B.I.G. (Inactive)

Game Master bookrat

You found yourself in a new body...



M Rattus norvegicus

Discussion Thread. We probably won't use this much, except as a place to post your level up stats.


Male Halfling S: 11, A: 12, I: 10, W: 11, | Perception: 10 | Move: 11 (15) | Def: 18 (19) | Health: 25 | Damage: 0 | Insanity: 2 | Corruption: 0 | Power: 1 | Fortune: No| Status: normal

Novice Path level 1: Monk
Attributes: +1 Strength/+1 Agility
Characteristics: Health +4, Speed +2
Languages and Professions: Theology
Defensive Recovery: You can use an action, or a triggered action on your turn, to heal damage equal to your healing rate. Until the end of the next round, you make challenge rolls to resist attacks with 1 boon and you impose 1 bane on attack rolls made against you. Once you use this talent, you must wait until you complete a rest before you can use it again.
Martial Arts: When you attack with an unarmed strike and use a melee attack option (Shadow, page 50), you reduce the number of banes imposed by the option by 1.
Unarmed Combat Training: When you attack with an unarmed strike, you make the attack roll with 1 boon. In addition, your unarmed strike’s damage die becomes 1d3 unless it is already higher.
Unarmored Defense: While you’re not wearing armor or wielding a shield, you have a +3 bonus to Defense.


Female Elf Priest/Cleric 3 | S8, A14, I14, W10 | Perception: 14 | Move: 12 | Def: 14 | HP: 25 | Damage: 0 | Insanity: 2 | Corruption: 0 | Power: 2 | Fortune: No | Status: Normal

Novice Path Level 1: Priest of Summer
Attributes: +1 Agility, +1 Will
Characteristics: Health +4, Power +1
Languages and Professions: Entertainer (Singer)
Charming: In social situations, you make attack rolls to influence people ordinarily attracted to your gender and members of your ancestry with 1 boon.
Magic: You discover the Enchantment Tradition. Then, you discover the Fire tradition and learn one spell.
Spells: Distraction; Manipulate Flame, Flames of Passion
Blessing of Summer: You can use an action to heal damage equal to your healing rate. Light shines from you, and each creature within short range that is not a member of your group must get a success on a Perception challenge roll or become impaired for 1 round. Once you use this talent, you cannot use it again until you complete a rest.


Male Stolian Priest Ascendant 3 | S8 A13 I10 W14 P1 | D/HP 0/20 | Df 16 | Move: 11 | Insanity: 0 | Corruption: 0 | Fortune: No | Status: None

Novice Path Level 1: Priest
Attributes: +1 Agility, +1 Will
Characteristics: Health +4, Power +1
Languages and Professions: Elvish (spoken), Evangelist
Magic: You discover the Song tradition. Then you discover the Theurgy tradition and learn one spell.
Spells: Uplifting Melody, Triumph of Faith, Blessing
Shared Recovery: You can use an action to heal damage equal to your healing rate. Then, choose one creature other than you that is within short range. The target also heals damage equal to its healing rate. Once you use this talent, you cannot use it again until after you complete a rest.


Dragonborn/Enforcer/Slayer 3 | S13, A10, I11, W11 | Perception: 12 | Move: 9 | Def: 16 | HP: 26 | Damage: 0 | Insanity: 0 | Corruption: 2 | Power: 0 | Fortune: No | Status: Normal

Novice Path Level 1: Enforcer
Attributes: Str/Wil +1
Characteristics: HP +5
Languages and Professions: You gain one criminal profession of your choice. Thug.
Equipment: You gain a military melee weapon of your choice. Sword.
Catch Your Breath:You can use an action, or a triggered action on your turn, to heal damage equal to your healing rate. Once you use this talent, you must wait until you complete a rest before you can use it again.
Demoralize: You can use an action to menace one target creature within short range. If the target can see and hear you, make a Will attack roll against the target’s Will. On a success, the target becomes frightened for 1 minute. On a failure, the target becomes immune to your use of Demoralize until it completes a rest.
Spiritbreaker: When you use a weapon to attack a creature that has at least one affliction, you make the attack roll with 1 boon.


Male Halfling S: 11, A: 12, I: 10, W: 11, | Perception: 10 | Move: 11 (15) | Def: 18 (19) | Health: 25 | Damage: 0 | Insanity: 2 | Corruption: 0 | Power: 1 | Fortune: No| Status: normal

Novice Path Level 2: Monk
Characteristics: Health +4
Stunning Strike: When the total of your attack roll with an unarmed strike is 20 or higher and beats the target number by 5 or more, your target becomes stunned until the end of the next round.
Unarmed Prowess: Your attacks with unarmed strikes deal 1d6 extra damage.


Female Elf Priest/Cleric 3 | S8, A14, I14, W10 | Perception: 14 | Move: 12 | Def: 14 | HP: 25 | Damage: 0 | Insanity: 2 | Corruption: 0 | Power: 2 | Fortune: No | Status: Normal

Novice Path Level 2: Priest of Summer
Characteristics: Health +4
Magic: You learn two spells. (Fire blast and meteor)
Prayer: When you or a creature within short range of you makes an attack roll or a challenge roll, you can use a triggered action to grant 1 boon on the triggering roll.


Dragonborn/Enforcer/Slayer 3 | S13, A10, I11, W11 | Perception: 12 | Move: 9 | Def: 16 | HP: 26 | Damage: 0 | Insanity: 0 | Corruption: 2 | Power: 0 | Fortune: No | Status: Normal

Novice Path Level 2: Enforcer
Characteristics: HP +5

Vicious Assault: Your attacks with weapons deal 1d6 extra damage, or 2d6 extra damage if the target is impaired.


