| Esmereza Rano |
Esmereza sits bolt upright after the healing energy hits her. She grabs her sword, looking for danger only to find the area quiet.
"That was... unpleasant."
Though she is slow to rise, she is quick to tend to the wounds of others.
| Esmereza Rano |
| 1 person marked this as a favorite. |
Tully Down 51
Crowley: Down 182
Black Dhougal Down 50
Nakapan Down 79
Esme down 88
Sadlark Down 79
10 minutes...
Treat Wounds, DC 30 (Crowley): 1d20 + 24 ⇒ (13) + 24 = 37 for Healing: 4d8 + 30 ⇒ (2, 8, 7, 7) + 30 = 54
Treat Wounds, DC 30 (Nakapan): 1d20 + 24 ⇒ (16) + 24 = 40 for Healing: 2d8 + 30 ⇒ (7, 6) + 30 = 43
Treat Wounds, DC 30 (Sadlark): 1d20 + 24 ⇒ (1) + 24 = 25 for Healing: 0 = 0
Treat Wounds, DC 30 (Tully): 1d20 + 24 ⇒ (7) + 24 = 31 for Healing: 2d8 + 30 ⇒ (7, 7) + 30 = 44
Tully Down 7
Crowley: Down 142
Black Dhougal Down 50
Nakapan Down 22
Esme down 88
Sadlark Down 79
20 minutes...
Treat Wounds, DC 30 (Crowley): 1d20 + 24 ⇒ (20) + 24 = 44 for Healing: 4d8 + 30 ⇒ (5, 1, 8, 5) + 30 = 49
Treat Wounds, DC 30 (Sadlark): 1d20 + 24 ⇒ (13) + 24 = 37 for Healing: 2d8 + 30 ⇒ (7, 3) + 30 = 40
Treat Wounds, DC 30 (Dhougal): 1d20 + 24 ⇒ (16) + 24 = 40 for Healing: 4d8 + 30 ⇒ (8, 1, 3, 8) + 30 = 50
Treat Wounds, DC 30 (Esme): 1d20 + 24 ⇒ (20) + 24 = 44 for Healing: 4d8 + 30 ⇒ (1, 6, 7, 5) + 30 = 49
Tully Down 7
Crowley: Down 93
Black Dhougal Down 0
Nakapan Down 22
Esme down 39
Sadlark Down 39
30 minutes...
Treat Wounds, DC 30 (Crowley): 1d20 + 24 ⇒ (9) + 24 = 33 for Healing: 2d8 + 30 ⇒ (6, 8) + 30 = 44
Treat Wounds, DC 30 (Sadlark): 1d20 + 24 ⇒ (2) + 24 = 26 for Healing: 0 = 0
Treat Wounds, DC 30 (Nakapan): 1d20 + 24 ⇒ (13) + 24 = 37 for Healing: 2d8 + 30 ⇒ (3, 8) + 30 = 41
Treat Wounds, DC 30 (Esme): 1d20 + 24 ⇒ (18) + 24 = 42 for Healing: 4d8 + 30 ⇒ (4, 6, 5, 3) + 30 = 48
Tully Down 7
Crowley: Down 49
Black Dhougal Down 0
Nakapan Down 0
Esme down 0
Sadlark Down 39
40 minutes...
Treat Wounds, DC 30 (Crowley): 1d20 + 24 ⇒ (16) + 24 = 40 for Healing: 4d8 + 30 ⇒ (6, 8, 1, 6) + 30 = 51
Treat Wounds, DC 30 (Sadlark): 1d20 + 24 ⇒ (13) + 24 = 37 for Healing: 2d8 + 30 ⇒ (1, 8) + 30 = 39
Treat Wounds, DC 20 (Tully): 1d20 + 24 ⇒ (20) + 24 = 44 for Healing: 4d8 + 10 ⇒ (2, 2, 8, 6) + 10 = 28
Tully Down 0
Crowley: Down 0
Black Dhougal Down 0
Nakapan Down 0
Esme down 0
Sadlark Down 0
The whole process takes 40 minutes.
| Sadlark |
While Esme works Sadlark will investigate the room in full. Please bot any checks needed using macros on my profile
He'll then gather everyone and use Veil to disguise everyone as strigoi. Of course, he makes himself looks like a progenitor.
| Dungeon Master S - 2e |
As the party sticks around in the room for a bit, there's time enough to take stock of just what the HELL is going on.
