Novice Path: Enforcer
Catch Your Breath: You can use an action, or a triggered action on your turn, to heal damage equal to your healing rate. Once you use this talent, you must wait until you complete a rest before you can use it again.
Demoralize: You can use an action to menace one target creature within short range. If the target can see and hear you, make a Will attack roll against the target’s Will. On a success, the target becomes frightened for 1 minute. On a failure, the target becomes immune to your use of Demoralize until it completes a rest.
Spiritbreaker: When you use a weapon to attack a creature that has at least one affliction, you make the attack roll with 1 boon.
Vicious Assault: Your attacks with weapons deal 1d6 extra damage, or 2d6 extra damage if the target is impaired.
Expert Path: Slayer
Butchery: When an attack roll you make results in a success or a failure, you can use a triggered action to make an attack. You make the attack roll for this attack with 1 bane, but the attack deals 1d6 extra damage. You then grant 1 boon on all rolls made to attack you until you take another turn.
Grievous Wound: Whenever you roll damage dice for an attack you make and you roll at least two 6s, the target of your attack falls prone and becomes impaired until the end of your next turn.
Master Path: