Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Round 5

Jean steps forward and strikes out at the mass of creatures around him.

I target red, pink, yellow in that order. If one dies the next in line gets the next attack.

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14

Bite Damage +PA: 1d6 + 2 + 4 ⇒ (5) + 2 + 4 = 11

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18

Claw Damage +PA: 1d4 + 2 + 4 ⇒ (3) + 2 + 4 = 9

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24

Claw Damage +PA: 1d4 + 2 + 4 ⇒ (1) + 2 + 4 = 7

Round 5

Jean continues to try and kill the monsters around him.

So if I killed red or pink in the previous round, I will step into their square with a 5 ft step. Preferring to be where pink is. Then I target in the following order: Pink (if alive), Blue, Purple, White.

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23

Bite Damage +PA: 1d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19

Claw Damage +PA: 1d4 + 2 + 4 ⇒ (1) + 2 + 4 = 7

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22

Claw Damage +PA: 1d4 + 2 + 4 ⇒ (2) + 2 + 4 = 8


Round 5:

15 gnoll king
14 Mia
14 Jon
13 Jacen

12 gnolls
11 weasels
11 gremlins

9 Angelica
8 Locke
7 Jean
5 Zaidel
3 Alia

DM Notes 2:

Hunched and feral, this furred, hyena-headed humanoid stands slightly taller than the average human.
Gnoll CR 3

XP 400
CE Medium humanoid (gnoll)
Init +5; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 18, touch 13, flat-footed 15 (+3 Dex, +4 armor, +1 natural, )
( +2 shield)
hp 31 (2d8+2)
Fort +6, Ref +5, Will +2

OFFENSE

Speed 30 ft.
Melee falchion +6 (2d4+5/ 18-20, x2)
Ranged mw composite longbow: 1d20 + 7 - 3
dice=damage] 1d8 + 5 dice]

STATISTICS

Str 16, Dex 16, Con 15, Int 8, Wis 11, Cha 8
Base Atk +3; CMB +6; CMD 19
Feats Power Attack, weapon focus bow, deadly aim, Point Blank Shot, Precise Shot, and Rapid Shot
Skills Perception +2
Languages Gnoll

The gremlins yammer and howl. Several wolf sized weasels move in getting ready to attack. You can also see three more gnolls with bows in hand get prepared to shoot from the other side.

Mia shoots another missile at the pink gnoll, 1d4 + 1 ⇒ (3) + 1 = 4. Jon heals himself as Zaidel rushes to his side and does the same.

The gnolls step back and fire upon Jean again.

The gremlins next to Locke try to take advantage of his miss. As the others flee. The weasels move in and strike beside the tiny gremlins. Two of the weasels attack Jean as well.

DM rolls:
Jean's rolls at disadvantage: 6d20 ⇒ (4, 1, 11, 10, 12, 4) = 42

gnoll archers: 2d20 ⇒ (6, 15) = 21 +4 (16 or higher)
damage: 1d8 + 5 ⇒ (5) + 5 = 10

The three weasels attack Matthew.
bite: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 3 ⇒ (5) + 3 = 8
bite: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 ⇒ (4) + 3 = 7
bite: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 3 ⇒ (4) + 3 = 7

bite crit: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 3 ⇒ (3) + 3 = 6

bite grab: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d2 ⇒ 2

vs. Matthew
gremlin spears: 3d20 ⇒ (10, 8, 15) = 33 + 4
damage: 1d4 - 2 ⇒ (2) - 2 = 0

Two weasels on Jean:
bite: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
damage: 1d6 + 3 ⇒ (4) + 3 = 7
bite: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 1d6 + 3 ⇒ (2) + 3 = 5


The archers miss Jean one of them wildly wide and the other bounces off his scales. The weasels' teeth shine as they go to bite Jean, though he easily dodges them. One of the weasels gets a good bite in on Matthew and actually latches upon him making him loose a lot of blood.

Jean strikes the red gnoll with one claw. Locke misses his strike and fails to continue to cleave. Alia and Angelica go up the other stairs than Jon is on, double move to their present location hopefully with a wide view of the archers now.