It's obvious now that vampires have taken over the church of Pharasma. What's not so obvious is how Ileosa fits into all of this.
Looking over the destroyed machinery, the more erudite among you determines the machine is used to generate blood, and that this blood is being siphoned off to the north...
Sadlark grants the party a potent disguise as thoughts turn towards the strigoi coffins.
Once healed, where to?
| Sadlark |
Sadlark, under veil, opens the next double doors when everyone is gathered.
| Dungeon Master S - 2e |
As Sadlark receaches for the doors, they open. The small chamber beyond holds a broad stone table and a luxurious padded armchair. Books and scrolls cover nearly the entire surface of the table, and fill shelves built into the walls. In a wide alcove to the east sits an elegant stone sarcophagus decorated with inlaid gold and carvings of an unsettling spired cityscape. A strigoi in a blood red dress gives you all a relaxed smile, [b]"Is it my turn, or are you civilized enough to talk?"[/] She seems unbothered and unafraid.
| Sadlark |
Sadlark will try to sense motive whether she sees through his Veil.
For now, he keeps committal vague."Indeed."
| Nakapan Changol |
Sadlark will try to sense motive whether she sees through his Veil.
For now, he keeps committal vague."Indeed."
Nakapan keeps his cool. He doens't completely understand the Veil spell but for the moment is content to let Sadlark or others talk. He calmly focuses on his breath while he waits.
| Dungeon Master S - 2e |
You get the feeling she knows you're not really strigoi, but you appear as such, so she seems to be delaying you long enough to figure out what's about to go down. The door to get in here wasn't overly thick, she must have heard the fighting.... and the 40 minutes of healing.
| Sadlark |
| 1 person marked this as a favorite. |
Sadlark steps closer. He hasn't been able to recognize all the cityscapes but he can't help but wonder if it's ancient Thassilon.
"You seem uneasy, mistress. We've willingly given ourselves to beautiful Sorshen, and have been fully consumed. This is not a lie; we were consumed by the statues willingly and pulled down here.
He will try to examine her back. Would like to keep her talking to learn and make her a Lead. Required 1 minute.
Who are you?
| Dungeon Master S - 2e |
"Uneasy? Ha! I'm mostly trying to enjoy this game of figuring out who you really are. You're not one of us. In the last 10,000 years, you get to know your fellow vampires. Mayhaps you don't know who you are yet? I have much to offer people in my employ."
"You see a couple years ago, Korvosa experienced a... change in leadership. The Upturned Cup vanquished Ileosa. In the days and weeks and months after, I began to explore the city. Night after night, I studied its citizens and explored its shadows, swiftly learning about this new world in which I have found myself. I made a surprising discovery during these explorations: a vial of preserved blood drawn from none other than Queen Ileosa! Using ancient magic and eldritch devices Sorshen left in her dungeons, I used this vial of blood to perform an astonishing feat: I rebuilt Ileosa’s heart, and established a tenuous link between the necromantically infused organ and Ileosa’s soul in Hell."
She's obviously confident in her safety and proud of her work. Sadlark is equally confident that she'll talk long enough for him to lock on target.
| Antull'hier Voronwe |
Crowley grits his teeth in anger. "But why bring her back? She was a monster. Leave her soul be in hell where it belongs." He lets his blade thunk dwn hard to the floor as he tightens his grip.
Tully can no longer keep silent.
