Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

He walks in through the front door drenched in sweat. He only has a shirt and pants on nothing else. If no one talks to him, he takes the stairs down.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Without batting an eye, Zaidel casts prestidigitation on Matthew as he passes, not evening braking his rhythm as the satyr plays.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

I wonder if magical cleaning works as well as a decent shower to wake you up? Jon considered. Maybe he should pick up some alchemy, invent energy drinks. Did this world have lime flavour? Or cherry? Some things were not worth coming back from the dead for...


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She seems skittish still, as she eats and anyone making a sudden movement or loud sound makes her nearly jump. "So what are the plans? Why do I feel so magically sufficed?"


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She looks over at Jon and asks, "With no one taking up your offer, why don't you say it again so Matthew can hear it Jon." She is spinning a fork on the table obviously bored.

With Alia's question she quickly answers letting others fill in where she missed, "Alia you were likely sleeping when we activated a wish. It allows anyone present or future apart of A... our group, I can't remember the name, to gain a second class. Also I was able to give a boost to those who were blessed by the wish." +2 to two ability scores.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

He nods to Zaidel in thanks. But he was drenched and felt dirty still, let alone the smell. "A bath will do me wonders," he says as he heads downstairs.

He comes back up well after the rest of you are done with breakfast. He comes over in full gear. Upon his belt is a rustic looking dagger of a hunter, a few pouches and bags, and a few slots for potions. Upon his back is his greatsword, quiver of arrows, and composite longbow. His fresh looking green cargo pants look clean and sharp. As does his fancy set of black leather gloves. His white fur is mostly covered up by his hide armor.

He offers, "We ready to head out?!"


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

After she finished her meal she promptly headed out after saying, "I am going to go practice. Holler when you are heading out."


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Alia Silverleaf wrote:
She seems skittish still, as she eats and anyone making a sudden movement or loud sound makes her nearly jump. "So what are the plans? Why do I feel so magically sufficed?"
Mia Thornrose wrote:
With Alia's question she quickly answers letting others fill in where she missed, "Alia you were likely sleeping when we activated a wish. It allows anyone present or future apart of A... our group, I can't remember the name, to gain a second class. Also I was able to give a boost to those who were blessed by the wish." +2 to two ability scores.

Zaidel stops his playing when the wish question is approached. "You see, Alia. You can be a gestalt class of your choice. Essentially you pick two different classes, take the best of both, and fuse them into one class. I am now a Cleric-Bard, as Mia is a Sorcerer-Paladin."

"Now. You are a druid. An already powerful class. Maybe you wish to gestalt with a martial class, like fighter or barbarian to increase your fighting prowess. Or maybe lean into your innate magical heritage and become a Druid-Wizard. I understand some elves have access of racial classes. The choice is yours. Choose wisely." Diplomacy: 1d20 + 18 ⇒ (4) + 18 = 22
Matthew_Locke wrote:
Matthew offers, "We ready to head out?!"

"I am, I mean, I believe we are", the satyr smiles.


Feel free to catch up with a spoiler, we are moving forward.

Your group leaves the inn, theough the mists you head down the street as you are leaving the street to head north a blue light appears before your group. Then comes a high pitched voice, "You all ready to head to Elrick Manor?!"

Assuming you agree, The light leads you and the mists seperate leaving a 20 to 30 foot area that you can see. Up a grassy hill you see a lone tree there.

Perception DC 20:
You see something glittering up in its branches. You think it is fruit.

Perception DC 25:
You see that the mangrove tree limbs that point down also curl up from the geound in sharp points. There is 8 fruit in the tree.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Perception: 1d20 + 14 ⇒ (4) + 14 = 18
Zaidel looks up at the tree, but pays it no mind.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

He is likely out in front of the group with his muzzle out to smell the wind. He also carries his greatsword in one hand as the blade rests on his armor. Angelica drew his attention and answers with, "Yes I see some sparkling fruits. Oh I wonder if this an event?"

Perception: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20

---
As the others back off he takes one step forward as he puts his greatsword in his two hands. "Shall we fell this tree then?! Angelica see if you can hit some of the fruit. Your arrow is barely in its bark and piercing weapons probably wont be very effective. Jean stay close to me I will protect you!"


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She continues to take aim at different trees as we walk. After hitting the tree and begins to walk up to its trunk she stops and asks, "Does anyone else see the sparkling fruit? Wyrm Will, what can you tell us of this tree?"

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

---
After Alia's warning she grins and backs up, "Shall I continue to practice?"