Round 6:

The three weasels attack Matthew.
grab: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
damage: 1d2 ⇒ 2
bite: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 + 3 ⇒ (6) + 3 = 9
bite: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 3 ⇒ (3) + 3 = 6

vs. Matthew
gremlin spears: 3d20 ⇒ (13, 20, 5) = 38 + 4
damage: 1d4 - 2 ⇒ (4) - 2 = 2

Two weasels on Jean:
bite: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
damage: 1d6 + 3 ⇒ (2) + 3 = 5
bite: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
damage: 1d6 + 3 ⇒ (6) + 3 = 9

gnoll archers: 2d20 ⇒ (15, 15) = 30 +4 (16 or higher)
damage: 1d8 + 5 ⇒ (4) + 5 = 9


Mia's magic missile cuts deep into the arm of the red gnoll.

The two weasels continue to attack Jean as do the two gnolls but all to no avail. The gremlin even comes over and tries to stick Jean, nope.

The weasel latched onto Matthew looses its grip.

Jean strikes the red gnoll with another claw, with Mia's help it goes down.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 6

She says some arcane words and adds to the end, "Pew, pew!" and aims her fingers at the red gnoll after her somatic movements. Another shimmering missile shoots from one of her hands and unerringly smacks into the gnoll. 1d4 + 1 ⇒ (3) + 1 = 4

Round 7

She moves into melee combat and slips Matthew's dagger from its sheath into her hand. She slashes at the weasel too!

+1 goblin pain skinning knife: 2d20 + 2 - 8 ⇒ (3, 8) + 2 - 8 = 5 damage: 1d4 + 1 ⇒ (4) + 1 = 5 +5 damage to goblins

Round 8
She slashes at it again and hits this time.

+1 goblin pain skinning knife: 2d20 + 2 - 16 ⇒ (14, 16) + 2 - 16 = 16 damage: 1d4 + 1 ⇒ (2) + 1 = 3 +5 damage to goblins


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 6

She whispers to Alia, "Closest gnoll!" Then moves to be within 30 feet of the gnoll. She curses as it misses the gnoll.

Well away from any goblin and feeling more confident she takes a shot at the pink gnoll.

+1 Composite bow: 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13
damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Round 7

She takes another shot taking a steadying breath before letting go of the string. She curses again.

+1 Composite bow: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Round 8

She takes another steadying breath before letting go of the string. She squeals with excitement as the arrow wounds the dog man.

+1 Composite bow: 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24
damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 6

She whispers in reply, "Yes!" She then follows getting within 30 feet of the gnoll and seeing if her bow can finally send an arrow to get some purchase on an enemy.

+1 Composite bow: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20
damage: 1d8 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

Round 7

She repeats trying to hit the gnoll. She curses this time!

+1 Composite bow: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
damage: 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8

Round 8

She repeats trying to hit the gnoll. She smiles at hitting the target!

+1 Composite bow: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26
damage: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 6

He tries to pull the weasel off with one hand but fails at that.

CMB - opposed grapple: 2d20 + 6 - 7 ⇒ (4, 7) + 6 - 7 = 10

AC 24

Round 7

He cleaves at the weasels and cuts them down in half. Two less weseals.

+1 greatsword, PA: 2d20 + 8 + 1 - 17 ⇒ (17, 9) + 8 + 1 - 17 = 18
damage: 2d6 + 11 + 1 ⇒ (5, 6) + 11 + 1 = 23

+1 greatsword, PA: 2d20 + 8 + 1 - 19 ⇒ (9, 19) + 8 + 1 - 19 = 18
damage: 2d6 + 11 + 1 ⇒ (5, 2) + 11 + 1 = 19

AC 22

Round 8

He cleaves the weasel and the closest gremlin. As the one gremlin epically fails hitting his buddy with the butt of his spear, Matthew cuts him down too. As the last one flees he takes it down too.

