Tradition: Song, Theurgy, Telekinesis
Tradition Special:
Song
You constant find yourself unconsciously humming, singing, whistling, or playing an instrument
Theurgy
Symbols of your god appear about you when you cast a Theurgy spell
Telekinesis
Small objects near you tend to slightly move, as if pushed by your powers.
Rank 0:
Spell Name (x/x): Description.
BLOCK STRIKES TELEKINESIS UTILITY 0 (3/3)
Duration 1 minute
An invisible field of force surrounds you, helping to deflect
attacks. Roll 1d3. The number rolled becomes your bonus to
Defense for the duration. In addition, when a creature you
can see attacks you, you can use a triggered action to end
the spell and impose 2 banes on the triggering attack roll.
Rank 1:
BLESSING THEURGY UTILITY 1 (2/2)
Target Any number of creatures you can reach
Duration 1 minute
You touch each target and bestow your blessing. For the
duration, the target makes attack rolls and challenge rolls
with 1 boon and cannot be frightened.
SONG OF INSPIRATION SONG UTILITY 1 (2/2)
Duration 1 minute
When you cast the spell, and on each of your turns for the
duration, choose one creature within short range of you that
can hear you. The target makes its next attack roll or
challenge roll with 2 boons. The effect ends immediately
if you stop singing or cast another spell.
STIRRING REFRAIN SONG UTILITY 1 (2/2)
Duration 1 minute; see the effect
When you cast the spell, and again on each of your turns for
the duration, choose one creature within medium range that
can hear you. The creature can move up to its Speed without
triggering free attacks. The effect ends immediately if you
stop singing or playing or you cast another spell.
OMEN THEURGY UTILITY 1 (2/2)
Area A cube of space, 1 yard on a side, originating from
a point you can see within medium range
Duration Concentration, up to 1 minute
A sign of your faith appears inside the area and remains for
the duration. Each creature you choose that can see the
sign and is within short range of the area makes attack rolls
and challenge rolls with 2 boons, cannot gain Insanity, and
becomes immune to the charmed and frightened afflictions
for as long as it remains within range.
Aftereffect Make a Strength challenge roll. On a failure, you
become fatigued for 1 minute.
Rank 2:
ROUSING BALLAD SONG UTILITY 2 (1/1)
Target Up to five creatures you choose within medium
range that can hear you
You recite a bit of poetry to awaken new courage in each
target. A target that has 1 or more Insanity or the charmed,
compelled, or frightened affliction makes a Will challenge roll
with 1 boon. On a success, the target removes 1 Insanity or
removes one of the specified afflictions from itself.
For each tradition, write the name of the tradition, any special features about that tradition (for example, Battle Madness), each spell you know followed by the current and daily number of castings and a description.