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She was looking up at the clouds, with them drawing her attention away she still does not see them. "No, or at least I dont see them."

Perception: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6

---
At Alia's yell she is startled but then quickly moves back to the group.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She saw them at first but with the reference from Angelica she could see more. Seeing what the tree was she yelled with urgency, "STOP! GET AWAY FROM THE TREE!"

She moves back herself and now safely away she relays, "I see the sparkling fruit. This is a Mangrove of Greed. The fruit are said to give you a boost. Though once one of the fruit are eaten the tree awakens. Look at the limbs of the tree that reach down, it looks like they emerge again from the ground almost like a scythe. Those are its main offense. We should attack it from afar, then it will activate and slowly hunt us."

Perception: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
K nature: 1d20 + 8 ⇒ (19) + 8 = 27


With Alia's information a blue screen appears the Chosen with a new quest:

Warning this quest is far above your level!!!
---
Quest: Kill the Mangrove of Greed or eat one of its fruit.
---
1st Reward: The fruit of the gods.
2nd Reward: Blessed Random Loot Box or Cursed Random Loot Box.
3rd Reward: Hidden, secret objective.
---
Difficulty: B
---
Time Limit: 5 minutes.

The invisible pixie replies soon after Alia, "Yes it is an evil tree and I condone its destruction, though Alia knew a lot more than me."

K Nature: 1d20 + 10 ⇒ (9) + 10 = 19

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

"Umm...it says way above our level. I think we skip the tree and move on." Jean says with a worried look at the screen.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

"Yeah you are probably right Jean. Let's keep moving." He offers thinking about the fruit.

---
Taking point into the manor he turns left and creeps up to the doorway, peeking in if possible.

Perception: 2d20 + 1 ⇒ (20, 14) + 1 = 35 15
Stealth: 2d20 + 3 ⇒ (13, 15) + 3 = 31 16

Knowing that the others will be bringing light soon he moves into the room at the three figures. Coming to stand next to two of them he cleaves those two targets. Slashing with his greatsword.

+1 greatsword, PA: 2d20 + 8 ⇒ (17, 18) + 8 = 43 25
damage: 2d6 + 11 ⇒ (2, 3) + 11 = 16

+1 greatsword, PA: 2d20 + 8 ⇒ (1, 4) + 8 = 13 9 crit fail
damage: 2d6 + 11 ⇒ (5, 5) + 11 = 21

crit fail: 2d20 ⇒ (9, 9) = 18 Reflex DC 12
Reflex save DC 12: 2d20 + 4 ⇒ (8, 18) + 4 = 30 Does not fall prone.

AC 22

Round 1 3/36 dead

He acts at the same time as the two goblins and waits for their actions, as they run he takes his AoO. Cutting them down as they flee.

+1 greatsword, PA: 2d20 + 8 ⇒ (9, 12) + 8 = 29 25
damage: 2d6 + 11 ⇒ (6, 3) + 11 = 20

+1 greatsword, PA: 2d20 + 8 ⇒ (16, 17) + 8 = 41 9 crit fail
damage: 2d6 + 11 ⇒ (4, 4) + 11 = 19

He responds after hearing Alia, "I have great darkvision, I got this. I killed the goblins, but something is up in the eastern ceiling corner. I could use some ranged support, Alia do you need a bow, you could use mine." He kicks open the next door keeping his head facing away from the light.


Down the hill and to a dirt road. The light leads you down it for about an hour then turns back to the North. You see that the road turns into a paved path. The paved path leads into the grounds of the manor.

Wyrm Will suggests, "Don't exit the manor except for the front doors or the vines will get you. If you do find the blood ring in there you can control the vines. Good luck!"

There are dried fountains that you pass choked with vines. Then the manor appears through the mist and the two massive front doors which are wide open.

Entering in you hear noise from all directions, little sounds of things moving. A few laughs and lots of giggles. A feeling of uneasiness comes over you. The mist is not in the manor. To the right you see an opening with cobwebs covering it. To the left you see a trail of bones through another doorway. Forward you see a grand staircase and two closed doors behind the stairs. As you move you hear movement right above as the boards creak.

Matthew:
You should do a Stealth check too. Nothing is around, peeking into the next room you see a creature in the east corner near the ceiling. On the ground in the west corner you see three hunched over small humanoids.

Matthew quietly moves into the room to the left and quickly moves in to the room, you hear the slicing of flesh and four thuds.