She was a monster...the death toll under her reign was staggering. I opine this is what our host desires. Am I right?
| Dungeon Master S - 2e |
"I know. she was a beautiful, glorious monster. The destruction, the food she provides. She would also owe it all to me. To have such a puppet. I, Aliriel, will be unstoppable!"
Aliriel has also clearly heard all she needs to know that you're part of the problem, not part of the solution...
Sadlark had enough time to use his kung fu on her.
ROUND 1:
Crowley: Go
Aliriel: TBD
Nakapan: TBD
Esme: TBD
Sadlark: TBD
Tully: TBD
Black Dhougal: TBD
Aliriel: 1d20 + 27 ⇒ (10) + 27 = 37
Initiative assumes xxx is Scouting
Black Dhougal: 1d20 + 17 ⇒ (11) + 17 = 28 (Detect Magic)
Crowley: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39 (Search)
Esme: 1d20 + 20 ⇒ (14) + 20 = 34 (E, Search)
Nakapan: 1d20 + 19 ⇒ (17) + 19 = 36
Sadlark: 1d20 + 20 ⇒ (9) + 20 = 29 (Investigate, Trapspotter (M))
Tully: 1d20 + 19 ⇒ (9) + 19 = 28
| Crowley Blackguard |
Crowley grabs his blade and charges headlong into Aliriel. "Sorry, we can't let that happen." He brings the heavy blade down into her.
+2 Striking Wounding Greatsword: 1d20 + 24 ⇒ (13) + 24 = 37
Damage (Rage): 2d12 + 8 + 6 ⇒ (9, 8) + 8 + 6 = 31
On a crit target is FF until end of my next turn.
◆ Rage (+15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
◆ Stride
◆ Strike
HP 209/209 | (Drained 1 197/197) +15 Temp HP
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine:
Hero Point 2/3
| Dungeon Master S - 2e |
Crowley runs into the room, and everyone soaks in the scene. Clustered columns and gracefully pointed archways adorn the walls of this chamber. A double door stands in the southern wall from which you entered, while two more stand in alcoves to the east, they're open and you can see a chair within. Facing these two doors on the opposite wall are two additional alcoves, each of which frame a large stone sarcophagus with lids carved in the shape of screaming reclining figures. To the north, the walls each depict a detailed carving of a cityscape made of spires and pyramids. A block of stone that appears to have been partially carved into a statue looms where these angled walls converge.
Crowley rushes in and just barely connects with his blade. Still, he connects. The wound he leaves behind is much smaller than his cut should have left, and it's already closing...
She sneers, "Be gone with you!" She takes a step back, putting her back to the statue. With spidery words and arcane gestures she casts a spell. Instantly, Crowley vanishes. No Save.
"Who's next?"
******************************************
Round 1:
ROUND 1:
Crowley: ATK!
Aliriel: Rid the field of the enemy
Nakapan: Go
Esme: Go
Sadlark: Go
Tully: Go
Black Dhougal: Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Fixing the map issues
Aliriel: 16
| Dungeon Master S - 2e |
Down one of your own already, Tully sees to Nakapan's protection with a spell of Stoneskin!
******************************************
Round 1:
ROUND 1:
Crowley: ATK!
Aliriel: Rid the field of the enemy
Nakapan: Go
Esme: Go
Sadlark: Go
Tully: Stoneskin
Black Dhougal: Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Fixing the map issues
Aliriel: 16
Crowley, 1
| Nakapan Changol |
Round 1
Bolstered by a powerful stoneskin spell the monk rushes forward to bring violence upon the vampire. Nak launches a quick flurry of strikes!
