Dungeon Master S's "Shadows at Sundown" (Inactive)

Game Master Chris Marsh

Tactical Map | Strategic Maps | Korvosa | NPCs | Handouts | Campaign Tracker

Default Exploration:

Initiative assumes xxx is Scouting
[dice=Black Dhougal]d20+17[/dice] (Detect Magic)
[dice=Crowley]d20+18+2[/dice] (Search)
[dice=Esme]d20+20[/dice] (E, Search)
[dice=Nakapan]d20+19[/dice]
[dice=Sadlark]d20+20[/dice] (Investigate, Trapspotter (M))
[dice=Tully]d20+19[/dice]

Party Perception:

[dice=Black Dhougal]d20+17[/dice] (DV)
[dice=Crowley]d20+18[/dice] (M)
[dice=Esme]d20+20[/dice] (E)
[dice=Nakapan]d20[/dice]
[dice=Sadlark]d20+19[/dice] (E)
[dice=Tully]d20+19[/dice]

RES·SVB·ROSA: XV


1,301 to 1,350 of 1,451 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

correction: electric arc on both.

shock: 6d4 + 5 ⇒ (1, 4, 3, 1, 1, 1) + 5 = 16 Ref 31


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark is surprised he hit!

P: 2d6 + 2 + 1 ⇒ (3, 1) + 2 + 1 = 7


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sadlark's arrow lands, doing a bit of damage.
Tully bings ever more electricity to the fight. The air is now charged with it:
Black: 1d20 + 21 ⇒ (11) + 21 = 32 PASS
Green: 1d20 + 21 ⇒ (4) + 21 = 25 FAIL

The fiend engulfing Nakapan keeps him inside and hurls slime at Black Dhougal:
ATK 1: 1d20 + 24 ⇒ (1) + 24 = 25 MISS
ATK 2: 1d20 + 19 ⇒ (7) + 19 = 26 MISS

Th other, thinking Crowley is too tough, tries to roll over Esme:
ATK: 1d20 + 25 ⇒ (9) + 25 = 34 for DMG: 2d6 + 13 ⇒ (3, 6) + 13 = 22 and Acid: 2d6 ⇒ (3, 2) = 5 and Evil: 1d6 ⇒ 5 it grabs you, make a FORT save.

Round 11:
Crowley (182/209): Go
Esme (71/128, Wounded 2): Go

Aliriel: ???
Nakapan (82/175, Sickened 1, Blind, Holding Breath): TBD
Sadlark (128/128): TBD
Tully (104/105): TBD
Black Dhougal (82/116): TBD
Fiends: TBD

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues

DM:

Aliriel: 76 ()
Crowley, 0
Black: 204
Green: 223


Crowley slips in behind the creature and lets loose all of his anger as he becomes quite exhausted after.

Power Attack +2 Striking Grievous Wounding Greatsword: 1d20 + 25 ⇒ (11) + 25 = 36
Damage (Furious Focus): 4d12 + 8 ⇒ (9, 3, 6, 12) + 8 = 38 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until End of my next turn.

◆ Stride
◆◆ Power Attack

Status:

HP 197/209 | (Drained 1 185/197)
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine:
Hero Point 2/3


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Esme's enduring might protects her somewhat from the attack
Enduring Might reaction triggers, giving her Resistance 12 against the damage. She takes only 20 damage.
Fort save vs DC ??: 1d20 + 19 ⇒ (11) + 19 = 30

The holy warrior then attempts to slap a quick poultice on her to patch up her wounds.
Battle Medicine vs DC 30: 1d20 + 24 ⇒ (6) + 24 = 30
Healing: 2d8 + 30 ⇒ (6, 2) + 30 = 38

She lashes out with her blade as well, counting on Crowley to do his work.
Strike vs Black (Flat-Footed): 1d20 + 22 ⇒ (4) + 22 = 26
Damage (S + Fire): 2d8 + 5 + 1d6 ⇒ (8, 7) + 5 + (4) = 24

Finally, she speaks a word to raise a magical shield...
Flat check: 1d20 ⇒ 4
... but the magic doesn't come.

