| Black Dhougal |
Black Dhougal sees the cloud form and curses under his breath. He can hear Tully working inside it, though he can't see it; but when the cloud remains in place, he tries himself. Cast guidance, then dispel magic.
Counteract vs DC 36: 1d20 + 21 + 1 ⇒ (9) + 21 + 1 = 31 I VOLUNTEER THIS HERO POINT AS TRIBUTE
Counteract vs DC 36: 1d20 + 21 + 1 ⇒ (3) + 21 + 1 = 25 ...well, that sucks
He is no more successful.
Verbal component to Cast a Spell, verbal & somatic components to Cast a Spell Poorly.
| Dungeon Master S - 2e |
Nakapan is in the fog. While he completely resists the poison, it still affects his sight: Miss v. ATK 1: 1d20 ⇒ 6, On target!
The monk knocks her down!
Esme is rocked by the cloud, but she comes back with some potent healing!
FORT: 1d20 ⇒ 20 but it doesn't affect her at all. I assume that includes the persistent since she took no damage?
******************************************
Round 4:
ROUND 1:
Crowley: Go
Aliriel: TBD
Nakapan: TBD
Esme (104/128): TBD
Sadlark (128/128): TBD
Tully (106/105): TBD
Black Dhougal: TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 48 (Prone, Slowed 1, no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Dungeon Master S - 2e |
Nakapan swings in the cloud and misses completely. The vampress casts a spell from the ground.
Negative energy pours out of her finger tips. Your blood flies forth from your eyes and nostrils into her! Esme, Nakapan, and Black Dhougal all take Negative DMG: 12d6 ⇒ (4, 6, 6, 3, 6, 6, 4, 5, 4, 5, 5, 3) = 57. Basic FORT DC 35
******************************************
EVERYONE is now in the Cloudkill. Basic FORT DC 36 against DMG: 6d8 ⇒ (7, 8, 6, 5, 4, 6) = 36
Round 4:
ROUND 1:
Crowley: Lost
Aliriel: Blood!
Nakapan: FORT + FORT + Go
Esme (104/128): FORT + FORT + Go
Sadlark (128/128): FORT + Go
Tully (106/105): FORT + Go
Black Dhougal: FORT + Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 48 (Prone, Slowed 1, no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Esmereza Rano |
Fort save vs DC 35: 1d20 + 18 ⇒ (13) + 18 = 31 FAIL
Fort save vs DC 36 (Cloud kill): 1d20 + 18 ⇒ (4) + 18 = 22 CRIT FAIL
That's more than enough damage to put Esme down
| Black Dhougal |
DC 35 Fort: 1d20 + 19 ⇒ (13) + 19 = 32 fail, 57 dmg
DC 36 Fort: 1d20 + 19 ⇒ (14) + 19 = 33 fail, 36 dmg
Black Dhougal chokes on the vapors even as his blood flows out toward the Strigoi. He staggers forward and sends a gout of flame washing over Esme's body, Nakapan, Sadlark, and the vampire. Cast rejuvenating flames, DC 31 basic Refl for the Strigoi.
healing to Esme, Nakapan, Sadlark: 6d4 ⇒ (3, 4, 3, 1, 4, 1) = 16 plus +1 status bonus to Fort saves for 1 minute
fire to Strigoi: 6d4 ⇒ (4, 4, 2, 2, 3, 4) = 19
Stride, verbal & somatic components to Cast a Spell.
| Dungeon Master S - 2e |
Esme succumbs to the exsanguination, and then whilst unconscious breaths in the toxic fumes!
Black Dhougal nearly succumbs, but manages to cast a spell to heal and harm in equal measure: REF: 1d20 + 29 - 1 ⇒ (2) + 29 - 1 = 30
******************************************
Round 4:
ROUND 1:
Crowley: Lost
Esme (16/128, Wounded 2): uh-oh
Aliriel: Blood!
Nakapan : FORT + FORT + Go (+16 HP Incoming)
Sadlark (128/128): FORT + Go (+16 HP Incoming)
Tully (106/105): FORT + Go
Black Dhougal (23/116): Flames!
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 39 (Prone, Slowed 1, no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Sadlark |
Fort (E), Lead: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27 Not a CF so I will take it.
Sadlark chokes and moves back. He sustains Hideous Laughted and then raises his Shield spell.
| Dungeon Master S - 2e |
Sadlark works to keep control, backing out of the fog and keeping his spell going.