Initiative, Perception DC 16 to act in surprise round:

2d20 + 0 ⇒ (17, 11) + 0 = 28 Zaidel
2d20 + 3 ⇒ (7, 4) + 3 = 14 Mia
2d20 + 4 ⇒ (2, 20) + 4 = 26 Locke
2d20 + 1 ⇒ (8, 10) + 1 = 19 Alia
2d20 + 0 ⇒ (11, 9) + 0 = 20 Jean
2d20 + 0 ⇒ (15, 2) + 0 = 17 Jon
2d20 ⇒ (2, 4) = 6 Jacen
2d20 + 3 ⇒ (1, 18) + 3 = 22 Angelica

2d20 + 1 ⇒ (5, 14) + 1 = 20 goblins
3d20 + 3 ⇒ (15, 14, 3) + 3 = 35 creeper

Creeper 17
Zaidel 11
Alia 9
Jean 9
Mia 7
Locke 6
Goblins 6
Angelica 4
Jon 2

After Alia enters the room the snake like creature with legs hisses at her and opens its mouth to reveal fangs, then then shoot at her.

2d20 + 4 ⇒ (12, 12) + 4 = 28 16 to Alia?


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

As the group move forward into the courtyard she began the process of casting Virtue on each of you in the same intervals. The spell give you a temporary hp but only lasts for 10 rounds/1 minute. So she repeats until battle starts.

Perception: 2d20 ⇒ (9, 15) = 24 +10

With her quarterstaff in hand she casts light upon its top most point.

Round 1

"MATT! Do you want us to follow? I have light." Then she waits for a response.

---
She then enters the room and heads to Matt. Likely able to be adjacent to him. Then she says, "Wrath of nature." A wire or string appears on the side of the quarterstaff and then it warps into a bow. With the twang of the bow string the transmutation was complete. She does snag a few arrows from Locke's quiver.

The fangs hit her armor but the leaves protect her.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Perception: 2d20 + 2 ⇒ (8, 7) + 2 = 17 9

Round 1

She follows Alia into the next room staying with the light. "What is this uneasy feeling? It's almost grimey."


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Jean de Montes wrote:
"Umm...it says way above our level. I think we skip the tree and move on." Jean says with a worried look at the screen.

"Yeah", Zaidel said downcast. "Those fruit looks tempting, but I guess that's the point. Fu<k off, Tree!"

The satyr gives various obscene hand gestures toward the inert plant.
GM Wolf wrote:

Down the hill and to a dirt road. The light leads you down it for about an hour then turns back to the North. You see that the road turns into a paved path. The paved path leads into the grounds of the manor.

Wyrm Will suggests, "Don't exit the manor except for the front doors or the vines will get you. If you do find the blood ring in there you can control the vines. Good luck!"

There are dried fountains that you pass choked with vines. Then the manor appears through the mist and the two massive front doors which are wide open.

Entering in you hear noise from all directions, little sounds of things moving. A few laughs and lots of giggles. A feeling of uneasiness comes over you. The mist is not in the manor. To the right you see an opening with cobwebs covering it. To the left you see a trail of bones through another doorway. Forward you see a grand staircase and two closed doors behind the stairs.

The satyr looks around. "Wow. This would look like a decent manor, if it wasn't for all the overgrowth", Zaidel whistles low. The cleric assist by casting dancing lights, keeping the group in a lighted square.

--------
Round 1

Perception: 1d20 + 14 ⇒ (14) + 14 = 28
Upon seeing the snake-like humanoid, Zaidel shouts, "HEY! Is that how you greet guests? At least offer us something to eat or drink. Be a better host!"
Casting suggestion (DC 19, Will negates)

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Before entering the manor, Jean activates an ability and plate armor shimmers to life around him.

Mage Armor. AC goes to 21.

He then heads forward and prepares to attack anything that comes at Zaidal.

Bite Attack w PA: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13

Bite Damage w PA: 1d6 + 2 + 4 ⇒ (3) + 2 + 4 = 9


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 1
Angelica follows the group and seeing the creature shoots it with her bow.

Ranged longbow: 2d20 + 5 ⇒ (12, 15) + 5 = 32 17
damage: 1d8 ⇒ 6

Round 2

"I wish this ucky feeling would go away!" She offers preparing to shoot the snake again.

If the snake like creature attack she will shoot it, readied action.
Ranged longbow: 2d20 + 5 + 1 ⇒ (14, 5) + 5 + 1 = 25 11
damage: 1d8 + 1 ⇒ (2) + 1 = 3

We are being affected by something and must roll at disadvantage.


