Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Jean comes in hard slamming into the elk. With a large wound from Jean buts stays on its hooves.

Stratton if you were waiting you could get an attack in or something.

Round 1

An eldritch arrow comes hurling in to hit the elk as a ball of fire is lobbed from Mia, burning even more fog from the area.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Round 1

Stratton enters primal warrior stance and uses his fading strike to teleport near the elk that struck Zaidel, slashing at it with Lady Black.

Lady Black 1d20 + 11 ⇒ (9) + 11 = 20 for 3d8 + 7 ⇒ (2, 3, 7) + 7 = 19 damage

He then tumbles around to flank the Elk.

Acrobatics 1d20 + 18 ⇒ (11) + 18 = 29


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 1

Oops, apparently she does not have produce flame spell... She moves forward 30 feet and forms a ball of snow which quickly grows in size and she lets it fly towards the elk.

1d20 + 10 ⇒ (1) + 10 = 11
cold damage: 5d6 ⇒ (6, 3, 3, 5, 6) = 23


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 1

She moves forward keeping Mia covered and draws her bow back releasing an arrow with eldritch power behind it. Now within 30 feet of the prey.

Eldritch Arrow: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
damage: 1d8 + 6 + 3d6 + 1 ⇒ (8) + 6 + (4, 2, 6) + 1 = 27


Round 1

Angelica's arrow is deflected but the magic continues through, 12 damage. The snowball flies high into the sky. 28 from Jean, 19 from Stratton, will Zaidel and Stratton's attacks be successful in taking down the Elk... before more show up?

Init:
24 Mia
22 Angelica
20 Zaidel
19 Stratton
16 elk
8 Jean


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Round 1
Fast Healing 19
Zaidel quickly tries to counterattack before his quarry runs away.
Carouser's Retort (evil): 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Dmg.: 1d6 + 7 ⇒ (1) + 7 = 8


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton seeks to take advantage of the flanking and get in a big hit and maybe trip up the elk using a power attack disparity blow to do a powerful upswing.

Lady Black vs Flank 1d20 + 11 + 2 - 2 ⇒ (12) + 11 + 2 - 2 = 23 for 3d8 + 7 + 6 + 2d6 ⇒ (3, 7, 2) + 7 + 6 + (2, 4) = 31 plus 2d6 ⇒ (5, 3) = 8 sneak attack.

Trip attempt from Disparity Blow 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28

Disparity Blow


Stratton finishes off the elk likely with help. But not before it hails its attacks down upon Zaidel again.

gore: 1d20 + 12 - 2 + 7 ⇒ (4) + 12 - 2 + 7 = 21
gore damage: 3d6 + 7 + 4 + 2d6 ⇒ (5, 5, 4) + 7 + 4 + (5, 2) = 32 last 2d6 is lightning & fire

hoof: 1d20 + 10 - 2 + 7 ⇒ (3) + 10 - 2 + 7 = 18
hoof damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
hoof: 1d20 + 10 - 2 + 7 ⇒ (3) + 10 - 2 + 7 = 18
hoof damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7

bite: 1d20 + 10 - 2 + 7 ⇒ (17) + 10 - 2 + 7 = 32
bite damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Will DC 22 for Zaidel

Perception DC 32:
You hear at least one more elk, you believe it was charging forward but with the death cry of the elk before you it stops. You could head in its direction or act with some idea of where the elk is presently about 70 feet out.

Round 2


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 2
perception: 1d20 + 10 ⇒ (9) + 10 = 19
She moves forward keeping Mia covered wary of other creatures in the fog. Anything charging from the East she will shoot. Readied action
Eldritch Arrow: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
[dice=damage]1d8+6+3d6+1 [/diceE]


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 2
perception: 1d20 + 4 ⇒ (4) + 4 = 8
She moves forward using a cone of detect evil, standard spell, to the East.


The quest updates and shows up in a blue box:
Lions and bears, Oh My!
Big Game Hunter I
☆☆☆
Uncommon Quest
☆☆☆
All Big Game Hunter quests have you taking down dangerous beasts.
You may only kill up ten of a certain type of creature before it does not count.
☆☆☆
Possible Rewards: Trophies, titles, all loot boxes
Guaranteed Rewards: Uncommon Trophy: pristine Trophy head, Boost Card +3
☆☆☆
Difficult: E to C
☆☆☆
Status:
30/10 Ankhegs
5/1 boss (bonus)
30/10 Displacer Beasts
3/1 boss (bonus)
30/10 Hydra
1/1 Hydra boss (Bonus)
30/10 Wayward Trolls
1/1 and their Beast Boss (Bonus)
90/10 Bloodborn Dire Boars
3/1 Demon Dire Boars (bonus)
7/10 Crystaline Fiendish Elks


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Perception 1d20 + 17 ⇒ (8) + 17 = 25

"Any idea where that came from?"