Still, she plans to deliver a retributive strike should the demon change its mind about its target.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Esme can't resist the onslaught, and the demon rolls over her, but she makes it pay with a hit. Crowley gets in a good hit, though this thing doesn't seem to bleed.

There's a shout from a female voice so loud that everyone hears it. It originates beyond the doors to the rear of the fight. It's too short to make out what she said...

Round 11:
Crowley (182/209): Hit
Esme (118/128, Wounded 2): Heal & Hit
Aliriel: ???
Nakapan (82/175, Sickened 1, Blind, Holding Breath): Go
Sadlark (128/128): Go
Tully (104/105): Go
Black Dhougal (82/116):

Fiends: TBD

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues

DM:

Aliriel: 61 ()
Crowley, 0
Black: 266
Green: 223


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

Tully decides to gamble with a big spell. He makes a quick, but complicated, incantation and gesture, and a black disembodied wyvern tail appears above his head. He makes a sweeping gesture toward the creature holding Nakapan, and the tail streaks out to strike it.

Cast Wyvern Sting, with Reach

spell attack: 1d20 + 21 ⇒ (14) + 21 = 35

piercing damage: 3d4 ⇒ (1, 3, 4) = 8

Fort save, DC 31:
Crit success: no further effect
Success: take 5d6 ⇒ (5, 2, 1, 3, 3) = 14 poison damage
Fail: afflicted w/wyvern venom, stage 1
Crit fail: stage 2


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tully's spell connects and wounds the fiend, but the poison seems to have utterly no effect.

Esme can't resist the onslaught, and the demon rolls over her, but she makes it pay with a hit. Crowley gets in a good hit, though this thing doesn't seem to bleed.

There's a shout from a female voice so loud that everyone hears it. It originates beyond the doors to the rear of the fight. It's too short to make out what she said...

Round 11:
Crowley (182/209): Hit
Esme (118/128, Wounded 2): Heal & Hit
Aliriel: ???
Nakapan (82/175, Sickened 1, Blind, Holding Breath): Go
Sadlark (128/128): Go

Tully (104/105): Sting
Black Dhougal (82/116): Go

Fiends: TBD

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues

DM:

Aliriel: 61 ()
Crowley, 0
Black: 266
Green: 231


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

Round Many

The monk is determined to fight his way out of this gross fiend. He switches to close in fighting techniques, elbows and knees.

Flurry1 1d20 + 23 + 1 - 1 ⇒ (11) + 23 + 1 - 1 = 34
Wolf Elbow 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (3, 2) + 7 + 1 + (6) + (5) = 24

Flurry 2 1d20 + 19 + 1 - 1 ⇒ (9) + 19 + 1 - 1 = 28
Wolf Knee 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (7, 5) + 7 + 1 + (4) + (2) = 26 if either Flurry hits, opponent must Fort vs DC31 or be Stun1, crit fail Stun3

Attack 1d20 + 15 + 1 - 1 ⇒ (8) + 15 + 1 - 1 = 23
Wolf Elbow 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (8, 6) + 7 + 1 + (5) + (5) = 32


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Flat: 1d20 ⇒ 10
Flat: 1d20 ⇒ 10
Flat: 1d20 ⇒ 8
Nakapan wails on the creature from the inside, severely harming it!
FORT: 1d20 ⇒ 17, but not stunning it.

Round 11:
Crowley (182/209): Hit
Esme (118/128, Wounded 2): Heal & Hit
Aliriel: ???
Nakapan (82/175, Sickened 1, Blind, Holding Breath): Hits
Sadlark (128/128): Go

Tully (104/105): Sting
Black Dhougal (82/116): Go

Fiends: TBD

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues

DM:

Aliriel: 61 ()
Crowley, 0
Black: 266
Green: 313


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark performs [ooc[More INspire[/ooc], then devises a strategem.