+1 greatsword, PA: 2d20 + 8 + 1 - 18 ⇒ (15, 18) + 8 + 1 - 18 = 24
damage: 2d6 + 11 + 1 ⇒ (5, 6) + 11 + 1 = 23

+1 greatsword, PA: 2d20 + 8 + 1 - 13 ⇒ (13, 6) + 8 + 1 - 13 = 15
damage: 2d6 + 11 + 1 ⇒ (5, 2) + 11 + 1 = 19

AC 22

AoO: 2d20 + 8 + 1 - 7 ⇒ (6, 7) + 8 + 1 - 7 = 15
damage: 2d6 + 11 + 1 ⇒ (4, 5) + 11 + 1 = 21

AoO: 2d20 + 8 + 1 - 14 ⇒ (4, 14) + 8 + 1 - 14 = 13
damage: 2d6 + 11 + 1 ⇒ (6, 6) + 11 + 1 = 24


Round 7:

The three weasels attack Matthew.

bite: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 3 ⇒ (4) + 3 = 7
bite: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 3 ⇒ (1) + 3 = 4
bite: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 3 ⇒ (4) + 3 = 7

grab: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
damage: 1d2 ⇒ 2

vs. Matthew
gremlin spears: 3d20 ⇒ (9, 1, 20) = 30 + 4
damage: 1d4 - 2 ⇒ (4) - 2 = 2

Two weasels on Jean:
bite: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
damage: 1d6 + 3 ⇒ (3) + 3 = 6
bite: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
damage: 1d6 + 3 ⇒ (6) + 3 = 9

grab: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20
damage: 1d2 ⇒ 1

gnoll archer: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 5 ⇒ (8) + 5 = 13


Matthew gets hit by one of the little spears!

The two weasels continue to attack Jean though this time one of them bites his front arm and sets its teeth deep into his flesh, making you bleed profusely and are grappled. As the archer misses, the bite does 9 damage and 1 con damage. There is a wave of gremlins that drop off the 2nd floor to the first floor.

Round 8:

One weasel attacks Matthew.

bite: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 3 ⇒ (5) + 3 = 8

grab: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
damage: 1d2 ⇒ 1

vs. Matthew
gremlin spears: 3d20 ⇒ (20, 15, 12) = 47 + 4
damage: 1d4 - 2 ⇒ (4) - 2 = 2

Two weasels on Jean:
bite: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
damage: 1d6 + 3 ⇒ (3) + 3 = 6
bite: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
damage: 1d6 + 3 ⇒ (1) + 3 = 4

grab: 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23
damage: 1d2 ⇒ 1

gnoll archer: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 5 ⇒ (1) + 5 = 6


Matthew gets hit by one of the little spears! The rest miss. The wave of gremlins that dropped off the 2nd floor to the first floor are in a pile of unconsciousness.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Round 6
Zaidel takes a look around and sees both the elven archer and the human hunter advance behind them to the other side of the floor. The satyr yells up at the half-giant.
"You know what? I'm gonna give the ladies some backup! You stay and help Mia and Matt!"
the cleric moves closer to the battle in the west part of the floor. Maintaining his bardic performance as a free action.
6/11

Round 7
Zaidel approaches the black weasel and attempts to attack, and miss.
Rapier + Inspire Courage: 2d20 + 1 + 1 - 14 ⇒ (14, 13) + 1 + 1 - 14 = 15
Dmg.: 1d8 + 0 + 1 ⇒ (8) + 0 + 1 = 9
7/11

Round 8
The caydenite tries to stab the black weasel again.
Rapier + Inspire Courage: 2d20 + 1 + 1 - 15 ⇒ (6, 15) + 1 + 1 - 15 = 8
Dmg.: 1d8 + 0 + 1 ⇒ (1) + 0 + 1 = 2
8/11


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon shrugged, and looked to Matthew and Mia, but everyone around them seemed rather...dead. So he followed Zaidel over, taking his time because of that bum knee, and cracked one over the head.

Mace: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d10 + 8 ⇒ (6) + 8 = 14


With the last gremlin dead or at least out cold, the unluck aura dissipates.

Jon waits around and likely heals himself some, then he moves forward to help Zaidel with his weasel problem.

