Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

"Which quest?" He asks knowing that there are many. After hearing Zaidel's words he nods, "I agree New Faces will give you a chance to change your race if you want and a lot more gear! It is a town. Also the quests there will give us much better rewards. It is a week's travel on foot. Shall we not wait around and begin on to our destination?"


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"New Faces can't hurt," Jon agreed.


Male Human L. Sorcerer 2
Zaidel wrote:

Zaidel approaches the druid , bending low in a bow, with his arms gesturing to the sorcerer.

"Alia, allow me to introduce you to Davin Lintini. Primal sorcerer and Man of the Wilds."
[dice=Diplomacy]1d20 + 14
[dice=Knowledge (local, to determine race)]1d20 + 3

Davin can't help but laugh at Zaidel's magnanimous introduction. "I'll be lookin out for you, though honestly, as an adventuring company, we'll probably all do our best to keep you safe." He makes it clear he's not speaking for the group, just that it's likely they'll all help out.

"New Faces sounds pretty great to me, and yeah, unless we have something else to do, we should get started on traveling there asap!"


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

"As we watch out for our companions we will watch out for all that travel with us. We have been charged to protect Mia and Angelica, adding one more should help us more than hinder us." With that said he offers his hand.

---
He looks down away from her eyes and sorrow fills his. He nods, responding with, "Yes those were my titles. My fellow Chosen have taken me as their charge too! I was imprisoned until I was recently released. Thank you Davin for that."

Sense Motive DC 15:
His past is obviously painful to him. You can sense some regret and anger.


Moving us forward, feel free to continue interacting with the Unicorn or Alia.

The group collects their tears from the unicorn and Alia joins your crew. It takes about 4 hours to get back to New Beginnings, getting there about 5 in the afternoon. Do you bed down or push yourselves with a forced March to get to the next town. You could also sleep off the road.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She would take the man's hand and her eyes widen in amazement. She whispers, "Are you Locke, the wellspring, gods' Thorn? I thought you were locked away?!"

---
As the group walks she lets down her hood revealing long and pointed ears. She answers questions and relays information about herself. She is under 200 years old, she hasn't kept track. Her family was from the Winter Forest but Ice Bears slaughtered them. She and her older sister Silistra were saved by the unicorn. She loves nature and has gotten along with fey swimmingly figuratively and literally. She has a unique connection with nature as she has not chosen her domain yet. Being shifted to a new leader he should choose, the following are domains that can be chosen: Air, Animal, Earth, Fire, Plant, Water, or Weather.

Subpages:

Aquatic Domain
Arctic Domain
Badlands Domain
Cave Domain
Crocodile Domain
Desert Domain
Eagle Domain
Frog Domain
Jungle Domain
Monkey Domain
Mountain Domain
Panther Domain
Plains Domain
Plane Of Air Domain
Plane Of Earth Domain
Plane Of Fire Domain
Plane Of Water Domain
Serpent Domain
Swamp Domain
Vulture Domain
Wolf Domain


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
GM Wolf wrote:
Do you bed down or push yourselves with a forced March to get to the next town. You could also sleep off the road.

"Well, I'm off two minds on this. We could spend one more night at The Pig's Roast. But I'd be just as fine pushing on and sleeping on the road. I'm happy to do as the group dictates."

Alia Silverleaf wrote:
As the group walks she lets down her hood revealing long and pointed ears. She answers questions and relays information about herself. She is under 200 years old, she hasn't kept track. She loves nature and has gotten along with fey swimmingly figuratively and literally.

"Wow! An actual REAL elf!" Zaidel gasped. "Well, as a satyr, I'm sure well get along swimmingly as well! I have a few questions. Can you see for miles in any direction? Can you walk so lightly you walk on snow without sinking? I'm asking because the planet most of us are from only know elves as creatures in legendary tales, and some tales give elves abilties far beyond normal ken."

Angelica:
The talk of connections reminded Zaidel of something he heard about one of his companions.
"Angelica? You father mentioned briefly you had a connection with light. You definitely revere many Gods of 'Light'. Do you have another connection with light?"
GM Wolf:
Did the Tears work on Mia's voice?