DaS: 1d20 ⇒ 3

Seeing no opening he uses his last actin to listens if the arguing is still happening.

blind perceptio:
Perception (M): 1d20 + 20 ⇒ (14) + 20 = 34 +1 circ. vs traps


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sadlark keeps the party inspired as he turns his ears to the noise from before. It's completely gone now... he's left not knowing if that's better or worse.

Round 11:
Crowley (182/209): Hit
Esme (118/128, Wounded 2): Heal & Hit
Aliriel: ???
Nakapan (82/175, Sickened 1, Blind, Holding Breath): Hits
Sadlark (128/128): Bard
Tully (104/105): Sting
Black Dhougal (82/116): Go

Fiends: TBD

Round 12:
Crowley (182/209): TBD
Esme (118/128, Wounded 2): TBD
Aliriel: ???
Nakapan (82/175, Sickened 1, Blind, Holding Breath): TBD
Sadlark (128/128): TBD
Tully (104/105): TBD
Black Dhougal (82/116): TBD
Fiends: TBD

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues

DM:

Aliriel: 61 ()
Crowley, 0
Black: 266
Green: 313


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal tries yet another electric arc.

electricity: 6d4 + 5 ⇒ (3, 3, 4, 4, 3, 2) + 5 = 24 DC 31 basic Refl

He steals a quizzical look at Sadlark, but as the sounds are inscrutable, he quickly returns his attention to the fight, moving into the morass in an effort to present a new target.

Verbal & somatic components to Cast a Spell, Stride.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Black: 1d20 + 21 ⇒ (13) + 21 = 34 PASS
Green: 1d20 + 21 ⇒ (7) + 21 = 28 FAIL

Black Dhougal's spell lands. The demons take the damage. These things are incredibly tough, even if they aren't hard to hit.

They continue to fight back. It's going to take too long to suffocate foes, so they instead try to beat you to death:

Black v. Esme:
Tendril: 1d20 + 25 ⇒ (1) + 25 = 26 MISS
Tendril: 1d20 + 20 ⇒ (8) + 20 = 28 MISS

Green v. Nakapan:
Tendril: 1d20 + 25 ⇒ (7) + 25 = 32 for DMG: 2d6 + 13 ⇒ (1, 6) + 13 = 20 and Acid: 2d6 ⇒ (4, 3) = 7 and Evil: 1d6 ⇒ 5
Tendril: 1d20 + 20 ⇒ (13) + 20 = 33 for DMG: 2d6 + 13 ⇒ (6, 3) + 13 = 22 and Acid: 2d6 ⇒ (4, 2) = 6 and Evil: 1d6 ⇒ 4
Tendril: 1d20 + 15 ⇒ (17) + 15 = 32 for DMG: 2d6 + 13 ⇒ (3, 5) + 13 = 21 and Acid: 2d6 ⇒ (6, 2) = 8 and Evil: 1d6 ⇒ 2

Round 12:
Crowley (182/209): Go
Esme (118/128, Wounded 2): Go

Aliriel: ???
Sadlark (128/128): Go
Tully (104/105): Go
Black Dhougal (82/116): Go
Nakapan (0/175, Sickened 1, Dying 1): Dying 1

Fiends: TBD

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues

DM:

Aliriel: 46 ()
Crowley, 0
Black: 278
Green: 337


Crowley's attacks grow slower and slower, but he keeps on keeping on trying to slay demon after demon in this foul temple.

Power Attack +2 Striking Grievous Wounding Greatsword: 1d20 + 25 ⇒ (18) + 25 = 43
Damage: 4d12 + 8 ⇒ (3, 5, 1, 9) + 8 = 26 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until End of my next turn.

+2 Striking Wounding Greatsword: 1d20 + 24 - 5 ⇒ (18) + 24 - 5 = 37
Damage (Rage): 2d12 + 8 ⇒ (4, 3) + 8 = 15
On a crit target is FF until end of my next turn.

