GM Tarondor's Secrets of the Ancients - Traveller

Game Master Tarondor

Player's Guide to Secrets of the Ancients

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Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.

Sry, my weeks always get crazy towards the end at the moment. But if I get it correctly, the connection-idea is of the table anyway.

STEP ONE/TWO: Ignoring the roll.
It seems like Malaxius' dream isn't lost yet: he didn't make the exams, but after mourning the lost possibility for a few days, he receives a surprising job offer to be trained as a field researcher to further the discovery of new artifacts. Somehow he must have been noticed by someone during his studies? Whatever: he starts packing immediately, happier than ever before in his life.

STEP THREE: Basic training: Malaxius'training has a practical focus, complementing his theoretical education at university: he takes Drive, Electronics, Diplomat, Medic and Investigate at 0).

STEP FOUR: Roll for “Survival”.
2d6 ⇒ (5, 3) = 8
Success

STEP FIVE:
Roll on the Event table for your Assignment.
2d6 ⇒ (1, 3) = 4
You are assigned to work on a secret project for a patron or organisation. Gain Engineer 1

STEP SIX : -

STEP SEVEN: Roll for Advancement.
2d6 ⇒ (4, 6) = 10
Success
-Rank 1 (Science 1)
-Field Researcher: 1d6 ⇒ 5 Investigate
-Personal Developement: 1d6 ⇒ 5 End+1


Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.

Ah dammit - for some reason the results in the post don't match the previews.
I edited towards the new results. Luckily it didn't change the successes into fails. Does anyone want to turn the secret mission into a connection?


"LInc" Forgrave - UPP897C85 - Bosun - Homeworld Dentus - Char. Sheet

Still can't find a connection, but plenty of rolls left to go!


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic
Malaxius Harvel wrote:
Ah dammit - for some reason the results in the post don't match the previews.

And that is why I never add a die roll after a preview or post, the DRNG gets confused and rerolls everything.

I'll be posting a follow up on my rolls for Term 2 in a bit. Still waking up, I've had too many mistakes from posting late at night when tired.


Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.
Nicholas Kaya wrote:
Malaxius Harvel wrote:
Ah dammit - for some reason the results in the post don't match the previews.

And that is why I never add a die roll after a preview or post, the DRNG gets confused and rerolls everything.

I'll be posting a follow up on my rolls for Term 2 in a bit. Still waking up, I've had too many mistakes from posting late at night when tired.

I didn't. I put in all the dice, hit "preview" and then typed the results. I suppose I just took too long to complete the latter.


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

At end of Term 2

Nicholas Kaya - 8975B7
Modifiers STR:0,DEX:+1, END:0, INT:-1, EDU:+1, SOC:0

Term 2/Career 2 Age:26
Current Position: Rank 1 Blue Collar Apprentice Technician
Career: Citizen/Worker

Survived by 1 Business down but still employed.

Event: Life Event: You learn something you should not have – a corporate secret, a political scandal – which you can profit from
illegally. If you choose to do so, then you gain DM+1 to a Benefit roll from this career and gain Streetwise 1, Deception 1 or a criminal Contact. If you refuse, you gain nothing.
Accept the illegal deal. Deception 1 Benefit DM +1

Advancement: Failure by 2

Skills at end of term 2
Art 0, Athletics 0, Medic 0, Vacc Suit 0
Drive 0, Mechanic 1, Electronics 0, Engineer 0, Profession 0, Science 0
Deception 1, Flyer(Grav) 1, Flyer(all) 0
If and only if approved by all parties involved)See below.
Streetwise 1 Term 2 Connection skill( 1 of 2) with Zirelle.

Other: Non-skill Term 1 connection with Max if approved by all parties involved. See below.