Init:
Creeper 17
Zaidel 11
Alia 9
Jean 9
Mia 7
Locke 6
Goblins 6
Angelica 4
Jon 2

Round 1

Alia moves into the room to Locke's side and reveals her quarterstaff can warp into a composite bow. The waiting creeper hissed and shot fangs at Alia. Zaidel is right behind her and casts a spell at the creeper. Jean is ready to pounce at anything near Zaidel. Mia follows and casts light on her dagger. Locke kicks in the door and moves into the next room. The goblins have been cut literally in half. Angelica follows the group and seeing the creature shoots it with her bow. Jon...

Round 2

Having been shot it climbs down to the floor grabbing a tiny spider in its mouth on the way. It stops in the corner with the tiny spider in its mouth. The spider is dead but the snake like creature with legs does not consume it.

1d20 ⇒ 14

At this point a blue screen appears in front of the Chosen:
Quest - Clear the Elrick Ruins
---
Kill all the monsters in the Elrick Ruins.
32/35 threats.

For an additional secret reward tame or at least make 5 of the monsters neutral towards you.
---
Reward: Silver pendant of quartz
2nd Reward: Silver ring or silver dagger
3rd Reward: Random Loot box
Difficulty: D
Time limit: N/A

You already have this quest active. Beware the double dungeon.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 2

He nods at the new message and dismisses it with a thought. Then seeing more goblins he moves and cleaves again trying to hit them with the flat of his blade. Nonlethal, so -4 on attacks.

+1 greatsword: 2d20 + 9 - 4 ⇒ (20, 9) + 9 - 4 = 34 14
damage: 2d6 + 8 ⇒ (1, 3) + 8 = 12

+1 greatsword: 2d20 + 9 - 4 ⇒ (15, 13) + 9 - 4 = 33 18
damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12

He likely knocks both of them out.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
GM Wolf wrote:

Round 2

At this point a blue screen appears in front of the Chosen:
Quest - Clear the Elrick Ruins
---
Kill all the monsters in the Elrick Ruins.
32/35 threats.

For an additional secret reward tame or at least make 5 of the monsters neutral towards you.
---
Reward: Silver pendant of quartz
2nd Reward: Silver ring or silver dagger
3rd Reward: Random Loot box
Difficulty: D
Time limit: N/A

You already have this quest active. Beware the double dungeon.

Zaidel reads the blue screen message quickly, and sheaths his rapier.

"Okay. Double Dungeon Elrick Ruins Quest Accepted!" The satyr shouts up at the screen.
Pulling his panpipes from around his neck, the satyr bard begins to play.
Zaidel will use his Versatile Performance ability to play his panpipes and use Handle Animal on all vermin or animals.
Handle Animal: 1d20 + 16 ⇒ (6) + 16 = 22


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

"I will leave the knocked out goblins in your care." He states before moving into another room by opening the door. He goes forward as to the right would put him in the hallway.


Round 2

Matthew knocks out the two goblins. There is a wardrobe, a table, some chairs, a rug, and two more doors. Zaidel uses his pan pipes on the snake like creature, who walks forward and drops the dead spider before Zaidel.

Round 3

Matthew goes into the next room to find indoor plumbing, a toilet, a sink, a four clawed bath. It is all covered in dust but the porcelain looks good still.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Round 3
As Zaidel continues to play his pipes, his voice comes over the party.
Hey, guys. It's me, Zaidel. I'm communicating through the ghost sounds spell. I'm going to continue playing my pipes, hopefully leading all critters out of the manor. That might change if events get dicey.

GM Wolf:
Do I need to continue to make Handle Animal rolls until all the critters have followed Zaidel out of the manor? If so, here's my latest one.
Handle Animal: 1d20 + 16 ⇒ (13) + 16 = 29


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Well, it was a creative use of the spell, Jon guessed. He was curious about the warning, but...

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean will follow along with Zaidel in case things get dicey.


Zaidel you just have the snake critter following you.

Zaidel leads the snake like critter out of the manor with his pipes. Jean follows behind.

End of Combat.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

perception: 1d20 + 1 ⇒ (1) + 1 = 2

He checks out the bathroom, looking for any threats that might be behind a pipe, in a tub, or hiding somewhere. Then he tries the plumbing to see if it still works.

With that accomplished he returns to the previous room and sees the two goblins still there...

He goes into the Blue Screen Store and buys a length of rope to tie up the goblins. -2 gp. Then he carries them out to where Zaidel and Jean are waiting outside the manor. Leaving them in their care he heads back into the manor.