Esme succumbs to the exsanguination, and then whilst unconscious breaths in the toxic fumes!
Black Dhougal nearly succumbs, but manages to cast a spell to heal and harm in equal measure: REF: 1d20 + 29 - 1 ⇒ (8) + 29 - 1 = 36
******************************************
Round 4:
ROUND 1:
Crowley: Lost
Esme (16/128, Wounded 2): uh-oh
Aliriel: Blood!
Nakapan : FORT + FORT + Go (+16 HP Incoming)
Sadlark (108/128): Hold the line!
Tully (106/105): FORT + Go
Black Dhougal (23/116): Flames!
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 39 (Prone, Slowed 1, no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Antull'hier Voronwe |
Negative energy pours out of her finger tips. Your blood flies forth from your eyes and nostrils into her! Esme, Nakapan, and Black Dhougal all take Negative DMG Basic FORT DC 35
counteract vs. Vampiric Exanguination: 1d20 + 21 ⇒ (11) + 21 = 32
| Nakapan Changol |
Fort 1d20 + 21 + 1 ⇒ (10) + 21 + 1 = 32
Fort 1d20 + 21 + 1 ⇒ (13) + 21 + 1 = 35 balls! full damage on both
Round 4
Coughing in the poison smoke the monk manuevers around the strigoli to set up a flank with Esme (assuming she is still on her feet). Nak begins laying some hardcore stomp techniques to the prone beotch.
Move *
Flurry *
Attack *
Flurry1 1d20 + 23 + 1 ⇒ (16) + 23 + 1 = 40
dragon stomp 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (2, 5) + 7 + 1 + (3) + (6) = 24
Flurry2 1d20 + 23 + 1 - 4 ⇒ (18) + 23 + 1 - 4 = 38
dragon stomp 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (2, 1) + 7 + 1 + (1) + (4) = 16 if either flurry hits, opponent makes Fort DC31 or be Stun1, Stun3 on crit fail
Attack 1d20 + 23 + 1 - 8 ⇒ (8) + 23 + 1 - 8 = 24
dragon kick 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (3, 6) + 7 + 1 + (2) + (3) = 22
again its killing me not add bonuses to my attack rolls for a downed/prone opponent
| Dungeon Master S - 2e |
Agreed on the pain of no bonuses v. prone. 2e is really stingly with many things. Also you're in the fog, so I'm adding concealment rolls:
Tully tries to stop the magic, but simply can't.
Nakapan 2d20 ⇒ (8, 18) = 26 twice stomps on her. The strigoi relies on her supernatural toughness, but the blows do wound her. FORT: 1d20 + 25 ⇒ (5) + 25 = 30 and even stun her a bit!
******************************************
Round 4:
ROUND 1:
Crowley: Lost
Esme (16/128, Wounded 2): uh-oh
Aliriel: Blood!
Nakapan (98/175: Hits!
Sadlark (128/128): FORT + Go (+16 HP Incoming)
Tully (106/105): FORT + Go
Black Dhougal (23/116): Flames!
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 54 (Prone, Slowed 1, Stunned 1, no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Sadlark |
Clloudkill save is Start turn right?
Sadlark produces his healing potion and holds his breath. he and dives back into the Cloudkill. He administers the potion to Esme, hoping to bolster her enough to keep her up.
Greater Healing: 6d8 + 20 ⇒ (2, 7, 5, 4, 3, 7) + 20 = 48
With all 3 actions used here, that means no more Hideous Laughter.
| Dungeon Master S - 2e |
Sadlark braves the cloud to help Esme as Tully drives a trio of missiles into the vampire.
******************************************
Round 5:
ROUND 1:
Crowley: Go
Esme (64/128, Wounded 2): Go
Aliriel: TBD
Nakapan (98/175: TBD
Sadlark (128/128): TBD
Tully (106/105): TBD
Black Dhougal (23/116): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 66 (Prone, Slowed 1, Stunned 1, no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Esmereza Rano |
Cloudkill, DC 36 Fort: 6d8 ⇒ (2, 7, 4, 2, 1, 3) = 19
Fort save vs DC 36: 1d20 + 19 ⇒ (12) + 19 = 31
Thanks to the efforts of Dhougal and Sadlark, Esme is conscious and hale enough to weather a few more seconds in the cloud of death.