Just a smidge of reccon:
Back in New Beginnings before the one who took the unicorns horn was found. Niversal would have went looking for ammunition. The general store didn't have anything. Back with the group he bought cartridges from the 'Chosen' store. He took the first one and slipped it into his bandolier and *POW!* It sounded like his rifle went off but the cartridge was in Niversal. His bandolier shot him! Damage to yourself equal to your rifle. Trust me that is better than the alternative. That is correct I am track8ng all your items for a reason. Please record items on your character sheet. If they arent there then you left it behind somewhere...


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She smiles at Zaidel and agrees, "Yes we should get along well. No I can't see for miles but I can see further than most in dim light. I am known as an Ice Elf, some would even call my kin, Ice Slayers. Most of us hold the hunt above anything else and love to find interesting targets. I can walk on snow and not leave a trail. I am also resistant to cold."


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She snaps her fingers and a light spell resides on her thumbs, "I can create all sorts of magical lights. Also from what I have learned I can produce more light spell effects than a normal caster. "


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Zaidel:
I missed your response.

Mia would refuse to take Zaidel's tears as she would get her own.

She looked up at the unicorn and touched her throat. A pleading look in her eyes.

---
After the horn touched her she could feel the magic growing. She was gasping but not to breathe but to get the magic out. Practically dry heaving she looks in pain. Then she lifts into the sky, her head thrown back, and you can see black tar like magic thrusting out of her open mouth.

What do you do?


The unicorn let his tears drop into her mouth. With no luck the unicorn dropped his horn and a light grew upon the tip. With a touch from his horn and a flash of light Mia was gasping.

The unicorn backs up not sure what is happening stunned for the first round.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"WOW! Alia's a little bit like Legolas! And Angelica's light tricks will help out with nightime or underground adventuring!" The satyr marvels are his two newest teammates. Not to let Mia feel left out, Zaidel added, "Mia's ability to literally write 'on the air' is also quite amazing!"
Diplomacy: 1d20 + 14 ⇒ (10) + 14 = 24


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Mia Thornrose wrote:

After the horn touched her she could feel the magic growing. She was gasping but not to breathe but to get the magic out. Practically dry heaving she looks in pain. Then she lifts into the sky, her head thrown back, and you can see black tar like magic thrusting out of her open mouth.

What do you do?

Zaidel quickly comes to Mia's aid.

Heal: 1d20 + 9 ⇒ (2) + 9 = 11
Knowledge (arcana): 1d20 + 3 ⇒ (11) + 3 = 14
"It's okay, Mia. Let that foul stuff out. I got you."
Zaidel uses a Touch of Good ability on Mia.
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She casts a light upon her thumb.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

He draws his greatsword and steps forward, within 10 feet of Davin.


Others may act as well but we are moving along.

The black magic takes on a vaguely humanoid shape and then dissipates with a horrifying sound. Dropping Mia into Zaidel's arms.

Spellcraft DC 15:
The black thing cast Clarrion Call.

Spellcraft DC 19:
The black thing was a curse given physical manifestation.

DM notes:
Zaidel cast touch of good.
Angelica cast light.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Mia looks weak and is glad Zaidel is holding her, she offers up a few weak words and then rests, "Thank you."


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
GM Wolf wrote:

Others may act as well but we are moving along.

The black magic takes on a vaguely humanoid shape and then dissipates with a horrifying sound. Dropping Mia into Zaidel's arms.

Spellcraft: 1d20 + 3 ⇒ (4) + 3 = 7

Mia Thornrose wrote:
Mia looks weak and is glad Zaidel is holding her, she offers up a few weak words and then rests, "Thank you."

"Aww. That's okay, baby. I got you. You rest." Zaidel smiled down at the weary Mia.

Looking to the others, Zaidel speaks. "Now I'm thinking one more night at The Pig's Roast might not be a bad idea. Mia could use a solid bath, and a solid clinical lookover to rid her of any damaging aftereffects of the curse. If nothing else, some mouthwash."

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean looks around and says, "That was...super weird. But congrats on talking Mia!"