◆◆ Power Attack
◆ Strike

Status:

HP 197/209 | (Drained 1 185/197)
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine:
Hero Point 2/3


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19
Crowley Blackguard wrote:

Crowley's attacks grow slower and slower, but he keeps on keeping on trying to slay demon after demon in this foul temple.

[dice=Power Attack +2 Striking Grievous Wounding Greatsword]1d20+25
[dice=Damage]4d12+8 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until End of my next turn.

[dice=+2 Striking Wounding Greatsword]1d20+24-5
[dice=Damage (Rage)]2d12+8
On a crit target is FF until end of my next turn.

◆◆ Power Attack
◆ Strike

** spoiler omitted **

Crowley is Hastened...


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal audibly gasps as Nakapan slumps to the floor. Oh no you don't, he says through gritted teeth, using some of his last potent magic to bring the ascetic back from the brink. Cast heal ◈◈, targeting Nakapan.

healing: 5d8 + 40 ⇒ (1, 8, 3, 3, 3) + 40 = 58

He takes a deep breath and moves adjacent to Green. Hoping to set up a flank for someone.

Cast a Spell ◈◈, Stride.


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

Tully reaches out and sucks the life out of GREEN

Vampiric Touch, with reach

spell attack: 1d20 + 21 ⇒ (4) + 21 = 25 <<--phuck
negative damage: 6d6 ⇒ (3, 2, 4, 6, 2, 3) = 20


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

botting for Nakapan's Blur

flat check: 1d20 ⇒ 15
flat check: 1d20 ⇒ 18
flat check: 1d20 ⇒ 12


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Nakapan getting hit would have triggered Esme's Retributive Strike. No attack, but resist 14 to the first attack. Not sure if that'd have changed anything. I'm guessing no

Esme steps closer to the demon fighting Nakapan, positioning herself to be able to deliver a retributive strike. "Begone from this world, fiend!"

Strike vs Green (Flat-footed): 1d20 + 22 ⇒ (20) + 22 = 42
Damage (S + 1d6 Fire): 2d8 + 5 + 1d6 ⇒ (6, 3) + 5 + (4) = 18

Strike vs Green (Flat-footed): 1d20 + 17 ⇒ (5) + 17 = 22
Damage (S + 1d6 Fire): 2d8 + 5 + 1d6 ⇒ (8, 1) + 5 + (3) = 17

Retributive Strike:
Resist 14 to damage plus Strike vs Green (Flat-footed): 1d20 + 22 ⇒ (17) + 22 = 39
Damage (S + 1d6 Fire): 2d8 + 5 + 1d6 ⇒ (5, 1) + 5 + (6) = 17


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Das: 1d20 ⇒ 2

Sadlark Inspires.

He then shoots at the other field.

1d20 ⇒ 8 BLARBG


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Negative, Nakapan is still down. Tully and Sadlark get their turns back.

With a quick and a powerful pair of attacks, Crowley finally drops a fiend! A moment later, Esme drops the other one!

Round 12:
Crowley (182/209): Quickened Action

Esme (118/128, Wounded 2): Kill
Aliriel: ???
Sadlark (128/128): Go
Tully (104/105): Go
Black Dhougal (82/116): Go
Nakapan (0/175, Sickened 1, Dying 1): Dying 1

Fiends: TBD

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues

DM:

Aliriel: 46 ()
Crowley, 0


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Definitely still healing Nakapan, and I think it still makes sense to do the two-action spell due to him being one of our two front-line guys.


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Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark rattles the bag of 7 greater healing potions.


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

I'm not up in initiative, but posting to help move things along

Esme murmurs a prayer, raising her hand to the sky. As she does so, motes of white light begin to rise from the floor. Each mote provides succor to those it makes contact with, closing wounds.

[Flat check: 1d20 ⇒ 17
Field of Life (round 13 to 22): 10d8 ⇒ (8, 2, 2, 6, 6, 6, 2, 4, 3, 1) = 40

She then helps feed potions to those with the greatest amount of injuries. Namely Nakapan.