Nic's makes questionable decision. :
Nick's disappointed at not being promoted, actually there seems to be a hiring freeze on, revenues are down. Nic loyally accepts this as just bad luck, until one day he is trying to verify a work order on a shot up spacecraft, that had been cleared with Imperial authorities as a legitimate use-of-force. Quite unintentionally he broke through the forgery (it's a pirate ship) and found out about links to a criminal organization of pirates. Nic was aghast at this and found that much of the money the company had was being embezzled for the benefit of the owners and laundered through this gang, losing his loyalty. He thinks of reporting it, but the Imperials are overworked already with Zhodani agitators and Vargr raids, he doubts they would help, and Efaties don't like going to the cops anyway. Efate has so little effective law that going to the cops or courts is less useful then talking to a wall. A waste of time at best. Anyway one of the gang noticed the breakthrough and had to decide what to do, dropping a dead body on the Highport just might draw more attention then is good so, instead, tried a little bribery. Nic didn't like it but felt betrayed by his company, needed the money, and wasn't so stupid as to not know that it was blood money or a bloody blade. He took the deal learning to conceal his thoughts and how to work with the underworld and maybe gained a sort of contact(PC) in the less than honest world.

@Zirelle - I am opening for you to have made a recruit of sorts to your gang, of course there is no direct benefit to you but this could be my connection to group 1. If you and GM approve I'll take Streetwise 1 as connection bonus as Nic loses his way.

@Malaxius Harvel - Let's simplify with a non-skill acquiring connection. In term one, Nic is sent to the University for a couple of non-degree engineering courses. We meet, hit it off and you introduce me to your friends. So we know each other and send birthday cards or the 52nd century equivalent and otherwise maintain an often long-distance friendship.


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic
Malaxius Harvel wrote:
I didn't. I put in all the dice, hit "preview" and then typed the results. I suppose I just took too long to complete the latter.

@Malaxius Harvel - Sorry - yeah you got bit by the demon (the one that the board runs on). If I do not see one more time the: you have back tracked more than 30 times error when I have not even done it once... I'll be a lucky man.


Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.
Nicholas Kaya wrote:
If I do not see one more time the: you have back tracked more than 30 times error when I have not even done it once... I'll be a lucky man.

I know what you mean. Tends to happen especially, when you really put your back into that long piece of RP. In moments like this I really wish, I were the kind of stoic, who just thinks "I had such fun typing all this - so glad for the possibility to do it again."


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

Yep, all connections to Zirelle's past piratey associations are pre-approved by me.


Malaxius Harvel wrote:
But if I get it correctly, the connection-idea is of the table anyway.

Not at all. Connect away! It's free skill points on the hoof!


Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.
Nicholas Kaya wrote:


Other: Non-skill Term 1 connection with Max if approved by all parties involved. See below.

Sry, somehow overread this part. Sounds good.

I also think the secret mission could be a good opportunity for connections: this could lead him to all kinds of places and could include cooperation with all kinds of people.


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

Vastly overlong and overthought explanation of how I view connections since I see that I'm still not clear about what I mean.

Anything I say here about how I interpret the rules are just my opinion, The GM rules always.

On the connection rule concise version: Any two agreeing PC may connect at least one event. If done, each get a free skill level of choice to max of level 3, and not Jack of Trades. Each link must involve a different PC.

The rules also mention making "interesting histories" and by linking more than one event together the event become more "exciting". In the spirit of this it's better if events are situations that lend themselves to reasonable meetings between characters, and such events are not too focused on the person that rolled them.

So why did I say let's make a non-skill link between Mal and Nic. That's not really in the rules, it's just role-playing a background. In my opinion neither event lends itself to all that interesting a story. Nic's is a stroke of fortune that means he may get something good someday. I weakly flavored it with a possible connection to Vlen Backett, but it isn't great.

Mal's is about him and his buddies swearing eternal friendship and meaning it. But we know nothing about his allies so coming up with a good story is in my view more work than it is worth. But we can get a bit of flavor if we want;I'll provide a little example of what I was thinking of.

Nic takes a class (for certification, not degree):
The company sends Nic down to a college that gives classes on basic sciences useful for techs. There he meets Malaxius Harvel and makes friends with him. Max is also tight with his buddies, Nic meets them but he's definitely a fifth wheel. Max is really into the Ancients, and Nic knows of bit about that due to his eccentric relative. So they agree to talk from time to time in the years to come.

Nothing is wrong with this and it's enough for the rules about a connection and skills to work. But I, at least, don't like it because it doesn't really involve both players in any of the two events, the events themselves are irrelevant, they could have met in a tavern for all the difference it would make. Maybe it's a failure of my imagination here but it doesn't work for me.