Male Human L. Sorcerer 2

1d20 + 6 ⇒ (7) + 6 = 13 Spellcraft, bad roll. Gonna spend an Luck point to re-roll. 1d20 + 6 ⇒ (16) + 6 = 22 there we go.

"That tar like gunk was a curse given physical form. It apparently cast Clarion Call which is often used on the battlefield to get the attention of allies or foes. Maybe it was calling to the creator of the curse?" Davin suggests after successfully identifying both spell and substance.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Davin Lintini wrote:
"That tar like gunk was a curse given physical form. It apparently cast Clarion Call which is often used on the battlefield to get the attention of allies or foes. Maybe it was calling to the creator of the curse?" Davin suggests after successfully identifying both spell and substance.

"Dammit." Zaidel said to himself as he held Mia. The satyr held his cohort closer.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

He looks a bit worried, "If that is true we should probably get going, Jean will you please get an eagle's eye view of the area."

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean nods and says, "Sure, are we heading to New Face?" He waits to make sure everyone is going the same way before launching himself up into the air.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"Yeah, it makes the most sense to me," Jon said. Whatever was going on with the Clarion Call would be much easier to deal with if they were within a town. Probably.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"Okay." Zaidel said with determination. "We make the dash to New Faces. I'm for it."

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean nods and will take to the air to begin scouting out the way to New Faces.


Male Human L. Sorcerer 2
Alia Silverleaf wrote:
As the group walks she lets down her hood revealing long and pointed ears. She answers questions and relays information about herself. She is under 200 years old, she hasn't kept track. Her family was from the Winter Forest but Ice Bears slaughtered them. She and her older sister Silistra were saved by the unicorn. She loves nature and has gotten along with fey swimmingly figuratively and literally. She has a unique connection with nature as she has not chosen her domain yet. Being shifted to a new leader he should choose, the following are domains that can be chosen: Air, Animal, Earth, Fire, Plant, Water, or Weather.

"Where is your sister now? As for which domain you should choose, as Zaidel pointed out, I'm a Primal blooded sorcerer. I have strong ties to nature myself, so Animal or Plant would both be good. Though really, all of those are pretty solid choices."

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal frowns at what happened and says seems everything I do or get around this place is cursed. I can't seem to have any luck but bad. I have been walking for days and can be rid of this loadstone. Everytime I try to use my rifle it seems to drain me if I can't resist it, and now damn bandolier is shooting me. Nothing works the way it should. If I was to be honest it's quite frustrating and seems as if I was being punished for something. I am tired of it. Any ideas of how to fix all this?


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Still holding Mia, Zaidel exposits. "Well, the first thing I'd do is get rid of that damned lodestone. You must have gained a decent chuck of coin from wearing that awful thing for so long. Second, are you injured? let me take a quick look."
Heal: 1d20 + 9 ⇒ (12) + 9 = 21


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

"My sister is gone, her wanderlust took her from me. I hope she is alive. I dont know." She replies to Davin.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

"Many of the items Chosen gain from rewards are cursed. It would be hard for us to identify them at our level. Sometimes they are minor things as others do the opposite effect." He offers based off his memory.


With a goal in mind to go to New Beginnings and then New Faces you head South. Jean does not see any threats or much of anything at his higher altitude. You arrive in New Beginnings about 5.

8d20 ⇒ (11, 7, 3, 13, 2, 15, 11, 14) = 76

1d6 - 1 ⇒ (1) - 1 = 0


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

As the group gets back to New beginnings, Zaidel calls out to the sorcerer.
"Davin. When you got a moment, can you assist me in checking out Mia. You seems to have a better grasp of The Arcane and curses than I do."


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"Cursed?" Jon said, frowning. "Do you think they'll be someone in New Faces who can check for that kinda thing, Matthew?" The teddy bear was kinda suspect...


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

"A simple identify spell should help a caster identify the curse. There should be many casters capable of casting it and helping with identifying the curse." He replies to Jon.