Greater Healing Potion on Nakapan (Round 14 probably): 6d8 + 20 ⇒ (6, 8, 8, 2, 3, 7) + 20 = 54

Assuming someone else doesn't give Nakapan any potions:
Greater Healing Potion on Nakapan (Round 16 probably): 6d8 + 20 ⇒ (8, 7, 3, 5, 2, 8) + 20 = 53
Greater Healing Potion on Nakapan (Round 18 probably): 6d8 + 20 ⇒ (2, 8, 8, 4, 2, 2) + 20 = 46


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party stops and catches their breath. In moments the floor is littered with empty vials and soaked gauze.

Round 16:
Crowley (209/209): Go
Esme (128/128): Go

Aliriel: ???
Sadlark (128/128): Go
Tully (105/105): Go
Black Dhougal (116/116): Go
Nakapan (175/175): Go

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues

DM:

Aliriel: 0 ()
Crowley, 0


"Which way did it go?" Crowley looks around for where to start running off to.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

No one actually SAW where, but there was shouting from beyond the double doors now noted on the map.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Nothing else for it but to get things settled, one way or the other.

Moved everyone up by the door (should take one more round, I think). Please check your position before Nak kicks in the door.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party stops and catches their breath. In moments the floor is littered with empty vials and soaked gauze.

Round 17:
Crowley (209/209): Go
Esme (128/128): Go

Aliriel: ???
Sadlark (128/128): Go
Tully (105/105): Go
Black Dhougal (116/116): Go
Nakapan (175/175): Go

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map

Fixing the map issues

DM:

Aliriel: 0 (2 Rounds)
Crowley, 0


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Onward.


Crowley bursts through the doors as quickly as he can. "Let's get them."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Crowley opens the door to find a hall. He quickly advances again and opens the next door.

Elaborate clustered columns and ribbed vaults of the ceiling, combined with thick red carpet running from the southern doorway, draw attention to a richly engraved, red stone doorway in the northern wall—a doorway that appears to be filled with a smooth mass of stone emblazoned with a single, sinuous rune. To the east and west are fifteen-foot-wide alcoves whose pointed archways stretch nearly forty feet overhead. While the western alcove is empty, the eastern one contains a grisly apparatus of metal framework, smoldering incense burners, glass tubes filled with blood, glowing crimson crystals, and strips of raw flesh—all arrayed around a coffin-like enclosure. Reclining within is a red-haired woman’s partial corpse, the torso open to reveal its missing organs. All that remains is a slowly beating heart, its pulse filling the room with a low, rumbling repetition, as if from the heart of a titan as it struggles to return to life. Arcana, Society, or Lore (Upturned Cup)

The scene within is difficult to parse. In the far right corner is an old man with a long beard and wizardly robes. He seems to be watching over the scene with a scowl. Arcana, Society, or Lore (Upturned Cup)

A fully healed and furious Aliriel looks at the man, the corpse, and at you. She's torn as to what to do, but when the man speaks, she obeys.

"Aliriel, do your job and kill them!"

The party stops and catches their breath. In moments the floor is littered with empty vials and soaked gauze.

Round 18:
Crowley (209/209): Go
Esme (128/128): Go

Aliriel: TBD
Sadlark (128/128): TBD
Tully (105/105): TBD
Black Dhougal (116/116): TBD
Nakapan (175/175): TBD

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map

Fixing the map issues

DM:

Aliriel: 0


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark's Fellowship of the Upturned Cup Lore (T): 1d20 + 19 ⇒ (7) + 19 = 26

Hero point if that fails:
Sadlark's Fellowship of the Upturned Cup Lore (T): 1d20 + 19 ⇒ (12) + 19 = 31

Sadlark narrows his eyes at Aliriel. Can I Sense Motive to see if we can capitalize on her hesitation or get a little insight here?