If skill would be taken here, what would they be? I sure I could come up with some weak justification for almost any skill but again it wouldn't have much to do with the events. Skills received should relate in a strong way to the events, not because it is required but because it makes for a better, more believable story.

Now my and his second term events have much more potential for interesting stories and that story could lead to some clear ideas for what skills are taken.

My event, as presented, gave an opportunity for blackmail, but I wrote it as him getting strongly encouraged to take a bribe or else, in a dramatic way that involved two PC. His event also give a skill but also encouraged taking skills that are closely related.

@Malaxius Harvel Suggestions only. Your second term event is great for linking but I'm don't think I'm the best for a secret project but a navy man would be great. And nobles can turn up doing anything because they can do anything they want(mostly). I just suggest that since I made a link to Zirelle it should be to any other character, to broaden the circle of relationship within the party.

As for the rest we'll see what Term 3 has in store for us.


"LInc" Forgrave - UPP897C85 - Bosun - Homeworld Dentus - Char. Sheet

Yeah; I could be part of a crew a ship the Imperium uses to ferry the researchers (Malaxius Harvel) to an Classified investigation site. As an able spacehand I could be ordered to do the fetching and carrying, or maybe part of the flight crew shuttling them around.


Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.

Sry, I just realized that my technical problem from friday not only lead to rerolled dice but also two a doublepost - funnily one with the original rolls. If that's alright with you, DM, I would keep it like it is in the second post, which I already worked into my sheet. I would delete the invalid one, but it seems it's too late for that.

Nicholas Kaya wrote:


Mal's is about him and his buddies swearing eternal friendship and meaning it. But we know nothing about his allies so coming up with a good story is in my view more work than it is worth. But we can get a bit of flavor if we want;I'll provide a little example of what I was thinking of.

Nothing is wrong with this and it's enough for the rules about a connection and skills to work. But I, at least, don't like it because...

I'm sorry again if I sound a bit vague and non-commital. It's my first traveller-character and I have no tableexperience with this kind of character creation. I don't know how much I can define about these contacts from the event and how much should be DM-territory.

I was thinking maybe this tight knitted friendgroup could be some kind of "pre-human-history-afficinado-club". No professionals (yet), only interested informed amateurs. A bit like a reenactors-society in the real world without the dressing up. Maybe Nicholas' excentric relative was a member and once Nicholas got dragged along to one of their meetings. Apart from being bored to hell, he remembers having a rather nice conversation with Mal and they loosely kept in touch after that as you described. Or we just wait for term 3 if you prefer - I don't mind either way.


Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.
Lincoln "Linc" Forgrave wrote:
Yeah; I could be part of a crew a ship the Imperium uses to ferry the researchers (Malaxius Harvel) to an Classified investigation site. As an able spacehand I could be ordered to do the fetching and carrying, or maybe part of the flight crew shuttling them around.

I like that a lot! If Linc was a pilot on the way to the mission, maybe during the flight he was doing a nightshift , when he ran into Malaxius, who couldn't sleep because he was too excited for what they would find. With everyone else on the ship asleep, they started talking about this or that, Malaxius probably bursting with unwanted info-dumps (maybe even letting slip a classified piece of info, he should keep to himself, in the excitement).


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

@Malaxius Harvel- Please stop apologizing;you have done nothing wrong. You weren't vague, just it's hard to work out a background when the central point of an event has been reserved by the GM.

That is not a criticism of the GM, he had every right to do so and even gave a most reasonable explanation of why he did it.

I just made a suggestion that, for role-play purposes only, exclusive of any rules, we met at a University and for whatever reason, became friends, and do correspondence from time to time. Just some motivation so that when we meet again it's not too strange for us to trust one another in a life-threatening situation.

The secret program looks like a great way to link, Mal and umm, Linc together. Yeah it's hard for me to see any way to add Linc's advance training program, if he had succeeded maybe the program he something to do with a new or better way to train but without a success it would seem forced. Again suggestions and opinion only, your mileage can and should vary.