Male Stolian Priest Ascendant 3 | S8 A13 I10 W14 P1 | D/HP 0/20 | Df 16 | Move: 11 | Insanity: 0 | Corruption: 0 | Fortune: No | Status: None

Novice Path Level 2 Core Priest
Characteristics Health +4
Magic Learn Two Spells (Song of Inspiration, Stirring Refrain, trading Triumph of Faith for Omen)
Prayer When you or a creature within short range of you makes an attack roll or a challenge roll, you can use a triggered action to grant 1 boon on the triggering roll.


Male Halfling S: 11, A: 12, I: 10, W: 11, | Perception: 10 | Move: 11 (15) | Def: 18 (19) | Health: 25 | Damage: 0 | Insanity: 2 | Corruption: 0 | Power: 1 | Fortune: No| Status: normal

Enchanted objects:

Flame Spear:
You can use an action to cause flames to swirl around the object for as long as you concentrate. The flames shed light as a torch.
You can use a triggered action to brighten the flame; when you do so, the flame will stay on for 1 minute before extinguishing, at which point th effect ends. The object has 3 uses. You regain expended uses once each day when you place the object in a fire.

Wave trident:
1- You can use an action to cause long barbed spikes to grow out of one weapon within your short range, granting it the impale property. This object has 1d3 uses.
(Impale- When taking damage from a weapon with the impale property, the target becomes grabbed. While grabbed this way, attacks made with the impaling weapon automatically succeed. Attempts to escape the grab are made with 1 bane.)
2- This object cannot be destroyed and ignores any damage done to it. (Learned by combat.)
3- While wielding this object, you can safely breathe water. (Learned by drowning.)

Wave trinket:
-Locate gate shrines?

Monocle of animal filters:
A monocle that, when looked through, causes other people's faces to have bizarre animal qualities.

Robes of the Summer Queen (x2):
Keeps its wearer warm and protected from the cold.
Is also enchanted to resist becoming dirty.


Male Halfling S: 11, A: 12, I: 10, W: 11, | Perception: 10 | Move: 11 (15) | Def: 18 (19) | Health: 25 | Damage: 0 | Insanity: 2 | Corruption: 0 | Power: 1 | Fortune: No| Status: normal

Expert Path: Mystic, level 3,
Attributes: Agility +1, Will +1,
Characteristics: Health +4, Power +1
Enlightened Defense: While you are not wearing armor or wielding a shield, you have a bonus to Defense equal to 1 + your Power.
Iron Fist: Your unarmed strike’s damage die becomes 1d6 unless it is already higher.
Qi Focus: You can use an action to focus your Qi, which remains focused until you expend it, you become unconscious, or you complete a rest. While focused, your Qi grants you a +1 bonus to Defense and a +4 bonus to Speed. In addition, you move at full Speed across difficult terrain.
Qi Strike: When you get a success on an attack roll made using an unarmed strike, you can expend your Qi focus to deal 1d6 extra damage per point of your Power.


Female Elf Priest/Cleric 3 | S8, A14, I14, W10 | Perception: 14 | Move: 12 | Def: 14 | HP: 25 | Damage: 0 | Insanity: 2 | Corruption: 0 | Power: 2 | Fortune: No | Status: Normal

Expert Path: Cleric
Attributes: Agility +1, Will +1
Characteristics: Health +4, Power +1
Languages and Profession: Devotee (Religious)
Magic: Learn one spell (fiery volley)
Conviction: You make Will challenge rolls with 1 boon when you roll to resist the effects of the frightening and horrifying traits.
Icon of Faith: Choose one tradition that you have already discovered and is associated with your religion. When you cast an attack spell from that tradition while you’re wielding or wearing a holy symbol, you make the attack roll with 1 boon and creatures rolling to resist the attack make their challenge rolls with 1 bane.


Dragonborn/Enforcer/Slayer 3 | S13, A10, I11, W11 | Perception: 12 | Move: 9 | Def: 16 | HP: 26 | Damage: 0 | Insanity: 0 | Corruption: 2 | Power: 0 | Fortune: No | Status: Normal

Expert Path: Slayer
Attributes: Str +1, Will +1
Characteristics: HP +6
Butchery: When an attack roll you make results in a success or a failure, you can use a triggered action to make an attack. You make the attack roll for this attack with 1 bane, but the attack deals 1d6 extra damage. You then grant 1 boon on all rolls made to attack you until you take another turn.
Grievous Wound: Whenever you roll damage dice for an attack you make and you roll at least two 6s, the target of your attack falls prone and becomes impaired until the end of your next turn.


Male Stolian Priest Ascendant 3 | S8 A13 I10 W14 P1 | D/HP 0/20 | Df 16 | Move: 11 | Insanity: 0 | Corruption: 0 | Fortune: No | Status: None

Expert Path Ascendant
Attributes Agility +1, Will +1
Characteristics Health +4, Power +1
Languages and Professions Sailor
Magic Discover Telekinesis (Block Strikes) Spell Exchange (Uplifting Melody Rousing Ballad)
Ascendant Defense When you're not wearing armor, your Defense equals 2 + your Will score.
Unwavering Resolve When your mind is focused from your use of the Focus Mind talent, you make challenge rolls to resist gaining Insanity with 2 boons.

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