Blind SM:
Perception (M), Lead: 1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 33


Crowley grows increasingly angry at this situation. "Experimenting on living people." he rushes the woman, looking to cut her open just as much as her poor tortured soul.

+2 Striking Wounding Greatsword: 1d20 + 24 ⇒ (16) + 24 = 40
Damage (Rage): 2d12 + 8 + 6 ⇒ (4, 10) + 8 + 6 = 28
On a crit target is FF until end of my next turn.

◆ Rage (+15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
◆ Stride
◆ Strike

Status:

HP 209/209 | (Drained 1 197/197) + 15 Temp HP
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine:
Hero Point 2/3


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Esme moves in to get close to Aliriel, murmuring a prayer to Iomedae before releasing divine magic at the strigoi.
Disrupt Undead, DC 30 Fort save: 6d6 + 5 ⇒ (3, 5, 1, 3, 4, 1) + 5 = 22

If the person with the still beating heart isn't dead yet but is about to, I would like to use Breath of Life to bring them back, healing them 4d8+5 hit points. If they're dead, then nevermind.

Retributive Strike:
Resistance 14 to damage plus the following strike if within reach
Strike: 1d20 + 22 ⇒ (3) + 22 = 25
Damage (S + d6 Fire): 2d8 + 5 + 1d6 ⇒ (4, 2) + 5 + (5) = 16


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sadlark:

You know this man! It's the former head of Korvosa's Academy, Toff Ornelos. He went missing not long after Morkeleb the Mighty himself returned to the Academae

Crowley, seeing a completely healed strigoi, immediately rushes back in. There's a lot to make up for after being mazed earlier. He connects with a single swing.

Esme sees that the beating heart comes not from a dying soul, but is from a corpse being put back together! She tries to disrupt Aliriel with a quick spell FORT: 1d20 + 25 ⇒ (11) + 25 = 36

The strigoi strikes back. She retreats a bit from Crowley before she casts a spell that desiccates all living creatures save the old man. Everyone takes Negative Energy: 10d10 ⇒ (8, 2, 6, 4, 9, 5, 9, 5, 7, 4) = 59. Basic FORT DC 36

Round 18:
Crowley (209/209): FORT Hit
Esme (128/128): FORT Disrupt
Aliriel: Spell
Sadlark (128/128): FORT + Go
Tully (105/105): FORT + Go
Black Dhougal (116/116): FORT + Go
Nakapan (175/175): FORT + Go

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map

Fixing the map issues

DM:

Aliriel: 29


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Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Fort (E), Lead: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36 +2 circ vs Lead

Sadlark weathers the hurt, and moves into the room with a wry smile. Is that Ileosa being reconstituted!? Someone else notable?

Society on red-haired woman:

Sadlark's Society (M): 1d20 + 25 ⇒ (15) + 25 = 40

If it isn't Toff Ornelos, former head of Academy. Finally found, after missing all these years since Morkeleb the Mighty returned to the Academy. You were always reclusive; soon, all Korvosa will know you're a vile traitor too!

He turns to the vampiress and shakes his head. Aliriel, you've sacrificed the gift of eternal beauty at the feet of a withered old academic. Sorshen would cast you aside like trash.

His muse sings to him of schoolboys crushed under the heel of cruel academy masters:

But to go to school in a summer morn, -
O, it drives all joy away!
Under a cruel eye outworn,
The students spend the day
In sighing and dismay.

He makes sure to target the old man with the dirge of doom as an enemy, giving an emotive taste of dismal days spent locked away in a dismal classroom while the sun shines outside.

Stride, Recall Knowledge, Dirge of Doom


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Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

DC 36 basic Fort: 1d20 + 19 ⇒ (16) + 19 = 35 Oh, Desna, you fickle and cruel b!tch. LOL

Black Dhougal moves into the room, only to curse at the sight of a fully healed Aliriel. Still, once more into the breach. He casts a spell at the Strigoi. Cast slow, DC 31 Fort.

Stride, Cast a Spell ◈◈.