Um, I don't want to intrude on GM territory but it looks to me as though some are taking a skill that was actually rolled on the skill tables at zero. Here is the text of the applicable rule as I understand it. Interpretation, as always, is up to the GM.

Skills can be listed with or without an associated level.
If no rank is listed, then you gain that skill at level 1 if
you do not have it already, or increases its level by +1 if
you are already trained in that field. If a rank is listed,
then you gain the skill at that level so long as it is higher
than your current level in that skill.

For example, Gambler 0 would mean you receive the
Gambler skill at level 0. This is of benefit to you only if
you have no Gambler skill.

Vacc Suit would mean you increase your Vacc Suit skill
by +1, or gain it at level 1 if you have no Vacc Suit skill
to begin with. If you have Vacc Suit 0, it increases to 1,
if you have Vacc Suit 2 it rises to 3, and so on.

Streetwise 1 would mean you get the Streetwise skill at
level 1. If your Streetwise skill is already 1 or more, then
this is of no benefit to you. If you have no Streetwise
skill, or it is only at 0, you jump straight to Streetwise 1.

Another way to put it is, if you roll on a skill table increase the skill by 1 with a minimum result of 1.


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Hey, gang. I’m sick and so is my whole family. My head is fuzzy and I’m going to be away for a few days until I can think again.

If I’m the GM of this game, I’ll be back as soon as possible. If I’m a player, please bot me until I get back.


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

Sorry to hear you and yours are sick, Traveller Referee Tarondor. Hope all recover swiftly and have joyous holidays.


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Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

FYI, I am on Christmas break December 16-January 2. I might get on somewhere in there, but the likelihood is not high. I will have zillions of relatives here taking up all my availability. Apologies. Please bot me or have me lapse into a coma or whatever for the duration, and I'll check back in in a couple of weeks.


It’s been a full week, so I want to check in and report that I have pneumonia. My recovery has been decently effective, thanks to heavy doses of...whatever it is they’re giving me. But I’m still quite tired. I’ll be trying to post in some games no later than tomorrow.


Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.
Traveller Referee Tarondor wrote:
It’s been a full week, so I want to check in and report that I have pneumonia. My recovery has been decently effective, thanks to heavy doses of...whatever it is they’re giving me. But I’m still quite tired. I’ll be trying to post in some games no later than tomorrow.

Don't rush it. Getting well is the priority. We can wait!


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

What Malaxius said, take all the time you need!


Male Halfling: HP: 8 | AC:16/T:14/FF:13 | Fort:+1,Ref:+6, Will:+4 | CMB:-2, CMD:11 | Init:+3, Per:+7

Hope you're better Tarondor. Best wishes for everyone to have a healthy and safe holiday. I'm busy till Monday but I suspect everyone else is too. Merry Christmas and Happy Holidays everyone!


Folks, my recovery from pneumonia took longer than I thought it would. Turns out I’m still alive. I’m still fairly weak but I’m going to get to this game today. Sorry it took so long.


Okay, new players, I hope you're still with us. You have the hang of this now. Please go ahead and complete your third and fourth terms. I'll be here if you need me.


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

Glad you are on the mend GM Tarondor, pneumonia is more dangerous than some know; I was getting concerned.

Hope everyone else is doing okay, I'm alright except for some insomnia.

Nicholas Kaya - 8975B7
Modifiers STR:0,DEX:+1, END:0, INT:-1, EDU:+1, SOC:0

Term 3/Career 3 Age:27-30
Current Position: Rank 1 Blue Collar Apprentice Technician

Career: Citizen
Qualification:N/A continuing
Assignment:Worker

Roll on Worker Table: 2d6 ⇒ (2, 2) = 4;

Skills awarded
Engineer-1

Survival Roll: 2d6 ⇒ (4, 4) = 8; END:4+

If failed then Mishap;
Mishap Roll: 2d6 ⇒ (2, 5) = 7; If and only if Survival Roll is failed. Leave career unless instructed otherwise.

If Survival Roll succeeded then Event;
Event Roll: 2d6 ⇒ (1, 1) = 2

If Life Event is rolled then roll for life event;
Life Event Roll: 2d6 ⇒ (2, 5) = 7 If and only if needed.