Move *
Wolf Stance *
Flurry *
Flurry 1 1d20 + 23 + 1 ⇒ (19) + 23 + 1 = 43
Dragon Kick 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (6, 3) + 7 + 1 + (2) + (5) = 24
Flurry 2 1d20 + 23 + 1 - 5 ⇒ (14) + 23 + 1 - 5 = 33
Dragon Knee 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (8, 4) + 7 + 1 + (2) + (5) = 27 if either flurry hits, opponent must save Fort DC31 or be Stun1, Stun3 on crit fail
| Sadlark |
Crow—
Lingering Composition Perform Check (DC 30), Greater Persona Mask: 1d20 + 22 + 2 ⇒ (17) + 22 + 2 = 41 Lingers 4 rounds
Sadlark performs a dirge of doom that frightens even the Strigoi.
DaS: 1d20 ⇒ 6
He takes a moment to sense motive against the vampiress — can she really make more of them disappear?
Then he raises a Shield spell.
| Esmereza Rano |
"Iomedae, send me a champion! We must strike down this abomination!"
Summon Celestial
A hound archon appears beside Esme. It looks at her and says, "How may I serve your cause?"
"Aid my friends, who do battle with the strigoi in this chamber."
It nods, invoking a spell that teleports it to a flanking position with Nakapan!
Greatsword: 1d20 + 14 ⇒ (18) + 14 = 32
Damage (S): 1d12 + 6 ⇒ (4) + 6 = 10 plus Damage (Good): 1d6 ⇒ 5
AND Nakapan gets Resist 6 to the damage
| Dungeon Master S - 2e |
Nakapan connects once, and the hit seems minor. No blood means no bruising either, but it looks like this too isn't going to hurt her for long FORT: 1d20 ⇒ 4 but it does stun her slightly!
Sadlark's mein is terrifying indeed, but it doesn't abate his own fear about how she actually banished Crowley.
Esme brings forth some help from on high!
******************************************
Round 1:
ROUND 1:
Crowley: ATK!
Aliriel: Rid the field of the enemy
Nakapan: Hit
Esme: Summon
Sadlark: Scare
Tully: Stoneskin
Black Dhougal: Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Fixing the map issues
Aliriel: 25 (Stun 1 for Round 2, Frightened 1 until Sadlark Round 5)
Crowley, 1
| Black Dhougal |
Black Dhougal starts as Crowley vanishes. But, without the time to truly ponder it, he hurls a spell at the strigoi, then pulls out a wand. Cast slow, DC 31 Fort.
Verbal & somatic components to Cast a Spell, Interact to draw a wand.
| Dungeon Master S - 2e |
FORT: 1d20 + 25 ⇒ (12) + 25 = 37 Black Dhougal fails to stop her in her tracks, but she does seem to slow, it's enough to foil her magic!
She lashes out at Nakapan:
Claw: 1d20 + 29 - 1 ⇒ (2) + 29 - 1 = 30 MISS!
Hero Point to Black Dhougal, for anything less than a crit foiled her action economy. Well played.
******************************************
Round 2:
ROUND 1:
Crowley: Where oh where did he go?
Aliriel: TBD
Nakapan: TBD
Esme: TBD
Sadlark: TBD
Tully: TBD
Black Dhougal: TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Fixing the map issues
Aliriel: 25 (Stun 1 for Round 2, Frightened 1 until Sadlark Round 5)
Crowley, 1
| Dungeon Master S - 2e |
FORT: 1d20 + 25 ⇒ (11) + 25 = 36 Black Dhougal fails to stop her in her tracks, but she does seem to slow, it's enough to foil her magic!
She lashes out at Nakapan:
Claw: 1d20 + 29 - 1 ⇒ (1) + 29 - 1 = 29 MISS!
Hero Point to Black Dhougal, for anything less than a crit foiled her action economy. Well played.
******************************************
Round 2:
ROUND 1:
Crowley: Where oh where did he go?
Aliriel: Slash
Nakapan: Go
Esme: Go
Sadlark: Go
Tully: Go
Black Dhougal: Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Fixing the map issues
Aliriel: 25 (Frightened 1 until Sadlark Round 5)
Crowley, 1
| Nakapan Changol |
Round 2
Nakapan concentrates for a moment and focuses his Ki into his first strike. He then attempts to bring her down with a Wolf Drag.