Round 7 - Jean's attacks:

Jean kills the gremlin first.
Bite Attack-PA: 2d20 + 9 - 2 + 1 - 18 ⇒ (18, 15) + 9 - 2 + 1 - 18 = 23
Bite Damage +PA: 1d6 + 2 + 4 + 1 ⇒ (3) + 2 + 4 + 1 = 10

Then he claws the weasel to his left, cutting it to ribbons.
Claw Attack-PA: 1d20 + 9 - 2 + 1 ⇒ (10) + 9 - 2 + 1 = 18
Bite Damage +PA: 1d4 + 2 + 4 + 1 ⇒ (1) + 2 + 4 + 1 = 8

Claw Attack-PA: 1d20 + 9 - 2 + 1 ⇒ (9) + 9 - 2 + 1 = 17
Bite Damage +PA: 1d4 + 2 + 4 + 1 ⇒ (4) + 2 + 4 + 1 = 11

Round 8 - Jean's attacks:

Jean hurts the gnoll with one of his claws as the bite and other claw were not placed well. Though there is enough damage with the claw to make it drop.
Bite Attack-PA: 1d20 + 9 - 2 + 1 ⇒ (4) + 9 - 2 + 1 = 12
Bite Damage +PA: 1d6 + 2 + 4 ⇒ (4) + 2 + 4 = 10

Claw Attack-PA: 1d20 + 9 - 2 + 1 ⇒ (2) + 9 - 2 + 1 = 10
Bite Damage +PA: 1d4 + 2 + 4 ⇒ (3) + 2 + 4 = 9

Claw Attack-PA: 1d20 + 9 - 2 + 1 ⇒ (11) + 9 - 2 + 1 = 19
Bite Damage +PA: 1d4 + 2 + 4 ⇒ (4) + 2 + 4 = 10

At the end of the round three of the gremlins stand up.

End of Combat... Technically!

Round 9

Locke moves down and the gremlins swing their tiny spears. They flee from Locke and try to go down the stairs.

3d20 ⇒ (14, 16, 2) = 32


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 9

He quickly moves around and down the stairs towards the last gremlins. Actually moving into the square before them provoking AoO.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Round 9
Zaidel steps forward to attack the pink gnoll.
Rapier + Inspire Courage: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Dmg.: 1d8 + 0 + 1 ⇒ (8) + 0 + 1 = 9
9/11


Round 9

Zaidel stabs into the pin cushion of a gnoll. Matthew takes down one of the gremlins as they flee. They have a double move of 40 feet.

Round 10

The gremlins flee and Matthew catches up to them, two screams that almost sound as one and then it becomes deathly silent.

The blue screen appears for the Chosen:
Quest - Clear the Elrick Ruins
---
Kill all the monsters in the Elrick Ruins.
25/35 threats.

Hidden Quest 4/5.
---
Reward: Silver pendant of quartz
2nd Reward: Silver ring or silver dagger
3rd Reward: Random Loot box
Difficulty: D
Time limit: N/A

As Matthew kills the gremlins below the kill counter increases: 26, 27, 28, 29, 30, 31.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 10

Following the gremlins,he gets into a position to cleave if possible in his 40 foot move action. He shifts his stance to be more aggressive and cleaves the gremlins.

+1 greatsword, PA: 2d20 + 8 - 11 ⇒ (11, 10) + 8 - 11 = 18
damage: 2d6 + 11 ⇒ (1, 5) + 11 = 17

+1 greatsword, PA: 2d20 + 8 - 13 ⇒ (9, 13) + 8 - 13 = 17
damage: 2d6 + 11 ⇒ (4, 3) + 11 = 18

AC 18

Out of combat he slices his sword one more time to make sure they are dead even though he feels much better. Then he goes over to the pile of gremlins and begins his grisly work, not eating them but finishing them off.

He checks the bodies for loot and finds a few copper pieces, leaving the spears and bodies behind. He listens to hear what the others are up to then moves down the stairs.

Soon he returns telling the group, "Found a portal down the stairs."


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She takes the borrowed dagger and begins cutting necks. Then she comes over to the rest of the group to see if someone has already done so.

She finds a few copper pieces upon the gremlin bodies.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Alia moves forward and begins cutting necks of the gnolls and other monsters before her.

The kill counter increases to 33, with her grisly work done.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She stows her bow over her shoulder against the quiver and begins to pull the armor off and collect the loot away from the bodies.

3 suits of hide armor, 3 wooden heavy shields, 3 falchions, 3 daggers, 3 MW composite longbows str rating of +5, 16 cp, 5 sp, 3 gp, a gem worth 30 gp.