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

Fort 1d20 + 21 ⇒ (1) + 21 = 22
Hero point 1d20 + 21 ⇒ (5) + 21 = 26

The monk is slow to act as he takes in the strange scene. Nak is staggered by the waves of negative energy. He considers attacking the wizard or just smashing all the evil blood magic items. Yet, when his comrade Crowley brings it to the strigoli, he has his back. He rushes forward

Stride *
Wolf Stance *
Flurry *

Flurry 1 1d20 + 23 + 1 ⇒ (7) + 23 + 1 = 31
Wolf hand 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (8, 2) + 7 + 1 + (1) + (1) = 20

Flurry 2 1d20 + 23 + 1 - 4 ⇒ (14) + 23 + 1 - 4 = 34
Wolf elbow 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (7, 4) + 7 + 1 + (2) + (4) = 25 if hits, opponent must make Fort vs DC31 or be Stun1, crit fail Stun3


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The man turns and stars at Sadlark with gimlet eyes, "I thought you could handle this! I was wrong!" He turns to the red haired woman and begins chanting a spell. It's enough to make Aliriel growl and spit. It doesn't stop his song though!

Sadlark:

That "woman" looks just like Ileosa!

Black Dhougal shudders from the spell, countering with one of his own: FORT: 1d20 + 25 ⇒ (10) + 25 = 35 and slowing her down just a bit.

Nakapan struggles with the spell, and fails to connect!

Round 18:
Crowley (209/209): FORT Hit
Esme (128/128): FORT Disrupt
Aliriel (Dirged): Spell
Sadlark (99/128): Bard!
Tully (105/105): FORT + Go

Black Dhougal (57/116): Slow
Nakapan (116/175): BAD

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map

Fixing the map issues

DM:

Aliriel: 29, Slowed 1 for Round 19


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

fort: 1d20 + 18 ⇒ (9) + 18 = 27

Tully rushes forward, right hand extended down, its eldritch glow attracting scattered bones in the area as he moves. He gets to the wall and throws his hand forward, scattering the bones in a cone in front of him.

trying to hit the strigoi & the old man, but not Nakapan, with a 15' cone. I'll leave it to you to determine if that's possible.

Bone Spray (piercing): 2d10 ⇒ (3, 7) = 10 <--basic ref DC 31. Spell also causes 1 persistent bleed.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tully takes the magical hit and then returns it.
Aliriel: 1d20 + 25 - 1 ⇒ (5) + 25 - 1 = 29 Fail, but immune to Bleed
Toff: 1d20 + 28 - 1 ⇒ (18) + 28 - 1 = 45 Crit success

"You dare! You DARE! Mortal, you will regret my ire as you whimper before Pharasma! I shall retake my place!" His voice is booming, and doesn't seem to fit the old man.

Aliriel screams:

Infernal:

“You fool! Not yet! You’ll ruin it! I’ve got this under control!”

Toff turns to hasten the process of reviving the corpse....
Init: 1d20 + 29 - 1 ⇒ (10) + 29 - 1 = 38

Round 18:
Crowley (209/209): FORT Hit
Esme (128/128): FORT Disrupt
Aliriel (Dirged): Spell
Sadlark (99/128): Bard
Tully (46/105): Spell
Black Dhougal (57/116): Slow
Nakapan (116/175): BAD

Round 19:
Crowley (209/209): Go

Toff: TBD
Esme (128/128): TBD
Aliriel (Dirged): TBD
Sadlark (99/128): TBD
Tully (46/105): TBD
Black Dhougal (57/116): TBD
Nakapan (116/175): TBD

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map

Fixing the map issues

DM:

Aliriel: 39, Slowed 1 for Round 19


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Fort save vs DC 36: 1d20 + 19 ⇒ (4) + 19 = 23 Fuuuuu... 118 damage

Esme coughs up blood as the negative energy washes over her, dessicating her body and soul.

"Friends! We do the realm no good as corpses! Fall back!"