Attack *
Wolf Drag **
Ki Attack 1d20 + 23 + 1 ⇒ (18) + 23 + 1 = 42
Ki Wolf Elbow 2d8 + 7 + 1 + 1d6 + 1d6 + 2d6 ⇒ (3, 4) + 7 + 1 + (3) + (6) + (6, 1) = 31 last 2d6 damage is Good
Wolf Drag 1d20 + 23 + 1 - 4 ⇒ (13) + 23 + 1 - 4 = 33
Wolf Strike 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (4, 1) + 7 + 1 + (3) + (4) = 20 if hits, knocks target prone
Its killing me NOT to add an extra +2 to hit for flanking
| Dungeon Master S - 2e |
Yeah I feel that, remember which editions give an attacker bonus and which give a defender penalty is a pain.
Nakapan again connects with a single hit. His glowing hands do more damage, but she doesn't appear to be particularly weak to the holy might. The second strike misses by a hair as she's compromised by fear and a bad tactical position.
******************************************
Round 2:
ROUND 1:
Crowley: Where oh where did he go?
Aliriel: Slash
Nakapan: hit
Esme: Go
Sadlark: Go
Tully: Go
Black Dhougal: Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Fixing the map issues
Aliriel: 41 (Frightened 1 until Sadlark Round 5)
Crowley, 1
| Dungeon Master S - 2e |
FORT: 1d20 ⇒ 20 The strigoi and Tully are locked in on each other. The strigoi does her best to withstand the spell, but the shot was too good.
******************************************
Round 2:
ROUND 1:
Crowley: Where oh where did he go?
Aliriel: Slash
Nakapan: hit
Esme: Go
Sadlark: Go
Tully: Crit ray
Black Dhougal: Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Fixing the map issues
Aliriel: 41 (Enfeebled 1 until Round 12, Frightened 1 until Sadlark Round 5)
Crowley, 1
| Black Dhougal |
Black Dhougal tries to hold the strigoi in place, a vine covered in sticky sap appears from thin air, flicking from his hand and trying to encircle her. Cast tanglefoot.
spell attack: 1d20 + 21 ⇒ (13) + 21 = 34
| Sadlark |
DaS: 1d20 ⇒ 13
Sadlark notes an opening in the enfeebled vampire, and takes the shot:
+1 Striking Shortbow vs Frightened AC, cover: 13 + 22 - 1 = 34
P: 2d6 + 2 ⇒ (2, 3) + 2 = 7
Precision: 3d6 ⇒ (4, 1, 6) = 11
Then he casts Hideous Laughter on her, telling a bawdy joke about Sorshen and hoping for better luck than Tyully had. DC 30 will (emotion, enchantment, mental)
| Dungeon Master S - 2e |
Despite her magical chains, neither Sadlark nor Black Dhougal connect. Sadlark switches back to magic Will: 1d20 ⇒ 3
Only by virtue of his dirge does Sadlark get the magic to stick. She gives a hideous cackle!
******************************************
Round 2:
ROUND 1:
Crowley: Where oh where did he go?
Aliriel: Slash
Nakapan: hit
Esme: Go
Sadlark: Tasha
Tully: Go
Black Dhougal: Miss
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Fixing the map issues
Aliriel: 41 (Slowed 1, no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 1
| Esmereza Rano |
Esme silently prays, her connection with Iomedae allowing the archon to stay. It attacks.
Diligent Assault (Sword) vs Strigoi (Flat-footed): 1d20 + 14 ⇒ (5) + 14 = 19
Damage (S): 1d12 + 6 ⇒ (8) + 6 = 14 plus Damage (Good): 1d6 ⇒ 1
Diligent Assault (Jaw) vs Strigoi (Flat-footed): 1d20 + 14 ⇒ (11) + 14 = 25
Damage (S): 1d6 + 6 ⇒ (5) + 6 = 11 plus Damage (Good): 1d6 ⇒ 5
"For Iomedae! For justice!" Esme shouts, rushing forward.