But the scene is the same. The poison gas surrounds them and the powerful strigoi still threatens them. My companions are in need. I must not succumb. I must rise. But they need more time...
"Iomedae! Grant us your succour!"
Flat check vs Stupefied: 1d20 ⇒ 12
Heal (3-Action), DC 30: 6d8 ⇒ (6, 7, 2, 6, 4, 4) = 29
74/128hp
| Dungeon Master S - 2e |
The party sure could use Crowley right about now...
Emse stands true, holding fast to the virtues of the Inheritor. FORT: 1d20 + 25 ⇒ (8) + 25 = 33 Aliriel is slightly wounded from the spell, but her unearthly healing speed nullifies the damage and then some.
Feeling confident that she won't be too badly wounded, Aliriel stands and moves.
******************************************
Round 5:
ROUND 1:
Crowley: Stuck
Esme (64/128, Wounded 2): Heal
Aliriel: Move
Nakapan (106/175: AoO + Go
Sadlark (128/128): Go
Tully (105/105): Go
Black Dhougal (52/116): Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 65 (Prone, Slowed 1, Stunned 1, no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Black Dhougal |
starting turn in cloudkill, DC 36 Fort: 1d20 + 19 ⇒ (16) + 19 = 35 oh, that's just cruel, dicebot...
poison: 6d8 ⇒ (8, 5, 5, 4, 6, 1) = 29 LOL
Black Dhougal staggers out of the cloud, finally able to see the Strigoi clearly again. He calls down a small bolt of lightning on her.
electricity: 7d12 ⇒ (2, 5, 9, 6, 4, 6, 5) = 37 DC 31 basic Refl
Stride, verbal & somatic components to Cast a Spell.
| Sadlark |
Fort (E): 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26 NOPE
Fort (E), spend Hero Point: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35
Poison: 6d8 ⇒ (2, 6, 3, 5, 3, 5) = 24 halved to 12.
DaS Free action vs lkead: 1d20 ⇒ 17
Sadlark thinks he has a good shot… he moves out of the cloud. Once clear he continues his Dirge of Doom, then snaps off a shot at the vampire:
+1 Striking Shortbow vs Frightened AC: 17 + 22 = 39
P: 2d6 + 2 ⇒ (3, 4) + 2 = 9
Precision: 3d6 ⇒ (5, 3, 5) = 13
| Dungeon Master S - 2e |
Black Dhougal suffers the cloudkill, and retorts with some lightning: REF: 1d20 ⇒ 20 which she completely avoids, laughing at his failure.
Sadlark connects with an arrow, but her body simply spits the arrow out.
******************************************
Round 5:
ROUND 1:
Crowley: Stuck
Esme (64/128, Wounded 2): Heal
Aliriel: Move[b]
Nakapan (106/175: AoO + Go
Sadlark (116/128): Hit no DMG
Tully (105/105): Go
Black Dhougal (23/116): Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 65 (Prone, Slowed 1, Stunned 1, no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Nakapan Changol |
Fort Save 1d20 + 21 ⇒ (8) + 21 = 29
Round 5
Nak does not like this poison cloud. Coughing badly he drops low and shoots to take her down again.
Wolf Drag **
Attack *
Wolf Drag 1d20 + 23 + 1 ⇒ (10) + 23 + 1 = 34
Wolf Strike 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (2, 3) + 7 + 1 + (4) + (6) = 23 if hits, she is knocked prone
Attack 1d20 + 23 + 1 - 4 ⇒ (12) + 23 + 1 - 4 = 32
Wolf Gnaw 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (8, 4) + 7 + 1 + (1) + (6) = 27
| Dungeon Master S - 2e |
Good news Nakapan, in this edition you simply multply by 2, no need to roll again, so you get extra damage. Also, you didn't start in the cloud, so no save needed.
Nakapan makes her pay with a wicked kick as she moves. for the first time you can see a real wound as he arm and ribs move awkwardly after the hit. Unfortunately the monk's follow ups don't connect.
******************************************
Round 5:
ROUND 1:
Crowley: Stuck
Esme (64/128, Wounded 2): Heal
Aliriel: Move
Nakapan (106/175: Miss
Sadlark (116/128): Hit no DMG
Tully (105/105): Go
Black Dhougal (23/116): Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 110 (no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Black Dhougal |
Some thirty seconds ago, Black Dhougal had pulled out a wand, which he now remembers is still in his hand. He activates it and sends a sextet of missiles at the Strigoi. Cast heal ◈◈◈ via wand of everflowing life (4th), should get everyone.
healing: 4d8 ⇒ (7, 4, 6, 2) = 19
Cast a Spell ◈◈◈.
| Dungeon Master S - 2e |
FORT: 1d20 + 25 ⇒ (8) + 25 = 33 The vampress grows a single, ugly blister!