Searching around a bit you also find their 3 backpacks, 3 bedrolls, cooking kit, 3 mess kits, 3 sets of flint and steel, 3 torches, 2 waterskins, 1 cloth covered canteen, 1 wine bottle half drunk, 1 flask with a strong smell of alcohol.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

He lets the group finish exploring the house as he heads out the front doors.

There he checks the ropes on his two goblin captives, then he channels to bring them awake. "Can you understand me?" He asks.

He does his best to keep it simple, "I let you go, you go away?" He uses hand motions too.

diplomacy: 1d20 + 4 ⇒ (7) + 4 = 11

He does his best goblin talk with the other one to try and relay the same message.

Linguistics: 1d20 + 5 ⇒ (14) + 5 = 19
diplomacy: 1d20 + 4 ⇒ (4) + 4 = 8

Before releasing then he hollers, "Zaidel come give me a hand, or someone with diplomacy!"


Exploring the house you find a bathroom and 3 bedrooms, a spa or pool room, a bathroom, and a studio or den.As the map reads. Though there is a definite need for a good cleaning the furniture and house seem to be in relatively good shape.

There is no more yammering or giggles. The main sounds come from your group and their movements as the floor boards creak when stepped upon.

Going out either set of the double doors leads you out onto the patio which stretches all around the house.

There are four sets of stairs that lead up to the 3rd floor. There you see 4 rooms of weaponry on display, further you find 3 bathrooms, 1 spa area, and four small bedrooms. No more monsters or signs of them are within the house.

---
The two goblins shake in fear, with nothing happening after a few rounds one of them nods its head. With the gag removed it spits on the ground and weakly states, "I speak common."

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean goes to one of the bathrooms to clean up.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Matthew_Locke wrote:
Before releasing then he hollers, "Zaidel come give me a hand, or someone with diplomacy!"

"Comming!" The satyr shouts from above. Carefully, Zaidel makes his way down to Matthew, to find two goblin prisoners.

"Gentlemen. Good afternoon. I'm Zaidel, cleric of Cayden Cailean. You've met my associate, Mr. Locke, our Warden. May I offer you two a drink?"
Zaidel took out his tankard and created water which he turned to wine. The satyr took a sip and offered the cup to the two prisoners.
Diplomacy: 1d20 + 18 ⇒ (14) + 18 = 32


With the appearance and words of Zaidel the two of them calm down. Matthew moves behind them and begins to slowly cut their bindings. Once free they rub their wrists and feel even better when Matthew channels positive energy. After their drinks from Zaidel, the hidden objective shows:
Hidden Objective: 6/5
Defeat the monsters in Elrick Manor
35/35
Congratulations you have completed the quest,
you may collect your rewards at any time.
There is a double dungeon within the manor, do you wish to accept the new quest now?


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

He used his greatsword to free the goblins, as his knife was with Mia. He holds his greatsword in both hands just in case, behind the goblins to not startle them.

He accepts the new quest, leaving the rewards to be claimed after the goblins were gone.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
GM Wolf wrote:

With the appearance and words of Zaidel the two of them calm down. Matthew moves behind them and begins to slowly cut their bindings. Once free they rub their wrists and feel even better when Matthew channels positive energy. After their drinks from Zaidel, the hidden objective shows:

Hidden Objective: 6/5
Defeat the monsters in Elrick Manor
35/35
Congratulations you have completed the quest,
you may collect your rewards at any time.
There is a double dungeon within the manor, do you wish to accept the new quest now?

The satyr uncharacteristically stands up over the goblins, fists in the air.

"YEAHH!! We're not murderhobos! Non-violence FOR THE WIN, BABY!!! WOOOOOOO!!"
Zaidel reaches out and vigariously shakes the hands of both goblins! "Thank you SO MUCH!! Go now! And live peacefully lives of drunk sex with big-titted goblin chicks!"

The caydenite cleric looks up to see the blue screen prompt. "Yes! I do accept new quest now! WAHOOOOO!"


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7
Angelica Delathor wrote:

She stows her bow over her shoulder against the quiver and begins to pull the armor off and collect the loot away from the bodies.

3 suits of hide armor, 3 wooden heavy shields, 3 falchions, 3 daggers, 3 MW composite longbows str rating of +5, 16 cp, 5 sp, 3 gp, a gem worth 30 gp.