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Round 2
Fast Healing 19
Will DC 22: 1d20 + 15 ⇒ (19) + 15 = 34
Perception: 1d20 + 27 ⇒ (6) + 27 = 33
The satyr's ears twitch in the fog. "I hear on more out there. It's about 70 feet this way." Zaidel quietly steps toward the sound of an elk.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Round 2

"On it!" Jean takes off using his draconic sense to find them in the fog.

I can fly 160 ft and have Blindsense out to 60 ft. So I sense for Elk and move to attack the nearest one. I assume I can't charge, so I just move and do a single attack.

Bite Attack-PA: 1d20 + 19 - 2 ⇒ (9) + 19 - 2 = 26

Bite Damage +PA: 2d6 + 13 + 4 ⇒ (2, 1) + 13 + 4 = 20


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton heads in the direction Zaidel indicated, keeping his senses sharp.


Round 2

After Zaidel directs the group Stratton and Jean head in that direction. Jean is able to locate the elk with his senses, finish moving in and attack.

The elk bleats at the gushing wound Jean inflicts upon the elk. Stratton comes upon the scene after a double move.

Mia and Angelica follow Zaidel.

Round 3


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Round 3
Zaidel charges toward the bleats and stabs.
Perception: 1d20 + 27 ⇒ (20) + 27 = 47
Carouser's Retort, charging: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Confirming: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
Dmg.: 1d6 + 7 ⇒ (2) + 7 = 9 x 2 = 18


Round 3
Zaidel can charge as the fog impedes most sight, whereas he hears and sees a few clues that's let him charge behind the dragon and to the elk.

The elk attacks Jean in retaliation and for survival.

gore: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
gore damage: 5d6 + 7 + 4 ⇒ (5, 6, 2, 1, 6) + 7 + 4 = 31 last 2d6 is lightning & fire

hoof: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
hoof damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
hoof: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
hoof damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8

bite: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
bite damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Mia and Angelica follow Zaidel unable to see the beast until 15 feet away.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Round 3

Stratton closes in on the beast, using Dimensional Strike to make it flat-footed.

Lady Black vs flat-footed 1d20 + 11 ⇒ (4) + 11 = 15 for 3d8 + 7 ⇒ (2, 1, 6) + 7 = 16 and 2d6 ⇒ (1, 2) = 3 sneak attack

His dimensional distortion seems to have put him off-guard as well as the beast, though. He shifts his stance to the formless dance, giving him the benefits of see invisible and blur until he changes it again.


Stratton misses his strike as its thick hide deflects the blow.

Round 4


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Round 4
"Matthew!" Zaidel yells above the mist. "We're coming!!"

Carouser's Retort: 1d20 + 12 ⇒ (17) + 12 = 29
Dmg.: 1d6 + 7 ⇒ (1) + 7 = 8


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Round 4

Stratton switches back to primal warrior stance and makes a two-handed riptide strike.

Lady Black 1d20 + 11 ⇒ (15) + 11 = 26 for 3d8 + 10 + 2d6 ⇒ (5, 5, 6) + 10 + (4, 3) = 33

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Round 3

Jean destroys an elk!

Round 3 Full Attack!:

Bite Attack-PA: 1d20 + 19 - 2 ⇒ (10) + 19 - 2 = 27

Bite Damage +PA: 2d6 + 13 + 4 ⇒ (5, 5) + 13 + 4 = 27

Claw Attack-PA: 1d20 + 19 - 2 ⇒ (18) + 19 - 2 = 35

Claw Damage +PA: 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17

Claw Attack-PA: 1d20 + 19 - 2 ⇒ (9) + 19 - 2 = 26

Claw Damage +PA: 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21

Wing Attack-PA: 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28

Wing Damage +PA: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13

Wing Attack-PA: 1d20 + 17 - 2 ⇒ (3) + 17 - 2 = 18

Wing Damage +PA: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14

Tail Attack-PA: 1d20 + 17 - 2 ⇒ (16) + 17 - 2 = 31

Tail Damage +PA: 1d8 + 13 + 4 ⇒ (7) + 13 + 4 = 24

Round 4

Jean continues with his draconic fury!

If the one I am fighting is dead, then I just go find the next one.