If Life Event is rolls unusual(12) then roll for Unusual Event;
Unusual Event Roll: 1d6 ⇒ 4 If and only if needed.

Roll for Advancement:
Advancement Roll: 2d6 + 1 ⇒ (3, 2) + 1 = 6; EDU 8+


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

The event requires a mishap roll but I don't have to leave career, I assume this means I retain the benefit roll.

Event:2 Disaster! Roll on the Mishap Table, but you are not ejected from this career.
Mishap Roll for Event: 1d6 ⇒ 5 Just noticed and fixed the 2d6 mistake on the mishap roll for future rolls.


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

A mishap result of 5 is:
A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. Roll Streetwise 8+. If you succeed, increase any skill you have by one level.

Really dramatic, a very good event to link with Max or Linc. I'll roll the Streetwise to see if I get a level raised but will wait to see the other's events to flavor it.

Streetwise: 2d6 ⇒ (3, 3) = 6; +1 for skill, -1 for INT; wish I could justify something else but the event implies a quickly moving situation.

Edit:Miss so no skill increase.


Malaxius and Lincoln?


"LInc" Forgrave - UPP897C85 - Bosun - Homeworld Dentus - Char. Sheet

Nicholas' mishap might be a good way for Linc to meet him, as crew for a ship evacuating refugees, or something like that.


"LInc" Forgrave - UPP897C85 - Bosun - Homeworld Dentus - Char. Sheet

Linc Forgrave - UPP897A85

Second Term

STEP ONE: Already In the Navy

STEP TWO: Pick an Assignment (sub-career).
Picks Line/Crew Assignment. He is currently Rank 1, Able Spacehand

STEP THREE: Skill training; Line/crew: 1d6 ⇒ 2 Mechanic +1

STEP FOUR: Roll for “Survival”. The die roll is different for every Assignment.
Survival INT 5+: 2d6 + 1 ⇒ (2, 4) + 1 = 7 Survives!

STEP FIVE: Roll on the Event table for your Assignment. Resolve any attendant die rolls. Consider the Connections Rule (p. 19) and whether you can connect to any other Traveller this way.
Events: 2d6 ⇒ (3, 3) = 6
6= Your vessel participates in a notable military engagement. Gain Pilot 1.

STEP SIX : Roll for Commission (military careers only. You may only roll for a Commission on the first term of your career. However if your SOC is 9+, you can roll on each term, but with DM-1 for every term after the first.
I may not roll.

STEP SEVEN: Roll for Advancement. You may not roll for Advancement if you gained a commission in this term. The die roll is different for every Assignment. If you advance, gain an extra roll on any skill table for your career and Assignment. Increase your rank. You may also gain any bonuses from that rank. If your roll is equal to or less than the number of terms spent in this career, you must leave the career. If you roll a natural 12, you -must- remain in the career another term.
Advancement EDU 7+: 2d6 ⇒ (5, 4) = 9 Advance to Rank 2, PO 3rd! +Vacc Suit 1.
Extra skill taken. Line/Crew 1d6 ⇒ 5 Melee.


"LInc" Forgrave - UPP897C85 - Bosun - Homeworld Dentus - Char. Sheet

Linc Forgrave - UPP897A85

Third Term

STEP ONE: Already In the Navy

STEP TWO: Pick an Assignment (sub-career).
Picks Line/Crew Assignment. He is currently Rank 2, P.O. 3rd

STEP THREE: Skill training; Line/crew: 1d6 ⇒ 3 Gun Combat +1

STEP FOUR: Roll for “Survival”. The die roll is different for every Assignment.
Survival INT 5+: 2d6 + 1 ⇒ (3, 4) + 1 = 8 Survives!

STEP FIVE: Roll on the Event table for your Assignment. Resolve any attendant die rolls. Consider the Connections Rule (p. 19) and whether you can connect to any other Traveller this way.
Events: 2d6 ⇒ (1, 6) = 7
= Life Events 2d6 ⇒ (1, 6) = 7 New contact. Gain a New Contact.

STEP SIX : Roll for Commission (military careers only. You may only roll for a Commission on the first term of your career. However if your SOC is 9+, you can roll on each term, but with DM-1 for every term after the first.
I may not roll.

