Male Human Arcanist (Occultist) 1
LN Medium humanoid (human)
Init +6; Senses Perception +0
DEFENSE
AC 10, touch 10, flat-footed 10
hp 6 (1d6)
Fort +0, Ref +0, Will +2
OFFENSE
Speed 30 ft.
Melee quarterstaff +0 (1d6)
Special Attacks Ray of Frost, ranged touch attack 0+, damage 1d3/19-20x2
Arcanist Spells Prepared (CL 1st; concentration +5)
1st—Color Spray (dc 15), Burning Hands (dc 15) 3/day
Cantrips (at will)—Detect Magic, Message, Mage Hand and Ray of Frost
Base Statistics
STATISTICS
Str 10, Dex 10, Con 10, Int 18 (16+2), Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 10
Feats Improved Initiative , Extra exploit (spell resistance)
Skills Knowledge (arcana, planes, religion, history) +8, Spellcraft 8+, Use Magic Device 7+, Intimidate 8+, Linguistics 8+ .
Traits Fiendish Confidence and Outlander (exile)
Languages Common, Infernal, Abyssal, Celestial
SQ Arcane pool 3 points, Consume Spells, Planar Spells, Conjurer's Focus (Sp) and Arcana Exploits (spell resistance)
spells known color spray, burning Hands, shield, mage armor, charm person, grease, enlarge person
Combat Gear Staff (free), Potion of Cure Light Wounds (50 gp) and 20 gp.