Nameless Assassin

Benjamin Farn's page

156 posts. Alias of Malinor..


Race

Attack:
Rulebook:

Classes/Levels

HTC 64 | HTK 72 |Damage Divisor +1

Stats:
Ego 11 | Str 19 | Dex 9 | Vigor 20

About Benjamin Farn

Ego: 11
Strength: 19 +4 Damage Modifier |Damage Divider Mods HTK +1 | HTC +1 [+7 from Larger, +2 Previous Training]
Dexterity: 9
Vigor: 20 +2 Recovery Rate Modifier [5+7 from Vigor, +8 from Larger]

HTC 64

HTK 72

Movement: 14 [Base 7]; Jumping
Defense Class: 6: Superhuman costume | HTK 0, HTC 0 | +1 Dodge
Dodge Modifier: +4 [+3 Power, +1 Defense Class]
Damage Modifier: +4 Str, +2 if Leaping, +4 if moving fast
Frames per Round: 4
Strike Modifier: +0 [+2 from behind, +1 from charging, +1 from above, +2 unaware]
Push-back Threshold: +5
Energy/Psi/Magic Points: 0

Attacks | WC | Damage | Notes
Claws | 2 | 2d6HTK & 1d6HTC | 1 Frame
Hands/Foot | 2 | 1d6HTK & 2d6+6 HTC | 1 Frame

Powers:

(1) - Claws:
Claws strike once per frame. They do 2d6 HTK and 1d6 HTC damage.

(1) - Intuition:
The character will never be Surprised by any attack and can always effect a combat response if they wish. Intuition can also be used to give a hunch as to whether an action will have an effect that will be harmful to the character, for example, which wire should be cut to defuse the bomb. Is the car booby-trapped? Intuition only provides a general warning, nothing specific.

(1) - Larger:
30% heavier, 1d6+2 more strength, 1d6+2 more Vigor, +50% weight and +5 tp Push-back Threshold.

(2) - Leaping:
Ignore headroom for distances. The maximum height I can reach is equal half the total distance I can leap. Lower heights can be reached anywhere within the leaping range less then twice the height desired.

At Grade 2, I can leap a distance equal to twice their normal movement rate multiplied by their strength. Thus Jaguar with a Strength of 17 and a movement of ? meters can leap up to ??? meters. The time taken for a leap is half the time it would take the character to travel that distance on foot.

The first and last actions of such a leap are engaged with taking off and landing, during the other frames of the leap the character may engage in other activities.

(1) - Speed:
2x movement in combat. 3x movement in a long, straight line.

Always opt to move first for Heroes, ignoring Dex scores.

Split movement into 1/2 frames and gain the ability to move, strike, move.

Jaguar gains a +4 Damage Modifier on the initial attack after charging in. The charge must be at least 4 meters. I can then hit with a 1 frame foot or hand attack for 1d6HTK and 2d6+6 HTC damage. The following frame must be spent recovering.

This speed only applies to ground based movement and is not cumulative with flying.

The character gains a +3 Dodge Modifier.

For every level above 1 double the speed modifiers (X4/X6, X8/X12, etc). At Speed 8+ you need Superhealth to continue to breath at those speeds.

(1) - Vigour:
+1d6+6 Vigor points. Gain additional HTC and HTK for these points.

Such a character could run for hours without resting or hold his breath under water for hours, etc.

Background: Previous Training (Military)

Campaign Ratings

Total Public Status

Total Detective Points

Total Personal Status

Material Resource Level

Financial Resource Level

Spare Cash & Savings

Jaguar Background:

Benjamin Farn was the son of an archeologist who worked for the New York Museum of Natural History. His father was fascinated by cultures of South America where Benjamin was more fascinated by the golden items that were brought north from Peru. Benjamin lacked the academic ways of his father and joined the marines out of high school. After four years, he decided that his time in the military was over, but that he could use some adventure still. He traveled to Peru and began looking for lost treasures that he could claim as his own. He was directed to head East and found himself at the mouth of the Amazon River, well outside of what the Incan's would have controlled. But there he found a temple to Kinich Ahau, the Jaguar god. Benjamin set up camp and ventured into the ancient temple. Inside he found three tests.