Searching around a bit you also find their 3 backpacks, 3 bedrolls, cooking kit, 3 mess kits, 3 sets of flint and steel, 3 torches, 2 waterskins, 1 cloth covered canteen, 1 wine bottle half drunk, 1 flask with a strong smell of alcohol.

Does anyone need or want any of these items?

She takes one dagger and one falchion, though she could carry more to sell. She says, "Anyone need any of these items?"


The goblins are first startled at Zaidel's outburst and then flabbergasted at the hand shakes. Then they rock out with Zaidel after his proclamation. Then they scurry off. The one that speaks broken common replies, "Thank you!"


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Angelica Delathor wrote:
Angelica Delathor wrote:

She stows her bow over her shoulder against the quiver and begins to pull the armor off and collect the loot away from the bodies.

3 suits of hide armor, 3 wooden heavy shields, 3 falchions, 3 daggers, 3 MW composite longbows str rating of +5, 16 cp, 5 sp, 3 gp, a gem worth 30 gp.

Searching around a bit you also find their 3 backpacks, 3 bedrolls, cooking kit, 3 mess kits, 3 sets of flint and steel, 3 torches, 2 waterskins, 1 cloth covered canteen, 1 wine bottle half drunk, 1 flask with a strong smell of alcohol.

Does anyone need or want any of these items?

She takes one dagger and one falchion, though she could carry more to sell. She says, "Anyone need any of these items?"

The huntress calls the others over, Zaidel among them, to look at the assorted loot gathered.

"Oh! Sweet Cayden! MORE BACKPACKS!" The satyr clapped his hands together in joy. "Finally, something to help carry other than a Mia's basket and backpack and my belt loop!"
"Wow! How'd we get three +5 rated MW composite longbows?! If we can't use them, they'll fetch some nice coin!"

Zaidel would like to claim one backpack for himself, a mess kit, a flint and steel, and the flask of strong alcohol.

"I don't mean to be patriarchal, but would one of you ladies please help carry the cooking kit? Just to carry, I swear!"
Diplomacy: 1d20 + 18 ⇒ (7) + 18 = 25


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"I can carry it. Use it, too. I'm a trained chef." Jon clicked the button to get a reward.

Prize: 1d100 ⇒ 10

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean wanders back down and says, "That went pretty well. Where do we want to go from here?"

Reward: 1d100 ⇒ 72


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

"The bows came from the gnolls. We likely will deal with the same or stronger down in the double dungeon." She offers to Zaidel's question.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

"Woot! Woot! We have a chef!!!" He says excitedly to Jon's statement. Then he responds to Jean, "Yes verily, how is everyone health wise? Are we ready to move down?"


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"I was very fortunate", Zaidel admits. "I'm ready when the whole Aeria Gloris is ready." Diplomacy: 1d20 + 18 ⇒ (14) + 18 = 32


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She takes a falchion, a backpack, a bedroll, a mess kit, a set of flint and steel, and the cloth covered canteen.

She thanks Jon, ”Jon thank you for carrying the heavy load and the future good food!” I am out of spells so Falchion it is the.

She would carry some armor in her bag and on her shoulder when leaving the manor. She helps the others move the loot to the manor front door.

Loot tracker!


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel repacks his belonging not currently in Blue Screen Storage in his new backpack, and picks up one of the heavy wooden shields. "It's not a buckler. Not as agile. But it will do", the satyr said to himself.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She takes a backpack, a bedroll, a mess kit, a set of flint and steel, 3 torches, a waterskin, and the half drunk wine bottle.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

With the excess loot at the front door, he leads the group to the stairs down.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13

As he gets to the top stair he pops open his screen and accepts the random loot box.

Random loot box: 3d100 ⇒ (16, 46, 25) = 87

As he walks down the stairs with his greatsword in hand he fiddles with his new item in the other. The item is like a silver ank. On his shoulder attached to his pack is a javelin that has a dark metal tip that is sharp and serrated. Beyond the tip is a wooden carving of a dragon's head.


You each may select one weapon from the armory upstairs. Please give it some flair as you describe it to the group.

