Sitting across the room is Sadlark — at least, that’s his pen name. Once a poet on the rise who celebrated the exploits Fellowship of the Iron Cup.
His hair is so dark as to be almost blue. He dresses simply in a faded grey jacket, plain trousers, and a red belt. His high cloak collar is lined with faded fox fur. He sits at a table, writing with his eyes closed and muttering to himself.
In recent years Sadlark’s star has fallen; his self-published work Visions , a massive 2-volume tract of esotericism in which he communes an entity who calls themself “Angannan of Nybor,” nearly bankrupted the poet.
Having drifted into obscurity, Sadlark now performs fortune tellings, seances, and other tricks at the Rose and Rake. His hair is so dark as to be almost blue. He dresses simply in a leather jacket and leggings, plain cloak, high black boots, and a red belt. His high cloak collar is lined with faded red fur. He sits at a table, writing with his eyes closed.
[dice=+1 Striking Shortbow, IC]1d20+20+1[/dice]
[dice=+1 Striking Shortbow, IC, Strike 2]1d20+20+1-5[/dice]
[dice=Sadlark's Acrobatics (T)]1d20+16[/dice]
Cast: Verbal (free-action)
You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a [standard-difficulty DC](https://2e.aonprd.com/Rules.aspx?ID=554) of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.
Critical Success You learn the creature's profession, their specialty within that profession, and a major accomplishment or controversy from their career. You also learn the nation and settlement where they live, as well as the district in a city large enough to have districts. In addition, you learn the nation or settlement where they spent their formative years.
Critical Success The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a [linguistic](https://2e.aonprd.com/Traits.aspx?ID=101) Charisma-based skill action.
CLUE IN (1/10 MINUTES)
CONSULT THE SPIRITS (OCCULTISM, 1/DAY)
Critical Success The spirits reveal themselves to you and have a helpful attitude toward you. Only you can perceive these spirits. They answer three simple questions about the environment within 100 feet of you, depending on the skill you chose and thus the type of spirits you contact. Their answers are almost always a single word, and their knowledge is limited to within their area of interest.
DEVISE A STRATAGEM (1/ROUND)
Allies of at least 1 week understand secret message in conversation, others must roll Perception vs. your Deception DC.
MULTIFARIOUS MUSE (MAESTRO)
NO CAUSE FOR ALARM
PURSUE A LEAD (1/10 MINUTES)
SUSPECT OF OPPORTUNITY
STRATEGIC STRIKE (3D6)
TRICK MAGIC ITEM
Item Array Choices
Purchases (500 GP)