STEP SEVEN: Roll for Advancement. You may not roll for Advancement if you gained a commission in this term. The die roll is different for every Assignment. If you advance, gain an extra roll on any skill table for your career and Assignment. Increase your rank. You may also gain any bonuses from that rank. If your roll is equal to or less than the number of terms spent in this career, you must leave the career. If you roll a natural 12, you -must- remain in the career another term.
Advancement EDU 7+: 2d6 ⇒ (3, 5) = 8 Advance to Rank 3! PO2nd.
Extra skill taken. Line/Crew. 1d6 ⇒ 3 Gun Combat.


"LInc" Forgrave - UPP897C85 - Bosun - Homeworld Dentus - Char. Sheet

Linc Forgrave - UPP897A85

Fourth Term

STEP ONE: Already In the Navy

STEP TWO: Pick an Assignment (sub-career).
Picks Line/Crew Assignment. He is currently Rank 3, P.O. 2nd

STEP THREE: Skill training; Line/crew: 1d6 ⇒ 6 Vacc Suit

STEP FOUR: Roll for “Survival”. The die roll is different for every Assignment.
Survival INT 5+: 2d6 + 1 ⇒ (3, 3) + 1 = 7 Survives!

STEP FIVE: Roll on the Event table for your Assignment. Resolve any attendant die rolls. Consider the Connections Rule (p. 19) and whether you can connect to any other Traveller this way.
Events: 2d6 ⇒ (6, 4) = 10
=Opportunity to abuse your position for profit. Gain an extra Benefit roll from this term.

STEP SIX : Roll for Commission (military careers only. You may only roll for a Commission on the first term of your career. However if your SOC is 9+, you can roll on each term, but with DM-1 for every term after the first.
I may not roll.

STEP SEVEN: Roll for Advancement. You may not roll for Advancement if you gained a commission in this term. The die roll is different for every Assignment. If you advance, gain an extra roll on any skill table for your career and Assignment. Increase your rank. You may also gain any bonuses from that rank. If your roll is equal to or less than the number of terms spent in this career, you must leave the career. If you roll a natural 12, you -must- remain in the career another term.
Advancement EDU 7+: 2d6 ⇒ (1, 1) = 2 No advancement. Roll is less than number of terms, so cannot continue in Navy.


"LInc" Forgrave - UPP897C85 - Bosun - Homeworld Dentus - Char. Sheet

Looks like I muster out here.


To be fair, end of the fourth term is where everyone is mustering out.

Malaxius? Still with us?


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

@Lincoln "Linc" Forgrave
I'd like to link my third career term event to your second career term event military action if possible. I'll post ideas tomorrow after I sleep;I'll write better.

@Traveller Referee Tarondor
Since I did not go Pre-Career Ed, I plan to go for 5 total career and 5 total terms with 3 terms in civilian worker and I think, though I don't have to, a disillusioned Nic is going to have a career change going forward. So two more terms in one or two careers unless a bad aging roll or something else changes my mind.


"LInc" Forgrave - UPP897C85 - Bosun - Homeworld Dentus - Char. Sheet

So for connections, I have a space military engagement where I gained Pilot 1 in term 2, Gain a new Contact in term 3, and I abuse my position for profit and wash out in term 4. Smuggling on the Navy dime?


Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.

Sry, I missed that things are moving again. Great to have you back, DM!
I'm a bit busy today and tomorrow: we are having a lot of guests for new year's eve. But I'll do the next turns as soon as I can.


:
Admin 1, Advocate 1, Athletics 1, Carouse 2, Deception 2, Electronics 0, Flyer 0, Gambler 1, Investigate 0, Medic 0, Persuade 1, Science 0, Streetwise 1
Attack:
Dagger 1d+2/ Cutlass 3D/ Laser Pistol 3D+3/ Body Pistol 2D
5C555B | Failed Doctor and Dilettante| Homeworld: Corve/Dudin (Daibei 1729)

Hello, I will be on vacation from now through Jan 8th. I will have access to the internet, but I am not sure how much I will be able to post. Bot me as needed. Happy New Years!


Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.

STEP ONE/TWO: He already is a field researcher .