Down the stairs you see many vines growing along the wall and twisting into holes. The ceiling is covered in a tangled mess of vines. Some rather thick vines run along the sides of the stairs.

Perception DC 20:
You see something sparkle in a hole that does not have a vine in it. You could stick your hand in to grab it.

Down 30 feet of stairs you are in a hallway, right leads to an open doorway that appears to continue, as left leads to a door 20 feet away.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Now that events have quieted down, Zaidel takes a moment to look inside that armory. Sure enough, the entire weapon section of the Pathfinder Player's Handbook is here. The caydenite saw many top-quality rapiers, but the one he had was a gift from Cayden Caliean himself, and valuable beyond measure.

A secondary weapon would be great, in case I lose the rapier, Zaidel thought. I already have a greataxe I can't wield and a red glowing heavy mace that scares the sh|t outta me!!

Zaidel initially chooses a white enamel light mace with some type of gold or bronze trim, a perfectly servicable weapon for a cleric. But he's not just a cleric anymore. the satyr instead chooses a very nice shortbow with dark green leather wrapping for the grip and a quiver with twenty arrows.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She pops open her screen and accepts the random loot box, opening it she pulls out a simple golden band and puts it on one of her fingers.
Random loot box: 3d100 ⇒ (31, 91, 82) = 204

She waits for Locke, Jean, and Zaidel to venture first before following.

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

She holds the falchion before her in her two hands.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
GM Wolf wrote:
Down the stairs you see many vines growing along the wall and twisting into holes. The ceiling is covered in a tangled mess of vines. Some rather thick vines run along the sides of the stairs.

Perception: 1d20 + 14 ⇒ (4) + 14 = 18

"Remind anyone of another place we were yesterday?" Zaidel asked knowingly. The satyr cast dancing lights around the group as they descended downward.
GM Wolf wrote:
Down 30 feet of stairs you are in a hallway, right leads to an open doorway that appears to continue, as left leads to a door 20 feet away.

Zaidel sends one of the dancing lights to float just inside the open doorway on the right. The cleric cautiously looks in the doorway.

Perception: 1d20 + 14 ⇒ (6) + 14 = 20

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Perception: 1d20 + 13 ⇒ (18) + 13 = 31

Jean sees something down a hole and will reach down to grab it.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon looked at the weapons, hoping for something he could actually use and not being especially hopeful, and followed the group. He had a morning star and a sword, so he wasn't desperate for more weapons right now.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Jean pulls out a large smooth oval shaped red stone attached to a golden ring.

---
Beyond the open doorway is a rough tunnel that has not been worked like the one you are standing within. The tunnel also begins to wind back and forth. You see many vines along this path too.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

The satyr calls down the druid for advice.
"Alia. Please come here and take a look at these vines. What do you think?They seem very defensive. Do you think the vines may retaliate if we try to cut them away?"
Diplomacy: 1d20 + 18 ⇒ (13) + 18 = 31


Jean pulls out a large smooth oval shaped red stone attached to a golden ring.

Intelligence check DC 15:
You remember that the vines will attack anyone leaving the house except the front doors.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

K Nature: 1d20 + 5 ⇒ (3) + 5 = 8

She takes extra care to look over the vines though in the end she states, "I don't know. I don't think so."

Int: 1d20 + 1 ⇒ (12) + 1 = 13


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

He puts the golden ank into one of the pouches on his belt and then moves over to the door quietly and listens.

Int: 1d20 + 4 ⇒ (1) + 4 = 5
stealth: 1d20 + 3 ⇒ (7) + 3 = 10
perception: 1d20 + 1 ⇒ (7) + 1 = 8

Not hearing any movement or really anything he opens the door.


The next room is about 20 feet wide and 20 feet long. There are marbles and caltrops covering the floor. There is three more doors. The room would be pitch black but with dancing lights and light spells you have plenty of light.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"Well, someone does not want to be disturbed", Zaidel says looking into the caltrop covered room. "I'm inclined to leave this room for last on this floor."
Are there any doors in this room we can see?


GM Wolf wrote:
The next room is about 20 feet wide and 20 feet long. There are marbles and caltrops covering the floor. There is three more doors. The room would be pitch black but with dancing lights and light spells you have plenty of light.

Map is up!

Basement/Double Dungeon Elricht Manor

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