5:00 to 6:30: He would enjoy eating with some or all of the group.
6:30 to 7:00: He would catch a certain woman's eye and he would seperate from the group. Dancing with her if some pan flutes are playing.
7:00 pm to 5:00 am: Enjoy the company of his friend and get a good night's rest. Wake up with the sun.
6:00 to 7:00: Go to the Pig's Roast, check on Davin and the group.


Rolls:
30d20 ⇒ (17, 7, 2, 6, 13, 3, 7, 9, 4, 6, 4, 5, 19, 11, 10, 4, 1, 12, 17, 6, 10, 14, 2, 10, 2, 10, 1, 19, 9, 16) = 256

2d6 ⇒ (1, 4) = 5

I am assuming that similar placement but please tell us where you will be bedding down and what you do with a rough schedule so I know where you are at what time.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She would talk with the group and follow Davin around. Before entering town she puts up her cloak hood. In town she is a bit closer to Davin.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She tries to rest in the saytr's arms. When they get to town she is dozing. She likely gets tucked into their bed by Zaidel and sleeps.

Zaidel:
Early morning she wakes up and wakes you up as well, "Zaidel, wake up." Once you wake up she adds, "We should get on the road as soon as possible. Undead and worse will be attracted to me."


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel asks for one bed for him and Mia, a bath for Mia, and two boar steaks dinner send up to the room. When Mia is comfortable, the satyr sends for Davin to help make sure the curse doesn't have any lasting effects. The cleric stays by Mia's side, caring for his patient and making sure she's comfortable.
Zaidel thinks Mia, now having the ability to talk again, will wish to talk the night away.


Male Human L. Sorcerer 2

"Perhaps we can look for your sister, or at least learn of her fate, as we travel. I had an older brother, older sister, and younger bro before coming here, so I totally understand sibling bonds." Davin replies to Alia.

Once in town, he notes her moving closer to him. "Not a fan of towns/civilization?" He asks as they make their way to the Pig Roast.

He gets them a room at the inn, but offers to sleep on the floor. When Zaidel sends for him, he knocks politely at their door. "I don't know how much more I'll be able to do, but I can give Mia a once over."

Casting Detect Magic, 1d20 + 6 ⇒ (4) + 6 = 10, no bad rolls! Spending another Luck point for a re-roll 1d20 + 6 ⇒ (15) + 6 = 21.

GM, could I roll an Arcana(or other knowledge) check to see if I might be able to figure out what sort of curse Mia had? If so, I'll spend an Inspiration point to take 20, and cast Sign of Discovery(+2 to a knowledge check) for a total of 31 if Arcana.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean stays in the main room until 9 or so and then crash out in the room.


K Arcane DC 15:
There is still much magic upon her, layers and layers.


K Arcane DC 20:
You can see at least 5 spells upon her.


K Arcane DC 25:
You believe the strongest aura is that of a curse which will attract necrotic creatures.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

"Yes it would be good to track her down and reconnect." She says in response to Davin.

"No, I prefer the great wilds. No racists, no preferences just the laws of survival."

Once in the inn she would do as Davin did, and when there was talk of a room she was in there as soon as possible.


Male Human L. Sorcerer 2

"Holy jeebus heck! There's at least five spells upon you Mia, including a curse that attracts nectoric creatures! How in the name of the gods did you become so ensorcelled?" Davin asks, stunned at all the magicks he sees upon her.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal will ask how to complete the loadstone quest again since it seems he hasn't gotten it done yet

how do I complete the loadstone quest?


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

The satyr gives the human female a knowing look.

Mia, Sense Motive 20:
I will keep your secret, but the others must know what they can expect and why. If you don't tell them, I will have to.


Male Human L. Sorcerer 2

Is Zaidel communicating telepathically with Mia? or is he trying to pass along a secret message, which is a use of the bluff skill, and would require a bluff check to determine the success.

1d20 + 7 ⇒ (16) + 7 = 23 Sense Motive.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

No telepathy. Davin just got a hint that maybe Mia has not told you everything.


Male Human L. Sorcerer 2

The sorcerer arches an eyebrow at Mia. "Something you wanna share? If you're putting all of us in danger, we have a right to know." He is not accusatory, more worried about hers' and the group's safety. Especially now that he has Alia to look out for.

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