STEP THREE: Skill-Training:
1d6 ⇒ 1 - Electronics +1

STEP FOUR: Roll for “Survival”: 2d6 ⇒ (1, 6) = 7 - Success

STEP FIVE: Roll on the Event table 2d6 ⇒ (1, 4) = 5
You win a prestigious prize for your work, garnering both the praise and envy of your peers. Gain DM+1 to any one Benefit roll.
(I don't see a likely connection- possibility. Does anyone of you?)
STEP SIX : -

STEP SEVEN: Roll for Advancement.
2d6 ⇒ (2, 6) = 8 - Success - Rank 2 and Electronics (computers) +1. A quite successfull term for Malaxius.


Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.

And I forgot the bonus-roll: personal Developement: 1d6 ⇒ 2 - DEX+1


Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.

STEP ONE/TWO: He already is a field researcher Rank2.

STEP THREE: Skill-Training:
1d6 ⇒ 5 Investigate+1

STEP FOUR: Roll for “Survival”: 2d6 ⇒ (2, 5) = 7 - Success

STEP FIVE: Roll on the Event table 2d6 ⇒ (6, 1) = 7
Life Event. Roll on the Life Events Table
STEP SIX : -

STEP SEVEN: Roll for Advancement.
2d6 ⇒ (2, 4) = 6 Success
Advancement Bonus Skill-Training
1d6 ⇒ 6 Science +1


Malaxius Harvel. AA6787 - Archaological Field Researcher - Homeworld: Efate (Spinward Marches 1705) Link to profile.

Life event:
2d6 ⇒ (3, 2) = 5
improved relationship: A romantic relationship involving you deepens, possibly leading to marriage or some other emotional commitment. Gain an Ally.

Things are not only going well on the job it seems. I'll work all that into the profile and then try to flesh it out a bit.


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

@Malaxius Harvel Have you decided on your Engineering specialty? I'd like to co-ordinate. Zirelle has Engineer(Life Support)-1, and is the only Engineer in Group 1, Linc has no engineering, that leaves us. Any preference on your part?

@Lincoln "Linc" Forgrave Tomorrow turned into today. The story is vague on exactly what you did so you can fill it in. But first how do you like it?

Nic flees Efate:
Nicholas is increasingly disappointed in how his life in going. His eyes are opened to the rampant corruption of Efate, but he fears the consequences of legal involvement. He sees more Imperial intervention as needed to get this under control, and starts talking about it casually in bars he is attending more often. One day at a bar the Holoscreen lights up with an emergency alert. The Children of Efate terrorist group has seized some armed ships and is causing widespread riots, including on the Space Station. At this time one of the men that was listening to Nic spout off, pulls a knife and screams, "All traitors and collaborators must die! Free Efate!" miraculously, the Highport grav fails, and Nic has a fighting chance at this terrorist, as a brawl flares across the bar. He, quite unintentionally, kills the guy. Uncharacteristically he thinks quickly, and ducks into the back room and transmits the bar's security records to a no delete Imperial database. He then leads some hunted pro-empire people to an airlock. A battered Imperial Navy vessel, shows up and a Navel Petty Officer, Lincoln "Linc" Forgrave, leads a team to assist the refugees. On the way to Regina, Nic and Linc strike up a friendship.

Nic at Regina:

Nic doesn't like Regina but is afraid to return to Efate any time soon. The security Records clear him of any wrongdoing, clear self-defense. Imperial Security soon smashes the Children of Efate but family vendetta means more than any law on Efate. Nic finds a master of Sayokan, an ancient Turkish marital art, and trains in it for any future trouble. He does temp work as tech or engineer for a while but looks for a different future.
Skill taken Melee(Unarmed).

More posts coming.


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

At end of Term 3

Nicholas Kaya - 8975B7
Modifiers STR:0,DEX:+1, END:0, INT:-1, EDU:+1, SOC:0

Term 3/Career 3/Citizen(Worker) 3 Age:30
Current Position: Rank 1 Blue Collar Apprentice Technician/Engineer
Career: Citizen/Worker

Roll on Worker Table: 2d6 ⇒ (2, 2) = 4;

Skill awarded
Engineer-1

Survived by 4 Little trouble finding work, even with complications.

