Blackwood Scenic Tour (Closed)
(Inactive)
Game Master
Dennis Muldoon
Maps & Handouts
NG female human (undine) perfection seeker monk 3 | HP 44/44 | AC 21/22 | F +8 R +11 W +7 | Perc +5 | Stealth +9 | Speed: 35 ft (Swim 10 feet) | Active Conditions: ---
Ennillee is built and ready to go! Brand new 0 xp character!
CG Female (she/her) Human Ranger 1 | HP 20/20 | 1/3 Hero Point | Perc +7; Speed 25 ft. | AC 18| Fort +6 ; Ref +9; Will +5 | Focus 1/1 | Default Exploration: Search | Active conditions: none || Baxter | HP 17/20 | AC 16
CN Male Kobold Bard | HP 14/14 | AC 17 | Fort +3; Ref +6; Will +6| Perc: +6 darkvision! | Speed 25ft| Hero Points 1*/1 | Exploration Mode: Search| Active conditions:.
The kobolds come from miles around with an almost religious devotion to get on down.
LG Male (he/him) dwarf Alkenstar tinker stone druid 2 | HP 22/28 | AC 18 (20 w/ shield raised) | Fort +5; Ref +7; Will +10 [+2 circumstance vs spells or efects to be shoved/tripped/knocked prone] | Perc: +8 | Speed 20ft| Hero Points 1*/3; Bullets 22/25 | Exploration Mode: Search | Active conditions:
Ingmar is ready to go.
Dwarf stone druid from Dongun Keep.
Nope... no pet... no wildshape. Just spells and a gun.
Male Hobgoblin Runelord 1 | 25’ | HP: 16/16 | AC: 15 (Mage Armor; 16 w/shield) | Perc: +2 (T) | F: +5 R: +4 W: +4 (+1 cir. vs spell [+2 vs arcane] as reaction; +1 circ. vs fear or intimidate; +2 to will DC vs intimidate) | Exploration: Investigate | Spells Avail.: 1: 1/2 (1) Foc.: 2/2 Dr.: 1/1 | Hero Points: 0 | Status: Mage Armor
Alright, profile all set.
Boons & ITS for this PC here.
Down to under 300 AcP :O
CN Male Kobold Bard | HP 14/14 | AC 17 | Fort +3; Ref +6; Will +6| Perc: +6 darkvision! | Speed 25ft| Hero Points 1*/1 | Exploration Mode: Search| Active conditions:.
Point of order:
How long does my inspire courage last? From end to beginning of my turn(s)?
Male Hobgoblin Runelord 1 | 25’ | HP: 16/16 | AC: 15 (Mage Armor; 16 w/shield) | Perc: +2 (T) | F: +5 R: +4 W: +4 (+1 cir. vs spell [+2 vs arcane] as reaction; +1 circ. vs fear or intimidate; +2 to will DC vs intimidate) | Exploration: Investigate | Spells Avail.: 1: 1/2 (1) Foc.: 2/2 Dr.: 1/1 | Hero Points: 0 | Status: Mage Armor
Duration wrote: If a spell’s duration is given in rounds, the number of rounds remaining decreases by 1 at the start of each of the spellcaster’s turns, ending when the duration reaches 0. Its under Duration in the CRB. Inspire’s duration is 1 round as a default.
CN Male Kobold Bard | HP 14/14 | AC 17 | Fort +3; Ref +6; Will +6| Perc: +6 darkvision! | Speed 25ft| Hero Points 1*/1 | Exploration Mode: Search| Active conditions:.
I get all of that, but with pbp’s loose initiative if someone goes before I do, even though it is a new round and I have not acted yet with a higher initiative count, would inspire courage still be in effect?
LG Male (he/him) dwarf Alkenstar tinker stone druid 2 | HP 22/28 | AC 18 (20 w/ shield raised) | Fort +5; Ref +7; Will +10 [+2 circumstance vs spells or efects to be shoved/tripped/knocked prone] | Perc: +8 | Speed 20ft| Hero Points 1*/3; Bullets 22/25 | Exploration Mode: Search | Active conditions:
Usually, as long as people don’t abuse it, GMs just use posting order.
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Yeah, for the purposes of this game let's not worry too much about it. I'll generally resolve things in posting order, and I'm not going to punish anyone for posting when they have the chance, rather than waiting for initiative order (that way PbP madness lies....)
CN Male Kobold Bard | HP 14/14 | AC 17 | Fort +3; Ref +6; Will +6| Perc: +6 darkvision! | Speed 25ft| Hero Points 1*/1 | Exploration Mode: Search| Active conditions:.
coolio!
I think it is safe to assume that if I have inspire courage going that one action on my turn is to keep up the slow jams.
CG Female (she/her) Human Ranger 1 | HP 20/20 | 1/3 Hero Point | Perc +7; Speed 25 ft. | AC 18| Fort +6 ; Ref +9; Will +5 | Focus 1/1 | Default Exploration: Search | Active conditions: none || Baxter | HP 17/20 | AC 16
Intro 1 - Downtime (Underworld Lore 8 days): 1d20 + 3 ⇒ (4) + 3 = 7 4cp
Intro 1 - Downtime (Underworld Lore 4 days): 1d20 + 3 ⇒ (19) + 3 = 22 1sp
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
I'm terrible at handing out hero points in Play by Post. Here we are in the second mission already and I haven't handed any out. I'm going to award one to Ingmar for another round of *very effective* electricity, and one to Gobo for his accidental brilliance in diplomacizing Kazuuk.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Hero point to Gobo for driving the action forward!
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LG Male (he/him) dwarf Alkenstar tinker stone druid 2 | HP 22/28 | AC 18 (20 w/ shield raised) | Fort +5; Ref +7; Will +10 [+2 circumstance vs spells or efects to be shoved/tripped/knocked prone] | Perc: +8 | Speed 20ft| Hero Points 1*/3; Bullets 22/25 | Exploration Mode: Search | Active conditions:
Thank you, GM Dennis! This was a blast!
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