Round 3 Full Attack!:

Bite Attack-PA: 1d20 + 19 - 2 ⇒ (10) + 19 - 2 = 27

Bite Damage +PA: 2d6 + 13 + 4 ⇒ (3, 3) + 13 + 4 = 23

Claw Attack-PA: 1d20 + 19 - 2 ⇒ (3) + 19 - 2 = 20

Claw Damage +PA: 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15

Claw Attack-PA: 1d20 + 19 - 2 ⇒ (7) + 19 - 2 = 24

Claw Damage +PA: 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18

Wing Attack-PA: 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25

Wing Damage +PA: 1d6 + 4 + 4 ⇒ (4) + 4 + 4 = 12

Wing Attack-PA: 1d20 + 17 - 2 ⇒ (2) + 17 - 2 = 17

Wing Damage +PA: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14

Tail Attack-PA: 1d20 + 17 - 2 ⇒ (20) + 17 - 2 = 35

Tail Damage +PA: 1d8 + 13 + 4 ⇒ (6) + 13 + 4 = 23

Critical Confirmation Tail Attack-PA: 1d20 + 17 - 2 ⇒ (14) + 17 - 2 = 29

Critical Confirmation Tail Damage +PA: 1d8 + 13 + 4 ⇒ (3) + 13 + 4 = 20


Round 3

Jean decimates the elk.

Round 4Reccon what do you do with the elk dead?


The elk is very... very dead.

Round 5

Mia and Angelica walk up grimacing at the splattering of the elk body.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Zaidel looks down at the deceased elk. "Normally, I'd say skin it and harvest it's meat. But we're on a tight schedule."

The satyr turns to Queen Mia and asks, "Any more evil pings nearby?"


Looking at the flesh you see it is diseased, blackened, and 'corrupted'.

After the 6th round you hear elk calling out to each other in the distance.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She scans the area as she says, "Let me check. Nothing to the East... South... West... or North... nothing is pinging as evil."


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
GM Wolf wrote:

Looking at the flesh you see it is diseased, blackened, and 'corrupted'.

After the 6th round you hear elk calling out to each other in the distance.

Zaidel cranes his neck to hear which direction the elk calls are coming from.

Perception: 1d20 + 27 ⇒ (6) + 27 = 33

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean takes off and begins swooping out in circles to find the elk with his draconic senses.

Perception: 1d20 + 15 ⇒ (18) + 15 = 33


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton looks to the others with keener senses for a direction.


Perception DC 30:
You hear the elk calls mostly coming from the East. Likely the closest being about 200 feet to much further away creatures.

Jean:
Scouting off on your own and with your blindsight you find the first elk at 180 feet, it looks like it is fleeing from the West going East.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Zaidel points in the direction of the elk calls he heard. "Maybe 200 feet that way!"
The satyr casts minor image on himself. Zaidel creates an illusion of a bright glowing green sphere over his head,
hoping it will act as a beacon for the others to follow.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton moves out in the direction Zaidel points out, using Formless Dance stance to give himself blur and see invisible. He sheathes Lady Black in anticipation of using some iaijutsu moves.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

"This Way! Jean yells out and turns to pursue the next elk.

With turning in mid air I do not think I get to the Elk, but I am close!


I will allow it, but the image likely would not give any light. There are plenty of spells that shed light.

Jean does get there first! Jean are you going for an Ariel charge?

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I did not think I would be able to attack this round because my flight 160 ft and Average. So unless I was lined up to charge it, I would need to take time wheeling and then just double move to be behind it. I will post an attack in case I can get there.

Dive Bombing!:

Jean dives at the next foul Elk that is racing ahead of him!

Bite Attack-PA: 1d20 + 19 - 2 ⇒ (18) + 19 - 2 = 35

Bite Damage +PA: 2d6 + 13 + 4 ⇒ (3, 4) + 13 + 4 = 24


I see your point Jean but no one is going to be able to catch up to you until round 3 or 4...

Jean:
You drive down upon the elk finally dive bombing it.

The elk attempts to flee.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Mia and Angelica follow Zaidel for a round and then stop. She casts fly on herself and Angelica.

If you stop as well, you see Mia pulling out a scroll case, pull the top of the scroll and search for a spell. She then attempts to use it. UMD: 1d20 + 14 ⇒ (2) + 14 = 16

No luck, she tries again.

UMD: 1d20 + 14 ⇒ (20) + 14 = 34

She nods and says straight ahead about 200 feet. Then flies forward getting to Jean before round 4... unless the elk continued to flee.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Rounds Five and Six?

Stratton casts fly on himself for a boost of maneuverability and maybe some height before continuing, rising as he does to get a better arial view.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

The satyr follows the bellowing bronze dragon on foot with Queen Mia and Angelica.


