Crowley Blackguard
Male human fighter 12 (Lost Omens World Guide)
CG, Medium, Human, Humanoid Heritage versatile heritage
Background refugee
Perception +19 (+21 for initiative checks)
Languages Common, Orcish, Sylvan, Undercommon, Varisian
Skills Acrobatics +19, Athletics +21, Crafting +17, Diplomacy +14, Intimidation +14, Medicine +17, Nature +15, Occultism +21, Religion +15, Settlement Lore +17, Society +17, Stealth +14 (+15 when match current environment), Survival +15, Thievery +14
Str 20 (+5), Dex 16 (+3), Con 18 (+4), Int 16 (+3), Wis 12 (+1), Cha 10 (+0)
Items +1 resilient fire resistant full plate, +1 striking flaming hand cannon[GG], +2 striking grievous wounding greatsword (ghostbane fulu), lesser ghost charge[APG]s (2), moderate acid flask, moderate alchemist's fire, backpack, batches of infused reagent, bedroll, bolts (20), boots of elvenkind, climbing bolt, cloak of elvenkind, dust of appearance, grappling hook, healer's tools, insistent door knocker[LOCG], minor healing potions (2), ring of the ram, shifter prosthesis[LOGB], purse (5 sp, 9 cp)
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AC 32; Fort +23 (Successes are crit successes instead.); Ref +19; Will +18 (Successes vs. fear effects are critical successes instead.)
HP 209; Resistances fire 5, slashing 3
Attack of Opportunity [R]Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
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Speed 25 feet
Melee [1] (L) [i]+2 striking grievous wounding greatsword[/i] +25 (versatile P, magical), Damage 2d12+8 S +1d6 pers bleed
Ranged [1][i]+1 striking flaming hand cannon[/i] +19 (modular B/P/S, magical, range increment 30 feet, reload 1), Damage 2d6+2 B +1d6 F
Ranged [1] moderate acid flask +19 (thrown 20 ft., acid, alchemical, bomb, consumable, splash), Damage 3 A +2d6 pers A +2 A splash
Ranged [1] moderate alchemist's fire +19 (thrown 20 ft., alchemical, bomb, consumable, fire, splash), Damage 2d8+2 F +2 pers F +2 F splash
Ranged [1] lesser ghost charge +18 (thrown 20 ft., alchemical, bomb, consumable, positive, splash), Damage 1d8+2 Pos +enfeebled 1 until the start of your next turn +1 Pos splash
Juggernaut Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Rage [1] (barbarian, concentrate, emotion, mental) Requirements You aren’t fatigued or raging Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Ancestry Feats Clever Improviser, Incredible Improvisation, Natural Ambition
Class Feats Acute Vision, Brutal Finish, Fast Movement, Felling Strike, Furious Finish, Furious Focus, Gunslinger Dedication[GG], Munitions Crafter[GG], Power Attack, Sudden Charge
General Feats Diehard, Fleet, Shield Block, Toughness, Untrained Improvisation
Skill Feats Alchemical Crafting, Battle Medicine, Continual Recovery, Dubious Knowledge, Godless Healing[LOWG], Hefty Hauler, Intimidating Glare, Powerful Leap, Streetwise
Other Abilities advanced alchemy, anathema, armor expertise, battlefield surveyor, bravery, combat flexibility, fighter expertise, fighter weapon mastery, giant instinct, infused reagents, instinct, shield block, titan mauler (instinct ability), weapon specialization
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◆ Rage (+15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
◆◆ Power Attack
↺ Attack of Opportunity
◆ Furious Finish (+ ?? Damage = Rounds of Rage remaining)
[dice=Power Attack +2 Striking Grievous Wounding Greatsword]1d20+25[/dice]
[dice=Damage (Rage, Furious Focus)]4d12+8+6[/dice] +1d6 Persistent Bleed (1d12 on a crit) On a crit target is FF until End of my next turn.
[dice=Brutal Finish]1d20+25[/dice]
[dice=Damage (Rage)]3d12+8+6[/dice] Failure deals 1d12 damage. On a crit target is FF until end of my next turn.
[dice=Attack of Opportunity +2 Striking Wounding Greatsword]1d20+24[/dice]
[dice=Damage (Rage)]2d12+8+6[/dice]
On a crit target is FF until end of my next turn.
[dice=+2 Striking Wounding Greatsword]1d20+24[/dice]
[dice=Damage (Rage, Furious Finisher)]2d12+8+6+9[/dice]
On a crit target is FF until end of my next turn.
◆ Battle Medicine
[dice=Treat Wounds (Continual Recovery 10 minutes) DC 20]1d20+16[/dice]
[dice=Healing (Godless Healing)]2d8+10+5[/dice]
Status:
HP 209/209 (Rage +16 temp HP; Darkvision; +10 Speed)
AC 32 (31 w/ Rage) (Resist Fire 5 and Slashing 3)
Battle Medicine: