Dr Davaulus

Prince Vultan's page

192 posts. Alias of Noximilien.


Race

Male Stolian Priest Ascendant 3 | S8 A13 I10 W14 P1 | D/HP 0/20 | Df 16 | Move: 11 | Insanity: 0 | Corruption: 0 | Fortune: No | Status: None

About Prince Vultan

Name: Prince Vultan
Ancestry: Stolian
Gender: Male
Age: 29
Level: 1
Lifestyle:
Appearance: Brown hair/eyes, black wings
Personality: It's the Margrave
Background: Isekai

(Add or remove as needed for specific Ancestry)

Strength: 8
Agility: 12
Intellect: 10
Will: 13

Perception: 10
Defense: 12
Health: 12
Healing Rate: 3

Size: 1
Speed: 13
Power: 0

Damage: 0
Insanity: 0
Corruption: 0

Spoken Languages: Common, Japanese, Elvish

Written Languages:

Professions:
Academic (Technology)
Academic (Law)
Martial (Soldier)
Religious (Evangelist)
Common (Sailor)

Ancestry Traits and Abilities:

Shadowsight Stolian can see in areas obscured by shadows as if those areas were lit.
Black Heart Whenever you would gain corruption, gain 1 additional point.
Clawed Your unarmed strikes deal 1d3 damage.
Glide When jumping up, you gain up to 5 additional feet in distance. Also, when falling, you can land safely up to 10 yards below you.
Preternatural Allure You make social attack rolls with 1 boon, and creatures making challenge rolls to resist your attempts to befriend, persuade, or seduce, they do so with 1 bane.
Volitant Dance Once per round when you would trigger a free attack, roll a d6. On a 4, 5, or 6, you avoid the attack.
Winged You are unable to don regular armor. Your armor must be modified toa ccomodate your wings in order to be worn or benefit from Glide and Volitant Dance.

Quirks and Marks of Darkness:

(Write in these if you ever gain a quirk or mark of Darkness)

Paths and Path Abilities:

(Write here your Paths and class abilities when you gain them).

Novice Path:
Priest (Song, Theurgy)

Expert Path:
Ascendant

Master Path:


Equipment:

1 x Fine Clothes
1 x Stuff Chest

Spellcasting:

Tradition: Song, Theurgy, Telekinesis
Tradition Special:
Song
You constant find yourself unconsciously humming, singing, whistling, or playing an instrument

Theurgy
Symbols of your god appear about you when you cast a Theurgy spell

Telekinesis
Small objects near you tend to slightly move, as if pushed by your powers.

Rank 0:
Spell Name (x/x): Description.
BLOCK STRIKES TELEKINESIS UTILITY 0 (3/3)
Duration 1 minute
An invisible field of force surrounds you, helping to deflect
attacks. Roll 1d3. The number rolled becomes your bonus to
Defense for the duration. In addition, when a creature you
can see attacks you, you can use a triggered action to end
the spell and impose 2 banes on the triggering attack roll.

Rank 1:

BLESSING THEURGY UTILITY 1 (2/2)
Target Any number of creatures you can reach
Duration 1 minute
You touch each target and bestow your blessing. For the
duration, the target makes attack rolls and challenge rolls
with 1 boon and cannot be frightened.

SONG OF INSPIRATION SONG UTILITY 1 (2/2)
Duration 1 minute
When you cast the spell, and on each of your turns for the
duration, choose one creature within short range of you that
can hear you. The target makes its next attack roll or
challenge roll with 2 boons. The effect ends immediately
if you stop singing or cast another spell.

STIRRING REFRAIN SONG UTILITY 1 (2/2)
Duration 1 minute; see the effect
When you cast the spell, and again on each of your turns for
the duration, choose one creature within medium range that
can hear you. The creature can move up to its Speed without
triggering free attacks. The effect ends immediately if you
stop singing or playing or you cast another spell.

OMEN THEURGY UTILITY 1 (2/2)
Area A cube of space, 1 yard on a side, originating from
a point you can see within medium range
Duration Concentration, up to 1 minute
A sign of your faith appears inside the area and remains for
the duration. Each creature you choose that can see the
sign and is within short range of the area makes attack rolls
and challenge rolls with 2 boons, cannot gain Insanity, and
becomes immune to the charmed and frightened afflictions
for as long as it remains within range.
Aftereffect Make a Strength challenge roll. On a failure, you
become fatigued for 1 minute.

Rank 2:
ROUSING BALLAD SONG UTILITY 2 (1/1)
Target Up to five creatures you choose within medium
range that can hear you
You recite a bit of poetry to awaken new courage in each
target. A target that has 1 or more Insanity or the charmed,
compelled, or frightened affliction makes a Will challenge roll
with 1 boon. On a success, the target removes 1 Insanity or
removes one of the specified afflictions from itself.

For each tradition, write the name of the tradition, any special features about that tradition (for example, Battle Madness), each spell you know followed by the current and daily number of castings and a description.

Questionnaire:

Fourth Path

1. Wisdom and Willpower
2. Speed and Movement
2. Health and Well-being

-1. Physical Strength
-1. Perception and Awareness

Flaw(s): Impatience, Longwindedness, Forgetfulness.

My Story:

(How do all the random rolls fit together?)

Random Rolls:

5d55, 25, 45, 52, 19, 25(13 on reroll for duplicate)
3x3d6, 9, 11, 11