Once inside he asks, "Are we killing spiders? Webs normally mean spiders. Should we look through the other side before venturing to the back or upstairs?"

perception: 1d20 + 1 ⇒ (3) + 1 = 4


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Matthew_Locke wrote:
Once inside he asks, "Are we killing spiders? Webs normally mean spiders. Should we look through the other side before venturing to the back or upstairs?"

"Matt, my thinking is that if I can pipe the spiders safely out of the manor, that will go toward the second quest for 5 neutral critters saved," Zaidel explained. "If I can't lead them out without violence, squish me."

"I'm all for clearing out all the manor rooms, just in case", the cleric nodded. "Unless the majority vote says different."


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She stands near Zaidel ready for a threat and offers, "Magic Missiles on stand by. I knew I should have gotten burning hands, oh well next level."


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel smiles. "You ladies sound like harden badass adventurers! It's awesome!"
Diplomacy: 1d20 + 18 ⇒ (11) + 18 = 29


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

"We are here to help with ranged support but we will wait for your command." She states as she nods to Angelica.

Then she asks, "Anyone have a torch to take care of the webs?"


The little snake with legs follows Zaidel's commands. It followed him out of the manor and waits for commands.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

The satyr begins to play his pipes for the bizarre snake.
Handle Animal: 1d20 + 16 ⇒ (12) + 16 = 28
Zaidel tries to communicate [Stay here. I bring many fat spiders for you to eat.]


The snake with legs sits down and waits.

Zaidel then leads the group back into the manor. Everyone is ready to act but watch to see what Zaidel does next.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel takes a deep breath and walks back into the last place the group was in the manor. The satyr then begins to play his pipes once more.
Handle Animal: 1d20 + 16 ⇒ (14) + 16 = 30 HECK YEAH!

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean begins searching around the manor as Zaidel works to see if there are any interesting items or writing to explain the manor.

Perception: 1d20 + 13 ⇒ (19) + 13 = 32


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

The satyr does attempt to have the spider 'follow'.
Handle Animal: 1d20 + 16 ⇒ (10) + 16 = 26

Damn forums. Can't let the postings follow in chronologically order.


I am assuming that Zaidel is indeed trying to get the spider to 'come'.

Zaidel walks up to the doorway with the spiderwebs and plays his pipes to draw the spider to him. It climbs down slowly and he with the rest of you see it crawl down the doorway. The spider is about the size of a small dog, obviously a web spinner with long skinny legs. Does Zaidel back up to make the spider follow?

---
Jean where do you go, upstairs, back left door, back right door, or the further door on the right?

---
The blue screen appears again saying:
Hidden objective 2/5 accomplished.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

I will go to the back right door.


Jean skips to the back right door. There he quietly listens. He is behind the staircase and can see lightly flickering runes between the door he is at and the other back door. Upon hearing nothing he opens the door with his claw. The door swings either way with ease but with some creaks. Within you find a dust covered kitchen which sweeps to the left and further back. There are two sets of double doors that lead to the back.

Perception DC 17:
You see another snake like creature hiding in the far corner.

Perception DC 21:
You see up on the ceiling a cleverly hidden swarm of spiders.

Through the back double doors:
You see a large pantry that has been raided. The mess of food on the floor is rotten and smells horrible. Fort DC 12 or be nauseated, success you are only sickened for 1d6 + 1 ⇒ (1) + 1 = 2 minutes. You do notice another set of metallic doors in the back of the room.

---

Further down right door:
Beyond he can see a maid's station with a bed, cleaning tools and supplies. It is almost all covered in dust and webs. The exclusion is the glowing helmet upon the side table. [Ooc]All the ooc highlighted words can be adjusted to your liking. XD

Spellcraft DC 19 : You realize someone has made the helm into an eternal torch.

Further into the room you find a half wall which mostly blocks a narrow staircase up and down.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Perception: 1d20 + 14 ⇒ (7) + 14 = 21
Zaidel begins to play his pipes once more, coaxing the spider to follow him out of the manor.
Handle Animal: 1d20 + 16 ⇒ (20) + 16 = 36 NICE!


Zaidel now has the snake creature sitting and two small spiders nearby.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"Awesome!" The cleric said via ghost sounds. "One more and that's the quest done."
Zaidel goes back into the manor to find one more critter to lead out.
Handle Animal: 1d20 + 16 ⇒ (11) + 16 = 27


Zaidel goes in to the archway to play his pipes again but nothing comes...

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