Acid: 2d12 + 14 + 2d6 ⇒ (8, 2) + 14 + (3, 3) = 30
GRAB
******************************************
Round 4:
Tully (66/105): Spell REF
Crowley: (83/209, Drained 1, Stupefied 1, GRABBED): Split
Black Dhougal (66/116, Wounded 3): Fireball
Blood: ATK
Nakapan (79/175): REF
Esme (109/128, Drained 1, Stupefied 1): Go
Sadlark (49/128): Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
RED: 100, Sickened 1 (half max HP)
Black: , Sickened 1 (Half max HP)
Dungeon Master S - 2e |
Tully is completely engulfed by the blob! Immediate Acid: 2d10 ⇒ (5, 9) = 14
******************************************
Round 4:
Tully (54/105, Engulfed Round 1): Spell
Crowley: (83/209, Drained 1, Stupefied 1, GRABBED): Split
Black Dhougal (66/116, Wounded 3): Fireball
Blood: ATK
Nakapan (79/175): REF
Esme (109/128, Drained 1, Stupefied 1): Go
Sadlark (49/128): Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
RED: 100, Sickened 1 (half max HP)
Black: , Sickened 1 (Half max HP), Engulfed: Tully
Sadlark |
Sadlark quickly moves away and then throws more debris at the creature with this mind, too hurried to call upon his muse.
Telekinetic Projectile vs Black: 1d20 + 20 ⇒ (2) + 20 = 22
B: 6d6 + 4 ⇒ (1, 1, 1, 5, 3, 3) + 4 = 18
Esmereza Rano |
Esme's divine strength flows out to protect Crowley as he is struck, and she lashes out with a gauntleted fist. Retributive Strike. Resist 14 vs the damage Crowley took
Retributive Strike vs Red: 1d20 + 20 ⇒ (19) + 20 = 39
Damage (B): 1d4 + 4 ⇒ (4) + 4 = 8
She then invokes a prayer to Iomedae. "Inheritor! Burn these abominations!"
A column of flame descents onto both foes in the southern part of the room.
Flame Strike vs Both Blobs, DC 30: 8d6 ⇒ (4, 4, 3, 3, 5, 5, 5, 1) = 30
And with a final prayer, she calls forth a shield to protect herself.
Cast Shield
Dungeon Master S - 2e |
Even Sadlark's poorly aimed stone strikes the blob! Reflexively it then lashes out at Target: 1d3 ⇒ 2 Crowley! Reactive Strike: 1d20 + 28 ⇒ (15) + 28 = 43 for DOUBLE: 2d12 + 12 + 2d6 ⇒ (7, 8) + 12 + (2, 6) = 35 Esme moves to save Crowley a bit of pain, striking the blob and then bringing fire down upon it!
Red REF: 1d20 + 16 ⇒ (11) + 16 = 27 FAIL
Black REF: 1d20 + 16 ⇒ (11) + 16 = 27 FAIL
It then also lashes out at Esme:
Reactive Strike: 1d20 + 28 ⇒ (6) + 28 = 34 for DMG: 2d12 + 12 + 2d6 ⇒ (10, 3) + 12 + (4, 5) = 34
******************************************
Round 5:
Tully (54/105, Engulfed Round 1): Go
Crowley: (27/209, Drained 1, Stupefied 1, GRABBED): Go
Black Dhougal (66/116, Wounded 3): Go
Blood: TBD
Nakapan (79/175): REF
Esme (75/128, Drained 1, Stupefied 1): TBD
Sadlark (49/128): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
RED: 138, Sickened 1 (half max HP)
Black: 48, Sickened 1 (Half max HP), Engulfed: Tully
Nakapan Changol |
why did Nak’s HP suddenly drop from 109 to 79? Is that a mistake?
Round 4
Reflex 1d20 + 23 ⇒ (4) + 23 = 27 balls!
The monk moves to close range knee and elbow strikes.