Black Dhougal keeps up the help and pressure: FORT: 1d20 + 25 ⇒ (17) + 25 = 42
******************************************
Round 6:
ROUND 1:
Crowley: Go
Esme (83/128, Wounded 2): Go
Aliriel: TBD
Nakapan (125/175: TBD
Sadlark (128/128): TBD
Tully (105/105): TBD
Black Dhougal (42/116): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 110 (no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Esmereza Rano |
Fort save vs DC 36: 1d20 + 19 ⇒ (10) + 19 = 29
Cloudkill: 6d8 ⇒ (5, 1, 1, 2, 2, 3) = 14
Esme grabs her sword and stands up. The poison burns her skin, but as it moves she's outside of the worst of it.
She raises her sword. "As far as vampires go... You suck."
Esme swings her sword.
Strike vs Strigoi (Flat-footed): 1d20 + 22 ⇒ (11) + 22 = 33
Damage (S + d6 Fire): 2d8 + 5 + 1d6 ⇒ (3, 4) + 5 + (5) = 17
Strike vs Melee Opponent: 1d20 + 22 ⇒ (15) + 22 = 37
Damage (S + d6 Fire): 2d8 + 5 + 1d6 ⇒ (5, 5) + 5 + (2) = 17
| Dungeon Master S - 2e |
Crowley stays missing, but she seems to slow down a bit, focusing on the problem at hand... Esme misses with her shot.
She opts to try and put Nakapan out of the fight for good. AoO. If you don't crit, add a FORT Save.
Round 6:
ROUND 1:
Crowley: Nope
Esme (74/128, Wounded 2): Miss
Aliriel: Magic
Nakapan (125/175: AoO + Go
Sadlark (128/128): Go
Tully (105/105): Go
Black Dhougal (42/116): Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 110 (no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Dungeon Master S - 2e |
Nakapan knees her as she casts. He fails to disrupt the spell, but he does hurt her a bit even if her wounds heal quickly.
Nakapan feels magic erupt inside him as he feels his body twisting and changing. He resists the spell, but not completely. Rabbit whiskers rapidly grow out of his face, and his stomach churns. Sickened 1
Round 6:
ROUND 1:
Crowley: Nope
Esme (74/128, Wounded 2): Miss
Aliriel: Magic
Nakapan (125/175, Sickened 1): Go
Sadlark (128/128): Go
Tully (105/105): Go
Black Dhougal (42/116): Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 113 (no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Black Dhougal |
The wand of everflowing life kicks out another burst of healing, this time just for Black Dhougal.
healing: 4d8 ⇒ (5, 2, 8, 6) = 21
Black Dhougal looks at the wand and winces, but knows what must be done — he activates the wand again. Cast heal ◈◈◈ via the wand, DC 31 basic Fort, gets the party and the Strigoi.
healing: 4d8 ⇒ (3, 6, 8, 2) = 19
1d20 ⇒ 5
The wand shatters in his hand. With a grimace, he drops the remnants to the floor.
Cast a Spell ◈◈◈, drop as a free action.
| Dungeon Master S - 2e |
With the situation dire, Black Dhougal presses the wand beyond its abilities. Still, it brings much needed succor to the fight.
FORT: 1d20 + 25 ⇒ (3) + 25 = 28 FAIL!
Round 6:
ROUND 1:
Crowley: Nope
Esme (103/128, Wounded 2): Miss
Aliriel: Magic
Nakapan (144/175, Sickened 1): Go
Sadlark (128/128): Go
Tully (105/105): Go
Black Dhougal (82/116): Heal
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 132 (no reactions, Frightened 1 until Sadlark Round 5)
Crowley, 0
| Sadlark |
Sadlak continues his Dirge!
Having failed to pierce her with an arrow, he attempts to fling a piece of stone at her with the power of his mind:
Telekinetic Projectile vs Frightened 1: 1d20 + 20 ⇒ (14) + 20 = 34
B: 6d6 + 4 ⇒ (5, 5, 5, 4, 2, 2) + 4 = 27
| Antull'hier Voronwe |
Sadlark!! Move a bit!!