The first test was a logic test using Khipu. An ancient form of using knots to keep Incan records. When he solved it a counterweight was triggered that opened a door in a solid stone wall. He then had to traverse a hallway where the eyes of Kinich Ahau launched poison darts at him if he broke their gaze. He avoided all of the darts and found himself having to scale a wall. As he started to scale the floor fell away beneath him and a pit where he could see several skeletons impaled on stone spikes. This turned out to be even more dangerous when he reached up with his left hand and the handout he sought was pulled out of the wall. Luckily for Benjamin, he was able to hold onto a narrow handout with his right hand. After that he was much more careful about where he placed his weight as it seemed that every third option would come lose with the slightest pressure.

Upon reaching the top he expected to find gold and treasures worthy of such a trap. Instead there was a narrow landing that ran the length of the room and was short enough that Benjamin had to kneel to move around. The back wall of the building was made of what appeared to be obsidian and in the very center was a small cubby about 3 ft wide and a foot in height and depth. A statue that appeared to also be made of obsidian showed a cunningly carved jaguar. As Benjamin moved forward it seemed like the eyes of the creature were following him. As he looked at the statue he wondered if he was being tricked. He saw no chisel marks or other signs of how the statue was carved. It looked almost as if some modern machine had shaped it. For a moment, Benjamin was at a loss. He had taken a great many risks to just reach this place, but less pass through it. The sight of something that might not even be original almost made him turn to leave. But with a shrug he decided that he might as well at least take the statue he found with him. Considering all the other traps, Benjamin studied the area but saw nothing that worried him. So he reached out and picked up the statue.

As his hand touched the statue, the whole thing popped like a balloon filled with smoke. His whole world dissolved into blackness and suddenly a strange face with distinctive features, such as square eyes and a prominent nose, and a beard shaped like sun rays appeared before him. The face scowled at him and spoke in a language that sounded roughly like what his father had used to speak the Incan language. Although Benjamin did not understand the language, what was said made perfect sense to him. The face was that of Kinich Ahau. He told Benjamin that this temple was placed here so that a deserving champion of Kinich Ahau could be chosen and prove themselves to act as an agent and guardian of the Incan god. Kinich Ahau said that soon a time was coming that such a champion would be needed and that Benjamin must go and prepare. Benjamin was unable to speak through this and then the face was gone and darkness enveloped Benjamin.

When the darkness ended. Benjamin found himself several miles outside of Lima, Peru. His clothes were dirty and tattered and all of his supplies and paperwork were gone. He faintly remembered traveling somewhere far away and leaving them in a camp, but he had no memory of where that was. He stumbled into Lima to find the American Consulate and quickly started to learn his powers. As he traveled he heard faint whispers in the Incan tongue at times, warning him of danger. When he had to run from it, he found that he could do so. And once as he was ducking for cover, he found that he could phase through the wall. In time he reached the consulate and began the tedious process of proving who he was so that he could return to the US.

He has recently returned to the United States. He is unsure about what happened to him, but the warning whispers continue to come. Under the continued threat, Benjamin has put together a costume to handle whatever is coming.

Take 1:
Benjamin Farn - 5C555B
Summary (Failed Scholar and Dilettante)
Species: Human
Age: 
Homeworld: Corve (Hellworld)

STR: 5 (-1)
DEX: 12 (+2)
CON: 5 (-1)
INT: 5 (-1)
EDU: 5 (-1)
SOC: 11 (+1)

SKILLS: Admin 1, Advocate 1, Athletics 1, Carouse 2, Deception 2, Electronics 0, Flyer 0, Gambler 1, Investigate 0, Medic 0, Persuade 1, Science 0, Streetwise 1

ARMOR: (correct format: Cloth +8 / TL10 / 3kg)
Cloth +8 / TL 10 / 3Kg Cr500
Vacc Suit / +10 / TL 12 / Rad 90 / KG 8 Cr20000