Jean do you have something to stop the elk from fleeing? I see a bite but not a grapple... just checking. Reach? Yes... so AoO as it leaves your 10 foot reach! Anything else?

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Just reach and speed.

Jean snaps at it as it turns to flee and then launches himself to land in front of it and attack again.

I will take an AoO and plop in front of it.

AoO attack:
Bite Attack-PA: 1d20 + 19 - 2 ⇒ (13) + 19 - 2 = 30

Bite Damage +PA: 2d6 + 13 + 4 ⇒ (3, 3) + 13 + 4 = 23

Normal attack:
Bite Attack-PA: 1d20 + 19 - 2 ⇒ (3) + 19 - 2 = 20

Bite Damage +PA: 2d6 + 13 + 4 ⇒ (4, 6) + 13 + 4 = 27


The elk sees no other way and tries to attack, sounding a call of threat to the other elk.

gore: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
gore damage: 5d6 + 7 + 4 ⇒ (1, 5, 1, 4, 6) + 7 + 4 = 28 last 2d6 is lightning & fire

hoof: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
hoof damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
hoof: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
hoof damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7

bite: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
bite damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Then Jean finishes it off. Do you want to search for others or wait for the group?

With fly spells active the group arrives faster than expected, so with the spell fly you get a move action of 60 feet right? So you can double move, thus moving 120 feet?

---

The quest updates and shows up in a blue box:
Lions and bears, Oh My!
Big Game Hunter I
☆☆☆
Uncommon Quest
☆☆☆
All Big Game Hunter quests have you taking down dangerous beasts.
You may only kill up ten of a certain type of creature before it does not count.
☆☆☆
Possible Rewards: Trophies, titles, all loot boxes
Guaranteed Rewards: Uncommon Trophy: pristine Trophy head, Boost Card +3
☆☆☆
Difficult: E to C
☆☆☆
Status:
30/10 Ankhegs
5/1 boss (bonus)
30/10 Displacer Beasts
3/1 boss (bonus)
30/10 Hydra
1/1 Hydra boss (Bonus)
30/10 Wayward Trolls
1/1 and their Beast Boss (Bonus)
90/10 Bloodborn Dire Boars
3/1 Demon Dire Boars (bonus)
9/10 Crystaline Fiendish Elks

---

Going deeper into the woods you may notice a few things.

Down on the ground walking, or Perception DC 35 in the air 30 feet up:
You notice that the land gets marshier and more decayed/withered. The color of the land and vegetation seems to be less, the colors are more muted with black or white. You also feel that you have entered upon corrupted ground.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

The satyr reads the Blue Screen carefully. "One more! We need one more fiendish elk!"

As the team goes further into the woods, the landscape changes dramatically. Zaidel's skin crawls with the unnatural nature about him.
"Yuck." The cleric gags. "We should not stay here long. Let's find that damn elk and get our Matthew back!"
Perception: 1d20 + 27 ⇒ (14) + 27 = 41
Survival: 1d20 + 14 ⇒ (16) + 14 = 30


Jean waits at the most recent kill for the group to gather.

---
Moments after Angelica's statement the quest is complete. As you go to claim your rewards you see:
Lions and bears, Oh My!
Big Game Hunter I - Completed
☆☆☆
Uncommon Quest
☆☆☆
Possible Rewards: Trophies, titles, all loot boxes
Guaranteed Rewards: Uncommon Trophy: pristine Trophy head, Boost Card +3
Jean:
4d20 ⇒ (3, 12, 20, 19) = 54
pristine Trophy head (Please pick from your list), Boost Card +3,
Blessed or Cursed Loot Box
Zaidel:
4d20 ⇒ (19, 13, 1, 13) = 46
Summon Ally card
pristine Trophy head (Please pick from your list), Boost Card +3
Stratton:
4d20 ⇒ (17, 12, 20, 17) = 66
pristine Trophy head (Please pick from your list), Boost Card +3, Blessed or Cursed Loot Box
Alia:
4d20 ⇒ (1, 13, 17, 8) = 39
pristine Trophy head (Please pick from your list), Boost Card +3
Mia:
4d20 ⇒ (14, 10, 7, 3) = 34
pristine Trophy head (Please pick from your list), Boost Card +3
Matthew:
4d20 ⇒ (12, 19, 1, 13) = 45
pristine Trophy head (Please pick from your list), Boost Card +3
For defeating over half of the creatures on your own: You gain the title: Lone Hunter.
Title: Magical Beast Bane
Boss Bonuses: manuvers of the beasts
Group bonuses, each gains:
Ankheg armor proficiency
Ankheg breastplate
Ankheg sheild
Step of the cat: +2 to stealth
Black fur cloak of pouncing
Claws of the cat
Hydra Strike - Strike - Give an adjacent ally an AoO against the same target
Hydra leather boots or Hydra leather Vest
Troll gut rope
Health of a Troll belt
Essence orb of regeneration
Amulet of the Blood Boar

Boss Bonuses have been shared Please choose one of the following mauevers to know and use 1/encounter:

Manuevers:

Crushing Blow Strike
A powerful overhand blow that inflicts an additional +1d6 points of damage, enemy is left flat-footed until their next turn.