Event: 2 Disaster! Roll on the Mishap Table, but you are not ejected from this career.
Mishap Roll for Event: 1d6 ⇒ 5

A mishap result of 5 is:
A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. Roll Streetwise 8+. If you succeed, increase any skill you have by one level.

Streetwise: 2d6 ⇒ (3, 3) = 6; +1 for skill, -1 for INT Fail by 2

Advancement: Failure by 2 again, running theme.

Skills at end of term 3
Art 0, Athletics 0, Medic 0, Vacc Suit 0
Drive 0, Mechanic 1, Electronics 0, Engineer(all) 0,Engineer(TBD) 1, Profession 0, Science 0
Deception 1, Flyer(Grav) 1, Flyer(all) 0
If and only if approved by all parties involved)See above.
Melee(Unarmed) 1, Melee(all) 0 Term 3 Connection skill( 2 of 2) with Lincoln "Link" Forgrave

At end of term 3 Decisions.
Nic, after his retrieval from the terrorist attack, makes do with temp jobs in Regina, mostly in the Highport. He's offered a reasonable permanent position but turns it down. He collects his final benefits from his years with P.A.T.H and an unexpected curious boon.

Muster Out.

Three full terms, not required to leave during term 3 per event. 3 benefit rolls, Max rank achieved 1 awarded 1 Bonus Benefit roll. 4 Total rolls.
Event Term 1, Gain +2 to any one benefit roll, Event Term 2,Gain +1 to any one benefit roll.

The benefit rolls will be made one post at a time by themselves to see the result of each one before choosing the next.


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

MUSTERING OUT BENEFITS - Citizen Career 4 rolls total available. 3 rolls max on cash table.

Cash or Benefits

Roll 1 of 4
Benefits: 1d6 + 2 ⇒ (6) + 2 = 8 Roll at +2 for the Good Fortune life event


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

MUSTERING OUT BENEFITS - Citizen Career 4 rolls total available. 3 rolls max on cash table.

Cash or Benefits

Roll 2 of 4 , 1 of 3 cash total rolls
Benefits: 1d6 + 1 ⇒ (4) + 1 = 5 Roll at +1 for the learn bad stuff event


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

Sorry my boo boo meant to change that to a cash roll.


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

MUSTERING OUT BENEFITS - Citizen Career 4 rolls total available. 3 rolls max on cash table.

Cash or Benefits

With no more modifiers two benefits rolls

Roll 3 of 4 ,
Benefits: 1d6 ⇒ 6

Cash or Benefits

Roll 4 of 4
Benefits: 1d6 ⇒ 6

Seriously? The DRNG is plotting something.


Nicholas Kaya - 8975B7 - Engineer? - Efate(1705) -Nic

Benefits Summary
Roll one TAS membership

Roll two 50,000 credits up from 10,000 Zirelle's right, crime does pay.

Last two rolls 2 ship shares for a total of 4 ship shares. Weird.

Nic gets good news from Efate while in exile on Regina:
Message from MOM: Hi Nic! We are all doing well here, most of the hullaballoo has blown over. Great news for you. You know my Aunties relation that Beckett guy? He's connected and put in a good word for you because of what you did in saving people from those awful terrorists. You're getting an Official Emperor's Thanks for Excellent Loyalty to the Empire by a Citizen. Quite the mouthful, isn't it? It's not a knighthood or anything like it, not one of the more prestige's awards but some nobleman representing an Imperial Knight will give it to you? That's something. Oh and it comes with a lifetime Traveller's Aid Society full membership. That's really useful. Well hope that helps, I know it's been rough being so far from home. See you soon, I hope. Love, MOM.

Nic, money and bonuses:
10,000 credit payout from P.A.T.H expected, 1,000 bucks per year severance. 40,000 cash from Zirelle's gang, rather generous pirates. After the riots, slightly later, P.A.T.H. gets liquidated with little cash left assets are distributed based on worker's investment plan. Nic receives 4 ship shares, more than most workers received, seems he was credited with more investment that he did. More hush money carefully hidden.

STOP waiting on referee approval before selecting new career and attempt to enter.

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