Flurry1 1d20 + 23 + 1 ⇒ (17) + 23 + 1 = 41
Dragon knee 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (4, 1) + 7 + 1 + (4) + (3) = 20
Flurry2 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40
Dragon elbow 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (1, 4) + 7 + 1 + (4) + (4) = 21
Attack 2 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Dragon knee 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (4, 7) + 7 + 1 + (2) + (1) = 22
Dungeon Master S - 2e |
It is a mistake, I took it off Nakapan instead of Esme Nakapan gets swallowed by the blob! Acid: 2d10 ⇒ (4, 9) = 13
******************************************
Round 5:
Tully (54/105, Engulfed Round 1): Go
Crowley: (27/209, Drained 1, Stupefied 1, GRABBED): Go
Black Dhougal (66/116, Wounded 3): Go
Blood: TBD
Nakapan (96/175): REF
Esme (35/128, Drained 1, Stupefied 1): TBD
Sadlark (49/128): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
RED: 138, Sickened 1 (half max HP)
Black: 111, Sickened 1 (Half max HP), Engulfed: Tully, Nakapan
Black Dhougal |
Black Dhougal has no real way of slicing the others out, so opts for brute force instead. Cast scorching ray ◈◈.
spell attack vs. Red: 1d20 + 21 ⇒ (3) + 21 = 24
fire: 12d6 ⇒ (3, 4, 3, 2, 5, 1, 5, 2, 2, 2, 5, 6) = 40
spell attack vs. Black: 1d20 + 21 ⇒ (7) + 21 = 28
fire: 12d6 ⇒ (6, 4, 2, 6, 1, 4, 5, 3, 4, 2, 6, 4) = 47
well, at least they have Ooze AC...?
He then retreats near Sadlark. This is going well...
Verbal and somatic components to Cast a Spell, Stride.
Dungeon Master S - 2e |
Black Dhougal's spell easily burns both blobs. It completely blows one of them apart! Blood flies everwhere, coating everything.
The other lashes out against 1d2 ⇒ 2 Esme:
Reactive Strike: 1d20 + 28 ⇒ (17) + 28 = 45 for double DMG: 2d12 + 14 + 2d6 ⇒ (4, 12) + 14 + (4, 2) = 36 Dropping her to the floor!
******************************************
Round 5:
Tully (54/105, Engulfed Round 1): Go
Crowley: (27/209, Drained 1, Stupefied 1, GRABBED): Go
Black Dhougal (66/116, Wounded 3): Scorching Ray Kill
Blood: TBD
Nakapan (96/175): REF
Esme (0/128, Drained 1, Stupefied 1, Dying 2): TBD
Sadlark (49/128): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Black: 158, Sickened 1 (Half max HP), Engulfed: Tully, Nakapan
Crowley Blackguard |
Crowley releases the grip on his blade. Holding his hand out at the blob his wrist bends back on a hinge 90 degrees in the opposite direction it should bend as a cannon blast bursts from his wrist.
+1 Striking Flaming Hand Cannon: 1d20 + 19 ⇒ (15) + 19 = 34
Damage (B): 2d6 + 2 + 6 ⇒ (1, 3) + 2 + 6 = 12
Fire Damage: 1d6 ⇒ 4
Jamming his wrist down he tears a new bag of powder with his teeth and pours it into the hold in his arm and fires again.
+1 Striking Flaming Hand Cannon: 1d20 + 19 - 5 ⇒ (9) + 19 - 5 = 23
Damage (B): 2d6 + 2 + 6 ⇒ (2, 3) + 2 + 6 = 13
Fire Damage: 1d6 ⇒ 3
◇ Release grip on Greatsword
◇ Shifter Prosthesis hand into a Hand Cannon
◆ Strike
◆ Reload
◆ Strike
HP 209/209 | (Drained 1 27/197)
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine:
Hero Point 2/3
Dungeon Master S - 2e |
2 people marked this as a favorite. |
Crowley's single shot causes the blob to explode apart! Tully drops to the ground, catching his breath. It's hard to believe it's over, but it is!
For that fight you each earn 130 XP, and Black Dhougal earns a Hero Point for the twin fire attacks that made a huge difference!
Black Dhougal |
Black Dhougal immediately uses a level 3 two-action heal spell on Esme.
healing: 3d8 + 24 ⇒ (7, 5, 4) + 24 = 40