WEAPONS: (correct format: Snub Pistol / TL 8 / 5m / 3D-3 / 6mag / Zero-G)
Cutlass / TL 2/ Melee/ 3D / 2 Kg Cr200
Dagger (Survival Knife?) / TL 1 / Melee / 1D+2 / Cr10
Laser Pistol / TL 11/ 30M/ 3D+3 / 100 Mag / 1 Kg, Zero G Cr3000
Body Pistol / TL 8 / 5M / 2D / 6 Mag / - / Cr500

AUGMENTS: (correct format: Cognitive Augment / INT +1 / TL 12 )
None

EQUIPMENT: (correct format: Grav Belt / TL 12 / 3kg)
Laser Pistol Power Pack / TL 11/ 100 Magazine Cr3000
10x Body Pistol Clip / TL 8 / 6 Mag Cr100 (total)
Portable Computer / TL 11 / Computer-2 /.5Kg Cr300
Software Packages CR2300
Translator 1 / TL 10 [Cr500]
Expert 1 / TL 11 [Cr 1000]
Security 1 / TL 10 [Cr200]
Intelligent Interface / TL 11 [Cr 100]
Agent 0 / TL 11 [Cr 500]
Radio Transceivers / TL 10 / - /500 Km Cr250

ALLIES, CONTACTS, ENEMIES & RIVALS:
Romantic Ally ()

FINANCES:
PENSION: (correct format: Cr5,000/mo.)
DEBT:
CASH ON HAND: Cr59,840
MONTHLY SHIP PAYMENTS:
LIVING COST: Cr2500

STUDY PERIODS:
Training in Skill:
Weeks: (correct format: 5 out of 8)
Study Periods Complete:
Bonuses:
________________________________________________________________________

CAREER HISTORY:
First Term: Scholar (Physician)/ Basic Training:  Flyer 0, Electronics 0, Diplomat 0, Medic 0, Investigate 0, Science 0 / Background Skills (2): Carouse and Streetwise / Event- You become entangled in a bureaucratic or legal morass that distracts you from your work. Gain Advocate 1./ Failed Survival: 2 disaster leaves several injured and others blame you, forcing you to leave your career. Roll on the Injury table twice, taking the higher result and gain a Rival. I was set up I tell you! Benjamin be nimble, Benjamin be quick. Benjamin avoided any permanent injuries with that.

Second Term: Nobility (Dilettante)/ Carouse +1 Rank/ Personal Development: 1d6 ⇒ 2 Dex +1. All the Skeet hunting and golf has improved my hand/eye coordination Dex 12 (+2). / Event: our time as a ruler or playboy gives you a wide range of experiences. Gain Carouse 1./ No Advancement

Third Term:Noble (Dilettante)/ Personal Development : Gambler 1/ Event A romantic Relationship. Gain an Ally from the fling. Its amazing what a pretty face can get you. / No Advancement due to the Dreaded Fondue Incident!

Fourth Term: Noble (Dilettante)/ Diletantte chart: Deception 1/ Failed Survival while skeet shooting. Lose 1 STR. Booted out.

Fifth Term: No fifth Term.

Aging Crisis:

From Connections:
From the Fondue incident with Evindyll I get Deception 1 as I tried pretend to have nothing to do with the Fondue Incident!
From the golfing game with I get Athletics 1 for a hole in 1 on the 18th hole!

From Skill Package:
I will take Persuade 1 and Admin 1.

Tarondor Bonus:
Streetwise 1

Mustering Out Benefits:
TAS Membership

NOTES:

Backstory
Benjamin Farn grew up on the Hellworld Corve. He watched people toil endlessly to barely survive on the terrible planet and he swore that he would live a better life then that.

When he came of age Ben managed to sweet talk his way into a scholarship to go off world and become a physician. In theory he was expected to gain skills and bring them back to Corve, but he had no desire to ever return to the Hellword. So he began his time as a scholar. Unfortunately, Ben was a terrible student and soon found himself thrown out of scholarly pursuits.

Luckily for Ben, he ran into a young heiress that he managed to woo and marry. For many years he was able to live as a dilettante and survive off of his charm. He survived some ups and downs but eventually he upset the wrong people and was shunned by the establishment. His in-laws suggested that he needed to leave for a time and eventually he could probably return. And so Ben finds himself as a Traveler, wandering the stars in the hopes of finding a way back into high soceity.