Traveller Referee Tarondor |
This game uses the Mongoose Traveller 2nd Edition rules. I use the 2022 update, but that's not important.
Sorry to tell you, Mr. Hopkins, but death in character generation hasn't been a part of Traveller since the 1980's!
Camris, I've played (and Ref'd) every version of Traveller (including the odd ones). I still own my LBB's.
If you fine folks want to sign on, let me know! I'll close recruitment on Sunday the 20th.
Michael_Hopkins |
This game uses the Mongoose Traveller 2nd Edition rules. I use the 2022 update, but that's not important.
Sorry to tell you, Mr. Hopkins, but death in character generation hasn't been a part of Traveller since the 1980's!
Camris, I've played (and Ref'd) every version of Traveller (including the odd ones). I still own my LBB's.
If you fine folks want to sign on, let me know! I'll close recruitment on Sunday the 20th.
Well that explains quite a bit, lol. My Ref is most likely using his older books then! I have quite a few games going on now, but I'll be lurking, and watching the shenanigans that go on!
Traveller Referee Tarondor |
Count me in! What's next?
For now, there's not a lot you can do. Unlike Pathfinder, character generation in Traveller is a bit more interactive with the Referee, and quite a bit more random. You may be thinking "movie star" and instead roll up a grizzled vet or convict or something.
So, you've done what you can for now.
I'd urge anyone interested to give it whirl. It's ultimately a very simple system.
Veshly |
Its been decades since I've played Traveller, my rpg group doesn't like it. But I did play the LLB version and have bought many (but not all) of the later versions. I do have a copy of MGT2e in PDF. If there is room I'd like to be considered. Not sure yet what I'd aim for but as you said what you think you are getting and what you actually get tend to be very different.
Veshly |
Exploration, discovering something new or interesting and the Ancients are about as big as it gets. Many of the Traveller pre-written adventures are classics for a reason, good solid stories. And it will save a ton of time for you, reducing risk of you being overcommitted. I didn't read the adventures hoping I'd get to play in them someday, but have read a lot of background through the years. So pre-written is great.
Humwa4015 |
Without any table experience with Traveller my expectations are a bit hazy. But I'd say I'm mostly there for the space travel and exploration part: finding strange new worlds and alien species, crew activities on the starship...
Nothing against modules. The only thing I don't like is when it gets too railroady and it's all just about finding the "solution that's in the book".
Jhaeman |
1 person marked this as a favorite. |
I'll just bob to the surface here if you need an alternate at some point. I'm only really familiar with Traveler from having played (completed!) the Megatraveller I and Megatraveller II CRPGs way back when. But I remember being impressed by the setting and vast array of career paths, etc.
I love a good, classic SF tale of mystery, exploration, character development, and (of course) danger.
Veshly |
I noticed that what I said earlier could be interpreted to mean I've read all or many of the old adventures, I haven't. My opinions were formed by reviews and statement by my friends of the time, most of whom I've lost contact through the years. In the spirit of full disclosure though, I have watched Seth Skorkowsky's Traveller spoiler filled reviews of those adventures. Outside of that there may be a few bits and bobs of stuff most of which I've forgot by now. I studied the rules off and on for their interesting extensiveness, quality, and often frustratingly complex nature that were not always playtested enough. Great idea generators though.