:
Strike vs Melee Opponent: 1d20 + 22 ⇒ (9) + 22 = 31
Damage (S + d6 Fire): 2d8 + 5 + 1d6 ⇒ (6, 4) + 5 + (4) = 19
:
Strike vs Melee Opponent: 1d20 + 14 ⇒ (14) + 14 = 28
Damage (S + d6 Good): 1d12 + 6 + 1d6 ⇒ (3) + 6 + (2) = 11
| Dungeon Master S - 2e |
The archon never even comes close to connecting, but the swings are real enough to force her to pay attention. Esme herself rushes forth.
******************************************
Round 3:
ROUND 1:
Crowley: Go
Aliriel: TBD
Nakapan: TBD
Esme: TBD
Sadlark: TBD
Tully: TBD
Black Dhougal: TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Fixing the map issues
Aliriel: 41 (Slowed 1, no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 1
| Dungeon Master S - 2e |
Slightly slowed down, she tries to cast a spell to level the playing field. Need to resolve the AoOs from Esme, Nakapan, and the archon first.
******************************************
Round 3:
ROUND 1:
Crowley: ???
Aliriel: Pending
[b]Nakapan: Go
Esme: Go
Sadlark: Go
Tully: Go
Black Dhougal: Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
Fixing the map issues
Aliriel: 41 (Slowed 1, no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 1
| Sadlark |
Sadlark makes sure to Sustain his spell agains the vampiress.
DaS as free action: 1d20 ⇒ 11
Seeing an opening, he fires off a shot!
+1 Striking Shortbow, DaS vs Frightened AC: 11 + 22 = 33
P: 2d6 + 2 ⇒ (3, 6) + 2 = 11
Precision: 3d6 ⇒ (3, 6, 6) = 15
He then moves around to provide Esme a flank. "We are not not afraid of you."
| Dungeon Master S - 2e |
Sadlark keeps his spell up, but even that's not enough. Nakapan fails to connect and her spell completes.
A bank of green fog forms. It's thick enough to obscure your vision. All creatures inside are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.) Sadlark posted so: DMG: 6d8 ⇒ (1, 2, 5, 2, 7, 7) = 24 and FORT: 1d20 + 18 ⇒ (10) + 18 = 28.
Tully tries to dispel the fog, but gets no luck.
******************************************
Round 3:
ROUND 1:
Crowley: ???
Aliriel: Pending
Nakapan: Go
Esme: Go
Sadlark (104/128): Miss
Tully (81/105): Dispel Magic
Black Dhougal: Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 41 (Slowed 1, no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 1
| Nakapan Changol |
Fort Save 1d20 + 21 + 1 ⇒ (20) + 21 + 1 = 42
Round 3
The monk coughs a little but manages to keep his focus and stay on the attack.
Wolf Drag **
Attack *
Wolf Drag 1d20 + 23 + 1 ⇒ (19) + 23 + 1 = 43
Wolf strike 2d8 + 7 + 1d6 + 1d6 ⇒ (6, 1) + 7 + (6) + (2) = 22 if hits, knocks prone
Attack 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21
Dragon kick 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (10, 2) + 7 + 1 + (2) + (5) = 27
| Esmereza Rano |
Fort save, DC 36 (Esme): 1d20 + 19 ⇒ (3) + 19 = 22
Fort save, DC 36 (Archon): 1d20 + 15 ⇒ (17) + 15 = 32
Esme gasps from the pain, knowing that she's not alone in cloud of poison. She releases her connection to the planar ally, murmuring a fervent prayer to Iomedae.
Heal, 3-Action (DC 30): 6d8 ⇒ (5, 4, 6, 7, 1, 2) = 25
Also does 6 persistent fire damage to undead