Tully is looking in Sadlark's direction with a clenched claw, but holds his strike, trusting him to move when he can.
Tully then recalls the Blister spell, and casts Blur on Nakapan since he's drawn her ire.
| Nakapan Changol |
Round 6
Nakapan feels his body act strangely and this leads to him feeling ill. Smile wiped from his face the monk bends low to try and vomit to fix himself. Then since he is already low, he lunges forward to try and take down the strig again.
Retching 1d20 + 21 - 1 ⇒ (3) + 21 - 1 = 23
Wolf Drag 1d20 + 23 + 1 - 1 ⇒ (12) + 23 + 1 - 1 = 35
Wolf strike 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (1, 5) + 7 + 1 + (1) + (4) = 19 if hits, opponent is knocked prone
| Dungeon Master S - 2e |
Sadlark's spell misses, but thankfully his dirge is enough to give Nakapan the edge he needs. The monk tries to get the poison out of his body, but fails. Nevertheless he connects and knocks her down!
Tully's spell gives him some protection, and it looks like he's going to need it...
With the situation dire, Black Dhougal presses the wand beyond its abilities. Still, it brings much needed succor to the fight.
FORT: 1d20 + 25 ⇒ (7) + 25 = 32 FAIL!
Round 7:
ROUND 1:
Crowley: Go
Esme (103/128, Wounded 2): Go
Aliriel: TBD
Nakapan (144/175, Sickened 1): TBD
Sadlark (128/128): TBD
Tully (105/105): TBD
Black Dhougal (82/116): TBD
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 136 (prone no reactions, Frightened 1 until Sadlark Round 6)
Crowley, 0
| Esmereza Rano |
"Iomedae, guide my hand! May the cleansing light of the sun send you to the Boneyard for judgement!"
With that bit of divine guidance, Esme points her sword and releases a ray of fire at point blank range.
Sun Blade: 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28
Damage (Fire): 5d4 ⇒ (1, 1, 2, 3, 2) = 9 plus Damage (Good): 5d4 ⇒ (3, 1, 1, 2, 1) = 8 plus Damage (Positive): 5d4 ⇒ (3, 3, 1, 4, 4) = 15
Guidance and Sun Blade
Strike vs Melee Opponent: 1d20 + 22 ⇒ (17) + 22 = 39
Damage (S + d6 Fire): 2d8 + 5 + 1d6 ⇒ (1, 3) + 5 + (3) = 12
| Dungeon Master S - 2e |
Esme's ray of fire strikes the wall, but the pressure on the vampress is building and it's clear that she knows it.
She stops concentrating on her spell and turns to smoke. Nakapan tries to hit her, but finds that she's too powerful to be harmed in this form! She drifts through the door to the northeast!
You can let her flee and drop from initiative, or give chase and stay in Encounter Mode.
Round 7:
ROUND 1:
Crowley: Return on 8
Esme (103/128, Wounded 2): Miss
Aliriel: FLEE
Nakapan (144/175, Sickened 1): Go
Sadlark (128/128): Go
Tully (105/105): Go
Black Dhougal (82/116): Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 121 (prone no reactions, Frightened 1 until Sadlark Round 6)
Crowley, 0
| Sadlark |
Where's Crowley? Looks liek he returns next round.
| Dungeon Master S - 2e |
Nakapan rushes over to the door and hits it with a massive Jump Spinning Back Kick. The space beyond is a hallway. Straight ahead it leads to something.... awful. There's also a door to the left.
Round 7:
ROUND 1:
Crowley: Return on 8
Esme (103/128, Wounded 2): Miss
Aliriel: FLEE
Nakapan (144/175, Sickened 1): 1 Action Remaining
Sadlark (128/128): Go
Tully (105/105): Go
Black Dhougal (82/116): Go
Location: ??????? ?? ????? - Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Enemy Conditions: None
Terrain: UNLIT
Tactical Map
All creatures inside the mist are Concealed. If you start your turn in the fog, it deals you 6d8 Poison Damage (Basic FORT DC 36.)
Fixing the map issues
Aliriel: 121 (prone no reactions, Frightened 1 until Sadlark Round 6)
Crowley, 0
| Black Dhougal |
Black Dhougal moves alongside Tully to see what Nakapan has revealed.
Stride x2, one action remaining.