Fort DC 36: 1d20 + 23 ⇒ (1) + 23 = 24 Oh no!
Hero Point: 1d20 + 23 ⇒ (2) + 23 = 25 Not much better! 118 Damage

Crowley gets wrecked as the negative energy washes over his body. He doesn't let the immense pain get to him as he pushes on. He keeps pushing even if it kills hima nd puts all of his strength into taking her down.

Power Attack +2 Striking Grievous Wounding Greatsword: 1d20 + 25 ⇒ (5) + 25 = 30
Damage (Rage, Furious Focus): 4d12 + 8 + 6 ⇒ (5, 6, 12, 2) + 8 + 6 = 39 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until End of my next turn.

◆ Stride
◆◆ Power Attack

Status:

HP 106/209 | (Drained 1 94/197)
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine:
Hero Point 1/3


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Crowley and Esme are hit full on by the spell. Crowley is affected so much his swing is weakened.

Toff turns his attention back to the body and growls in frustration. He casts a spell, and vanishes.

...the body begins to move! It's nowhere near rebuilt, but it's enough for it to make a macabre foe.

For 1 action you can make a BLIND Recall Knowledge Arcana/Religion/Upturned Cup/Korvosa check

Round 19:
Crowley (91/209): Miss
Toff: Magic
Esme (10/128): Go

Aliriel (Dirged): TBD
Sadlark (99/128): TBD
Tully (46/105): TBD
Black Dhougal (57/116): TBD
Nakapan (116/175): TBD
The Body: TBD

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map

Fixing the map issues

DM:

Aliriel: 39, Slowed 1 for Round 19


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Blind Religion:
Religion: 1d20 + 24 ⇒ (12) + 24 = 36

Upon seeing the macabre sight before her, Esme takes a moment to consider what they face.

And knowing that she serves no one by being dead, she uses the last ounce of Iomedae's blessings to help close her wounds.
Heal (2-Action) on Esme: 6d8 + 48 ⇒ (2, 1, 1, 3, 3, 5) + 48 = 63


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Esme uses the last of her potent healing. Aliriel, pinned down and not willing to risk magic, steps a bit and goes toe-to-toe with Nakapan:
Claw: 1d20 + 29 ⇒ (5) + 29 = 34 for DMG: 3d10 + 12 ⇒ (9, 8, 2) + 12 = 31

Round 19:
Crowley (91/209): Miss
Toff: Magic
Esme (73/128): Heal
Aliriel (Dirged): Magic
Sadlark (99/128): Go
Tully (46/105): Go
Black Dhougal (57/116): Go
Nakapan (85/175): Go

The Body: TBD

Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT, blood ichor is difficult terrain
Tactical Map

Fixing the map issues

DM:

Aliriel: 24


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal waves his staff of greater evocation in a broad swath and an invisible wall springs up, stretching across the opening with the suddenly-mobile body. Cast wall of force as shown on the map.

Cast a Spell ◈◈◈.


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

Round 19

Everything is coming down to the end. He remembers his halfling companions from a previous adventure. They assured him that things weren't over till a rotund woman started singing. It was a strange idiom that he never quite understood. But either way, there were no large ladies present, so he figured they still had a little time left.
The monk dropped his stance even lower and suddenly shot forward for a Wolf Drag take down and stomp time.

Wolf Drag **
Flurry of Stomps *

Wolf Drag 1d20 + 23 + 1 ⇒ (11) + 23 + 1 = 35
wolf technique 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (3, 8) + 7 + 1 + (6) + (4) = 29

Flurry 1 1d20 + 23 + 1 - 4 ⇒ (10) + 23 + 1 - 4 = 30
Dragon stomp 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (6, 2) + 7 + 1 + (6) + (5) = 27

Flurry 2 1d20 + 23 + 1 - 8 ⇒ (2) + 23 + 1 - 8 = 18
Dragon Stomp 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (6, 4) + 7 + 1 + (6) + (2) = 26 if either flurry hits, opponent must make Fort vs DC31 or be Stun1. Critfail Stun3

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