Panthera on the Hunt Strike
The martial disciple gains a +2 bonus to hit and damage on a charge attack, and ignores attacks of opportunity

Primal Wrath Strike
A forceful strike that adds +4 to damage, or +6 to damage if used with a two-handed weapon.

Crippling Strike Strike
Melee attack that adds +2d6 points of damage and the enemy gains the bleeding condition.

Devastating Rush Strike
Make an attack that inflicts an additional 2d6 damage and ignores damage reduction and hardness.

Momentum Crash Boost
Add an additional 10 points of damage to a successful charge attack.

Raging Hunter Pounce Strike
Charge at a target and make a full attack on the target.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She lands beside Mia and looks up stating, "There are no more for 900 feet."


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
GM Wolf wrote:

Jean waits at the most recent kill for the group to gather.

---
Moments after Angelica's statement the quest is complete. As you go to claim your rewards you see:
Lions and bears, Oh My!
Big Game Hunter I - Completed
☆☆☆
Uncommon Quest
☆☆☆
Possible Rewards: Trophies, titles, all loot boxes
Guaranteed Rewards: Uncommon Trophy: pristine Trophy head, Boost Card +3

Zaidel shouts for joy from the mist. YEEEAAAAHH!!!!"

GM Wolf wrote:

Zaidel:

4d20
Summon Ally card
pristine Trophy head (Please pick from your list), Boost Card +3

Zaidel picks up both card from the ground, as a pristine hydra head drops at his hooves. The satyr immediately deposits the +3 from the Boost Card into his Boost total. The cleric examines the Summon Ally Card.

"Blue screen. Query? Do I need this card to bring Matthew back from the Olympian Gods?"
Diplomacy: 1d20 + 44 ⇒ (9) + 44 = 53
GM Wolf wrote:

Group bonuses, each gains:

Ankheg armor proficiency
Ankheg breastplate
Ankheg shield
Step of the cat: +2 to stealth
Black fur cloak of pouncing
Claws of the cat
Hydra Strike - Strike - Give an adjacent ally an AoO against the same target
Hydra leather boots or Hydra leather Vest
Troll gut rope
Health of a Troll belt
Essence orb of regeneration
Amulet of the Blood Boar

As the group bonuses list on the Blue Screen, the items drop at the feet of the heroes. Zaidel sits down next to the magical gear. "Don't worry, Aeria Gloris. I got this!" The bardic cleric starts to cast identify on each of the prizes.

Spellcraft (identify, Amulet of the Blood Boar): 1d20 + 17 + 10 ⇒ (12) + 17 + 10 = 39
Spellcraft (identify, Essense Orb of Regeneration): 1d20 + 17 + 10 ⇒ (14) + 17 + 10 = 41
Spellcraft (identify, Health of a Troll Belt): 1d20 + 17 + 10 ⇒ (7) + 17 + 10 = 34
Spellcraft (identify, Troll Gut Rope): 1d20 + 17 + 10 ⇒ (11) + 17 + 10 = 38
Spellcraft (identify, Claws of The Cat): 1d20 + 17 + 10 ⇒ (16) + 17 + 10 = 43
Spellcraft (identify, Black Fur Cloak of Pouncing): 1d20 + 17 + 10 ⇒ (15) + 17 + 10 = 42
Zaidel chooses the Hydra leather vest.
GM Wolf wrote:
Boss Bonuses have been shared Please choose one of the following maneuvers to know and use 1/encounter:

Zaidel chooses Crippling Strike Strike

Melee attack that adds +2d6 points of damage and the enemy gains the bleeding condition.


The Blue Screen appears before Zaidel:
Summon Ally Card can be used to bring allies from another plane. Bonds or connections are needed for the card to be used. If used and you don't meet the requirements then it will not be expended. You may use the card once per week.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Determination radiated from Zaidel's handsome face. The satyr stood up from the ground and held the Summon Ally card aloft.
"I Summon Matthew Locke to me!!"
Charisma: 1d20 + 19 ⇒ (4) + 19 = 23
Will: 1d20 + 15 ⇒ (11) + 15 = 26

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